To clear up some potential confusion regarding versioning in the near future (I've gotten some e-mails and PMs about this), I would like to make it clear that Minecraft Minecraft 1.7.10 is our primary target for further development of MCA. The 1.8 version will continue to be be developed alongside the 1.7.10 version, however 1.7.10 will see the newest features/bugfixes first.
Another thing that could be fixed is npcs dying when attempting to get in bed.
When the npc arrives to go to sleep, they often to a rotating pivot to align with the bed.
Due to differences in height, npcs sometimes don't fit on the bed
The workaround is not to set up your bedroom with beds against a wall, an ugly hack at best.
I'm having this same problem (lost many a villager this way) plus a problem, where, on spawn, lots (if not most) of villagers spawn in walls, causing them to drop down to very low health or just die.
Rollback Post to RevisionRollBack
Hey you! Watch Triple C Studios Inc on YouTube! Minecraft and more!
java.lang.NullPointerException: Ticking entity
at net.minecraft.world.World.func_175688_a(World.java:1084)
at mca.ai.AIMood.onUpdateClient(AIMood.java:74)
at mca.ai.AIManager.onUpdate(AIManager.java:40)
at mca.entity.EntityHuman.func_70071_h_(EntityHuman.java:300)
at net.minecraft.world.World.func_72866_a(World.java:1880)
at net.minecraft.world.World.func_72870_g(World.java:1850)
at net.minecraft.world.World.func_72939_s(World.java:1679)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2094)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1028)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.World.func_175688_a(World.java:1084)
at mca.ai.AIMood.onUpdateClient(AIMood.java:74)
at mca.ai.AIManager.onUpdate(AIManager.java:40)
at mca.entity.EntityHuman.func_70071_h_(EntityHuman.java:300)
at net.minecraft.world.World.func_72866_a(World.java:1880)
at net.minecraft.world.World.func_72870_g(World.java:1850)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 123645896 bytes (117 MB) / 379183104 bytes (361 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1446 5 mods loaded, 5 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1446.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{11.14.3.1446} [Minecraft Forge] (forge-1.8-11.14.3.1446.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RadixCore{2.0.3-1.8} [RadixCore] (RadixCore-2.0.3-1.8-universal (3).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MCA{5.0.6.1-1.8} [Minecraft Comes Alive] (MCA-5.0.6.2-1.8-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Loaded coremods (and transformers):
GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.3574' Renderer: 'Intel(R) HD Graphics'
Launched Version: 1.8-Forge11.14.3.1446
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics GL version 4.0.0 - Build 10.18.10.3574, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
I don't know if this is better as a child mod add-on suggestion or something that would go better inside MCA, so I'll link to the idea here just in case:
Well, in the latest versions, the monarch feature has been removed for the time being because it either was too buggy or because WildBamaBoy didn't like how it was implemented. I guess that might also refer to problems like this one. He said he will implement it again at some time, probably when he thinks he has enough time for something like this.
Until then, you'll have to cope with a bugged version unless you don't necessarily need the monarch feature.
Yes an answer! Monarches will be back at some point.
2.) What's with the exclamation point above the sentence, instead of at the end of it?
3.) If it's that it's hard to get a spouse, I recommend getting one of the v4 versions or below, then it's easier to do it. Especially if you're a monarch.
I don't know if this is better as a child mod add-on suggestion or something that would go better inside MCA, so I'll link to the idea here just in case:
It used to be possible before the v5 update, which was a HUGE update, and is still being tested on a few things. That feature plus a bunch of old ones might return in v6. But I can't conform or deny that, only WildBamaBoy can. I suggest going to v4 to use that feature. Trust me though, it's very, very, very different than the latest versions. Hope this helped!
It was removed in version 4.0.0 because it was bugged (if I'm informed correctly here). As far as I know, as soon as WildBamaBoy finds the time to properly work on it, he will try to get it back into the mod.
Thanks for the info!
I was a bit worried there; it is truly a very good feature.
I'm still running the 1.7.10 version as I run it with two other mods, neither of which have updated yet.
