not sure if this is a bug on my end or not but i used enchantments plus to enchant a mythril bow with infinity and now upon zooming in to fire an arrow the cursor jerks around crazily and the zoom jerks as well when not enchanted the bow behaves normally are they not intended to have enchantments or did i do something wrong?
not sure if this is a bug on my end or not but i used enchantments plus to enchant a mythril bow with infinity and now upon zooming in to fire an arrow the cursor jerks around crazily and the zoom jerks as well when not enchanted the bow behaves normally are they not intended to have enchantments or did i do something wrong?
Hmm that sounds strange. However, I never tested them with enchantments, so I'll have a look
First, I've not seen armor drops from these two mobs. If anyone can confirm I've just had a really bad couple weeks, I will edit this question out.
D'OH! So, after about two dry weeks... I just had a batch of skeletons drop gold leggings and an adamantium sword. So, complaining is good luck? Sorry about that. Never mind.
Edit again: So... now I've had a zombie drop a gold chestplate with Thorns 1. I definately need to complain more! (And find a way to get that enchantment to a book or better armor.)
Second, will the new ingots, or different sized nuggets, potentially be added as zombie drops? I've alwasy thought it odd that "zombie miners" would carry iron ingots, but never ore, or coal.
Personally, I would love either, and a "Simple Ores: Recycling" would be a nice add-on mod. If I'm successful at teaching myelf Java, I may work on that.
Sorry to be tacky and self-quote, but I'd like to bring this up again. I've looked at the code. Now, I'm reading "Java for Dummies" and I'm only at the point of setting up Eclipse, but I've been working in (non-programming) areas of IT for many years. It looks like the fusion forge recipes are each a single line, with the code for the fusion forge itself doing all the work. That makes it easy to add recipes. So, one question I have is for the modders, or Mr. AleXandr himself. Could a batch of new Fusion Forge recipes be added in a new "recipes.java" file, or would the original have to be edited.
Second, an idea to make recycling much more simple. It would require a long batch of recipes, but cut-an-paste would work wonders here. (Or, if I could remember sed syntax...) For every non wood / stone / leather item: X-tool + [charcoal] + gravel = X-ore. It would require no new items or blocks. I was thinking perhaps each metal could have "chunks" or "nuggets" or "slag", but this is just a few dozen lines of repetitious code with no new item or block ID's. Charcoal would also be "historically accurate", as it was burned with metal oxides in alchemy to remove the oxidation and purify the metal.
Then, smelt the ore, or with diamond just place and re-mine it.
I also don't think it would be overpowered, as the rate of return is low, it would burn a fair bit of fuel, and the fusion furnace is slow. Also, it would be a flat, one ingot per item. If you find a diamond shovel, you've hit the jackpot. If you find a mithril chest plate, you can at least recoup an ingot. For alloys, simply use a Large Chunk. To make them the same as the other materials, you would have to add an ore block or powder / slag item to be smelted, but I was trying to focus on economy of programming effort.
Of course, if this is as simple as putting a properly named text file somewhere, I'll start working on it tonight.
Sorry to be tacky and self-quote, but I'd like to bring this up again. I've looked at the code. Now, I'm reading "Java for Dummies" and I'm only at the point of setting up Eclipse, but I've been working in (non-programming) areas of IT for many years. It looks like the fusion forge recipes are each a single line, with the code for the fusion forge itself doing all the work. That makes it easy to add recipes. So, one question I have is for the modders, or Mr. AleXandr himself. Could a batch of new Fusion Forge recipes be added in a new "recipes.java" file, or would the original have to be edited.
Second, an idea to make recycling much more simple. It would require a long batch of recipes, but cut-an-paste would work wonders here. (Or, if I could remember sed syntax...) For every non wood / stone / leather item: X-tool + [charcoal] + gravel = X-ore. It would require no new items or blocks. I was thinking perhaps each metal could have "chunks" or "nuggets" or "slag", but this is just a few dozen lines of repetitious code with no new item or block ID's. Charcoal would also be "historically accurate", as it was burned with metal oxides in alchemy to remove the oxidation and purify the metal.
Then, smelt the ore, or with diamond just place and re-mine it.
