There is only one 'Dude'; The Big Lebowski! So if you didn't see that 1998 flick with Jeff Bridges as 'the Dude' you can't use that name I'm joking ofcourse... good movie though...
So I guess the servers are up? Can anyone link me to where I could maybe get this fixed?
Have not either been succesfull in contacting play.shewolfdeadly.com if that is the adres you want to connect to. I am not trying anymore because i run 1.88 and shewolf does it still on 1.7.10. Maybe that is also a problem for you, but that the server isn't reachable, i see, i know, they know...
Did no-one realize that the website is unreachable? or am i yapping in the void? I saw that godaddy.com had the website http://shewolfdeadly.com/?reqp=1&reqr= is parked there for free, i guess to get it is not free... So nobody knows any other Minecraft Comes Alive server???? Ok, then i'll have to play my own....
I have some requests to improve the game, please don't be mad at me if I am asking for too much.
Please:
-Add cribs to hold babies
-Make it so babies aren't just something you hold in your inventory and can actually be interacted with
-Add games like "tag" or "hide and seek" to play with children
-Bring back Lost Relative documents
-Make it so you can give them armor and weapons
-Fix a bug where villagers move around in the villager beds and sometimes go onto the floor.
-Fix the bug where villagers don't stay or don't follow you correctly
-Fix the bug where the game crashes when there is a villager with no personality. I had to delete my world!😭
Again, these are only suggestions or problems that I am experiencing. I am in 1.8.8 of Minecraft and the latest version of this mod. I hope you like my ideas!
There is only one 'Dude'; The Big Lebowski! So if you didn't see that 1998 flick with Jeff Bridges as 'the Dude' you can't use that name I'm joking ofcourse... good movie though...
always quote the people your talking to
and if your not then why the hell are you saying random things
and if your not then why the hell are you saying random things
Always, and why do you need to comment on a joke? And use the words HELL and WTF? I guess you in your short life had either no humor nor seen the flick. So, i am not commenting randomly, i try to open your eyes,(http://www.minecraftforum.net/meta/rules) I was just joking on the word 'Dude' You might not know this person, and that goes for Swerfish too. Go see the movie and then start talking. (That is not a joke) And don't take everything so serious.
I'm not sure if this was asked previously, and I'm not sure when or why the hardcore secret feature was removed but are there any plans to reintroduce this feature in the future? I ask as I personally consider this one of the best features in the mod.
I can't even get into the game. I use ATLauncher, a modpack launcher that allows for various 'instances', which allow you have multiple Minecrafts at the same time ( Different versions, actual modpacks, etc etc etc ) .
I tried it with 1.7.10 first, with the recommended Forge for the instance, and had it coupled with three mods ( MorePlayerModels, VoxelMap, and Damagage Indicators ) , so I could test it out because I remembered having issues with it before. When it crashed after it tried to load for a few minutes, I removed those other three mods, trying it with just the two mods from here, and Forge. Same thing ( The crash doesn't even go to the menu, it just straight up closes it down ) .
So I tried it with 1.8, got the latest Forge for it, and tried again. Same thing. I've had issues on ATL before where it crashes, and after a few tries it works, but no matter how many times I try with it, it crashes. I'm not really sure what could be the issue, since I don't have any type of mods that would be incompatible, and even tried it without other mods present.
I don't know how to use Forge straight up without the launcher, as I've tried before, never could figure it out.
If someone could help, that would be wonderful, because this looks like a really cool mod and I would love to try it out.
Please add a crash report as a link to a post on Pastebin, Gist or something similar.
That's the thing, it didn't show one.. I might could check the logs and such for some, but it didn't show one like it normally does on normal Minecraft..
Looked, and found one!
---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 10/2/15 4:55 PM
Description: Initializing game
java.lang.RuntimeException: Caught fatal exception and stopped the game. Please review your logs for crash details.
