oops. Downloaded the mod and realized that I have no idea what any of the types of stone are, nor can I find out because it's still 1.0. :/ Oh well, guess I'll start doing sme textures once it updates.
Ok- first off, taking a look at the textures included in the mod, I think that, if at all possible, I'd use individual indices for each gem sprite. Yes, I know that's a TONNE more sprites, but auto-recoloring them in game looks low quality, IMO, and limits the possibilities I have in mind for the lower quality gems. Recoloring each gem type by hand would look much better, because not every sprite would, or should have the same saturation level. Anyway ,that's just my 2 cents. I'll have some example sprites for you perhaps by later tonight :smile.gif:
Also, out of curiosity, are the ingots in the "terrasprites" file Copper, Titanium, Bronze in order?
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Ok- first off, taking a look at the textures included in the mod, I think that, if at all possible, I'd use individual indices for each gem sprite. Yes, I know that's a TONNE more sprites, but auto-recoloring them in game looks low quality, IMO, and limits the possibilities I have in mind for the lower quality gems. Recoloring each gem type by hand would look much better, because not every sprite would, or should have the same saturation level. Anyway ,that's just my 2 cents. I'll have some example sprites for you perhaps by later tonight :smile.gif:
Also, out of curiosity, are the ingots in the "terrasprites" file Copper, Titanium, Bronze in order?
Beat you to it!
I watched the most recent video and figured out what those grey bowls were. I've completely redesigned them to look like actual gold-pans instead of bowls. Also tweaked the textures for the pickaxe-esque tool (I forgot what the actual name was, lol). Here's the download link:
I watched the most recent video and figured out what those grey bowls were. I've completely redesigned them to look like actual gold-pans instead of bowls. Also tweaked the textures for the pickaxe-esque tool (I forgot what the actual name was, lol).
Nice, I did think the bowls looked a bit odd, those pans look quite nice
EDIT: From a quick search on google, I can't find any examples of pans that DON'T look like bowls...
EDIT 2: By the way, I have another question for the author: Do you plan to put in low/high quality versions of diamonds the same way you did for all of your various gems?
So it turns out that my cat wanted to play instead of letting me sleep through the night so I guess I'm gonna have to live with only 5 hours of sleep. That said, to the answering of questions!
I did not want to have to remake the gem textures a ton of times while working on them at the time so that is why I made them that way. Also I wanted to see how that method worked so it was also partially experimentation. I'd be glad to change that to having every single gem on the sprite sheet if someone wants to throw that together for me. For the purposes of this only, I'll allow the first person who completes such a task to rearrange the sprite sheet in order to make the gems all be next to each other.
@Delocuro - I like the new sprites. Keep up the good work. I may end up splicing together sprites from different people's work since there are a few of you that want to help.
@Breathesleep - Yes those ARE Copper/Tin/Bronze, although at the moment they also represent silver, platinum, bismuth, brass, etc. I'll need to list those somewhere actually. Also yeah the gold pans are actually just big bowls in RL. I actually did a good bit of research into panning before I created the system that I have. Also as far as the diamonds go, I suppose I could to lo/hi quality ones, I hadn't actually thought of it. Someone make the sprites and I'll create them. Not like it would be hard :tongue.gif:
So it turns out that my cat wanted to play instead of letting me sleep through the night so I guess I'm gonna have to live with only 5 hours of sleep. That said, to the answering of questions! ...
Awesome! I was wondering about how you'd want the sheet arranged. Anyway, I'm working on the sprites right now. I'll have a sheet ready in an hour or two. Lots to do, and I want it to look nice. :smile.gif:
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Well, here's what I have so far. I added new ingot sprites (recycled from an old project of mine actually), along with a nicer sprite for the blue-print item. To the side, I have the textures for the "Flawless" and "Exquisite" gem types, in the order they are displayed in creative mode, in-game (with diamond added to the end) I'll provide a top-to-bottom list for clarification.
