Have you considered making your mod compatible with LightLoader? Many of us currently have no use for Forge and really don't want to add all that overhead just for a mod that we use occasionally.
Is /cam orient working for anyone else, when I turn it off, moving my mouse will just make the camera move lightly but snap back to it's original position.
Seems the mod doesn't have permission to create files in .minecraft/videos. Create that folder if it doesn't exist, and make sure it's not read-only or anything like that.
Just to let you know that I'm concerned by the the 1.7.10 update, but I also have to manage my moving this month ... so you bet ? my moving wins! I just hope the camera studio update will occur before 1.8 release ^^
Wish you all the best for this summer
edit : to the people who have problems with the mod - I'm reading the thread time to times, and if the answer is tricky (and of course I get it!), I'll post it .. else I hope other people will answer to obvious problems and will help each others Thanks!
A couple more suggestions that would make this mod great for machinima creators is...
1.) Some sort of FOV slider similar to what does.
2.)A Rule of Thirds overlay, that way the person recording can get the best shot possible.
3.) Easing camera path's; what I mean by this is that the current way the camera ends it's path is pretty abrupt. So what I suggest is to slow down the camera movement right before it ends, that way it's smoother and less abrupt.
The mod is great already and I applaud for giving machinima makers a great tool to better tell a story through minecraft. Thanks for the mod and have a nice day.
I'm finding a really annoying bug, not sure if anyone else is, it could be Morph. What I am experiencing is when I set all the camera positions, when I do /cam start (time), it will say
/cam start
The starting pos is missing !
So that's what's happening. Please help.
--EDIT--
LOL, I forgot that morph is disabled.
MY game randomly started crashing when i tried to start the camera, it worked fine before and i have added any more mods or update any so I dont know what the problem is... HEre is my error log:
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 08/08/14 17:48
Description: Ticking entity
java.lang.ClassCastException: sushen.ioeoi cannot be cast to net.minecraft.util.MovementInputFromOptions
at chylex.bettersprinting.client.player.PlayerBase.onLivingUpdate(PlayerBase.java:102)
at api.player.client.ClientPlayerAPI.onLivingUpdate(ClientPlayerAPI.java:5859)
at api.player.client.ClientPlayerAPI.onLivingUpdate(ClientPlayerAPI.java:5847)
at net.minecraft.client.entity.EntityPlayerSP.func_70636_d(EntityPlayerSP.java)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1603)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:289)
at net.minecraft.client.entity.EntityPlayerSP.localOnUpdate(EntityPlayerSP.java)
at api.player.client.ClientPlayerAPI.onUpdate(ClientPlayerAPI.java:6014)
at net.minecraft.client.entity.EntityPlayerSP.func_70071_h_(EntityPlayerSP.java)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.World.func_72870_g(World.java:1983)
at net.minecraft.world.World.func_72939_s(World.java:1836)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1956)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:916)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:835)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at chylex.bettersprinting.client.player.PlayerBase.onLivingUpdate(PlayerBase.java:102)
at api.player.client.ClientPlayerAPI.onLivingUpdate(ClientPlayerAPI.java:5859)
at api.player.client.ClientPlayerAPI.onLivingUpdate(ClientPlayerAPI.java:5847)
at net.minecraft.client.entity.EntityPlayerSP.func_70636_d(EntityPlayerSP.java)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1603)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:289)
at net.minecraft.client.entity.EntityPlayerSP.localOnUpdate(EntityPlayerSP.java)
at api.player.client.ClientPlayerAPI.onUpdate(ClientPlayerAPI.java:6014)
at net.minecraft.client.entity.EntityPlayerSP.func_70071_h_(EntityPlayerSP.java)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:63)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.World.func_72870_g(World.java:1983)
-- Entity being ticked --
Details:
Entity Type: null (net.minecraft.client.entity.EntityClientPlayerMP)
Entity ID: 54
Entity Name: alster551
Entity's Exact location: 355.52, 54.62, -1420.21
Entity's Block location: World: (355,54,-1421), Chunk: (at 3,3,3 in 22,-89; contains blocks 352,0,-1424 to 367,255,-1409), Region: (0,-3; contains chunks 0,-96 to 31,-65, blocks 0,0,-1536 to 511,255,-1025)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1836)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; ['alster551'/54, l='MpServer', x=355.52, y=54.62, z=-1420.21]]
Chunk stats: MultiplayerChunkCache: 225, 234
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (320,50,-1382), Chunk: (at 0,3,10 in 20,-87; contains blocks 320,0,-1392 to 335,255,-1377), Region: (0,-3; contains chunks 0,-96 to 31,-65, blocks 0,0,-1536 to 511,255,-1025)
Level time: 703675 game time, 22000 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; ['alster551'/54, l='MpServer', x=355.52, y=54.62, z=-1420.21]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:368)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2382)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:857)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Crash occurs because the BetterSpinting mod tries to move the camera which is locked because it follows a path.
