I had sometimes exacly vague errors. I remove everything that is related to minecraft, or rename the folders and put them together for later purpose of world or mods etc... and reinstall it completely. Be aware it remains in the %User% directory and in the program files(86). This works for me all the time. Try it and let us know if a clean install does the same thing. Ps. are your graphicscard drivers up to date?
@Mezzodrinker, i just found a tiny thing, when i want to let animals procreate, i do not see the flashing hearts, so it's kind more challenging to let those animals do their thing... (that is in a new world with latest Radix and MCA...)
@Mezzodrinker, i just found a tiny thing, when i want to let animals procreate, i do not see the flashing hearts, so it's kind more challenging to let those animals do their thing... (that is in a new world with latest Radix and MCA...)
java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 159233856 bytes (151 MB) / 408252416 bytes (389 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UCHIJAAAA RadixCore{2.0.3} [RadixCore] (RadixCore-1.7.10-2.0.3-universal.jar)
UCHIJAAAA MCA{1.7.10-5.0.7.2} [Minecraft Comes Alive] (MCA-1.7.10-5.0.7.2-universal.jar)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.200.1062.1004' Renderer: 'AMD Radeon HD 5450'
Launched Version: 1.7.10-Forge10.13.4.1492-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 5450 GL version 4.5.13399 Compatibility Profile Context 15.200.1062.1004, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: Canadian English (Canada)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Now for a limited time you can try Mirkwood for free for a month. Mirkwood is not for everyone, especially children, women who are pregnant, or may become pregnant. Side effects include: nausea, vomiting, loss of bowel control, urges to speak German at random moments, explosive radiation poisoning, mutation, itchy, watery eyes, protein denaturalization, high fever, gooifying, potty-mouth, loss of charisma, and death. You must be 18 or over to be eligible to take Mirkwood. Ask your doctor if Mirkwood is right for you.
(In reply to Mr_Killer01's post; still hate the mobile editor)
I don't know how MCA and/or RadixCore could possibly affect the particles displayed when two animals mate. Are those the only mods you use?
I went on my laptop from fully equipped to the lightest version i could make, but this 'heart' problem only persists on that laptop. I shall go try to uninstall everything and reinstall it steps-wise. On the desktop where i am now, the problem does not appear.
For your info:
I use Forge latest 1450, [1.8] SecurityCraft v1.7.4.1.jar, [1.8]RadarBro.jar, MCA-1.8-5.0.7.1-universal.jar, RadixCore-1.8-2.0.5-universal.jar, redstonepaste-mc1.8-1.7.1.jar, TooManyItems2015_02_14_1.8_Forge.jar
and on the server: MCA-1.8-5.0.7.1-universal.jar and RadixCore-1.8-2.0.5-universal.jar. I am going to extend that list with: [1.8] SecurityCraft v1.7.4.1.jar, redstonepaste-mc1.8-1.7.1.jar and some other that doesn't work at this time. (LittleBlocks-2.2.4.4.jar and DynamicTransport-0.1.2.0.jar)
Still, in the old world i created from yesterday on, everything seems to work fine on my desktop. No worries...
@candycannon0730: I had sometimes exacly vague errors. I remove everything that is related to minecraft, or rename the folders and put them together for later purpose of world or mods etc... and reinstall it completely. Be aware it remains in the %User% directory and in the program files(86). This works for me all the time. Try it and let us know if a clean install does the same thing. Ps. are your graphicscard drivers up to date?
Whoa....:o that scared me... almost... However i've been testing for 10 hours straight and it still is not fair if i try to court a lady and all my attempts fail, because i said something the other week to the bakerswife, or my breath smells, or not in a million years etcetera, and i take her on a trip with a guard and meanwhile we walk to the next town, SHE GETS MARRIED TO HIM!!!!!!! It was a jawdropping event... Ah well, you both stay here with the dogs, whil i go fish some cattle. After 5 minutes i came back..... nowhere to be found, only the dogs gave me greetings...... Nice mod by the way, if you want them to procreate, let's try to court some and fall on your face.... I was hoping the two had made a child, but i could not tell, they were nowhere to be found...
Still, it is running smoooooooth!!!!! See you later ....
@Mezzodrinker, i found out that uninstalling and removing all folders remained on the laptop that linked to Minecraft, and reinstalling from MSI and testing it was succesfull and after that i added Radixcore and MCA. No problems here anymore, except that marriage problem.... But hey, i can kill her husband and start again.... i hope that does the trick.
Could you please tell me how having a boy- or girlfriend should be handled differently from being engaged?
I guess when you talk to someone (a maybe future spouse) then you should be able to ask him or her if she or he wants to become your boy- or girlfriend. When the opposite party agrees, that party should not go and marry behind your back... Is this a possibility?
What channel? You can't control villagers and they will never be able to write notes, unless you pretend it was written by a villager using customNPCs or morph mod
I'll notify WildBamaBoy about villagers disappearing due to unknown circumstances.