I can't seem to figure out how to implement my own skins. I know that before, I just named it exactly the same as all the other skins in the mod, (IE BakerM10) but put it a number above whatever it had, and I did that same thing and couldn't manage to make it work. I made sure the skin was compatible with 1.7.10, except...
The skin isn't completely symmetric. Is that the reason why? I just realized it might be.
Anyway, I did everything else right, I made sure. I've been working on this for the past hour, probably. Any help?
To clear up some potential confusion regarding versioning in the near future (I've gotten some e-mails and PMs about this), I would like to make it clear that Minecraft Minecraft 1.7.10 is our primary target for further development of MCA. The 1.8 version will continue to be be developed alongside the 1.7.10 version, however 1.7.10 will see the newest features/bugfixes first.
(This is also on the first post.)
How do i gear up my wife? i tried putting the sword in her inv but it does not work.
I am talking about the skeletons, they sometimes dont shoot the villagers with their bows, maybe you made them act like a zombie at villagers.
This does not seem right.
It would be awesome if villagers does not suffocate inside blocks especially inside a cave. I lost all of my family members because of that.
Another thing that could be fixed is npcs dying when attempting to get in bed.
The workaround is not to set up your bedroom with beds against a wall, an ugly hack at best.
Obey what is right, ignore what is unreasonable.
I'm having this same problem (lost many a villager this way) plus a problem, where, on spawn, lots (if not most) of villagers spawn in walls, causing them to drop down to very low health or just die.
Hey you! Watch Triple C Studios Inc on YouTube! Minecraft and more!
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 7/16/15 9:49 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at net.minecraft.world.World.func_175688_a(World.java:1084)
at mca.ai.AIMood.onUpdateClient(AIMood.java:74)
at mca.ai.AIManager.onUpdate(AIManager.java:40)
at mca.entity.EntityHuman.func_70071_h_(EntityHuman.java:300)
at net.minecraft.world.World.func_72866_a(World.java:1880)
at net.minecraft.world.World.func_72870_g(World.java:1850)
at net.minecraft.world.World.func_72939_s(World.java:1679)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2094)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1028)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.World.func_175688_a(World.java:1084)
at mca.ai.AIMood.onUpdateClient(AIMood.java:74)
at mca.ai.AIManager.onUpdate(AIManager.java:40)
at mca.entity.EntityHuman.func_70071_h_(EntityHuman.java:300)
at net.minecraft.world.World.func_72866_a(World.java:1880)
at net.minecraft.world.World.func_72870_g(World.java:1850)
-- Entity being ticked --
Details:
Entity Type: MCA.EntityHuman (mca.entity.EntityHuman)
Entity ID: 38
Entity Name: Drake
Entity's Exact location: -509.09, 5.00, -855.09
Entity's Block location: -510.00,5.00,-856.00 - World: (-510,5,-856), Chunk: (at 2,0,8 in -32,-54; contains blocks -512,0,-864 to -497,255,-849), Region: (-1,-2; contains chunks -32,-64 to -1,-33, blocks -512,0,-1024 to -1,255,-513)
Entity's Momentum: 0.00, -0.08, 0.00
Entity's Rider: ~~ERROR~~ NullPointerException: null
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1679)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['amyrosy64'/137, l='MpServer', x=-518.52, y=4.00, z=-870.45]]
Chunk stats: MultiplayerChunkCache: 40, 40
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: -369.00,4.00,-964.00 - World: (-369,4,-964), Chunk: (at 15,0,12 in -24,-61; contains blocks -384,0,-976 to -369,255,-961), Region: (-1,-2; contains chunks -32,-64 to -1,-33, blocks -512,0,-1024 to -1,255,-513)
