Just to let you guys know, the update probably wont be out til the weekend. Depends how much homework I get before then
Thanks people
EDIT: Okay, so to Netu, the ID changing is definitely working. However, I'm not actually sure if it supports the new block ID's. In-fact, I'm pretty sure it doesn't. I don't think Minecraft itself can use the 4000 block ID thing yet, as it still uses items with ID's below 4000.
So to fix your problem, just change the block ID's to those which are below 255, and aren't already being used
EDIT: Also, if you are using the new version of SimpleOres, make sure you open the mod_SimpleOresNF.cfg file.
A note to all, the "NF" simply means Non-Forge. When I update to include a Forge version, it will be called SimpleOres, whiles the non-forge version will be called SimpleOresNF. Pretty self explanatory this only applies to some classes, the config files, and downloads
Okay this will probably merge with my last post, but this is important.
To those having issues with ores not generating in SMP please ensure you have the latest minecraft_server.jar, the latest version of FLANS modloadermp for SERVERS, and of course SimpleOres. Another thing to note, as it was brought up by someone who posted here a while back, you may need to run your server straight from the jar rather than with the .exe. This means you will need to have the minecraft_server.jar, and also you will most likely need a .bat file in order to run it. To make it easier for you, I have included the code to create the .bat file in the spoiler below.
All you have to do is copy that into notepad and save it as StartServer.bat or something similar. Just make sure it is a .bat file. Then place it in the same folder you have your minecraft_server.jar in and double click the bat to start the server.
I can confirm that the ores WILL generate with this, as I just tried it and it was perfect.
BlacksWhites
This is a problem with ModLoader. DL the newest version from Risugami.
Alex:
Hmm.. I'll double triple check all my mods (dl new versions) and try another clean install. I already run from a bat, so that shouldn't be the problem.
I did some testing to solve this "minerals don't spawn" business, the problem is this: Flans modloader mp is at version 2, its older than SDK's modloader mp which is at version 3. Flan on his page even says "use the newer SDK version" so most people are using that. If I use your mod with SDK's version 3 no ores spawn. If I use your version with Flans version 2 they spawn, but the server also lags more. If you could update your mod to work with the newer version of modloader mp then noone would have problems.
Okay, so to Netu, the ID changing is definitely working. However, I'm not actually sure if it supports the new block ID's. In-fact, I'm pretty sure it doesn't. I don't think Minecraft itself can use the 4000 block ID thing yet, as it still uses items with ID's below 4000.
So to fix your problem, just change the block ID's to those which are below 255, and aren't already being used
Thanks! Okay, so, when I do this, I'll change it to, say, 100, or 200, or 250, even! But then it will either say 100 or so is used, or then it will just suddenly say 180 is used again, and when I look back at the .cfg it's set back to defaults. I'm still trying out other random numbers. It'll work eventually, I hope! spends another three hours on this
Ahhh so we finally know the true problem with the ores not generating. In that case, the next update will use the official ModLoaderMp rather than flans version. Should solve most problems
As for the config, make sure you're not changing the ones with the #'s in front of them. Otherwise, the .cfg is definitely working. Try deleting the whole .cfg file and restarting Minecraft, then try to change the ID's.
Get over it. This mod was originally just copper silver and onyx, then someone suggested adding mythril so I did. Then I was playing Terraria and felt like adding adamantium.
True story. Not actually from Runescape, only the colours. There is a reason I didn't make adamantium red, and that is because there is already a red ore (redstone).
As for the config, make sure you're not changing the ones with the #'s in front of them. Otherwise, the .cfg is definitely working. Try deleting the whole .cfg file and restarting Minecraft, then try to change the ID's.
Okay, I'll give this a whirl, thanks! You've been nothing but helpful, so I appreciate it--I just hope I get this to working, because your mod adds exactly what I think Minecraft is missing, more mining options!
Edit: I was replacing "all" of the numbers, so I was changing the ones behind the #s, even though I knew not to and didn't want to. Been the problem the whole time, I bet. Foolish me! Also, for whatever reason, when I try to open this with BetterLauncher, it gives me the error no matter what and resets the config file. No idea why that is. Oh well, I just won't use BetterLauncher now, I guess. Thank you so much good sir!
I still encounter the problem of copper being able to mine adamantium, silver and mithril.
It's going to be that way in the Non-Forge versions. I'm not modifying another base class and risking more conflicts just to make them only minable with certain picks. The Minecraft Forge version includes this, but I haven't updated that yet.
Okay, I'll give this a whirl, thanks! You've been nothing but helpful, so I appreciate it--I just hope I get this to working, because your mod adds exactly what I think Minecraft is missing, more mining options!
Edit: I was replacing "all" of the numbers, so I was changing the ones behind the #s, even though I knew not to and didn't want to. Been the problem the whole time, I bet. Foolish me! Also, for whatever reason, when I try to open this with BetterLauncher, it gives me the error no matter what and resets the config file. No idea why that is. Oh well, I just won't use BetterLauncher now, I guess. Thank you so much good sir!