I also inserted sprites for pieces of Sulpher and Niter, because I recall reading you had plans for adding those materials.
I haven't quite decided on how to do the lower quality gems yet, so don't expect them for a bit, hehe. I also want to re-work the picks a little.
Anyway, let me know what you think!
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Wow, fantastic job so far. Those gems are amazing. The Blueprint item is actually just a leftover from when I was working on trying to get Dwarf Fortress style workshops to function when I first started the mod. Not sure if I'll get around to using it anymore but it looks good as well. The Blue square on the top row is actually the Sluice Box texture. I tried to make a sprite but it was horrible looking so I threw that in as a temp fix heh.
Since I've been getting my ass handed to me in MTGO all night, I suppose I'll work on the mod some more. Turns out that my shapeless recipes aren't functioning correctly and I've already fixed the Taiga3 biome issue that was pointed out up above. There are so many variables that all it takes is one wrong number to break something.
I'm going to be making some changes to the prospecting pick, more on that later. Also I might get around to starting a wiki so that there is a central place for me to put recipes and the like. I really don't like adding stuff to the OP, its a pain to edit.
Wow, fantastic job so far. Those gems are amazing. The Blueprint item is actually just a leftover from when I was working on trying to get Dwarf Fortress style workshops to function when I first started the mod. Not sure if I'll get around to using it anymore but it looks good as well. The Blue square on the top row is actually the Sluice Box texture. I tried to make a sprite but it was horrible looking so I threw that in as a temp fix heh.
Ah, ok. I was wondering about that. I honestly liked the workshop idea- I don't think anything like that has been done before. Maybe it could be done in a way like, a specific block needing to touch two or three other specific blocks in order to function? I honestly have no idea how coding works...
Also- glad you like them! More on the way! I'd have kept working but I did need SOME sleep XD
The next thing I'll work on will probably be to make the stone textures tessellate better with each other, as, for me at least, its distracting seeing the borders of every block in-game. There sure are a lot though, so that will take awhile.
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I'm going to be making some changes to the prospecting pick, more on that later. Also I might get around to starting a wiki so that there is a central place for me to put recipes and the like. I really don't like adding stuff to the OP, its a pain to edit.
I think a wiki would be wonderful. The mod already seems vast and confusing, so as it gets more so, it would be handy to have a way to search for specific features
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I'm looking forward greatly to the completed version of this mod. I've always wanted a bit more variety in Minecraft than just the basic materials, but ore mods don't really do anything for me. THIS however is definitely going on my "Check every day" bookmark.
Ah, ok. I was wondering about that. I honestly liked the workshop idea- I don't think anything like that has been done before. Maybe it could be done in a way like, a specific block needing to touch two or three other specific blocks in order to function? I honestly have no idea how coding works...
Also- glad you like them! More on the way! I'd have kept working but I did need SOME sleep XD
The next thing I'll work on will probably be to make the stone textures tessellate better with each other, as, for me at least, its distracting seeing the borders of every block in-game. There sure are a lot though, so that will take awhile.
I think a wiki would be wonderful. The mod already seems vast and confusing, so as it gets more so, it would be handy to have a way to search for specific features
I went ahead and prepared the gems for the new sprites using the spritesheet that you posted earlier. Looks pretty good in game. When you have completed the gems, I'll need you to send the file in png format, the bitmap with alpha that you posted earlier requires me to edit the file and I get artifacts left behind. No big deal but your work will look much better without me touching it up lol. The only texture that I'm not fond of is the Bronze Ingot texture. It actually reminds me of the Corundum texture from Skyrim :blink.gif:
Also I'm now using the sulfur sprite that you provided. Look for details in the changelog when v5 hits.
I'm looking forward greatly to the completed version of this mod. I've always wanted a bit more variety in Minecraft than just the basic materials, but ore mods don't really do anything for me. THIS however is definitely going on my "Check every day" bookmark.
