I've been testing ore generation by loading up a new world, and simply wandering around it, trying to find the ores that are generated. It's pretty basic, and likely the worst way to do this, but that is how I have been testing. I'll try your way, and see how it goes.
EDIT: Trying out your method, I've found that disabling Copper for testing purposes still shows the ore generating in JER, and I can find it in the world. I'm using the same mods as you did (i.e. SimpleOres 2 1.10.2-1.8.5.3, JEI 3.10.0.261, SimpleCore 1.3.11.0, Fusion 1.10.2-2.1.3.3, and Forge 12.18.1.2094). Another thing I tested was to set my Java to the Oracle JRE, in case that does something (I'm running a Linux distro, so OpenJRE is the version provided normally), but that did not affect the results. This is a weird bug.
I've been testing ore generation by loading up a new world, and simply wandering around it, trying to find the ores that are generated. It's pretty basic, and likely the worst way to do this, but that is how I have been testing. I'll try your way, and see how it goes.
EDIT: Trying out your method, I've found that disabling Copper for testing purposes still shows the ore generating in JER, and I can find it in the world. I'm using the same mods as you did (i.e. SimpleOres 2 1.10.2-1.8.5.3, JEI 3.10.0.261, SimpleCore 1.3.11.0, Fusion 1.10.2-2.1.3.3, and Forge 12.18.1.2094). Another thing I tested was to set my Java to the Oracle JRE, in case that does something (I'm running a Linux distro, so OpenJRE is the version provided normally), but that did not affect the results. This is a weird bug.
Did you remember to generate an new world_gen.json using the "/profile 5 all" command? (5 chunks seems to be a nice representative sample)
And to log completely out and back in so JER will load the new json file? (I assume you generated a new world, too).
Because I cannot duplicate this, and there is nothing I can find in the code to cause it.
Yes, I did generate new configs for each world, and created new ones when I changed the files. I'm sorry if this bug report is a wild goose chase, but at least we've fixed something.
For those who needs generate ores in base overworld and other overworld dimension too.
I had a lot of trouble, but now I known how to
1. Delete in config\AleXndr file API Settings.cfg
2. Fully start and stop server for new generated file.
3. Open that new "API Settings.cfg" and Set number B:"(Advanced) Enable Custom Generation? from false to true
4. Start and stop server and set I:"Number of Custom Generation Rules" from 0 to 4
5 Start and stop server. You have now new 4 rules "Custom Rule #1"... "Custom Rule #4". Edit this rows like this example (number 10 is dimension ID of my second overwolrd (i have little overpowered spawnrate)):
There are new versions of SimpleCore API, Simple Ores2, Fusion, and Netherrocks. All require the new version of SimpleCore API.
In addition, there is now an alpha test version of Aesthetics for 1.10.2 up.
Main changes to everything:
- Simple Ores mods/add-ons now honor the Separate Creative Tab/Single Creative Tab/No extra tabs configuration in SimpleCore.
- User configuration of creative tabs has been removed, because, seriously, why would you do that? It also prevented the above fix from working consistently.
Other user config options that are, frankly, the provenance of the mod author (like what drops come from an ore block, or stack size), will be removed in the future.
I tested Aesthetics in server mode, fixed the crash, added fearheaven's French localization, and released a new beta version of Aesthetics. It should be up on CurseForge Real Soon.
However, the Curse widget refuses to show beta versions, even when I tell it to, so just follow the link in the previous post.
heyo, friend of mine is trying to configure some of the tools and armour how we want it. but after hours of work the values he changed in the config files didnt change anything in game. so what im asking is it hard coded in the mod or are we missing a file to config?
Which mod(s) and which versions? If not the latest, update and see if you still have the problem--there was an issue that kept Aesthetics from reading its config file (that I fixed), and, while I believe that issue is fixed in all the other mods, it might only have been fixed recently. Or missed.
heyo, friend of mine is trying to configure some of the tools and armour how we want it. but after hours of work the values he changed in the config files didnt change anything in game. so what im asking is it hard coded in the mod or are we missing a file to config?
to be more specific, we wanted to change the armour and tool values so that only onyx and adamatium is higher than diamond, and they dont have potatoe speed, we were thinking of having mythril and adamantium have a hidden enchantment like gold does (efficiency) other than that....we also wanted to decrease the spawn rate of most things so it makes the game harder to play
Which mod(s) and which versions? If not the latest, update and see if you still have the problem--there was an issue that kept Aesthetics from reading its config file (that I fixed), and, while I believe that issue is fixed in all the other mods, it might only have been fixed recently. Or missed.
its just the main files we decided against using the others, wanted to keep it somewhat vanilla, and the latest versions
I uploaded a new version of SimpleCore for 1.10.2, that fixes a crash bug that happens whenever you wear a non-armor item in an armor slot and do something that forces an armor set check (specifically, falling when Illumenite armor exists in the game). SimpleCore 1.10.2-1.3.14.0 should be available whenever CurseForge gets done with its approval thing.
It'll be a while before I get to 1.11... unless I go with McJty's CompatLayer. Lots of pathnames in assets need to be fixed, though. 1.11 is going to be a major break from 1.9.4/1.10.2, just because of name changes.
How come no one told me automation of the Nether Furnace and Fusion Furnace was all messed up? Do y'all use it by hand? In any case, furnace automation should be fixed now; tested with both hoppers and a stripped-down version of CharSet. Now someone remind me to document somewhere what side goes to which slot...
Updates to SimpleCore API (to support the changes, required), Netherrocks, and Fusion. They'll be up on CurseForge as soon as approval is completed.
Added JEI support for the Fusion Furnace. It's currently listed as a beta, as I haven't tested it extensively; I'm suspicious of something that appears to work right out of the box. OTOH, mezz's instructions and examples for implementing JEI support are quite good; I wish everyone else could document their APIs like that.
