The Meaning of Life, the Universe, and Everything.
Hmm... We'll try updating to forge when we have a bit of time -- I've told it's easier these days, but who knows.
That said, we've been having some other issues-- generally looks like hopper issues. hopefully that forge change will fix our problems
(that said, I'm getting pretty good with mcedit, smiting misbehaving hoppers. )
(that ALSO said, had a small heart attack earlier when the world file burped whole uploading back to the server and basically made the whole thing lay down and go "no thank you I don't want to play today"... but, fixed!)
Anyway, the bugs have been kinda neat in letting me learn more about how to understand error messages and fix them. so, yay
I'll let you know if we have any more issues after we forge-update.
thanks for being SO responsive! and sorry for potentially wasting your time with this bug
New version of Machines posted to CurseForge to fix a bug where the speciality furnaces were ignoring config file settings and using default values no matter what. Everyone thank Curse user AlHollandiyah for finding the bug, and keeping after me about even when I couldn't duplicate it initially.
Additional matters to discuss: I am going to try fixing the nether furnace mod interaction bug. However, when I do that, the new version will require you to pick up your nether furnaces and replace them after you upgrade to said future version of Netherrocks, because the GUIs won't sync up anymore otherwise.
Finally, when I have mods that are both 1.10.2 & 1.11.2 compatible, is it less confusing to name them filename-1.10.2-X.X.X.x.jar or to name them filename-1.11.2-X.X.X.x.jar?
New version of Netherrocks (netherrocks-1.10.2-18.104.22.168.jar) to fix mod incompatibility issue with NetherCore mod. YOU WILL HAVE TO PICK UP YOUR NETHER FURNACES before the upgrade, and replace them afterwards. The new version has a different tile id string, so old nether furnace tile entities will not be recognized.
I appreciate the kind words, but the apparently fast reply was because I was already working on it. I've made a policy of setting aside a certain amount of time every week to work on modding and mod maintenance, because I'd been letting it slide so badly. It seems "work on it when the mood strikes me" doesn't get work done; scheduling it does. (Mostly because "the mood" always seemed to strike at inconvenient and useless times, like when I was at work).
I'm happy to get those mods ported and working; there's always a certain satisfaction in getting a complex thing working. Next on my list is Aesthetics, and then I get to look at porting "akkamaddi's Additions", which have been languishing since 1.7.10. (I feel really bad about anyone that has been waiting on those ports!)
I actually managed to miss this post and feel pretty bad about it.
I still thikn you should feel pretty awesome about yourself--'an amount of time each week' is a lot more than a lot of people do! So, even mroe so, honestly: Thank you for your work ethic!!
I was actually looking at Akkamaddi's Additions the other day--it looks pretty neat!
Just a head's up and an FYI: the next version of Simple Ores will have some changes to support akkamaddi's Additions 2, and will dump the XML configs for standard Forge-style config files. One of these days we might even have a GUI config. Of course, this will mean having to redo all your config files if they have non-default values.
I'm not sure why but I crash every time I position my cursor on the fusion furnace. Here's what it says every time I crash:
"The game crashed whilst ticking block entity
Error: java.lang.NoSuchFieldError: furnaceItemStacks java.lang.NoSuchFieldError: furnaceItemStacks" Also, I'm running in version 1.10.2 with compatlayer, simplecoreAPI, and simpleores2.
Oh and I just tried to see if it would work on a superflat world, and I could "look" at the furnace but as soon as I right clicked on it that's when my game crashed, I think the main issue is when I open up the fusion furnace interface.
Scratch any of this, after messing around for an hour or two I somehow got it to work, welp.
Onyx and diamond are already very close to the maximum protection values that Minecraft can show on the GUI, without a mod such as TheOldOnes extended armor mod, which added a second overlay to the armor icons. Can't comment on the other issue though, as I'm not working on the updates. I believe Sin is aware of the issue, though.
AleXndrTheGr8st : do you plan to work on the compatibility of Simpleores with Dynmap ? Because i try to make Simpleores Blocks visible with my Dynmap but it doesn't work for me... i know that we can edit one or 2 files .txt to make visible custom blocks from other mods with Dynmap, but i try many things and i did not steel succeed...
I have been a big fan of both Simple Ores and Tinkers Construct. It so happens that Tinkers Construct dropped all of its overworld ore-gen because "many other mods already add these ores" and now only supports the ores from other mods. This is surely the case for copper and tin, which many mods add, but not with aluminum. I have been looking for mods that do add aluminum but I end up with huge mods and/or techpacks that are far too big and heavy for my current modpack. Therefore I would like to ask if it would be possible to add aluminum to Simple Ores, even if it were only to be generated without any receipes for tools and armor and the likes? I would completely understand if you decide not to, but I thought I'd just ask!
Just to let people know I'm not dead. Work got busy, I got sick, family members were in and out of the hospital, I got sick some more, and then there's work, which is programming, so I just haven't had the energy when I had the time. I hope things will ease up a bit soon.
