Huh. I missed this--I just had enough "fun" battling the new ArmorMaterial enums, that didn't support the new vanilla armor material parameters for a while, and crashed the game if you created a new armor materal. Fortunately, they fixed that.
As if I didn't have enough stuff to do, I keep thinking "SimpleBucket isn't enough. I should design SimpleTanks!" because who doesn't want copper tanks to store liquids in, right?
Also, a SimpleOresTiC mod shouldn't be too hard, right?
Noooooooooo!! You know that's against one of the sacred laws of SimpleOres
It is? I thought it was just down the priority list a ways, because milk buckets require special handling, unless you do like MFR & the rest of the industrial mods and make milk just another liquid you CAN'T drink from a bucket. Get a bottle like normal people if you want to drink milk! OTOH, with buckets I want cow-milking to work.
Some buckets, on the gripping hand, are not healthy to put drinks in. Don't milk cows with arsenic or cthon buckets.
I just thought about something. The 1.9 shield is cool but there is just one wood+iron shield and it's not even enchantable.
Maybe you could add a shield or 2 that are more resistant and have useful effects.
Something like an onyx shield that is way harder than the wood shield and that damage the attacker.
Personnaly I was very disappointed by what they did with the shield, there is only one early game shield and it's not even enchantable. I understand that there isn't a lot of "upgrade" to bring to the shield, but I really think that SimpleOres can complete the shield thing by adding a few (1 or 3 with the plugins) shields to the game.
Also, this could allow the mod to adapt to the new game content
I've had some thoughts about that, but first I'm trying to get the basic port working. When last I looked at the code, I was hot on the trail of why Fusion was double-billing the input stacks on smelting.
It is? I thought it was just down the priority list a ways, because milk buckets require special handling, unless you do like MFR & the rest of the industrial mods and make milk just another liquid you CAN'T drink from a bucket. Get a bottle like normal people if you want to drink milk! OTOH, with buckets I want cow-milking to work.
Some buckets, on the gripping hand, are not healthy to put drinks in. Don't milk cows with arsenic or cthon buckets.
Nah it basically stems from what you said, but whenever people asked if I could make the Copper buckets able to hold milk, I just told them that you wouldn't want your milk to taste coppery feel free to make it able to hold milk if it's simpler for the API compatibility
I have pushed an alpha release of Fusion to CurseForge, along with new versions of SimpleCore API and SimpleOres2. The new version of SimpleCoreAPI is required for Fusion; the new version of SimpleOres2 is just a rebuild with (as of yesterday) the latest version of Forge.
Next on my schedule in my "abundant" "leisure" time: Netherrocks.
ETA: Thank you, fearheaven, for the French language file. It's included in Fusion.
ETA2: FYI, road map post copied to README on SimpleCoreAPI repo, where it will be maintained.
Good news! 1.10 turned out to be a simple recompile-I literally just changed the version numbers in the @Mod line and build.gradle files and rebuilt with a 1.10 Forge. There are now alpha versions of SimpleCore API, Simple Ores2, and Fusion for 1.10 up on CurseForge (as soon as they approve the files, of course).
My plan is still to do all the ports to 1.9.4, but it looks like I'll be able to make 1.10 compiles in parallel.
Actually you may not even have needed to recompile with the new @mod as so little changed 1.10 will attempt to load most 1.9.4 mods and it works more often than not.
Edit: the latest 1.9.4 version will also load 1.10 mods.
Ooh, Simple Ores add-on for TiC? That's something I was seriously considering doing after all the porting work.
Speaking of which, in my not-so-copious free time, Netherrocks is coming along. I've got the "set stuff on fire" and the auto-smelting functions working for fyrite tools, and I think I'll go ahead and add a fyrite axe and shovel with that property, as previously requested. I also plan to re-implement the special armor properties that haven't been in Netherrocks since 1.6.4, because the docs still say they do that, and I don't want people mad at me because they go for a swim in lava wearing fyrite armor and burn to a crisp.
I'm also going to merge my 1.9.4 and 1.10 code branches, because there is no difference other than in gradle.properties.
Tinkers Construct doesn't add aluminum but will still use it + copper to make casts if something else is adding both. I just was wondering if I should include it in the TiC addon.
It's like that for all fast tools on netherrack. Tinker tools with cobalt heads or redstone modifier do it too. Gold tools with efficiency III will do it too.
