WackyCreepers should work with forge now. I apologize for this issue occurring, but I had no idea that forge changed a method I used with mod loader to spawn my creepers. This should now be fixed. WackyCreepers will work with ModLoader or FML (Forge ModLoader)
Aqua's Wacky Creepers Mod
FAQ
Q: Does this mod have a config file?
A: Yes, it will be placed in your .minecraft folder as CreeperConfig.ini
Q: Is this mod compatible with *insert mod here*?
A: WackyCreepers should be compatible with every mod currently available that uses ModLoader or ForgeModloader. It is a base-clean mod (it doesn't modify any native Minecraft classes). If you find an incompatibility please contact me at [email protected]
What is it?
Wacky Creepers is a small mod that adds new mobs to the game. These mobs are wacky and interesting variations on the creeper (hence the name) that will hopefully supplement your minecraft experience. This mod requires modloader, which can be found here. WackyCreepers features a config where you can select which creepers you want to spawn and how common each creeper will be. Keep in mind that this will not be necessarily the most ground breaking of mods as it is my first, but do not hesitate to criticize or (if you care to) give suggestions. You can reach me at [email protected] which is usually checked daily.
Fireworks Creeper
A red and white banded creeper with its feet on fire. When it takes damage (you punch it in the face for example) it will launch itself into the air at high speeds and then explode in a big bunch of colorful sparks! Every explosion has two colors, randomly selected between white, blue, red, green, and yellow. The Fireworks creeper is the perfect creeper for any celebration that requires high explosives! Be careful though, as its explosion can cause fires if handled improperly! Fireworks creeper spawn on beaches, in the desert, or on frozen ocean.
Poison Creeper
Dull purple and sickly green creepers that explode in a cloud of poisonous gas which (predictably) poisons the player. They drop rotten flesh and mushrooms.
Nature Creeper
They masquerade as a normal creeper, but are much less harmful. When they explode they spread tall grass and flowers onto any grass (much like bonemeal except a larger affect), and place biome specific fauna (saplings on grass and cacti in deserts) as well as heal the player.
Magic Creeper
Bright shiny purple creepers that explode in a puff of magical smoke. They float around in mid air ad when they reach the player cast a magic spell (causing a random potion effect). They spawn anywhere and wear incredibly stylish top hats. When they die they will drop a random potion.
Flash Creeper
Bright yellow creepers that explode in a flash of smoke and light, but don't die upon exploding. Also blind the player, reducing vision further. They are incredibly annoying, especially if coupled with other creatures (flash creepers cause no damage on their own).
Fish Creepers
Dull blue and green creepers that swim around in oceans, rivers, and lakes. When they explode, their explosion holes fill in with still water, spreading their watery domains further inland. Eventually they will take over all of the land mass, muahahaha! When killed they drop raw fish.
Party Creeper
Pink and wildly colorful creepers that love to throw parties wherever they roam (in any biome). They explode into a dazzling cloud of rainbow confetti and leave behind a delicious cake. Yummy!
Ninja Creeper
Hooded and mysterious creepers that disguise as other creepers. When they get close enough they throw off their disguise and strike from above with great speed! If you manage to hit them they will teleport away (leaving a log where they were) and attack you from their new location. They are a nasty foe that is hard to trap or escape from, so if you are able to defeat them you are rewarded with some great rewards! However, they are not impenetrable in that they take double damage when not disguised! They spawn in forests (both normal and icy) and in swamps.
Changelog 7/9/12 -- Works with Forge (for real this time!)
6/5/12 -- Mod now base-clean, config file works on macs, allows customizing spawn rates
4/7/12 -- Updated to 1.2.5 and added the fireworks creeper
3/30/12 -- Updated to 1.2.4 and changed the drops of the ninja creeper
3/14/12 -- Updated to 1.2.3
2/4/12 -- Retracted new Download link as it unexpectedly caused crashes
1/14/12 -- Updated mod to 1.1
1/2/12 -- More bugfixes! Yay...
1/1/12 -- Added the ninja creeper!
12/30/11 -- Fixed the 'lag creeper' bug and fixed some spawn rate issues
12/29/11 -- Bug Fixes Galore!
12/28/11 -- First Release
Quite a decent mod if I do say so myself.
Though I would recommend Party creepers to be rare :biggrin.gif:
You just earned yourself a And a download :biggrin.gif:
although this idea is overused, it is pretty good for a newly spawned.
i wont download it, but it is a great mod it seems.
+1 and bookmark :smile.gif:
Thanks for the support! I'm glad to have it completed. I think i'll take on more interesting projects in the future, although this one was very fun as well.
edit: also, instead of leaving the cake behind, maybe make it leave the ingredients for the cake so there is a little work involved
I think that its better because this way you can only use it where it is and nowhere else. There is a certain inconvenience to not being able to take it with you like you could with the ingredients. Thank you for the suggestion through. Maybe I could have it drop the ingredients if you kill it? But that way you wouldn't have the wonderful confetti...
