The Error I recieve is:
"Mods loaded: 6
ModLoader 1.2.5
mod_Armor 1.2.5
mod_Biosphere 1.2.5
mod_Shelf 1.2.5
mod_TooManyItems 1.2.5 2012-04-10
mod_MCA Minecraft Comes Alive v1.3.7
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT a4f9fe64 --------
Generated 4/15/12 8:37 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6320 series Graphics version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.RuntimeException: java.lang.Exception: Image not found: /MCA/ItemTombstone.png
at ModLoader.registerAllTextureOverrides(ModLoader.java:1356)
at ModLoader.onTick(ModLoader.java:1074)
at net.minecraft.client.Minecraft.x(SourceFile:752)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Exception: Image not found: /MCA/ItemTombstone.png
at ModLoader.loadImage(ModLoader.java:1015)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1348)
... 5 more
--- END ERROR REPORT a71dcf50 ----------"
It always occurs when I download this mod. Is it the other mods (Make it compatible?) or is it this mod? The ItemTombstone one occurs often, but it still allows me to play.
My minecraft is crashing and I cant figure out why, I downloaded everything and I just don't get it. I just deleted the mods folder all together and it got worse! I think I lost everything!
I would 1st like to start about talking about SMP.
I have done a little of investigating about how I would do this. I think it is possible but I would have to change Forge from an optional dependency to a hard dependency. I intend to use the new FML system bundled with forge to do it. I am not saying that it will be any time soon (I am very busy at the moment, 10-12 hours a day at work busy), just that I am looking into the possibility.
I know that a hard forge dependency might make some people angry, but i really don't see another way around it. It will also make a few other things (eg shield rendering) much simpler. This is the reason for the new poll. So please let me know your opinion.
Hello Nerd Boy! Youv'e probably answered this before, but i couldnt fnd it in the "planned" section, soo...
WAR HAMMERS! Not entirely sure if they exist, but whatever, would be good if they could be like the battle axe, so, they can mine stone & and kill? It has the same ability as the pickaxe (so, if it is a wooden war hammer, does the same as the wooden picaxe etc.) I will leave crafting and dea changing up to you
The maces actually used to be warhammers, I however could never get the textures to look right so changed them to maces. In saying that there is no immediate plans to add more weapons. Also I think the same as a pickaxe would be a bit overpowered. If anything I would make it only work on stone & cobblestone (not ores) and reduce the timing by a bit. I may add this feature to the mace?
Great mod, but one thing bothers me, when the sword i was using broke, it didn't go away, it just got replaced magically. I'm just wondering if this is a bug because the shield breaksnormally and isn't replaced. This happens for all swords, haven't used the other weapons, but im not use about diamond, I never broke one using this mod.
nerdboy:
I hate to admit this, but it was my n00bishness.... my n00bishness that caused my MC to crash. :/
I neglected to read the SPC Patch's main page, which states Both SPC and the SPC Patch must be enabled, not just the Patch.
So, just for future reference, BOTH SPC and the Patch have to be installed...
Thanks for the help.
Thanks for letting us know (and admitting your own fault)
"Mods loaded: 6
ModLoader 1.2.5
mod_Armor 1.2.5
mod_Biosphere 1.2.5
mod_Shelf 1.2.5
mod_TooManyItems 1.2.5 2012-04-10
mod_MCA Minecraft Comes Alive v1.3.7
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT a4f9fe64 --------
Generated 4/15/12 8:37 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6320 series Graphics version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.RuntimeException: java.lang.Exception: Image not found: /MCA/ItemTombstone.png
at ModLoader.registerAllTextureOverrides(ModLoader.java:1356)
at ModLoader.onTick(ModLoader.java:1074)
at net.minecraft.client.Minecraft.x(SourceFile:752)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Exception: Image not found: /MCA/ItemTombstone.png
at ModLoader.loadImage(ModLoader.java:1015)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1348)
... 5 more
--- END ERROR REPORT a71dcf50 ----------"
It always occurs when I download this mod. Is it the other mods (Make it compatible?) or is it this mod? The ItemTombstone one occurs often, but it still allows me to play.
The only error thats comming up is the one from Minecraft Comes alive. Looks like they forgot to add an Image.
My minecraft is crashing and I cant figure out why, I downloaded everything and I just don't get it. I just deleted the mods folder all together and it got worse! I think I lost everything!
Send me a crash log and I may be able to help. If you deleted the mods folder and it is still crashing it is likely you installed one of the dependencies wrong.