Huh. I missed this--I just had enough "fun" battling the new ArmorMaterial enums, that didn't support the new vanilla armor material parameters for a while, and crashed the game if you created a new armor materal. Fortunately, they fixed that.
As if I didn't have enough stuff to do, I keep thinking "SimpleBucket isn't enough. I should design SimpleTanks!" because who doesn't want copper tanks to store liquids in, right?
Also, a SimpleOresTiC mod shouldn't be too hard, right?
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Yes. I'd also like to store my milk in the copper buckets, too.
Still playing 1.7.10? Download Et Futurum Requiem for highly configurable backported content!
Noooooooooo!! You know that's against one of the sacred laws of SimpleOres
No! You didn't see that! Go away! Everyone but you has permission to read that!
Still playing 1.7.10? Download Et Futurum Requiem for highly configurable backported content!
It is? I thought it was just down the priority list a ways, because milk buckets require special handling, unless you do like MFR & the rest of the industrial mods and make milk just another liquid you CAN'T drink from a bucket. Get a bottle like normal people if you want to drink milk! OTOH, with buckets I want cow-milking to work.
Some buckets, on the gripping hand, are not healthy to put drinks in. Don't milk cows with arsenic or cthon buckets.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
I've had some thoughts about that, but first I'm trying to get the basic port working. When last I looked at the code, I was hot on the trail of why Fusion was double-billing the input stacks on smelting.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Nah it basically stems from what you said, but whenever people asked if I could make the Copper buckets able to hold milk, I just told them that you wouldn't want your milk to taste coppery feel free to make it able to hold milk if it's simpler for the API compatibility
They were moved to Machines late in 1.7.10, and that has not been ported yet.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
I have pushed an alpha release of Fusion to CurseForge, along with new versions of SimpleCore API and SimpleOres2. The new version of SimpleCoreAPI is required for Fusion; the new version of SimpleOres2 is just a rebuild with (as of yesterday) the latest version of Forge.
Next on my schedule in my "abundant" "leisure" time: Netherrocks.
ETA: Thank you, fearheaven, for the French language file. It's included in Fusion.
ETA2: FYI, road map post copied to README on SimpleCoreAPI repo, where it will be maintained.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Good news! 1.10 turned out to be a simple recompile-I literally just changed the version numbers in the @Mod line and build.gradle files and rebuilt with a 1.10 Forge. There are now alpha versions of SimpleCore API, Simple Ores2, and Fusion for 1.10 up on CurseForge (as soon as they approve the files, of course).
My plan is still to do all the ports to 1.9.4, but it looks like I'll be able to make 1.10 compiles in parallel.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Actually you may not even have needed to recompile with the new @mod as so little changed 1.10 will attempt to load most 1.9.4 mods and it works more often than not.
Edit: the latest 1.9.4 version will also load 1.10 mods.
Are there Faithful textures for SimpleOres anywhere?
Preview of what I've been working on
Ooh, Simple Ores add-on for TiC? That's something I was seriously considering doing after all the porting work.
Speaking of which, in my not-so-copious free time, Netherrocks is coming along. I've got the "set stuff on fire" and the auto-smelting functions working for fyrite tools, and I think I'll go ahead and add a fyrite axe and shovel with that property, as previously requested. I also plan to re-implement the special armor properties that haven't been in Netherrocks since 1.6.4, because the docs still say they do that, and I don't want people mad at me because they go for a swim in lava wearing fyrite armor and burn to a crisp.
I'm also going to merge my 1.9.4 and 1.10 code branches, because there is no difference other than in gradle.properties.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
I have no idea. There were limited Soartex Fanver textures, but I don't know about Faithful.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Yes TiC! Now I just need to do a config for it and a lang file for the fluids.
Edit: Should I add aluminum as it's no longer added by tinkers itself?
Why? SimpleOres doesn't add aluminum, nor do any of akkamaddi's Additions.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
I have a working alpha up http://minecraft.curseforge.com/projects/simple-tcon
Tinkers Construct doesn't add aluminum but will still use it + copper to make casts if something else is adding both. I just was wondering if I should include it in the TiC addon.
It's like that for all fast tools on netherrack. Tinker tools with cobalt heads or redstone modifier do it too. Gold tools with efficiency III will do it too.
Onyx is slower but has more uses and enchantability and can mine cobalt. adamantine can't even mine obsidian