Glad to hear it! The more people that drop by to say hi, the better. It keeps me motivated!
I went ahead and prepared the gems for the new sprites using the spritesheet that you posted earlier. Looks pretty good in game. When you have completed the gems, I'll need you to send the file in png format, the bitmap with alpha that you posted earlier requires me to edit the file and I get artifacts left behind. No big deal but your work will look much better without me touching it up lol. The only texture that I'm not fond of is the Bronze Ingot texture. It actually reminds me of the Corundum texture from Skyrim :blink.gif:
Odd... I could have sworn I saved it as png :ohmy.gif: Perhaps the imagehosting site I put it on changed the format. Hmm. At any rate, I'll just email you the file or something.
And yeah, the bronze doesn't work too well in this situation. I had originally made it to look slightly corroded, but the effect doesn't work to well, so I'll rework it! I'll see about making unique sprites for the other metals you mentioned as well.
Off to bed again, maybe this time I'll get some sleep. :dry.gif: I've created a new wiki and put the link in the OP. If anyone has any experience with wikis and would like to help, I'd be much obliged. As usual, I'm looking for more ideas or just thoughts in general. I'm still trying to nail down what direction that I plan to take this mod in the near term so get your thoughts in while you can.
Well, on the subject of direction, I was really curious what you had planned for all these gemstones you're putting into the mod. It might be nice to have a buff system related to enchanting for things like tools/weapons/armor, only using inset stones, similar to how enchanting is done in Diablo II, if you're familiar. Rings might also be interesting, and then you could have a second dimension of quality based off what sort of metal the ring was made from.
If you're still thinking about the dwarf fortress angle (which I personaly really like) Then you might think about adding something like the DF seasonal merchants, who you can sell things to and buy things from. That would give gems alot of value, esspecialy if different merchants like different gems more than others.
Just some thoughts. Sleep tight, haha!
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Well, on the subject of direction, I was really curious what you had planned for all these gemstones you're putting into the mod. It might be nice to have a buff system related to enchanting for things like tools/weapons/armor, only using inset stones, similar to how enchanting is done in Diablo II, if you're familiar. Rings might also be interesting, and then you could have a second dimension of quality based off what sort of metal the ring was made from.
If you're still thinking about the dwarf fortress angle (which I personaly really like) Then you might think about adding something like the DF seasonal merchants, who you can sell things to and buy things from. That would give gems alot of value, esspecialy if different merchants like different gems more than others.
Just some thoughts. Sleep tight, haha!
So you were looking at bronze. While a corroded look might suit ancient metals, I think a purer, golden-ish colour would work. If you're not Canadian, do a wikipedia search on the Canadian loonie. It's bronze plated, and I really like the colour.
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Looking for more information about the mod? Check out my series where I play through it!
Well, here's what I have so far. I added new ingot sprites (recycled from an old project of mine actually), along with a nicer sprite for the blue-print item. To the side, I have the textures for the "Flawless" and "Exquisite" gem types, in the order they are displayed in creative mode, in-game (with diamond added to the end) I'll provide a top-to-bottom list for clarification.
I also inserted sprites for pieces of Sulpher and Niter, because I recall reading you had plans for adding those materials.
I haven't quite decided on how to do the lower quality gems yet, so don't expect them for a bit, hehe. I also want to re-work the picks a little.
Anyway, let me know what you think!
Darnit,you bet me to making the gemstone sprites. :/
Oh well. I went and did some edits on your sulpher and niter textures, so now they don't look like re-colored lapis. Also re-added the bowls (I had always had in my head that gold pans were square for some reason or another), but I left my pan textures in case you want to use them for something else. (Don't know what tho, lol.)
EDIT: Oh yeah, I also added a very rough version of an item sprite for the Sluice Box. Obviously, it doesnt look very good right now, but I'll improve it later. Just wanted to get at least some kind of sprite out there so it's not just a semi-transparent blue square forever.
