It recently occurred to me that the average minecraft veteran will ascend a massive portion of the game's tech tree within the first 60 seconds of starting a new world. In those 60 seconds, an experienced minecraft player can easily expect to:
1: Expand from a 2x2 crafting space to a 3x3 crafting space,
2: Make his first set of tools,
3: immediately upgrade to the next level tool material,
4: Gain access to cooking and smelting.
This is, in my opinion, a massive, massive wasted opportunity for game depth. Why are all of these things available from the get-go? I do not feel they need to be, or even SHOULD be, obtained so easily.
Hence my new mod, TTWTTTTT, or "Tech Tree? What Tech Tree? THIS Tech Tree!"
If you install this mod, getting the workbench won't be QUITE so easy, and until you can gather all 3 different types of wood to create one, you'll have to make do with a shoddy spear to defend yourself, and an extremely fragile wooden trowel if you want to do any farming.
Once you've gotten your hands on the workbench, you'll have access to many new recipes, but not all of them. Stone tools now require smooth stone, as do furnaces, so you'll be stuck with wooden tools until you can create some smooth stone.
But how can you do that without a furnace? The same way it used to be done: By tossing it into lava! Of course, the resulting smooth stone will be ON FIRE, and has a poor chance of survival if you can't cool it off quickly! So you're going to have to channel water and lava to create a smelting and cooling system. It almost certainly won't have anywhere near a 100% success rate, but you only need to gather 8 smooth stone before you can create a much more effective method of smelting: the furnace!
So now you've got yourself a furnace! You now have access to smooth stone, and thus stone tools! That means you can start mining iron! But not so fast! One can't simply craft with metals right away anymore! The vast majority of recipes involving iron or gold now require a smithing hammer, crafted as follows:
The smithing hammer has been integrated into pretty much every recipe involving iron or gold, and also all diamond tool and armor recipes. It is set as its own container, so it is not consumed when used in crafting. Where does it go in each recipe? Here are the rules for its placement:
1: If the bottom right corner of the recipe is free, place it there.
2: If it is not free, then place it in the top center if that's free.
3: If neither are free, then place it in the dead center if that's free.
4: If none of the above are free, the recipe does not use the smithing hammer.
This should be true without exception, but just in case, I recommend installing either recipebook or craftguide to use in conjunction with this mod.
Once you've gathered enough iron to craft a smithing hammer, you can start working with metals, and make some iron tools! This also means you can shear sheep, which is now the only way to get wool (they don't drop any when killed).
From that point on the game plays pretty much like vanilla minecraft, except for one thing:
Bone meal doesn't work as fertilizer anymore. It completely undermines the farming system in my opinion, and as such I have removed it.
RECIPES:
*Note: these are the recipes for items added by the mod. A large number of other recipes have been modified as well, as explained above. For maximum convenience, I suggest getting craftguide or risugami's recipebook.
Smithing Hammer
Spear(Shapeless)
Trowel(Shapeless)
WorkBench(Shapeless)
Furnace:
Installation:
You must install modloader, and then place the contents of the zip file inside your minecraft jar.
Compatibility:
This edits a LOT of base classes, mostly to remove certain vanilla recipes, but surprisingly, it's compatible with better than wolves, so that's something.
This is an early release, and I'd appreciate feedback regarding balance, bugs, etc!
But seriously dude, this seems like more work for you then you need. Also, how are you going to make smoothstone without a bucket?
The post outlines how to get smooth stone. I've also managed to do it, so it's not impossible.
If you don't like the added effort, this mod obviously isn't for you. This is meant to not only expand the needlessly squished together tech tree, but also to revive many of the old practices that have been rendered redundant: Searching the surface for coal before you can mine, building an actual sanctuary from the monsters rather than being able to take them all on easily by the first nightfall, etc.
Slick idea. I like challenge mods like these. The fact we burn through the primal stage so fast kills the feeling of reward when ascending to better materials. This is a good step in the right direction.
Suggestions:
Something seems wrong about one piece of coal being able to turn 8 whole cubic meters of whatever you have into another 8 whole cubic meters of whatever you need. I was thinking that maybe there should be 3 (or more) fuel spots in a furnace, and each one would have to be filled for anything to be cooked.
Amazing idea there with the smithing hammer, but something still isn't entirely right... Could iron and gold really be pounded into shape on a wooden table? It should be necessary to make an anvil out of iron before making any other metal tools.
Building off of my last idea, cold iron and gold are extremely hard to form other things out of. It would be more realistic to add the extra step of heating up the ingots in a furnace again before they can be formed into anything (anvil as an exception, unless you can think of a way to form hot metal on a wooden table). The damage value system could be used to make it so metal only stays heated for a certain amount of time before turning back into cold ingots.
Name change? I'm sorry, absolutely NO ONE will know what this mod is just by the title. Shorten it to something that you can write out in full on a thread title and it will make a lot more sense.
This mod is awesome. I always loved those mods that added to the length of minecraft, but this is probably the first time I've seen someone add to the beginning, not the end. Great job, keep up the good work!
Thanks for the input! Those are some good ideas, especially the furnace one, but I'm a bit nervous about fishing around in new base classes. This mod is, miraculously, STILL compatible with better than wolves, and I'd like to keep it that way. But I'll see what base classes aren't modified by BTW and see what I can do.