at radixcore.util.RadixExcept.logFatalCatch(RadixExcept.java:17)
at mca.util.SkinLoader.findModDataFile(SkinLoader.java:61)
at mca.util.SkinLoader.loadSkins(SkinLoader.java:31)
at mca.core.MCA.init(MCA.java:155)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at radixcore.util.RadixExcept.logFatalCatch(RadixExcept.java:17)
at mca.util.SkinLoader.findModDataFile(SkinLoader.java:61)
at mca.util.SkinLoader.loadSkins(SkinLoader.java:31)
at mca.core.MCA.init(MCA.java:155)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows XP (x86) version 5.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 109187280 bytes (104 MB) / 261464064 bytes (249 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:-OmitStackTraceInFastThrow -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xms256M -Xmx1024M -XX:MetaspaceSize=128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 5 mods loaded, 5 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
RadixCore{2.0.2} [RadixCore] (RadixCore-2.0.2-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
MCA{5.0.6} [Minecraft Comes Alive] (MCA-5.0.6.1-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized->Errored
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 2400 Pro GL version 3.3.11318 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Halcyon Days v1.2 [1.6-1.7].zip, AtherysAscendedv3.0.zip, Conquest_.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
If you look up the line that caused the crash in the code, you can find the description of the error. It says: "Unable to locate MCA assets! This may be due to an issue with your launcher (if made by a third party), or your MCA installation. Try reinstalling the mod, or try a different launcher." I guess you're not able to use your launcher with MCA.
The contents of this spoiler are not an official statement but rather a player's. I personally use MultiMC which worked fine with every mod and mod pack up until now. Regularly updated, free and can also import modpacks from URLs. You can find it here: http://multimc.org/
Odd, but alright. I'm not sure who made the launcher, I just know it's been the simpliest one I've found ( And the only one that isn't confusing, like Techinic launcher.. I absolutely hate that one ) . I'll look that one up, thank you! Hopefully it works, and hopefully I have enough space on my computer.
Heyo! The last couple day's I've been tinkering with MCA's source code.
Here is the (buggy) result:
I utilized the existing AIBuild code to create a "Build" task for villagers when you hire them.
My "real" goal if you want to go about it is not to create a "Build Menu" but to replicate some of the functionality of Millenaire by which villagers can expand the village with little to no intervention. The code I have now is a far cry from that end result, but I can dream...
There's several issues with AIBuild in that it has no respect for partially submerged schematics, two part blocks like doors and beds, blocks with direction, block subtypes, and torches mounted on a wall drop a pile of torches each instead of the intended behavior. In MCA it really only manifests itself as sideways gates when a villager builds a mine. I'm not 100 percent sure if schematic files even store all of the intended information so something custom may be needed.
If myself or another were to adapt the code to try to replicate Millenaire there's also the issue of keeping precise track of buildings so they can be upgraded. Don't expect all that work from me because I probably won't or be able to get around to it.
If you watch the video you'll notice that most of the buildings are ripped from a vanilla village.
Annnnnnnnd that's all I have to say on the topic right now. I don't really have a point at the moment other than "hey look at this neat thing!" See ya round.
Edit: Another video for you. See what happens when you bury a villager and have them build a well.
I also added a button for the schematic included with MCA to build the "destiny village." I think it's too big for his mind to handle.
Does anyone know how to see with which person you are married to? I do a lot of try-outs and make different scenarios to test my minecraft-ability, and i was just starting a savegame, single player, and i can't tell without whistle-use where or who my spouse is. Maybe an addition to the inventory? or where you can dress-up? (i mean put armor on!)
Heyo! The last couple day's I've been tinkering with MCA's source code.
Here is the (buggy) result:
I utilized the existing AIBuild code to create a "Build" task for villagers when you hire them.
My "real" goal if you want to go about it is not to create a "Build Menu" but to replicate some of the functionality of Millenaire by which villagers can expand the village with little to no intervention. The code I have now is a far cry from that end result, but I can dream...
There's several issues with AIBuild in that it has no respect for partially submerged schematics, two part blocks like doors and beds, blocks with direction, block subtypes, and torches mounted on a wall drop a pile of torches each instead of the intended behavior. In MCA it really only manifests itself as sideways gates when a villager builds a mine. I'm not 100 percent sure if schematic files even store all of the intended information so something custom may be needed.
If myself or another were to adapt the code to try to replicate Millenaire there's also the issue of keeping precise track of buildings so they can be upgraded. Don't expect all that work from me because I probably won't or be able to get around to it.
If you watch the video you'll notice that most of the buildings are ripped from a vanilla village.
Annnnnnnnd that's all I have to say on the topic right now. I don't really have a point at the moment other than "hey look at this neat thing!" See ya round.
Edit: Another video for you. See what happens when you bury a villager and have them build a well.