Well, on the subject of direction, I was really curious what you had planned for all these gemstones you're putting into the mod. It might be nice to have a buff system related to enchanting for things like tools/weapons/armor, only using inset stones, similar to how enchanting is done in Diablo II, if you're familiar. Rings might also be interesting, and then you could have a second dimension of quality based off what sort of metal the ring was made from.
If you're still thinking about the dwarf fortress angle (which I personaly really like) Then you might think about adding something like the DF seasonal merchants, who you can sell things to and buy things from. That would give gems alot of value, esspecialy if different merchants like different gems more than others.
Just some thoughts. Sleep tight, haha!
Yeah, I thought it'd be cool if mining villiages would randomly generate. There would have to be a few different variations, such as general mining towns centered around large quarries, or cave mining towns with wood-framed mine entrances leading to cave systems, or river-side panning towns that spawn near bodies of water. You could populate these with normal looking villiagers such as the tale of kingdoms and millenaires mod does, but I think it'd fit better (and be far more hillarious) if the villiagers consisted of the current cave-man squidward npcs, wearing either overals fo gold panners, or mining hats for miners. Normal npcs could also trade, giving you certain types of blocks and items in exchange for gems.
Yeah, I thought it'd be cool if mining villiages would randomly generate. There would have to be a few different variations, such as general mining towns centered around large quarries, or cave mining towns with wood-framed mine entrances leading to cave systems, or river-side panning towns that spawn near bodies of water. You could populate these with normal looking villiagers such as the tale of kingdoms and millenaires mod does, but I think it'd fit better (and be far more hillarious) if the villiagers consisted of the current cave-man squidward npcs, wearing either overals fo gold panners, or mining hats for miners. Normal npcs could also trade, giving you certain types of blocks and items in exchange for gems.
This sounds interesting, but i think this mod started as a simple geology mod. What you're suggesting is pretty big, almost it's own mod. It would probably work better to have a different modder work on that, and have it as a separate add-on. I don't think everyone wants that. I'm not saying it's a bad idea, but I for one was attracted to this mod because it doesn't entirely alter minecraft's core. I would prefer it as is, but there should be something available for anyone who likes your idea :smile.gif:
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Looking for more information about the mod? Check out my series where I play through it!
Yeah, I thought it'd be cool if mining villiages would randomly generate. There would have to be a few different variations, such as general mining towns centered around large quarries, or cave mining towns with wood-framed mine entrances leading to cave systems, or river-side panning towns that spawn near bodies of water. You could populate these with normal looking villiagers such as the tale of kingdoms and millenaires mod does, but I think it'd fit better (and be far more hillarious) if the villiagers consisted of the current cave-man squidward npcs, wearing either overals fo gold panners, or mining hats for miners. Normal npcs could also trade, giving you certain types of blocks and items in exchange for gems.
Well, IMO, NPC villages don't fit the solitary feeling of minecraft at all- I don't even think they should be in vanilla. The unmarred canvas of minecraft allows the player to project his or her own creative energy. Having buildings already there... I dunno, I just don't like it. Or boss battles. But I digress. At any rate, I agree with Dunkle, that's a bit out of this mod's scope.
Just looked up the Loonie. Very lovely color- got to be careful though, the idea is to keep the color dis-similar enough from gold to be obvious to the player what it is at a glance. Time to get to work. Lots to do!
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Some interesting ideas for sure guys. This mod actually started as me wanting to see a more accurate version of Dwarf Fortress than what was available. Part of the reason for me putting everything in the ore dictionary is that it will allow me to separate the mod into pieces like RP2 and Buildcraft do. This way, if you want the geology, that's almost all you have to have. Certain things may have to remain with the core mod inside the jar file such as all of the terrain changes, but other things like the sluice box(maybe) or villages if I decide to go that route could be in their own module.
I like the sluice sprite Delocuro, much better than my square water heh. Do me a favor however and don't repackage the entire mod when you upload the sprite, just upload the sprite file itself. I don't want unofficial versions sitting around out there.
