The Meaning of Life, the Universe, and Everything.
Join Date:
7/2/2013
Posts:
217
Member Details
Hello, I was playing my 1.7.10 modpack with this mod when I decide to add some more skins. I went back to the world and it turns all of the npcs into Steve's skins. I tried removing and reinstalling but that doesn't work. I tried using the villager editor and it crashed the game. I tried updating both the mod and the core mod and it doesn't work. But when I install it in a new modpack it works fine. Like the same broken mod now works fine in a new modpack. Is there something that the MCA mod added that got corrupted when adding new skins? Cause all my mod worked fine before I added skins. I even copied all of the mca skins to the custom npcs mod in case something like this happened. How can I fix this?
Edit: it turns out that I can't copy mca skins to the custom npcs or have the same skins in both mod. And so I manage to fix the problem by myself.
Use allways search first since this was asked allready. |D
But to repeat it again: It's like the normal Vanilla Villager. Throw a weakness potion at this Villager and then Interact=>Gift and present this Villager the Golden Apple, he should turn right away back to normal.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/23/2012
Posts:
350
Minecraft:
AridholGM
Member Details
I am confused.
I have this mod installed - I got the crystal ball and everything when I logged in for the first time..
but when I finally found a village - it has all regular, boring villagers!
What gives?
Edit: Before anyone asks, I didn't change any configs, which means that the setting 'overwrite villagers' is in fact set to true. Sidenote: Should this happen retroactively?
can you please make an update this version of MCA is getting boring. you should just add more blocks like something that can make villagers sell things and can make you sell things and there will be money added to. can you please add that. who else think this is a good idea, who ever thinks this is a good idea of what they should add in MCA please quote this and say "This is a good idea".
I can't seem to make it work in my server, I get the cristal ball, I have B:"Enable structure spawning?"=false so that users don't start creating towns all over the place, but when I find a village they are all normal MC villagers.??? it does works in Single player?
"This is a-" Actually, wait. So you think MCA is "boring" and needs "more blocks" to be fun again? What kind of attitude is that? I mean, we're talking about a mod which modifies villagers and only adds one set of gold-replacement blocks.
The modified villagers are kind of born they don't do that much like cooking, selling things for diamond, and some villagers don't steal which would be funner if they did so i can catch them and put them in jail with handcuffs.
I can't seem to make it work in my server, I get the cristal ball, I have B:"Enable structure spawning?"=false so that users don't start creating towns all over the place, but when I find a village they are all normal MC villagers.??? it does works in Single player?
So essentially you don't want new blocks to be added but rather new interaction methods and other gameplay features.
kind of. also they told build or help you build it should have a setting of where there is a list of buildings and you can give them enough blocks to build it.
Hello, I was playing my 1.7.10 modpack with this mod when I decide to add some more skins. I went back to the world and it turns all of the npcs into Steve's skins. I tried removing and reinstalling but that doesn't work. I tried using the villager editor and it crashed the game. I tried updating both the mod and the core mod and it doesn't work. But when I install it in a new modpack it works fine. Like the same broken mod now works fine in a new modpack. Is there something that the MCA mod added that got corrupted when adding new skins? Cause all my mod worked fine before I added skins. I even copied all of the mca skins to the custom npcs mod in case something like this happened. How can I fix this?
Edit: it turns out that I can't copy mca skins to the custom npcs or have the same skins in both mod. And so I manage to fix the problem by myself.
I was planning on making a modpack based around the towns in different mods, specifically, so far, I have MCA, Millénaire, and MineColony,
So I figured I'd ask permission to use your mod in the modpack
Oh, cool, thanks!
is there a way to cure infected?
Use allways search first since this was asked allready. |D
But to repeat it again: It's like the normal Vanilla Villager. Throw a weakness potion at this Villager and then Interact=>Gift and present this Villager the Golden Apple, he should turn right away back to normal.
I am confused.
I have this mod installed - I got the crystal ball and everything when I logged in for the first time..
but when I finally found a village - it has all regular, boring villagers!
What gives?
Edit: Before anyone asks, I didn't change any configs, which means that the setting 'overwrite villagers' is in fact set to true. Sidenote: Should this happen retroactively?
can you please make an update this version of MCA is getting boring. you should just add more blocks like something that can make villagers sell things and can make you sell things and there will be money added to. can you please add that. who else think this is a good idea, who ever thinks this is a good idea of what they should add in MCA please quote this and say "This is a good idea".
go to my website at https://game-adventure.weebly.com/
to find cool things.
1. making mods that means coding because you need to know how to code to make mods.
I can't seem to make it work in my server, I get the cristal ball, I have B:"Enable structure spawning?"=false so that users don't start creating towns all over the place, but when I find a village they are all normal MC villagers.??? it does works in Single player?
I'm using 1.8.9 and latest Forge, any ideas?
Just wanted to update everyone about what is going on with our mods: http://www.radix-shock.com/home/march-04th-2016
Apologies that I haven't really been around to work on the mod, answer questions, etc.
The modified villagers are kind of born they don't do that much like cooking, selling things for diamond, and some villagers don't steal which would be funner if they did so i can catch them and put them in jail with handcuffs.
go to my website at https://game-adventure.weebly.com/
to find cool things.
1. making mods that means coding because you need to know how to code to make mods.
I could've spent more time making this, but life doesn't allow it. One big MCA Family, aye? The life we wish we had.
When you post it the first time, then think you could do better, but don't want to remove the post. To make a new one...
Awesome! But that's not SheWolfDeadly's skin (TheSheWolfDeadly). Also, who's the kid?
When you hit a Villager, How do i remove the Health 20/20?
Im using another mod that adds a health bar and its screwing my other mod up any support?
When I try to get married in this, it says that I'm already married. The world is new, and I've tried using a whistle. Nothing seems to work.
made account 4 years ago and don't know how to change the name haha
/mca rm <username>
this command resets marriage status
It's official, we've adopted you.
The Skins were wrong, and I now see that. There is always another try, aye? How about this one?
bump up... anyone?
kind of. also they told build or help you build it should have a setting of where there is a list of buildings and you can give them enough blocks to build it.
go to my website at https://game-adventure.weebly.com/
to find cool things.
1. making mods that means coding because you need to know how to code to make mods.
figured out what it was, in my case it didn't like to work with spongeforge.