I had plans once to revamp villager trading. I'm probably going to go through with it this time around. It'll be part of 'upgrading' villages. I'd like for villagers to be a bit more fair with trading and a bit less stingy on emeralds-only.
Thaumcraft has Golden Coins that work nicely as a currency, but I guess that's only of note if you want add mod support.
Thaumcraft has Golden Coins that work nicely as a currency, but I guess that's only of note if you want add mod support.
Ideally, I'm going to go with my old, still-valid idea of assigning "worth" to items (in very much the same manner Equivalent Exchange gave alchemical worth to items) and allowing by-worth trading.
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Comic artist, indie game dev, lots of things. Click image to check out my latest comic series?
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Any Sword Pics available? If not, how's the Mirror World going?
Nope.
I'm not working on it at the moment.
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Comic artist, indie game dev, lots of things. Click image to check out my latest comic series?
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Just some thoughts on how SwordsPlus will change in response to the new 1.9 snapshot mechanics:
- Since blocking is now a shield mechanic, swords will no longer have a right-click ability
- There will be a "Special" key for using non-passive sword abilities? (e.g., hold [button] and left click to use sword abilities)
- The player will have a more robust "strength" meter (see 15w34a)
- The SP strength meter will deplete partially when using a weapon.
- Heavier/stronger weapons deplete the meter more per attack
- Special abilities can deplete the meter faster or entirely?
- The strength meter replenishes faster depending on your food bar?
- You will be able to enchant swords with special enchantments
- Swords enchanted with Lightness will drain less strength per use. There may or may not be levels to it.
- Enchanting will work completely differently from the vanilla enchanting system, being more in-line with an older concept and allow greater customization.
- Each sword family will have a corresponding shield as well.
Rollback Post to RevisionRollBack
Comic artist, indie game dev, lots of things. Click image to check out my latest comic series?
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Just some thoughts on how SwordsPlus will change in response to the new 1.9 snapshot mechanics:
- Since blocking is now a shield mechanic, swords will no longer have a right-click ability
- There will be a "Special" key for using non-passive sword abilities? (e.g., hold [button] and left click to use sword abilities)
- The player will have a more robust "strength" meter (see 15w34a)
- The SP strength meter will deplete partially when using a weapon.
- Heavier/stronger weapons deplete the meter more per attack
- Special abilities can deplete the meter faster or entirely?
- The strength meter replenishes faster depending on your food bar?
- You will be able to enchant swords with special enchantments
- Swords enchanted with Lightness will drain less strength per use. There may or may not be levels to it.
- Enchanting will work completely differently from the vanilla enchanting system, being more in-line with an older concept and allow greater customization.
- Each sword family will have a corresponding shield as well.
Sweet! Depending how the special attacks work, more of the meter is drained, the question now is, how big is the meter and will it be able to be extended?
Sweet! Depending how the special attacks work, more of the meter is drained, the question now is, how big is the meter and will it be able to be extended?
Well, I suppose I should remark that this is mostly speculative and what I actually implement depends on how the vanilla mechanic is implemented and how I can interact with it with Forge.
Best case scenario: I can override it completely and install my own system.
Worst case scenario: I can't override it and have to adapt to it.
In the best case, the above is true. You won't be able to increase the meter but you can enchant weapons with Lightness to make them drain less strength. The meter will be fairly decently sized. You'll be able to swing lighter swords 5 or 6 times, heavier 2-3. There may or may not be a means to temporarily keep the meter fully filled regardless (a potion of vigor? an artifact?)
In the worst case, it's going to be the same system as vanilla (the meter is completely depleted but refills based on what you're holding, Haste potions increase the rate). In which case Lightness increases the rate at which the bar refills. Specials won't influence the bar any more than regular swings but you won't be able to use specials if the bar isn't full (possibly).
In both cases, you'll be able to brew potions of haste or use beacons to further improve your strength refill/regen (the haste thing is a vanilla mechanic)
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Comic artist, indie game dev, lots of things. Click image to check out my latest comic series?
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Now that 1.9 is finally released and Forge community is slowly working towards a 1.9 version, I guess I gotta dust this dang thing off and prep to maybe do some coding again in the next few months. Or something. IDK.
I'm really gonna have to see how the 1.9 combat mechanics are implemented in code before I make any real decisions on where I'm going with this mod --if even anywhere.
Current thoughts:
- That combat strength meter is gonna be a butt
- The sweeping mechanic is gonna be a butt
- You bet your butts I'm gonna make sure Skeletons stop having infinite ammo
Rollback Post to RevisionRollBack
Comic artist, indie game dev, lots of things. Click image to check out my latest comic series?
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Now that 1.9 is finally released and Forge community is slowly working towards a 1.9 version, I guess I gotta dust this dang thing off and prep to maybe do some coding again in the next few months. Or something. IDK.
I'm really gonna have to see how the 1.9 combat mechanics are implemented in code before I make any real decisions on where I'm going with this mod --if even anywhere.