I also added a button for the schematic included with MCA to build the "destiny village." I think it's too big for his mind to handle.
I must say i am stunned by this, marvelous, can you also let them learn to build self made schematics? I made quite a few buildings i now must copy and past with MCEDIT , but that is often harder then easy (structures half over other structures, or burried in a mountain, or takes too much air around it. or even leave trees half embedded in the structure) It would be nice if you order a worker to start building something you made yourself, and have a undo possibility, if you per accident let him build something in a redstone construction which then would not function anymore, tell him to restore and then let him build again but then a bit farther away? That would be so awesome.....
edit: Maybe a toolbox would benefit his building skills and speed, i think several tools are too complicated.
I want to be able to put my own skins in the game as well but, I don't know how to open up the mca folder. It's not even a folder its java. Help please.
Is the MCA server down? I haven't been able to connect for a few days. I get this error.
java.net.ConnectException: Connection refused: no further information:
I looked into it but couldn't really find a complete answer to the problem, so Is the server just down?
Dude..... Im Irish. My girlfriend loves me and wants to kill me.
dude
wtf are you talking about?
http://www.youtube.com/channel/UC3XczeHHUfA1We-qK5-ATpA
So I guess the servers are up? Can anyone link me to where I could maybe get this fixed?
There is only one 'Dude'; The Big Lebowski! So if you didn't see that 1998 flick with Jeff Bridges as 'the Dude' you can't use that name
Have not either been succesfull in contacting play.shewolfdeadly.com if that is the adres you want to connect to. I am not trying anymore because i run 1.88 and shewolf does it still on 1.7.10. Maybe that is also a problem for you, but that the server isn't reachable, i see, i know, they know...
Did no-one realize that the website is unreachable? or am i yapping in the void? I saw that godaddy.com had the website http://shewolfdeadly.com/?reqp=1&reqr= is parked there for free, i guess to get it is not free... So nobody knows any other Minecraft Comes Alive server???? Ok, then i'll have to play my own....
Awesome mod! Can't wait for the next update.
I have some requests to improve the game, please don't be mad at me if I am asking for too much.
Please:
-Add cribs to hold babies
-Make it so babies aren't just something you hold in your inventory and can actually be interacted with
-Add games like "tag" or "hide and seek" to play with children
-Bring back Lost Relative documents
-Make it so you can give them armor and weapons
-Fix a bug where villagers move around in the villager beds and sometimes go onto the floor.
-Fix the bug where villagers don't stay or don't follow you correctly
-Fix the bug where the game crashes when there is a villager with no personality. I had to delete my world!😭
Again, these are only suggestions or problems that I am experiencing. I am in 1.8.8 of Minecraft and the latest version of this mod. I hope you like my ideas!
always quote the people your talking to
and if your not then why the hell are you saying random things
http://www.youtube.com/channel/UC3XczeHHUfA1We-qK5-ATpA
Always, and why do you need to comment on a joke? And use the words HELL and WTF? I guess you in your short life had either no humor nor seen the flick. So, i am not commenting randomly, i try to open your eyes,(http://www.minecraftforum.net/meta/rules) I was just joking on the word 'Dude' You might not know this person, and that goes for Swerfish too. Go see the movie and then start talking. (That is not a joke) And don't take everything so serious.
I'm not sure if this was asked previously, and I'm not sure when or why the hardcore secret feature was removed but are there any plans to reintroduce this feature in the future? I ask as I personally consider this one of the best features in the mod.
Crash report, I fix.
I can't even get into the game. I use ATLauncher, a modpack launcher that allows for various 'instances', which allow you have multiple Minecrafts at the same time ( Different versions, actual modpacks, etc etc etc ) .
I tried it with 1.7.10 first, with the recommended Forge for the instance, and had it coupled with three mods ( MorePlayerModels, VoxelMap, and Damagage Indicators ) , so I could test it out because I remembered having issues with it before. When it crashed after it tried to load for a few minutes, I removed those other three mods, trying it with just the two mods from here, and Forge. Same thing ( The crash doesn't even go to the menu, it just straight up closes it down ) .
So I tried it with 1.8, got the latest Forge for it, and tried again. Same thing. I've had issues on ATL before where it crashes, and after a few tries it works, but no matter how many times I try with it, it crashes. I'm not really sure what could be the issue, since I don't have any type of mods that would be incompatible, and even tried it without other mods present.