Also, out of curiosity, are the ingots in the "terrasprites" file Copper, Titanium, Bronze in order?
Beat you to it!
I watched the most recent video and figured out what those grey bowls were. I've completely redesigned them to look like actual gold-pans instead of bowls. Also tweaked the textures for the pickaxe-esque tool (I forgot what the actual name was, lol). Here's the download link:
DOWNLOAD
And here's an image of the new textures:
I'll work on the blocks tomarrow, if you either update it or make an image showing what all the blocks are.
Nice, I did think the bowls looked a bit odd, those pans look quite niceEDIT: From a quick search on google, I can't find any examples of pans that DON'T look like bowls...
EDIT 2: By the way, I have another question for the author: Do you plan to put in low/high quality versions of diamonds the same way you did for all of your various gems?
I did not want to have to remake the gem textures a ton of times while working on them at the time so that is why I made them that way. Also I wanted to see how that method worked so it was also partially experimentation. I'd be glad to change that to having every single gem on the sprite sheet if someone wants to throw that together for me. For the purposes of this only, I'll allow the first person who completes such a task to rearrange the sprite sheet in order to make the gems all be next to each other.
@Delocuro - I like the new sprites. Keep up the good work. I may end up splicing together sprites from different people's work since there are a few of you that want to help.
@Breathesleep - Yes those ARE Copper/Tin/Bronze, although at the moment they also represent silver, platinum, bismuth, brass, etc. I'll need to list those somewhere actually. Also yeah the gold pans are actually just big bowls in RL. I actually did a good bit of research into panning before I created the system that I have. Also as far as the diamonds go, I suppose I could to lo/hi quality ones, I hadn't actually thought of it. Someone make the sprites and I'll create them. Not like it would be hard :tongue.gif:
Awesome! I was wondering about how you'd want the sheet arranged. Anyway, I'm working on the sprites right now. I'll have a sheet ready in an hour or two. Lots to do, and I want it to look nice. :smile.gif:
I also inserted sprites for pieces of Sulpher and Niter, because I recall reading you had plans for adding those materials.
I haven't quite decided on how to do the lower quality gems yet, so don't expect them for a bit, hehe. I also want to re-work the picks a little.
Anyway, let me know what you think!
Since I've been getting my ass handed to me in MTGO all night, I suppose I'll work on the mod some more. Turns out that my shapeless recipes aren't functioning correctly and I've already fixed the Taiga3 biome issue that was pointed out up above. There are so many variables that all it takes is one wrong number to break something.
I'm going to be making some changes to the prospecting pick, more on that later. Also I might get around to starting a wiki so that there is a central place for me to put recipes and the like. I really don't like adding stuff to the OP, its a pain to edit.
Ah, ok. I was wondering about that. I honestly liked the workshop idea- I don't think anything like that has been done before. Maybe it could be done in a way like, a specific block needing to touch two or three other specific blocks in order to function? I honestly have no idea how coding works...
Also- glad you like them! More on the way! I'd have kept working but I did need SOME sleep XD
The next thing I'll work on will probably be to make the stone textures tessellate better with each other, as, for me at least, its distracting seeing the borders of every block in-game. There sure are a lot though, so that will take awhile.
I think a wiki would be wonderful. The mod already seems vast and confusing, so as it gets more so, it would be handy to have a way to search for specific features
I went ahead and prepared the gems for the new sprites using the spritesheet that you posted earlier. Looks pretty good in game. When you have completed the gems, I'll need you to send the file in png format, the bitmap with alpha that you posted earlier requires me to edit the file and I get artifacts left behind. No big deal but your work will look much better without me touching it up lol. The only texture that I'm not fond of is the Bronze Ingot texture. It actually reminds me of the Corundum texture from Skyrim :blink.gif:
Also I'm now using the sulfur sprite that you provided. Look for details in the changelog when v5 hits.