I also don't think it would be overpowered, as the rate of return is low, it would burn a fair bit of fuel, and the fusion furnace is slow. Also, it would be a flat, one ingot per item. If you find a diamond shovel, you've hit the jackpot. If you find a mithril chest plate, you can at least recoup an ingot. For alloys, simply use a Large Chunk. To make them the same as the other materials, you would have to add an ore block or powder / slag item to be smelted, but I was trying to focus on economy of programming effort.
Of course, if this is as simple as putting a properly named text file somewhere, I'll start working on it tonight.
Peace, and thank you for your time.
As for adding fusion recipes, there is a section of the main post called "For Modders". Have a read of that, it basically explains what you just asked. However, it will require that you actually create a forge mod. At the moment, you can't just add in a text file, although I would like to get it to that point at some stage
When you've the time, do you think you could set it so copper buckets will carry milk too?
Rollback Post to RevisionRollBack
[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
As for adding fusion recipes, there is a section of the main post called "For Modders".
Hello. So, I'm slowly plodding through a modding tutorial, though there are other distractions. There are two questions I would like to ask, as I am not yet at a point of competency to test this:
Do you forsee any issues if a Fusion Furnace recipe has two of the same items for input? I know the right and left items are interchangeable, but would there be an issue if they are both set to the same item? (Could I fuse two Dirt Blocks to make a Super Dirt Block?)
If a bucket of something were used as an input or catalyst, would the bucket be returned or destroyed? (For that matter, would a lava bucket as fuel become a bucket?)
Hello. So, I'm slowly plodding through a modding tutorial, though there are other distractions. There are two questions I would like to ask, as I am not yet at a point of competency to test this:
Do you forsee any issues if a Fusion Furnace recipe has two of the same items for input? I know the right and left items are interchangeable, but would there be an issue if they are both set to the same item? (Could I fuse two Dirt Blocks to make a Super Dirt Block?)
If a bucket of something were used as an input or catalyst, would the bucket be returned or destroyed? (For that matter, would a lava bucket as fuel become a bucket?)
Thank you.
You can fuse two of the same items, yes. That shouldn't be an issue. As for the bucket though, that would be lost I'm afraid.
I use Biomes o Plenty and Onyx and Adamantium are not generating Mythril Copper and Tin are fine but I have yet to find Adamantium or Onyx after extensive searching using the Scenter mod which checks for an ore within a 3 chunk area.
I use Biomes o Plenty and Onyx and Adamantium are not generating Mythril Copper and Tin are fine but I have yet to find Adamantium or Onyx after extensive searching using the Scenter mod which checks for an ore within a 3 chunk area.
I'm not so sure about Adamantium not generating, but Onyx is in the Nether. As for the Scenter mod, does it search all the way down to bedrock? Adamantium is pretty low in the earth
Yes I checked the nether for the Onyx ore and the Scenter detects all the way down to y=0 in a 3x3 chunk area so there is no way it's missing it or Adamantium this is across numerous worlds and after using TP and checking all over them.
Yes I checked the nether for the Onyx ore and the Scenter detects all the way down to y=0 in a 3x3 chunk area so there is no way it's missing it or Adamantium this is across numerous worlds and after using TP and checking all over them.
Hop into a creative world and see if you have them in inventory. Theres a chance Scenter doesn't recognize them. If you know how to I would suggest using MCEdit and chunks and make a wall through the world to see if the ores show up at all.
Yeah I just tried placing Onyx and Adamantium Ore into the world myself and using the Scenter and it properly identifies and leads to them so it's definitely just not generating for me as I said I'm having no problem with Copper Tin or Mythril all 3 generate and are detected by Scenter easily. Can anyone else try it as well and see if they are experiencing something similar? I will try playing a world with the Normal worldtype not Biomes O' Plenty and see if that fixes it though I can't see how BoP would affect the generation of Onyx and Adamantium and not the other ores in the mod. Cheers.
Hey, tried to make a copper door. Six copper ingots in the usual door configuration. The output was a jasper sand block from Gems++. Checked my config files - copper door and jasper sand are using two different block ID numbers (809 and 1065, respectively). The item ID for the copper door does not appear to be in the range the Gems++ guy is using for his item IDs.