Current thoughts:
- That combat strength meter is gonna be a butt
- The sweeping mechanic is gonna be a butt
- You bet your butts I'm gonna make sure Skeletons stop having infinite ammo
Pretty excited for this mod to be coming back. :>
I haven't personally played 1.9 yet but I feel like this mod adding more depth to combat than it already has is probably a good thing, if at all feasible.
Though, I'm wondering as to whether or not it would be worth waiting until a stable 1.9.x version happens, since Mojang could potentially take up to a year to release one (like what happened between 1.8 and 1.8.9). But I guess we shall see.
Now that 1.9 is finally released and Forge community is slowly working towards a 1.9 version, I guess I gotta dust this dang thing off and prep to maybe do some coding again in the next few months. Or something. IDK.
I'm really gonna have to see how the 1.9 combat mechanics are implemented in code before I make any real decisions on where I'm going with this mod --if even anywhere.
Current thoughts:
- That combat strength meter is gonna be a butt
- The sweeping mechanic is gonna be a butt
- You bet your butts I'm gonna make sure Skeletons stop having infinite ammo
Are the shields also going to be a butt?
Also, just wondering: Will the skeletons throw bones at you like Dry Bones when they run out of arrows? Or will they swing their arms at you like the Stalfos of Wind Waker?
Wait, I got it! Have them throw their pelvises at you! Death by butt to the face!
Thaumcraft has Golden Coins that work nicely as a currency, but I guess that's only of note if you want add mod support.
Profile pic by Cheshirette c:
Ideally, I'm going to go with my old, still-valid idea of assigning "worth" to items (in very much the same manner Equivalent Exchange gave alchemical worth to items) and allowing by-worth trading.
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Any Sword Pics available? If not, how's the Mirror World going?
Nope.
I'm not working on it at the moment.
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Just some thoughts on how SwordsPlus will change in response to the new 1.9 snapshot mechanics:
- Since blocking is now a shield mechanic, swords will no longer have a right-click ability
- There will be a "Special" key for using non-passive sword abilities? (e.g., hold [button] and left click to use sword abilities)
- The player will have a more robust "strength" meter (see 15w34a)
- The SP strength meter will deplete partially when using a weapon.
- Heavier/stronger weapons deplete the meter more per attack
- Special abilities can deplete the meter faster or entirely?
- The strength meter replenishes faster depending on your food bar?
- You will be able to enchant swords with special enchantments
- Swords enchanted with Lightness will drain less strength per use. There may or may not be levels to it.
- Enchanting will work completely differently from the vanilla enchanting system, being more in-line with an older concept and allow greater customization.
- Each sword family will have a corresponding shield as well.
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Sweet! Depending how the special attacks work, more of the meter is drained, the question now is, how big is the meter and will it be able to be extended?
Well, I suppose I should remark that this is mostly speculative and what I actually implement depends on how the vanilla mechanic is implemented and how I can interact with it with Forge.
Best case scenario: I can override it completely and install my own system.
Worst case scenario: I can't override it and have to adapt to it.
In the best case, the above is true. You won't be able to increase the meter but you can enchant weapons with Lightness to make them drain less strength. The meter will be fairly decently sized. You'll be able to swing lighter swords 5 or 6 times, heavier 2-3. There may or may not be a means to temporarily keep the meter fully filled regardless (a potion of vigor? an artifact?)
In the worst case, it's going to be the same system as vanilla (the meter is completely depleted but refills based on what you're holding, Haste potions increase the rate). In which case Lightness increases the rate at which the bar refills. Specials won't influence the bar any more than regular swings but you won't be able to use specials if the bar isn't full (possibly).
In both cases, you'll be able to brew potions of haste or use beacons to further improve your strength refill/regen (the haste thing is a vanilla mechanic)
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Hello! How are things?
Now that 1.9 is finally released and Forge community is slowly working towards a 1.9 version, I guess I gotta dust this dang thing off and prep to maybe do some coding again in the next few months. Or something. IDK.
I'm really gonna have to see how the 1.9 combat mechanics are implemented in code before I make any real decisions on where I'm going with this mod --if even anywhere.
Current thoughts:
- That combat strength meter is gonna be a butt
- The sweeping mechanic is gonna be a butt
- You bet your butts I'm gonna make sure Skeletons stop having infinite ammo
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
Pretty excited for this mod to be coming back. :>
I haven't personally played 1.9 yet but I feel like this mod adding more depth to combat than it already has is probably a good thing, if at all feasible.
Though, I'm wondering as to whether or not it would be worth waiting until a stable 1.9.x version happens, since Mojang could potentially take up to a year to release one (like what happened between 1.8 and 1.8.9). But I guess we shall see.
Profile pic by Cheshirette c:
Are the shields also going to be a butt?
Also, just wondering: Will the skeletons throw bones at you like Dry Bones when they run out of arrows? Or will they swing their arms at you like the Stalfos of Wind Waker?
Wait, I got it! Have them throw their pelvises at you! Death by butt to the face!
You certainly have made my day a little more funny with that comment. I applaud you.
Blame StarShadesJack, lol. He's the one who started this butt bro-haha.
Has this been updated to 1.7.10?
cant wait for 1.9