Glad it's working Also, what is BetterLauncher? I may have to look at that
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Oh dear. I will have a look at the new block ID's from Minecraft 1.2.3. I didn't think to check them, maybe they are now using the ID's I was using for the SimpleOres blocks.
EDIT: Hmm, I looked at it with the default textures and all is normal. The only thing I can see is if you are using a texture pack? But even then, I doubt that would happen. It is unusual, that's for sure. Anyone else having this issue?
Yeah i have that to
Rollback Post to RevisionRollBack
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Thank you!
So, shall you seek the Echoes? Click here and see if you have what it takes, or if you are even interested.
"Belief is the death of intelligence." -Robert Anton Wilson
Thanks people
EDIT: Okay, so to Netu, the ID changing is definitely working. However, I'm not actually sure if it supports the new block ID's. In-fact, I'm pretty sure it doesn't. I don't think Minecraft itself can use the 4000 block ID thing yet, as it still uses items with ID's below 4000.
So to fix your problem, just change the block ID's to those which are below 255, and aren't already being used
EDIT: Also, if you are using the new version of SimpleOres, make sure you open the mod_SimpleOresNF.cfg file.
A note to all, the "NF" simply means Non-Forge. When I update to include a Forge version, it will be called SimpleOres, whiles the non-forge version will be called SimpleOresNF. Pretty self explanatory this only applies to some classes, the config files, and downloads
To those having issues with ores not generating in SMP please ensure you have the latest minecraft_server.jar, the latest version of FLANS modloadermp for SERVERS, and of course SimpleOres. Another thing to note, as it was brought up by someone who posted here a while back, you may need to run your server straight from the jar rather than with the .exe. This means you will need to have the minecraft_server.jar, and also you will most likely need a .bat file in order to run it. To make it easier for you, I have included the code to create the .bat file in the spoiler below.
All you have to do is copy that into notepad and save it as StartServer.bat or something similar. Just make sure it is a .bat file. Then place it in the same folder you have your minecraft_server.jar in and double click the bat to start the server.
I can confirm that the ores WILL generate with this, as I just tried it and it was perfect.
Hope it helps you guys.
This is a problem with ModLoader. DL the newest version from Risugami.
Alex:
Hmm.. I'll double triple check all my mods (dl new versions) and try another clean install. I already run from a bat, so that shouldn't be the problem.
EDIT: nvm. got the new modloader.
Runescape....
lol
Thanks! Okay, so, when I do this, I'll change it to, say, 100, or 200, or 250, even! But then it will either say 100 or so is used, or then it will just suddenly say 180 is used again, and when I look back at the .cfg it's set back to defaults. I'm still trying out other random numbers. It'll work eventually, I hope! spends another three hours on this
We look forward to your update!
So, shall you seek the Echoes? Click here and see if you have what it takes, or if you are even interested.
"Belief is the death of intelligence." -Robert Anton Wilson
I wish that one worked for me. It seems like no matter what I change it to it's used. I'm starting to think something's going wrong on my end.
So, shall you seek the Echoes? Click here and see if you have what it takes, or if you are even interested.
"Belief is the death of intelligence." -Robert Anton Wilson
As for the config, make sure you're not changing the ones with the #'s in front of them. Otherwise, the .cfg is definitely working. Try deleting the whole .cfg file and restarting Minecraft, then try to change the ID's.
Get over it. This mod was originally just copper silver and onyx, then someone suggested adding mythril so I did. Then I was playing Terraria and felt like adding adamantium.
True story. Not actually from Runescape, only the colours. There is a reason I didn't make adamantium red, and that is because there is already a red ore (redstone).
Okay, I'll give this a whirl, thanks! You've been nothing but helpful, so I appreciate it--I just hope I get this to working, because your mod adds exactly what I think Minecraft is missing, more mining options!
Edit: I was replacing "all" of the numbers, so I was changing the ones behind the #s, even though I knew not to and didn't want to. Been the problem the whole time, I bet. Foolish me! Also, for whatever reason, when I try to open this with BetterLauncher, it gives me the error no matter what and resets the config file. No idea why that is. Oh well, I just won't use BetterLauncher now, I guess. Thank you so much good sir!
So, shall you seek the Echoes? Click here and see if you have what it takes, or if you are even interested.
"Belief is the death of intelligence." -Robert Anton Wilson
It's going to be that way in the Non-Forge versions. I'm not modifying another base class and risking more conflicts just to make them only minable with certain picks. The Minecraft Forge version includes this, but I haven't updated that yet.
Glad it's working Also, what is BetterLauncher? I may have to look at that
I meant Magic Launcher. Silly me!
So, shall you seek the Echoes? Click here and see if you have what it takes, or if you are even interested.
"Belief is the death of intelligence." -Robert Anton Wilson
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
Yeah i have that to
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
(In short, update ModLoader)