Level time: 177106 game time, 2891 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 58 total; [EntityItemFrame['entity.ItemFrame.name'/1, l='MpServer', x=-565.97, y=6.50, z=-845.50], EntityItemFrame['entity.ItemFrame.name'/2, l='MpServer', x=-565.97, y=6.50, z=-847.50], EntityHorse['Horse'/3, l='MpServer', x=-548.66, y=4.00, z=-874.91], EntityHuman['Keeley'/4, l='MpServer', x=-534.19, y=4.00, z=-858.06], EntityHuman['Juliet'/5, l='MpServer', x=-534.44, y=4.00, z=-857.00], EntityHuman['Denise'/6, l='MpServer', x=-519.77, y=4.00, z=-863.53], EntityHuman['Cain'/7, l='MpServer', x=-518.44, y=4.00, z=-873.28], EntityHuman['Avril'/135, l='MpServer', x=-497.84, y=4.00, z=-861.47], EntityHuman['Daina'/8, l='MpServer', x=-513.31, y=4.00, z=-856.56], EntityHuman['Darius'/9, l='MpServer', x=-518.25, y=4.00, z=-854.44], EntityPlayerSP['amyrosy64'/137, l='MpServer', x=-518.52, y=4.00, z=-870.45], EntityHuman['Owen'/10, l='MpServer', x=-526.94, y=4.00, z=-854.50], EntityHuman['Giles'/11, l='MpServer', x=-513.94, y=4.00, z=-849.34], EntityBat['Bat'/12, l='MpServer', x=-518.25, y=6.10, z=-837.50], EntityHuman['Jadyn'/13, l='MpServer', x=-525.80, y=4.00, z=-852.91], EntityHuman['Kaden'/14, l='MpServer', x=-513.06, y=4.00, z=-836.00], EntityHuman['Cailin'/15, l='MpServer', x=-521.44, y=4.00, z=-835.34], EntityBat['Bat'/16, l='MpServer', x=-524.75, y=6.10, z=-837.50], EntityHuman['Mitchel'/17, l='MpServer', x=-523.78, y=5.00, z=-840.47], EntityHuman['Spencer'/18, l='MpServer', x=-514.47, y=4.00, z=-847.25], EntityHuman['Cori'/19, l='MpServer', x=-517.97, y=4.00, z=-847.94], EntityHuman['Jock'/20, l='MpServer', x=-521.94, y=5.00, z=-844.47], EntityHuman['Britt'/21, l='MpServer', x=-522.16, y=4.00, z=-842.53], EntityHuman['Delia'/22, l='MpServer', x=-513.44, y=4.00, z=-846.94], EntityHuman['Coby'/23, l='MpServer', x=-521.34, y=4.00, z=-826.66], EntityHuman['Itzel'/24, l='MpServer', x=-514.38, y=4.00, z=-831.81], EntityHuman['Zaiden'/25, l='MpServer', x=-497.75, y=4.00, z=-867.31], EntityHuman['James'/26, l='MpServer', x=-510.59, y=4.00, z=-873.72], EntityHuman['Winter'/27, l='MpServer', x=-507.91, y=4.00, z=-872.84], EntityHuman['Dario'/28, l='MpServer', x=-504.88, y=5.00, z=-848.72], EntityHuman['Nicholas'/29, l='MpServer', x=-501.53, y=4.00, z=-850.63], EntityHuman['Cori'/30, l='MpServer', x=-502.69, y=4.00, z=-848.13], EntityHuman['Aven'/31, l='MpServer', x=-511.72, y=4.00, z=-853.41], EntityHuman['Denny'/32, l='MpServer', x=-500.25, y=4.00, z=-860.31], EntityHuman['Joyce'/33, l='MpServer', x=-493.46, y=4.00, z=-849.84], EntityHuman['Della'/34, l='MpServer', x=-497.84, y=4.00, z=-861.47], EntityHuman['Jemma'/35, l='MpServer', x=-504.38, y=5.00, z=-854.06], EntityHuman['Candace'/36, l='MpServer', x=-500.22, y=7.00, z=-851.53], EntityHuman['Zora'/37, l='MpServer', x=-500.34, y=4.00, z=-857.41], EntityHuman['Drake'/38, l='MpServer', x=-509.09, y=5.00, z=-855.09], EntityHuman['Brisa'/39, l='MpServer', x=-502.31, y=4.00, z=-843.31], EntityHuman['Ty'/40, l='MpServer', x=-502.16, y=4.00, z=-849.50], EntityHuman['Irvin'/41, l='MpServer', x=-510.25, y=5.00, z=-839.75], EntityHuman['Owen'/42, l='MpServer', x=-504.31, y=5.00, z=-840.47], EntityHuman['Lexie'/43, l='MpServer', x=-513.47, y=4.00, z=-843.84], EntityHuman['Jane'/44, l='MpServer', x=-507.56, y=5.00, z=-839.75], EntityHuman['Kaitlin'/45, l='MpServer', x=-501.72, y=4.00, z=-833.81], EntityHuman['Heath'/46, l='MpServer', x=-508.72, y=5.00, z=-844.53], EntityHuman['Riley'/47, l='MpServer', x=-493.31, y=5.00, z=-843.91], EntityHuman['Lyric'/48, l='MpServer', x=-504.22, y=4.00, z=-842.88], EntityHuman['Honor'/50, l='MpServer', x=-502.50, y=4.00, z=-824.72], EntityHuman['Molly'/52, l='MpServer', x