Since futzing with ID numbers is about the extent of my mod troubleshooting skills, thought I'd drop you a line.
Rollback Post to RevisionRollBack
[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
BLOCK ID's cant be more than 4096. ITEM ID's can
Hmm that sounds strange. However, I never tested them with enchantments, so I'll have a look
I have a two-part question:
First,
I've not seen armor drops from these two mobs. If anyone can confirm I've just had a really bad couple weeks, I will edit this question out.D'OH! So, after about two dry weeks... I just had a batch of skeletons drop gold leggings and an adamantium sword. So, complaining is good luck? Sorry about that. Never mind.
Edit again: So... now I've had a zombie drop a gold chestplate with Thorns 1. I definately need to complain more! (And find a way to get that enchantment to a book or better armor.)
Second, will the new ingots, or different sized nuggets, potentially be added as zombie drops? I've alwasy thought it odd that "zombie miners" would carry iron ingots, but never ore, or coal.
Thank you for all your work!
Sorry to be tacky and self-quote, but I'd like to bring this up again. I've looked at the code. Now, I'm reading "Java for Dummies" and I'm only at the point of setting up Eclipse, but I've been working in (non-programming) areas of IT for many years. It looks like the fusion forge recipes are each a single line, with the code for the fusion forge itself doing all the work. That makes it easy to add recipes. So, one question I have is for the modders, or Mr. AleXandr himself. Could a batch of new Fusion Forge recipes be added in a new "recipes.java" file, or would the original have to be edited.
Second, an idea to make recycling much more simple. It would require a long batch of recipes, but cut-an-paste would work wonders here. (Or, if I could remember sed syntax...) For every non wood / stone / leather item: X-tool + [charcoal] + gravel = X-ore. It would require no new items or blocks. I was thinking perhaps each metal could have "chunks" or "nuggets" or "slag", but this is just a few dozen lines of repetitious code with no new item or block ID's. Charcoal would also be "historically accurate", as it was burned with metal oxides in alchemy to remove the oxidation and purify the metal.
Then, smelt the ore, or with diamond just place and re-mine it.
I also don't think it would be overpowered, as the rate of return is low, it would burn a fair bit of fuel, and the fusion furnace is slow. Also, it would be a flat, one ingot per item. If you find a diamond shovel, you've hit the jackpot. If you find a mithril chest plate, you can at least recoup an ingot. For alloys, simply use a Large Chunk. To make them the same as the other materials, you would have to add an ore block or powder / slag item to be smelted, but I was trying to focus on economy of programming effort.
Of course, if this is as simple as putting a properly named text file somewhere, I'll start working on it tonight.
Peace, and thank you for your time.
As for adding fusion recipes, there is a section of the main post called "For Modders". Have a read of that, it basically explains what you just asked. However, it will require that you actually create a forge mod. At the moment, you can't just add in a text file, although I would like to get it to that point at some stage
Thank you for being awesome. :-)
Hello. So, I'm slowly plodding through a modding tutorial, though there are other distractions. There are two questions I would like to ask, as I am not yet at a point of competency to test this:
Do you forsee any issues if a Fusion Furnace recipe has two of the same items for input? I know the right and left items are interchangeable, but would there be an issue if they are both set to the same item? (Could I fuse two Dirt Blocks to make a Super Dirt Block?)
If a bucket of something were used as an input or catalyst, would the bucket be returned or destroyed? (For that matter, would a lava bucket as fuel become a bucket?)
Thank you.
You can fuse two of the same items, yes. That shouldn't be an issue. As for the bucket though, that would be lost I'm afraid.
I'm not so sure about Adamantium not generating, but Onyx is in the Nether. As for the Scenter mod, does it search all the way down to bedrock? Adamantium is pretty low in the earth
Hop into a creative world and see if you have them in inventory. Theres a chance Scenter doesn't recognize them. If you know how to I would suggest using MCEdit and chunks and make a wall through the world to see if the ores show up at all.
Since futzing with ID numbers is about the extent of my mod troubleshooting skills, thought I'd drop you a line.