I've been testing ore generation by loading up a new world, and simply wandering around it, trying to find the ores that are generated. It's pretty basic, and likely the worst way to do this, but that is how I have been testing. I'll try your way, and see how it goes.
EDIT: Trying out your method, I've found that disabling Copper for testing purposes still shows the ore generating in JER, and I can find it in the world. I'm using the same mods as you did (i.e. SimpleOres 2 1.10.2-1.8.5.3, JEI 3.10.0.261, SimpleCore 1.3.11.0, Fusion 1.10.2-2.1.3.3, and Forge 12.18.1.2094). Another thing I tested was to set my Java to the Oracle JRE, in case that does something (I'm running a Linux distro, so OpenJRE is the version provided normally), but that did not affect the results. This is a weird bug.
Did you remember to generate an new world_gen.json using the "/profile 5 all" command? (5 chunks seems to be a nice representative sample)
And to log completely out and back in so JER will load the new json file? (I assume you generated a new world, too).
Because I cannot duplicate this, and there is nothing I can find in the code to cause it.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Yes, I did generate new configs for each world, and created new ones when I changed the files. I'm sorry if this bug report is a wild goose chase, but at least we've fixed something.
Forge 1.7.10 SimpleOres-.1.7.10-1.6.1.4
For those who needs generate ores in base overworld and other overworld dimension too.
I had a lot of trouble, but now I known how to
1. Delete in config\AleXndr file API Settings.cfg
2. Fully start and stop server for new generated file.
3. Open that new "API Settings.cfg" and Set number B:"(Advanced) Enable Custom Generation? from false to true
4. Start and stop server and set I:"Number of Custom Generation Rules" from 0 to 4
5 Start and stop server. You have now new 4 rules "Custom Rule #1"... "Custom Rule #4". Edit this rows like this example (number 10 is dimension ID of my second overwolrd (i have little overpowered spawnrate)):
6: Now delete your second overworld if it is possible. (My second overworld is world for mining) and start server again.
is there a way to configure how effective the various fusion catalysts are?
No, those are fixed. However,you can add custom fusion recipes. I eventually plan to add ModTweaker/CraftTweaker support for the fusion furnace.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
There are new versions of SimpleCore API, Simple Ores2, Fusion, and Netherrocks. All require the new version of SimpleCore API.
In addition, there is now an alpha test version of Aesthetics for 1.10.2 up.
Main changes to everything:
- Simple Ores mods/add-ons now honor the Separate Creative Tab/Single Creative Tab/No extra tabs configuration in SimpleCore.
- User configuration of creative tabs has been removed, because, seriously, why would you do that? It also prevented the above fix from working consistently.
Other user config options that are, frankly, the provenance of the mod author (like what drops come from an ore block, or stack size), will be removed in the future.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
For Aesthetics: https://minecraft.curseforge.com/projects/aesthetics
(Widget won't show alpha downloads, you have to go to CurseForge project page)
Since Netherrocks doesn't have a front page link to the new version either, here's the Curseforge link:
https://minecraft.curseforge.com/projects/netherrocks
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
I tested Aesthetics in server mode, fixed the crash, added fearheaven's French localization, and released a new beta version of Aesthetics. It should be up on CurseForge Real Soon.
However, the Curse widget refuses to show beta versions, even when I tell it to, so just follow the link in the previous post.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
heyo, friend of mine is trying to configure some of the tools and armour how we want it. but after hours of work the values he changed in the config files didnt change anything in game. so what im asking is it hard coded in the mod or are we missing a file to config?
Which mod(s) and which versions? If not the latest, update and see if you still have the problem--there was an issue that kept Aesthetics from reading its config file (that I fixed), and, while I believe that issue is fixed in all the other mods, it might only have been fixed recently. Or missed.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
to be more specific, we wanted to change the armour and tool values so that only onyx and adamatium is higher than diamond, and they dont have potatoe speed, we were thinking of having mythril and adamantium have a hidden enchantment like gold does (efficiency) other than that....we also wanted to decrease the spawn rate of most things so it makes the game harder to play
its just the main files we decided against using the others, wanted to keep it somewhat vanilla, and the latest versions
Mod name and version numbers, please. I can't do anything without that information.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
To all:
I uploaded a new version of SimpleCore for 1.10.2, that fixes a crash bug that happens whenever you wear a non-armor item in an armor slot and do something that forces an armor set check (specifically, falling when Illumenite armor exists in the game). SimpleCore 1.10.2-1.3.14.0 should be available whenever CurseForge gets done with its approval thing.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
simplecore api and simpleores....1.10.2, and not sure what happened, he reisnstalled the mods and they work again...soo....thanks for bearing with me
Forge for 1.11 is out and they STILL haven't fixed the armor calc. I've updated my fix mod.
It'll be a while before I get to 1.11... unless I go with McJty's CompatLayer. Lots of pathnames in assets need to be fixed, though. 1.11 is going to be a major break from 1.9.4/1.10.2, just because of name changes.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
How come no one told me automation of the Nether Furnace and Fusion Furnace was all messed up? Do y'all use it by hand? In any case, furnace automation should be fixed now; tested with both hoppers and a stripped-down version of CharSet. Now someone remind me to document somewhere what side goes to which slot...
Updates to SimpleCore API (to support the changes, required), Netherrocks, and Fusion. They'll be up on CurseForge as soon as approval is completed.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Added JEI support for the Fusion Furnace. It's currently listed as a beta, as I haven't tested it extensively; I'm suspicious of something that appears to work right out of the box. OTOH, mezz's instructions and examples for implementing JEI support are quite good; I wish everyone else could document their APIs like that.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10