Oooh. I love mob mods, and I like these cute little creepers. Is there any way to adjust their spawn numbers?
Right now you can only change whether or not you want them to spawn. Changing the spawn rates is not currently in the mod, but it wouldn't be too hard to implement I don't think.
Also, by the way, do these creepers just drop gunpowder?
I should update the main post with this information.
The fish creeper drops raw fish, the party, nature, and flash creepers drop nothing (or gunpowder? I didn't change the default i don't think), the magic creeper drops potions (randomly selected), and the poison creeper drops rotten flesh and mushrooms. Thanks for asking!
Quite a decent mod if I do say so myself.
Though I would recommend Party creepers to be rare :biggrin.gif:
You just earned yourself a And a download :biggrin.gif:
Thank you very much! I have party creepers set to be relatively rare, but I don't know how it would actually play in a long survival play-through.
Im gonna try this out those this add new items in game? if so i won't be using the mod then since it looks pretty cool right now can you add mroe creepers since this mod is beast!!!
I tried out this mod, but I'm coming up with a strange issue.
Here's the modloader error log, if it helps. I was using the Normal version.
FINE: Failed to load mod from "mod_WackyCreepers.class"
Dec 28, 2011 10:27:12 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: mod_WackyCreepers (wrong name: net/minecraft/src/mod_WackyCreepers)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:270)
at ModLoader.readFromClassPath(ModLoader.java:1227)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
I tried out this mod, but I'm coming up with a strange issue.
Here's the modloader error log, if it helps. I was using the Normal version.
FINE: Failed to load mod from "mod_WackyCreepers.class"
Dec 28, 2011 10:27:12 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: mod_WackyCreepers (wrong name: net/minecraft/src/mod_WackyCreepers)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:270)
at ModLoader.readFromClassPath(ModLoader.java:1227)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Thank you very much for reporting this. I will try to get this resolved as soon as possible.
Im gonna try this out those this add new items in game? if so i won't be using the mod then since it looks pretty cool right now can you add mroe creepers since this mod is beast!!!
It does not add any new items to the game. Any ideas for new creepers? I'm receptive to anything that isn't featured in other mods.
This is for once, An original mod. It looks very interesting, I'll try it out!
Thank you very much for saying its original! It could be more original, though, as I took heavy inspiration from the Elemental Creepers mod which does much the same as Wacky Creepers. However, I did be careful not to make mobs that were too similar to those in the Elemental Creepers.
Edit: I think that I have fixed the error seen above. Apparently I included the wrong files in the download link. Hope it won't happen in the future but hey I've got time to learn. Enjoy the newly working (I hope) download!
Edit: I think that I have fixed the error seen above. Apparently I included the wrong files in the download link. Hope it won't happen in the future but hey I've got time to learn. Enjoy the newly working (I hope) download!
Okay, that's great! I'm going to try again, I'll post the results.
EDIT: It took me a while, but I found a magic creeper and a party creeper! I'll post some screenshots soon!
Cool mod! The different types of creepers are really original from the typical types you might see in a mod like this.
I downloaded it and it works great, you get a
Bookmarked this page as well, look forward to updates!
Thanks for the support! As for updates, I'll be sure to keep working on this mod, whenever I get a cool idea for a new creeper that needs creating that is.
Thats great! Did you feel like they were too rare?
A little bit, but I am running a whole lot of mob mods, so I recommend that everyone who has stuff like Mo Creatures and Elemental Creepers installed should use the increased spawns version.
Also the party creeper and magic creeper's explosions work perfectly. This magic creeper snuck up on me while I was taking pictures and blinded me. Cheeky fellow.
Very good mod
But I have a question, some recommendations, and some comments
Firstly, where is the .ini file supposed to be?
I installed everything right, the mod runs fine, but I checked the .minecraft folder and there wasn't a .ini file Recommendations:
The Party Creeper is far too common
I've seen about 20 of them, keep in mind that I've only just played for an hour or so
They're not dangerous so when I do see it, I rush to it to receive my cake
I recommend you either make them less common and possibly not always drop a cake or make them look like normal creepers so when they explode, it's a surprise to the player to find cake and no damage
The Fish Creeper is and isn't too common
The 1st time I saw one, it was in a group of about 20 just swimming in the ocean
I think it's a bad idea to have so many so close together because it, well, just seems weird
And that was the only time I encountered those so maybe they're not common enough?