Glad to hear it! The more people that drop by to say hi, the better. It keeps me motivated!
Odd... I could have sworn I saved it as png :ohmy.gif: Perhaps the imagehosting site I put it on changed the format.
Hmm. At any rate, I'll just email you the file or something.EDIT: Ok, so the forum emailer won't let me send files. I'll just post it
http://www.mediafire.com/?r227tha64wurqtu
And yeah, the bronze doesn't work too well in this situation. I had originally made it to look slightly corroded, but the effect doesn't work to well, so I'll rework it! I'll see about making unique sprites for the other metals you mentioned as well.
If you're still thinking about the dwarf fortress angle (which I personaly really like) Then you might think about adding something like the DF seasonal merchants, who you can sell things to and buy things from. That would give gems alot of value, esspecialy if different merchants like different gems more than others.
Just some thoughts. Sleep tight, haha!
So you were looking at bronze. While a corroded look might suit ancient metals, I think a purer, golden-ish colour would work. If you're not Canadian, do a wikipedia search on the Canadian loonie. It's bronze plated, and I really like the colour.
Looking for more information about the mod? Check out my series where I play through it!
https://www.youtube.com/playlist?list=PL-9BL-T_8KZ1dWSr1092SkMblWfjm487W
Visit terrafirmacraft.com for full information
Darnit,you bet me to making the gemstone sprites. :/
Oh well. I went and did some edits on your sulpher and niter textures, so now they don't look like re-colored lapis. Also re-added the bowls (I had always had in my head that gold pans were square for some reason or another), but I left my pan textures in case you want to use them for something else. (Don't know what tho, lol.)
Also re-added my tweaked picks. Enjoy!
DOWNLOAD
EDIT: Oh yeah, I also added a very rough version of an item sprite for the Sluice Box. Obviously, it doesnt look very good right now, but I'll improve it later. Just wanted to get at least some kind of sprite out there so it's not just a semi-transparent blue square forever.
Yeah, I thought it'd be cool if mining villiages would randomly generate. There would have to be a few different variations, such as general mining towns centered around large quarries, or cave mining towns with wood-framed mine entrances leading to cave systems, or river-side panning towns that spawn near bodies of water. You could populate these with normal looking villiagers such as the tale of kingdoms and millenaires mod does, but I think it'd fit better (and be far more hillarious) if the villiagers consisted of the current cave-man squidward npcs, wearing either overals fo gold panners, or mining hats for miners. Normal npcs could also trade, giving you certain types of blocks and items in exchange for gems.
This sounds interesting, but i think this mod started as a simple geology mod. What you're suggesting is pretty big, almost it's own mod. It would probably work better to have a different modder work on that, and have it as a separate add-on. I don't think everyone wants that. I'm not saying it's a bad idea, but I for one was attracted to this mod because it doesn't entirely alter minecraft's core. I would prefer it as is, but there should be something available for anyone who likes your idea :smile.gif:
Looking for more information about the mod? Check out my series where I play through it!
https://www.youtube.com/playlist?list=PL-9BL-T_8KZ1dWSr1092SkMblWfjm487W
Visit terrafirmacraft.com for full information
Well, IMO, NPC villages don't fit the solitary feeling of minecraft at all- I don't even think they should be in vanilla. The unmarred canvas of minecraft allows the player to project his or her own creative energy. Having buildings already there... I dunno, I just don't like it. Or boss battles. But I digress. At any rate, I agree with Dunkle, that's a bit out of this mod's scope.
Just looked up the Loonie. Very lovely color- got to be careful though, the idea is to keep the color dis-similar enough from gold to be obvious to the player what it is at a glance. Time to get to work. Lots to do!
I like the sluice sprite Delocuro, much better than my square water heh. Do me a favor however and don't repackage the entire mod when you upload the sprite, just upload the sprite file itself. I don't want unofficial versions sitting around out there.