I noticed something, when my just discovered town had a whole bunch of guards and a single other person (they apparently are the only ones who survive, because they don't protect other villagers but themselves) ( i can ask a villager to follow me and lead them to safer ground) I thought of changing the designation of one of the guards, changing him in a Baker, and because nobody is tending the cattle, weed, potatoes and carrots, i did that for a while and started to make bread. Well i thought that when someone would change profession, it's merchandise should point in that direction of his/her job.
I tried to trade with him, but only got wires for emerald and emerald for arrows, nothing about bakery. So maybe the designation can be changed but the core will stay the same. As i earlier said that spawned villages has crops that need tending, and when there is a farmer in your community he or she should do what normal (Not MCA) villagers do, tend to the crops. I hope also that tending the cattle is on the agenda, because that part is not well taken care of. (no offense)
I can hire persons, but then they work only for me until they are full with material, but they do not negotiate or trade with other villagers who are also hungry (or should be)
Maybe this is also something to look at, i hope...
Did I understand this post correctly if I think you want MCA villagers to (1.) change trades if their profession is edited, (2.) automatically work on wheat farms, breed and (maybe) kill animals and (3.) have a need for food?
I thought, you as player will have to take care of food intake, shelter, weapons, breeding and procreating, and some more uninterresting/interresting things, as villagers do harldy a thing out of themselves. So why not let those villagers work in their life, they are always killed off by zombies or decimated at least, so it might be a more of 'you scratch my back and I scratch yours' kinda thing in letting them do more interaction with all the players(and other villagers too), the boy-girlfriend is a start, then tending animals keeping stock healthy (i thought i read somewhere that this mod?!?! is able to let a butcher kill off all animals until three remained and let them breed again, providing villagers with beef... Is that how i pointed at this correctly?
Forrester does bring down trees and replant (or not), miners start mining when they get a pickaxe from you, same for farmers, they start their work when you hand them the tools and seeds... I guess that this should be more interactive from the villagers side...
You mean there has to be carpenters, electricians, plumbers, masonery and more of that sort, an architect to consult, but would that not make a lot more coding? I don't know where you would like to see it, are they going to build and build and expand etc... or just in their home town until every villager has it's own home?
I had sometimes exacly vague errors. I remove everything that is related to minecraft, or rename the folders and put them together for later purpose of world or mods etc... and reinstall it completely. Be aware it remains in the %User% directory and in the program files(86). This works for me all the time. Try it and let us know if a clean install does the same thing. Ps. are your graphicscard drivers up to date?
@Mezzodrinker, i just found a tiny thing, when i want to let animals procreate, i do not see the flashing hearts, so it's kind more challenging to let those animals do their thing... (that is in a new world with latest Radix and MCA...)
I'm extensive testing it......
try checking particles in settings? idk
whoops, I mean it doesn't (derp. it's been a long day)
I tried again, and got a crash report that looks like this (sorry i'm a noob who doesn't know how to use spoiler tags):
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 9/4/15 1:48 PM
Description: Unexpected error
java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 159233856 bytes (151 MB) / 408252416 bytes (389 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UCHIJAAAA RadixCore{2.0.3} [RadixCore] (RadixCore-1.7.10-2.0.3-universal.jar)
UCHIJAAAA MCA{1.7.10-5.0.7.2} [Minecraft Comes Alive] (MCA-1.7.10-5.0.7.2-universal.jar)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.200.1062.1004' Renderer: 'AMD Radeon HD 5450'
Launched Version: 1.7.10-Forge10.13.4.1492-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 5450 GL version 4.5.13399 Compatibility Profile Context 15.200.1062.1004, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: Canadian English (Canada)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I was wondering the same thing RagingSkeletonDude was asking.
Is it possible to make a villager your parent? that would be pretty awesome if that was added in an update.
(this didn't seem to save properly, Edited)
Now for a limited time you can try Mirkwood for free for a month. Mirkwood is not for everyone, especially children, women who are pregnant, or may become pregnant. Side effects include: nausea, vomiting, loss of bowel control, urges to speak German at random moments, explosive radiation poisoning, mutation, itchy, watery eyes, protein denaturalization, high fever, gooifying, potty-mouth, loss of charisma, and death. You must be 18 or over to be eligible to take Mirkwood. Ask your doctor if Mirkwood is right for you.
interesting question, I tried it, and unfortunately no, it does not.
I went on my laptop from fully equipped to the lightest version i could make, but this 'heart' problem only persists on that laptop. I shall go try to uninstall everything and reinstall it steps-wise. On the desktop where i am now, the problem does not appear.