Nothing I can do : simpliest is to not touch the keyboard during cam activity - or, if your afraid of ruining a long traveling by mistake, to re-install without the bettersprinting mod.
Hey, So I'm making a cinematic trailer for a factions server, and when using, I set the points using /cam p, and after typing /cam start (Time) the screen starts flickering as it runs through the path of points until it gets to the last point.
I reply would be very much appreciated.
Thank You
Unclear if your using the third person mode or not.
Flickering occurs with some Graphic Cards or drivers (could not tell which ones..), but only when you're running the cam in Third Person mode.
Anyway, you don't need this mode for a cinematic - switch back to first person
Would it be possible to make the player model invisible for cinematic shots in 3rd?
What's the point of using 3rd when you don't want to see the character?
You can better go for first person and record it that way, it'll work even better.
If you really want to do it, because you want to activate doors or something like that without redstone, you can put on an invisibility poison. You will have some particles, but can turn these off in the settings (I think, might need Optifine, maybe you can only decrease them with vanilla settings)
EDIT: Using 1.6.4
Seems the mod doesn't have permission to create files in .minecraft/videos. Create that folder if it doesn't exist, and make sure it's not read-only or anything like that.
Recording video can take up a lot of memory. You'd be better off giving Minecraft at least 1.5-2GB instead of 1GB or 512MB.
Just to let you know that I'm concerned by the the 1.7.10 update, but I also have to manage my moving this month ... so you bet ? my moving wins! I just hope the camera studio update will occur before 1.8 release ^^
Wish you all the best for this summer
edit : to the people who have problems with the mod - I'm reading the thread time to times, and if the answer is tricky (and of course I get it!), I'll post it .. else I hope other people will answer to obvious problems and will help each others Thanks!
Camera Studio for Minecraft 1.7.10 HERE
1.) Some sort of FOV slider similar to what does.
2.)A Rule of Thirds overlay, that way the person recording can get the best shot possible.
3.) Easing camera path's; what I mean by this is that the current way the camera ends it's path is pretty abrupt. So what I suggest is to slow down the camera movement right before it ends, that way it's smoother and less abrupt.
The mod is great already and I applaud for giving machinima makers a great tool to better tell a story through minecraft. Thanks for the mod and have a nice day.
I'd like to use your mod to get some good timelapses of our server's 1.8 map release, spawn build, etc.
So that's what's happening. Please help.
--EDIT--
LOL, I forgot that morph is disabled.
Crash occurs because the BetterSpinting mod tries to move the camera which is locked because it follows a path.
Nothing I can do : simpliest is to not touch the keyboard during cam activity - or, if your afraid of ruining a long traveling by mistake, to re-install without the bettersprinting mod.
No sorry
Camera Studio for Minecraft 1.7.10 HERE
Unclear if your using the third person mode or not.
Flickering occurs with some Graphic Cards or drivers (could not tell which ones..), but only when you're running the cam in Third Person mode.
Anyway, you don't need this mode for a cinematic - switch back to first person
Camera Studio for Minecraft 1.7.10 HERE
I quit using ModLoader for anything, ages ago, and I'd rather not use Forge just to get one additional mod.
What's the point of using 3rd when you don't want to see the character?
You can better go for first person and record it that way, it'll work even better.
If you really want to do it, because you want to activate doors or something like that without redstone, you can put on an invisibility poison. You will have some particles, but can turn these off in the settings (I think, might need Optifine, maybe you can only decrease them with vanilla settings)
Time flies, but so does my pig.
Thought i cant use it
Plz make an update for 1.7.10!
I'm begging her on my knees!
is there any slution for that?
Not really, no
Without seeing the problem, I don't have any idea where it might come from - you're the first person reporting such side effect.
Camera Studio for Minecraft 1.7.10 HERE
more info on my computer if needed:
Quad Core Intel i7 2.3 GHz Processor
16GB 1600MHz DDR3 RAM
Intel HD Graphics 4000
Mac OSX 10.9.4
1 TB SATA HDD (mechanical)
Thanks! here is some diamonds! whoops! be careful of the creeper!