I don't know how to use Forge straight up without the launcher, as I've tried before, never could figure it out.
If someone could help, that would be wonderful, because this looks like a really cool mod and I would love to try it out.
That's the thing, it didn't show one.. I might could check the logs and such for some, but it didn't show one like it normally does on normal Minecraft..
Looked, and found one!
---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 10/2/15 4:55 PM
Description: Initializing game
java.lang.RuntimeException: Caught fatal exception and stopped the game. Please review your logs for crash details.
at radixcore.util.RadixExcept.logFatalCatch(RadixExcept.java:17)
at mca.util.SkinLoader.findModDataFile(SkinLoader.java:61)
at mca.util.SkinLoader.loadSkins(SkinLoader.java:31)
at mca.core.MCA.init(MCA.java:155)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at radixcore.util.RadixExcept.logFatalCatch(RadixExcept.java:17)
at mca.util.SkinLoader.findModDataFile(SkinLoader.java:61)
at mca.util.SkinLoader.loadSkins(SkinLoader.java:31)
at mca.core.MCA.init(MCA.java:155)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows XP (x86) version 5.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 109187280 bytes (104 MB) / 261464064 bytes (249 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:-OmitStackTraceInFastThrow -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xms256M -Xmx1024M -XX:MetaspaceSize=128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 5 mods loaded, 5 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
RadixCore{2.0.2} [RadixCore] (RadixCore-2.0.2-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
MCA{5.0.6} [Minecraft Comes Alive] (MCA-5.0.6.1-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized->Errored
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 2400 Pro GL version 3.3.11318 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Halcyon Days v1.2 [1.6-1.7].zip, AtherysAscendedv3.0.zip, Conquest_.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Odd, but alright. I'm not sure who made the launcher, I just know it's been the simpliest one I've found ( And the only one that isn't confusing, like Techinic launcher.. I absolutely hate that one ) . I'll look that one up, thank you! Hopefully it works, and hopefully I have enough space on my computer.
Heyo! The last couple day's I've been tinkering with MCA's source code.
Here is the (buggy) result:
I utilized the existing AIBuild code to create a "Build" task for villagers when you hire them.
My "real" goal if you want to go about it is not to create a "Build Menu" but to replicate some of the functionality of Millenaire by which villagers can expand the village with little to no intervention. The code I have now is a far cry from that end result, but I can dream...
There's several issues with AIBuild in that it has no respect for partially submerged schematics, two part blocks like doors and beds, blocks with direction, block subtypes, and torches mounted on a wall drop a pile of torches each instead of the intended behavior. In MCA it really only manifests itself as sideways gates when a villager builds a mine. I'm not 100 percent sure if schematic files even store all of the intended information so something custom may be needed.
If myself or another were to adapt the code to try to replicate Millenaire there's also the issue of keeping precise track of buildings so they can be upgraded. Don't expect all that work from me because I probably won't or be able to get around to it.
If you watch the video you'll notice that most of the buildings are ripped from a vanilla village.
Annnnnnnnd that's all I have to say on the topic right now. I don't really have a point at the moment other than "hey look at this neat thing!" See ya round.
Edit: Another video for you. See what happens when you bury a villager and have them build a well.
I also added a button for the schematic included with MCA to build the "destiny village." I think it's too big for his mind to handle.
Does anyone know how to see with which person you are married to? I do a lot of try-outs and make different scenarios to test my minecraft-ability, and i was just starting a savegame, single player, and i can't tell without whistle-use where or who my spouse is. Maybe an addition to the inventory? or where you can dress-up? (i mean put armor on!)
I must say i am stunned by this, marvelous, can you also let them learn to build self made schematics? I made quite a few buildings i now must copy and past with MCEDIT , but that is often harder then easy (structures half over other structures, or burried in a mountain, or takes too much air around it. or even leave trees half embedded in the structure) It would be nice if you order a worker to start building something you made yourself, and have a undo possibility, if you per accident let him build something in a redstone construction which then would not function anymore, tell him to restore and then let him build again but then a bit farther away? That would be so awesome.....
edit: Maybe a toolbox would benefit his building skills and speed, i think several tools are too complicated.
Amazing mod, Dude! Love it!
RyesGaming
I want to be able to put my own skins in the game as well but, I don't know how to open up the mca folder. It's not even a folder its java. Help please.