=-488.28, y=4.00, z=-849.69], EntityHuman['Heath'/53, l='MpServer', x=-498.93, y=4.00, z=-846.84], EntityHuman['Chance'/54, l='MpServer', x=-482.38, y=4.00, z=-861.16], EntityHuman['Dakota'/55, l='MpServer', x=-491.38, y=6.00, z=-844.81], EntityHuman['Clover'/56, l='MpServer', x=-498.31, y=4.00, z=-834.69], EntityHuman['Sean'/57, l='MpServer', x=-495.75, y=4.00, z=-831.66], EntityRabbit['Rabbit'/63, l='MpServer', x=-464.81, y=4.00, z=-890.22]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:351)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2502)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:367)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 123645896 bytes (117 MB) / 379183104 bytes (361 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1446 5 mods loaded, 5 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1446.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{11.14.3.1446} [Minecraft Forge] (forge-1.8-11.14.3.1446.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RadixCore{2.0.3-1.8} [RadixCore] (RadixCore-2.0.3-1.8-universal (3).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MCA{5.0.6.1-1.8} [Minecraft Comes Alive] (MCA-5.0.6.2-1.8-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Loaded coremods (and transformers):
GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.3574' Renderer: 'Intel(R) HD Graphics'
Launched Version: 1.8-Forge11.14.3.1446
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics GL version 4.0.0 - Build 10.18.10.3574, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Hey, is it alright if I add this mod to my modpack?
I don't know if this is better as a child mod add-on suggestion or something that would go better inside MCA, so I'll link to the idea here just in case:
Suggestion: Clothing Cabinet
Obey what is right, ignore what is unreasonable.
Got it, thanks
!!!!
!!!!!!!1
THIS MOD IS TO HARD
Yes an answer! Monarches will be back at some point.
Nothing to see here...
1.) How is it hard? I can help you.
2.) What's with the exclamation point above the sentence, instead of at the end of it?
3.) If it's that it's hard to get a spouse, I recommend getting one of the v4 versions or below, then it's easier to do it. Especially if you're a monarch.
Nothing to see here...
It used to be possible before the v5 update, which was a HUGE update, and is still being tested on a few things. That feature plus a bunch of old ones might return in v6. But I can't conform or deny that, only WildBamaBoy can. I suggest going to v4 to use that feature. Trust me though, it's very, very, very different than the latest versions. Hope this helped!
Nothing to see here...
Thanks for the info!
I was a bit worried there; it is truly a very good feature.
The waiting game it is, then!
Please immediately translate into Portuguese the mod. ♥☻☺
> Dragões de gelo e fogo Mod ♡
> Fósseis e Arqueologia Revival Mod ♡
> JurassicCraft Mod ♡
> Animania ♡
Is there a way to make adult children do chores? I'd love it if I could.
Someone please help me.
I know I was able to do this before.
I'm still running the 1.7.10 version as I run it with two other mods, neither of which have updated yet.
I can't seem to figure out how to implement my own skins. I know that before, I just named it exactly the same as all the other skins in the mod, (IE BakerM10) but put it a number above whatever it had, and I did that same thing and couldn't manage to make it work. I made sure the skin was compatible with 1.7.10, except...
The skin isn't completely symmetric. Is that the reason why? I just realized it might be.
Anyway, I did everything else right, I made sure. I've been working on this for the past hour, probably. Any help?
I edited the mod's archives with WinRAR