This is just a note on my updated progress. I've had my nether rocks alloy pack mostly working in 1.10.2 development for some time but everything is rendering as missing texture and the enhanced (some say OP) furnace isn't included ATM.
I was playing Minecraft with some mods and everything seem to be going great up until I tried to put the fusion furnace down. It instantly crashed my game, and now whenever I try to load up the world it crashes every time, It seems to be in a endless loop of crashing so I figured I should report this on the thread... here is the crash report in %appdata%
---- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Server thread
-- Block entity being ticked --
Name: fusion_furnace // alexndr.plugins.Fusion.tiles.TileEntityFusionFurnace
Block type: ID #234 (tile.fusion_furnace // alexndr.plugins.Fusion.blocks.BlockFusionFurnace)
Block data value: 4 / 0x4 / 0b0100
Block location: World: (-91,93,58), Chunk: (at 5,5,10 in -6,3; contains blocks -96,0,48 to -81,255,63), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #234 (tile.fusion_furnace // alexndr.plugins.Fusion.blocks.BlockFusionFurnace)
Actual block data value: 4 / 0x4 / 0b0100
-- Affected level --
Level name: Magmacraft
All players: 1 total; [EntityPlayerMP['Lavarocks'/32, l='Magmacraft', x=-92.98, y=93.00, z=58.40]]
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: 7326167720252490427
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-77,64,69), Chunk: (at 3,4,5 in -5,4; contains blocks -80,0,64 to -65,255,79), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 122820 game time, 122820 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 144113 (now: false), thunder time: 8656 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
@FarmerLava: That's an old version of Fusion. The last 1.10.2 versions of stuff:
* (Filed under the 1.11.2 versions by CurseForge, because CurseForge stupidly doesn't list mods that are compatible across major versions under both major versions)
Sorry, all--if I had noticed that CurseForge was being stupid and not listing 1.10.2-1.11.2-compatible mods under 1.10.2 AT ALL, I would have listed them separately or something. (Though I am not sure how, as CF does not allow you to upload the same file twice)
Just to let people know: there are alpha versions of new 1.11.2 versions of Simple Core API, Simple Ores2, and Fusion up on CurseForge. No, sorry, no 1.12 versions yet.
Completely reverts the config files to standard, JSON-like config files. You'll need to regenerate your configs.
Only for 1.11.2
Requires the new SimpleCore API (1.11.2-22.214.171.124)
I will be adding new versions of Aesthetics and Machines, Real Soon Now. After that, I will start work on 1.12, but the reversion of the config files to standard was a necessary change required to move forward and to port akkamaddi's Additions.
There are now new beta versions of 1.11.2 Simple Core API, Simple Ores 2, Fusion, AND Netherrocks. All the new versions require the new version of Simple Core API. If it isn't obvious already, I've stopped updating 1.10.2 versions.
- The new version of Simple Core API fixes the "bow with no arrows" crash that people have been reporting.
- Netherrocks now uses standard JSON-like config files. You will need to regenerate and edit yours if you made any changes.
- Most of the rest is behind the scenes tweaks.
- JEI support added to Netherrocks. That just means that JEI now knows that the netherrack furnace is, in fact, a furnace that smelts things.
I will start looking at 1.12 when I finish getting the Simple Ores suite up to 1.11.2 standards, with standard JSON-like config files. Just Aesthetics and Machines to go!
I just posted new versions of SimpleCore API, Simple Ores2, and Netherrocks that fix the "gem ores not dropping gems" issues. Please update if you are using the new versions (JSON-like config) of Simple Ores mods.
ETA: I was incorrect, Simple Ores2 does honor the 'enabled' switch. Most of the others do not yet.
ETA2: Done modding for this weekend!
ETA3: finally got the correct Simple Ores2 file uploaded. Sorry about the delay.
- I have reflagged the latest 1.11.2 versions of Simple Ores mods on CurseForge as 'Release' versions, as no one has reported any major bugs. That means you can now see and use in your Curse custom modpacks what I believe to be the most stable, bug-free version of the SimpleOres mods to date (since 1.6.4, anyway).
- JEI support for Nether Furnace corrected to show that nether furnace takes a very specialized set of fuels.
- I am seriously considering a request to add metal nuggets for all the standard SimpleOres/Netherrocks/Fusion ingots, for compatibility with other mods that expect metal nuggets. (Sadly, AOBD doesn't seem to be a thing anymore). They would be the standard 9 nuggets = 1 ingot as vanilla gold and iron nuggets. I'm not yet sure if they will be in the 1.11.2 version or wait until 1.12.
- I will be porting to 1.12 Real Soon Now, as I have figured out the quirks of porting. It's going to be a lot of work, because the new recipe book JSONs are almost as annoying and tedious to write as the 1.8 model JSONs were.