NEI - feature request, auto search feild - i figure why else are you going to type while in the inventory, so i think that the feild should start searching when you type something in regardless if its selected or not.
Also it would be nice to be able to toggle search inventories with a key press.
NEI - feature request, auto search feild - i figure why else are you going to type while in the inventory, so i think that the feild should start searching when you type something in regardless if its selected or not.
Also it would be nice to be able to toggle search inventories with a key press.
The, R, U, and E keys perhaps?
Toggle the search inventories, hmm, I have a bit of an idea. Yes that could work...
I had an odd crash bug. I went to type in a recipe name and I had a CTD.
I realise that without mod information, this is less than useful:
Jar:
Modloader
ModloaderMP
Audiomod
NEI 1.1.1
RP Plugin 1.1.1
Forge 1.3.3.12
GUIAPI-0.13.1-1.1
IDResolver 1.1 U1 Forge
ReiMiniMapv3.0_01
Mods:
Just had a slight inspiration... Regarding the EnderChest mod. A new Upgraded version of an enderchest that requires an Enderchest in the crafting recipe... This chest and all chests with all the same colour code can be used to store items in (go figure)... But if you run out of an item in your inventory it is replaced with the same item from one of the new enderchests. So for instance.. if you were building a giant tower out of stonebrick, you would only have to have one stack in your inventory. but the rest of your stonebrick could be in the new upgrade of the enderchest, so when you run out in your inventory... it gets replaced... Would be good for having mining equipment etc. in one chest so you dont run out of pickaxes/torches when underground.... Another part of this could be that you have to have some sort item in your inventory that colourcodes to the chest. I know my logic is impecible =D. but i think you'll get the idea.
No Docs yet cause it's not finished yet, however this seems to be a bit of an issue with the new forge, I'll get to that.
Edit: fixed, will release new tomorrow.
Hey chicken_bones, did you fix forge or was it your code launcher? I'm not sure which I should be updating. Do you have a repository with the newest builds of CCL or anything like that?
So I know you can make custom configs for subsets and was wondering
when I "hide" mobspawners and use a save slot for it
reopen the save and spawners show again.
Anyone make a config to not show ( all the time)?
Not that I don't like seeing them but was wondering.
So I know you can make custom configs for subsets and was wondering
when I "hide" mobspawners and use a save slot for it
reopen the save and spawners show again.
Anyone make a config to not show ( all the time)?
Not that I don't like seeing them but was wondering.
The, R, U, and E keys perhaps?
Toggle the search inventories, hmm, I have a bit of an idea. Yes that could work...
I didn't think of that, you should really mention the fact that you can press enter to deactivate the search feild somewhere.. I thought I came up with the mega solution to my problems but it already existed.
The toggle search inventories is a requirement, when i am spawning stuff i don't want to search my inventory, but when i am looking for stuff I turn it on quickly, then back off once i've found it.
Also backspace/del - it would be nice if you pressed those while the search box wasn't active and your in your inventory it deleted the text in the search feild
Also it would be cool with me if it set the ingame gui buttons to a per world basis - and you could set global rules that apply to everyone by rightclicking the button.
(i am shooting idea's and opinions, and other things - you might hate it you might love it)
I didn't think of that, you should really mention the fact that you can press enter to deactivate the search feild somewhere.. I thought I came up with the mega solution to my problems but it already existed. lol (see below)
The toggle search inventories is a requirement, when i am spawning stuff i don't want to search my inventory, but when i am looking for stuff I turn it on quickly, then back off once i've found it. next few days man
Also backspace/del - it would be nice if you pressed those while the search box wasn't active and your in your inventory it deleted the text in the search feild It already exists!!!, right click on the search field
Also it would be cool with me if it set the ingame gui buttons to a per world basis - and you could set global rules that apply to everyone by rightclicking the button. maybe, more specifics...
(i am shooting idea's and opinions, and other things - you might hate it you might love it)
Hey chicken_bones, did you fix forge or was it your code launcher? I'm not sure which I should be updating. Do you have a repository with the newest builds of CCL or anything like that?
Basically I decided to hijack a couple of unused fields in the server for making sure the Client has CCL installed and the file transfer will work.
Then forge decides to go hijack those same fields (cause they are unused) to make sure clients have forge installed *sigh*. Anyway I picked another field to hijack :smile.gif:
tell me, if u install your updated code loader over the old one will that work or would i need to start with a fresh jar? i only ask because with some mods this work and with others it doesn't. .
EDIT: Nvm, just realized I had something typed in the search box, please ignore my stupidity.
theres 1 for 1.1 you just have to look harder in the downloads section.
[Green] [Green] [Green] [Green] [Green] [Green] [Green] [Green]
[Green] [Green] [Green] [Green] [Green] [Green] [Green] [Green]
[Green] [Black] [Black] [Green] [Green] [Black] [Black] [Green]
[Green] [Black] [Black] [Green] [Green] [Black] [Black] [Green]
[Green] [Green] [Green] [Black] [Black] [Green] [Green] [Green]
[Green] [Green] [Black] [Black] [Black] [Black] [Green] [Green]
[Green] [Green] [Black] [Black] [Black] [Black] [Green] [Green]
[Green] [Green] [Black] [Green] [Green] [Black] [Green] [Green]
Thanks!
Also it would be nice to be able to toggle search inventories with a key press.
Sorry for bad English
The, R, U, and E keys perhaps?
Toggle the search inventories, hmm, I have a bit of an idea. Yes that could work...
I realise that without mod information, this is less than useful:
Jar:
Modloader
ModloaderMP
Audiomod
NEI 1.1.1
RP Plugin 1.1.1
Forge 1.3.3.12
GUIAPI-0.13.1-1.1
IDResolver 1.1 U1 Forge
ReiMiniMapv3.0_01
Mods:
Additionalbuildcraftobjects
Buildcraft 3.1.3
additionalpipes 32-3
CodeChickenCore 0.4.2
EquivExchange 1.38
EnderChest 1.0.1
ForestryClient A 1.3.2.1
Industrialcraft2 1.70b
InvTweaks 1.38-1.1
Logistic Pipes 0.2.0B
advancedmachines 3.2beta2
Redpower 2.0 PR4d
SneakyPipes 0.0.2
WirelessRedstone
WirelessRemote
So shall it be.
Cheers
Hey chicken_bones, did you fix forge or was it your code launcher? I'm not sure which I should be updating. Do you have a repository with the newest builds of CCL or anything like that?
when I "hide" mobspawners and use a save slot for it
reopen the save and spawners show again.
Anyone make a config to not show ( all the time)?
Not that I don't like seeing them but was wondering.
Okay.
I didn't think of that, you should really mention the fact that you can press enter to deactivate the search feild somewhere.. I thought I came up with the mega solution to my problems but it already existed.
The toggle search inventories is a requirement, when i am spawning stuff i don't want to search my inventory, but when i am looking for stuff I turn it on quickly, then back off once i've found it.
Also backspace/del - it would be nice if you pressed those while the search box wasn't active and your in your inventory it deleted the text in the search feild
Also it would be cool with me if it set the ingame gui buttons to a per world basis - and you could set global rules that apply to everyone by rightclicking the button.
(i am shooting idea's and opinions, and other things - you might hate it you might love it)
Okay.
Basically I decided to hijack a couple of unused fields in the server for making sure the Client has CCL installed and the file transfer will work.
Then forge decides to go hijack those same fields (cause they are unused) to make sure clients have forge installed *sigh*. Anyway I picked another field to hijack :smile.gif:
tell me, if u install your updated code loader over the old one will that work or would i need to start with a fresh jar? i only ask because with some mods this work and with others it doesn't. .