For your info:
I use Forge latest 1450, [1.8] SecurityCraft v1.7.4.1.jar, [1.8]RadarBro.jar, MCA-1.8-5.0.7.1-universal.jar, RadixCore-1.8-2.0.5-universal.jar, redstonepaste-mc1.8-1.7.1.jar, TooManyItems2015_02_14_1.8_Forge.jar
and on the server: MCA-1.8-5.0.7.1-universal.jar and RadixCore-1.8-2.0.5-universal.jar. I am going to extend that list with: [1.8] SecurityCraft v1.7.4.1.jar, redstonepaste-mc1.8-1.7.1.jar and some other that doesn't work at this time. (LittleBlocks-2.2.4.4.jar and DynamicTransport-0.1.2.0.jar)
Still, in the old world i created from yesterday on, everything seems to work fine on my desktop. No worries...
@candycannon0730: I had sometimes exacly vague errors. I remove everything that is related to minecraft, or rename the folders and put them together for later purpose of world or mods etc... and reinstall it completely. Be aware it remains in the %User% directory and in the program files(86). This works for me all the time. Try it and let us know if a clean install does the same thing. Ps. are your graphicscard drivers up to date?
And that's why I think the change outfit method to change clothes is wrong.
My white guy got a green body.
The same way an other texture may take different color of legs and hands.
I think a different layer with clothing texture or certain clothing item whould be better.
Whoa....:o that scared me... almost... However i've been testing for 10 hours straight and it still is not fair if i try to court a lady and all my attempts fail, because i said something the other week to the bakerswife, or my breath smells, or not in a million years etcetera, and i take her on a trip with a guard and meanwhile we walk to the next town, SHE GETS MARRIED TO HIM!!!!!!! It was a jawdropping event... Ah well, you both stay here with the dogs, whil i go fish some cattle. After 5 minutes i came back..... nowhere to be found, only the dogs gave me greetings...... Nice mod by the way, if you want them to procreate, let's try to court some and fall on your face.... I was hoping the two had made a child, but i could not tell, they were nowhere to be found...
Still, it is running smoooooooth!!!!! See you later ....
You should make it so there is a option to become boyfriend/girlfriend, makes it more realistic.
This is Bacon, Francis Bacon.
@Mezzodrinker, i found out that uninstalling and removing all folders remained on the laptop that linked to Minecraft, and reinstalling from MSI and testing it was succesfull and after that i added Radixcore and MCA. No problems here anymore, except that marriage problem.... But hey, i can kill her husband and start again.... i hope that does the trick.
It is a good suggestion though.....
I guess when you talk to someone (a maybe future spouse) then you should be able to ask him or her if she or he wants to become your boy- or girlfriend. When the opposite party agrees, that party should not go and marry behind your back... Is this a possibility?
WildBamaBoy, Please Show Me the Programming Of Your Mod! And Can Villagers Write Notes??
WildBamaBoy Can Villagers Write Notes?? I Know I'm Stupid But In Some Channels I Saw Villagers Doing That Is that Just a Trick Or An Feature??
@HYThePlayer123
What channel? You can't control villagers and they will never be able to write notes, unless you pretend it was written by a villager using customNPCs or morph mod
I noticed something, when my just discovered town had a whole bunch of guards and a single other person (they apparently are the only ones who survive, because they don't protect other villagers but themselves) ( i can ask a villager to follow me and lead them to safer ground) I thought of changing the designation of one of the guards, changing him in a Baker, and because nobody is tending the cattle, weed, potatoes and carrots, i did that for a while and started to make bread. Well i thought that when someone would change profession, it's merchandise should point in that direction of his/her job.
I tried to trade with him, but only got wires for emerald and emerald for arrows, nothing about bakery. So maybe the designation can be changed but the core will stay the same. As i earlier said that spawned villages has crops that need tending, and when there is a farmer in your community he or she should do what normal (Not MCA) villagers do, tend to the crops. I hope also that tending the cattle is on the agenda, because that part is not well taken care of. (no offense)
I can hire persons, but then they work only for me until they are full with material, but they do not negotiate or trade with other villagers who are also hungry (or should be)
Maybe this is also something to look at, i hope...
I thought, you as player will have to take care of food intake, shelter, weapons, breeding and procreating, and some more uninterresting/interresting things, as villagers do harldy a thing out of themselves. So why not let those villagers work in their life, they are always killed off by zombies or decimated at least, so it might be a more of 'you scratch my back and I scratch yours' kinda thing in letting them do more interaction with all the players(and other villagers too), the boy-girlfriend is a start, then tending animals keeping stock healthy (i thought i read somewhere that this mod?!?! is able to let a butcher kill off all animals until three remained and let them breed again, providing villagers with beef... Is that how i pointed at this correctly?
Forrester does bring down trees and replant (or not), miners start mining when they get a pickaxe from you, same for farmers, they start their work when you hand them the tools and seeds... I guess that this should be more interactive from the villagers side...
A profession in houses would be sweet!
Where villagers could build homes.
You mean there has to be carpenters, electricians, plumbers, masonery and more of that sort, an architect to consult, but would that not make a lot more coding? I don't know where you would like to see it, are they going to build and build and expand etc... or just in their home town until every villager has it's own home?