As for a name change, I figured that's what the subtext description is for, which appears below the thread title. I kinda like the name actually, and think it has a sort of "What on earth can that even mean?" attention-grabbing quality to it. I could be wrong though.
wow, that is a awesome idea, make it so you have to heat up the iron bar say furnace or add another block in game, a forge or something, heat it up and belt the crap out of it :smile.gif:
Pictures:
Changelog:
v1.1.0: Updated to 1.1!
v1.0.2: Removed string to wool recipe, changed trowel image, made detector rails require the smithing hammer.
DOWNLOAD
http://dl.dropbox.com/u/25139867/TTWTTTTTMod v1-1-0.zip
INTRODUCTION
It recently occurred to me that the average minecraft veteran will ascend a massive portion of the game's tech tree within the first 60 seconds of starting a new world. In those 60 seconds, an experienced minecraft player can easily expect to:
1: Expand from a 2x2 crafting space to a 3x3 crafting space,
2: Make his first set of tools,
3: immediately upgrade to the next level tool material,
4: Gain access to cooking and smelting.
This is, in my opinion, a massive, massive wasted opportunity for game depth. Why are all of these things available from the get-go? I do not feel they need to be, or even SHOULD be, obtained so easily.
Hence my new mod, TTWTTTTT, or "Tech Tree? What Tech Tree? THIS Tech Tree!"
If you install this mod, getting the workbench won't be QUITE so easy, and until you can gather all 3 different types of wood to create one, you'll have to make do with a shoddy spear to defend yourself, and an extremely fragile wooden trowel if you want to do any farming.
Once you've gotten your hands on the workbench, you'll have access to many new recipes, but not all of them. Stone tools now require smooth stone, as do furnaces, so you'll be stuck with wooden tools until you can create some smooth stone.
But how can you do that without a furnace? The same way it used to be done: By tossing it into lava! Of course, the resulting smooth stone will be ON FIRE, and has a poor chance of survival if you can't cool it off quickly! So you're going to have to channel water and lava to create a smelting and cooling system. It almost certainly won't have anywhere near a 100% success rate, but you only need to gather 8 smooth stone before you can create a much more effective method of smelting: the furnace!
So now you've got yourself a furnace! You now have access to smooth stone, and thus stone tools! That means you can start mining iron! But not so fast! One can't simply craft with metals right away anymore! The vast majority of recipes involving iron or gold now require a smithing hammer, crafted as follows:
IronBlock IronBlock IronBlock
IronBlock IronBlock IronBlock
Nothing Stick Nothing
The smithing hammer has been integrated into pretty much every recipe involving iron or gold, and also all diamond tool and armor recipes. It is set as its own container, so it is not consumed when used in crafting. Where does it go in each recipe? Here are the rules for its placement:
1: If the bottom right corner of the recipe is free, place it there.
2: If it is not free, then place it in the top center if that's free.
3: If neither are free, then place it in the dead center if that's free.
4: If none of the above are free, the recipe does not use the smithing hammer.
This should be true without exception, but just in case, I recommend installing either recipebook or craftguide to use in conjunction with this mod.
Once you've gathered enough iron to craft a smithing hammer, you can start working with metals, and make some iron tools! This also means you can shear sheep, which is now the only way to get wool (they don't drop any when killed).
From that point on the game plays pretty much like vanilla minecraft, except for one thing:
Bone meal doesn't work as fertilizer anymore. It completely undermines the farming system in my opinion, and as such I have removed it.
RECIPES:
*Note: these are the recipes for items added by the mod. A large number of other recipes have been modified as well, as explained above. For maximum convenience, I suggest getting craftguide or risugami's recipebook.
Smithing Hammer
Spear(Shapeless)
Trowel(Shapeless)
WorkBench(Shapeless)
Furnace:
Installation:
You must install modloader, and then place the contents of the zip file inside your minecraft jar.
Compatibility:
This edits a LOT of base classes, mostly to remove certain vanilla recipes, but surprisingly, it's compatible with better than wolves, so that's something.
This is an early release, and I'd appreciate feedback regarding balance, bugs, etc!
OT: I have that same Dragon in my Signature!
Seems pretty cool, wouldn't be something I'd want to try out though.
But seriously dude, this seems like more work for you then you need. Also, how are you going to make smoothstone without a bucket?
Yeah cause ya know, you can get a virus from .class files.
The post outlines how to get smooth stone. I've also managed to do it, so it's not impossible.
If you don't like the added effort, this mod obviously isn't for you. This is meant to not only expand the needlessly squished together tech tree, but also to revive many of the old practices that have been rendered redundant: Searching the surface for coal before you can mine, building an actual sanctuary from the monsters rather than being able to take them all on easily by the first nightfall, etc.
Thanks, that was partially my intention :smile.gif:
Glad you like it! Any suggestions or specific feedback?
I can't think of a single thing. You pretty much nailed what the early part of this game was missing.
Thanks for the input! Those are some good ideas, especially the furnace one, but I'm a bit nervous about fishing around in new base classes. This mod is, miraculously, STILL compatible with better than wolves, and I'd like to keep it that way. But I'll see what base classes aren't modified by BTW and see what I can do.
As for a name change, I figured that's what the subtext description is for, which appears below the thread title. I kinda like the name actually, and think it has a sort of "What on earth can that even mean?" attention-grabbing quality to it. I could be wrong though.
ppl should use this mode, it make vanilla minecraft alot funner