I encountered a Magic Creeper once so they seem somewhat rare which is a good thing
But after I killed it I got 2 potions, a Thin Potion and a Clear Potion
According to the wiki, these potions aren't even implemented into the game yet but they are within the .jar file, making them useless
You should fix it so that they only drop potions that are currently available
I encountered the Nature Creeper twice or three times
Scared me at 1st but then I realized it had a smiley face
Then it blew up and created a bunch of flowers and whatnot like it's supposed to
It was actually pretty cool
But one of them appeared in a cave for me and blew up, and for some reason, even with no dirt around, some of the flowers and grass managed to spawn on stone and stay that way
I don't have a problem with any of this but you might want to take note just in case
As for the other creepers, I didn't get the chance to find them so maybe tomorrow or some other day
If anymore questions, comments, or concerns come up, I'll report back here
Happy modding to you
Aqua's Wacky Creepers Mod
FAQ
Q: Does this mod have a config file?
A: Yes, it will be placed in your .minecraft folder as CreeperConfig.ini
Q: Is this mod compatible with *insert mod here*?
A: WackyCreepers should be compatible with every mod currently available that uses ModLoader or ForgeModloader. It is a base-clean mod (it doesn't modify any native Minecraft classes). If you find an incompatibility please contact me at [email protected]
What is it?
Wacky Creepers is a small mod that adds new mobs to the game. These mobs are wacky and interesting variations on the creeper (hence the name) that will hopefully supplement your minecraft experience. This mod requires modloader, which can be found here. WackyCreepers features a config where you can select which creepers you want to spawn and how common each creeper will be. Keep in mind that this will not be necessarily the most ground breaking of mods as it is my first, but do not hesitate to criticize or (if you care to) give suggestions. You can reach me at [email protected] which is usually checked daily.
What do the creepers do?
Images Imgur Album: Wacky Creepers Mod
Fireworks Creeper
A red and white banded creeper with its feet on fire. When it takes damage (you punch it in the face for example) it will launch itself into the air at high speeds and then explode in a big bunch of colorful sparks! Every explosion has two colors, randomly selected between white, blue, red, green, and yellow. The Fireworks creeper is the perfect creeper for any celebration that requires high explosives! Be careful though, as its explosion can cause fires if handled improperly! Fireworks creeper spawn on beaches, in the desert, or on frozen ocean.
Poison Creeper
Dull purple and sickly green creepers that explode in a cloud of poisonous gas which (predictably) poisons the player. They drop rotten flesh and mushrooms.
Nature Creeper
They masquerade as a normal creeper, but are much less harmful. When they explode they spread tall grass and flowers onto any grass (much like bonemeal except a larger affect), and place biome specific fauna (saplings on grass and cacti in deserts) as well as heal the player.
Magic Creeper
Bright shiny purple creepers that explode in a puff of magical smoke. They float around in mid air ad when they reach the player cast a magic spell (causing a random potion effect). They spawn anywhere and wear incredibly stylish top hats. When they die they will drop a random potion.
Flash Creeper
Bright yellow creepers that explode in a flash of smoke and light, but don't die upon exploding. Also blind the player, reducing vision further. They are incredibly annoying, especially if coupled with other creatures (flash creepers cause no damage on their own).
Fish Creepers
Dull blue and green creepers that swim around in oceans, rivers, and lakes. When they explode, their explosion holes fill in with still water, spreading their watery domains further inland. Eventually they will take over all of the land mass, muahahaha! When killed they drop raw fish.
Party Creeper
Pink and wildly colorful creepers that love to throw parties wherever they roam (in any biome). They explode into a dazzling cloud of rainbow confetti and leave behind a delicious cake. Yummy!
Ninja Creeper
Hooded and mysterious creepers that disguise as other creepers. When they get close enough they throw off their disguise and strike from above with great speed! If you manage to hit them they will teleport away (leaving a log where they were) and attack you from their new location. They are a nasty foe that is hard to trap or escape from, so if you are able to defeat them you are rewarded with some great rewards! However, they are not impenetrable in that they take double damage when not disguised! They spawn in forests (both normal and icy) and in swamps.
The Mod In Action
Installation
Download Link
Older Versions
Full Release 1.2.4
Full Release 1.2.3
Full Release 1.1.0
Full Release 1.0.0
Changelog
7/9/12 -- Works with Forge (for real this time!)
6/5/12 -- Mod now base-clean, config file works on macs, allows customizing spawn rates
4/7/12 -- Updated to 1.2.5 and added the fireworks creeper
3/30/12 -- Updated to 1.2.4 and changed the drops of the ninja creeper
3/14/12 -- Updated to 1.2.3
2/4/12 -- Retracted new Download link as it unexpectedly caused crashes
1/14/12 -- Updated mod to 1.1
1/2/12 -- More bugfixes! Yay...
1/1/12 -- Added the ninja creeper!
12/30/11 -- Fixed the 'lag creeper' bug and fixed some spawn rate issues
12/29/11 -- Bug Fixes Galore!
12/28/11 -- First Release
Copyright
i wont download it, but it is a great mod it seems.
+1 and bookmark :smile.gif:
edit: also, instead of leaving the cake behind, maybe make it leave the ingredients for the cake so there is a little work involved
Now accepting prisoner transfers from other prison servers!
Though I would recommend Party creepers to be rare :biggrin.gif:
You just earned yourself a
Thanks for the support! I'm glad to have it completed. I think i'll take on more interesting projects in the future, although this one was very fun as well.
I think that its better because this way you can only use it where it is and nowhere else. There is a certain inconvenience to not being able to take it with you like you could with the ingredients. Thank you for the suggestion through. Maybe I could have it drop the ingredients if you kill it? But that way you wouldn't have the wonderful confetti...
Right now you can only change whether or not you want them to spawn. Changing the spawn rates is not currently in the mod, but it wouldn't be too hard to implement I don't think.
I should update the main post with this information.
The fish creeper drops raw fish, the party, nature, and flash creepers drop nothing (or gunpowder? I didn't change the default i don't think), the magic creeper drops potions (randomly selected), and the poison creeper drops rotten flesh and mushrooms. Thanks for asking!
Thank you very much! I have party creepers set to be relatively rare, but I don't know how it would actually play in a long survival play-through.
Here's the modloader error log, if it helps. I was using the Normal version.
FINE: Failed to load mod from "mod_WackyCreepers.class"
Dec 28, 2011 10:27:12 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: mod_WackyCreepers (wrong name: net/minecraft/src/mod_WackyCreepers)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:270)
at ModLoader.readFromClassPath(ModLoader.java:1227)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Kukukuku.....
Thank you very much for reporting this. I will try to get this resolved as soon as possible.
I think this has been done. Evil Minecraft Mod?
It does not add any new items to the game. Any ideas for new creepers? I'm receptive to anything that isn't featured in other mods.
Thank you very much for saying its original! It could be more original, though, as I took heavy inspiration from the Elemental Creepers mod which does much the same as Wacky Creepers. However, I did be careful not to make mobs that were too similar to those in the Elemental Creepers.
Edit: I think that I have fixed the error seen above. Apparently I included the wrong files in the download link. Hope it won't happen in the future but hey I've got time to learn. Enjoy the newly working (I hope) download!
Okay, that's great! I'm going to try again, I'll post the results.
EDIT: It took me a while, but I found a magic creeper and a party creeper! I'll post some screenshots soon!
I'll be downloading this :happy.gif: I love surprises.
I downloaded it and it works great, you get a
Bookmarked this page as well, look forward to updates!
Thanks for the support! As for updates, I'll be sure to keep working on this mod, whenever I get a cool idea for a new creeper that needs creating that is.
Thats great! Did you feel like they were too rare?
A little bit, but I am running a whole lot of mob mods, so I recommend that everyone who has stuff like Mo Creatures and Elemental Creepers installed should use the increased spawns version.
Also the party creeper and magic creeper's explosions work perfectly. This magic creeper snuck up on me while I was taking pictures and blinded me. Cheeky fellow.
But I have a question, some recommendations, and some comments
Firstly, where is the .ini file supposed to be?
I installed everything right, the mod runs fine, but I checked the .minecraft folder and there wasn't a .ini file
Recommendations:
The Party Creeper is far too common
I've seen about 20 of them, keep in mind that I've only just played for an hour or so
They're not dangerous so when I do see it, I rush to it to receive my cake
I recommend you either make them less common and possibly not always drop a cake or make them look like normal creepers so when they explode, it's a surprise to the player to find cake and no damage
The Fish Creeper is and isn't too common
The 1st time I saw one, it was in a group of about 20 just swimming in the ocean
I think it's a bad idea to have so many so close together because it, well, just seems weird
And that was the only time I encountered those so maybe they're not common enough?
I encountered a Magic Creeper once so they seem somewhat rare which is a good thing
But after I killed it I got 2 potions, a Thin Potion and a Clear Potion
According to the wiki, these potions aren't even implemented into the game yet but they are within the .jar file, making them useless
You should fix it so that they only drop potions that are currently available
I encountered the Nature Creeper twice or three times
Scared me at 1st but then I realized it had a smiley face
Then it blew up and created a bunch of flowers and whatnot like it's supposed to
It was actually pretty cool
But one of them appeared in a cave for me and blew up, and for some reason, even with no dirt around, some of the flowers and grass managed to spawn on stone and stay that way
I don't have a problem with any of this but you might want to take note just in case
As for the other creepers, I didn't get the chance to find them so maybe tomorrow or some other day
If anymore questions, comments, or concerns come up, I'll report back here
Happy modding to you