Okay, I forced update and that fixed it, but I tried to re-download everything, except for the forge thing, and when I start any world or get on a server, it says saving chunks then quickly brings up an error report but it goes black too quickly for me to read the report. What am I doing wrong?
--- BEGIN ERROR REPORT 80cbe531 --------
Generated 4/16/12 3:35 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (amd64) version 6.0
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel 965/963 Graphics Media Accelerator version 2.0.0 - Build 7.15.10.5218, Intel
java.lang.NoClassDefFoundError: forge/ITextureProvider
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_MineAndBlade.load(mod_MineAndBlade.java:161)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: forge.ITextureProvider
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 19 more
--- END ERROR REPORT 6e495e6a ----------
I recieved another crash, this time just with the Single Player Commands and TooManyItems.
Mods loaded: 3
ModLoader 1.2.5
mod_SinglePlayerCommands 6.0 for SPC 3.2.2
mod_TooManyItems 1.2.5 2012-04-10
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 408b0f2 --------
Generated 4/16/12 4:44 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6320 series Graphics version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: PlayerBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_SinglePlayerCommands.modsLoaded(mod_SinglePlayerCommands.java:13)
at ModLoader.init(ModLoader.java:899)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: PlayerBase
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 19 more
--- END ERROR REPORT 34fc32f7 ----------
Deleted the whole file, that sort of stuff. I did it all over again, this time without Commands and TooManyItems. Works fine now, it just disturbs me that I have to remove this and redownload the other mods and etc. to play some of my maps that require one of these mods to play on it. TooManyItems, I was going to use that for a quick way into checking out the shield since honestly, I don't like ingame player commands, most of the time crashes my game. Would you mind if we were able to add suggestions on which mod this should be compatible with? I know you could go only so far until it wouldn't work... but it would be nice for that. But still, this is a very nice mod.
Nerd Boy - YES! I highly suggest making this SMP no matter how frustrating it is for people to deal with. I'd love to play this mod with friends and do the video series I mentioned earlier with them. Take your time with it though and don't rush it because then you just get bugs and crashes and *yadda yadda yadda* I plan to start recording this summer when I have a lot of free time on my hands, so I'm hoping this will be SMP compatible by some time this summer!
I have a question, should I patch my game with MCPatcher before inserting all of the files to allow myself to use a texture pack, or after? Consider myself a newbie if you want. But honestly, got this game between 1.2.4 and 1.2.5 update. I have learned how to craft and survive in game but I still suck with what order to use the patcher and installing the mods.
I have read the compatibly and incompatibility section, but to be sure... is it compatible with Mo' Creatures, or do i have to manually combine the zips and so on...
Okay, I forced update and that fixed it, but I tried to re-download everything, except for the forge thing, and when I start any world or get on a server, it says saving chunks then quickly brings up an error report but it goes black too quickly for me to read the report. What am I doing wrong?
I can't tell without an error report. Try the modloader.txt file or the .bat file avaliable in the announcement section of the main post.
Ok 1st thing, its a little rude just to post the error log without any explination (or even a hi). Secondly you really should use the latest version of the mod before posting crashes. Re-download and try again.
I recieved another crash, this time just with the Single Player Commands and TooManyItems.
---snip---
You need to install the player-API/SPC commands patch
install order should be
Modloader
Forge (optional)
SPC
PlayerAPI
PlayerAPI/SPC patch
Battlegear (in mods folder)
Also if you ever do have to have 2 sets of mods installed in the jar. I recomend making a couple of backup copys of the jar with different sets of mods and rename whichever you want to "minecraft.jar"
Nerd Boy - YES! I highly suggest making this SMP no matter how frustrating it is for people to deal with. I'd love to play this mod with friends and do the video series I mentioned earlier with them. Take your time with it though and don't rush it because then you just get bugs and crashes and *yadda yadda yadda* I plan to start recording this summer when I have a lot of free time on my hands, so I'm hoping this will be SMP compatible by some time this summer!
Rememeber it may take me a while to get it all working. Also its nearing winter here
I have a question, should I patch my game with MCPatcher before inserting all of the files to allow myself to use a texture pack, or after? Consider myself a newbie if you want. But honestly, got this game between 1.2.4 and 1.2.5 update. I have learned how to craft and survive in game but I still suck with what order to use the patcher and installing the mods.
It shouldn't matter, Although I would recomemnd using mcpatcher to install any mods that are placed into the jar (eg modloader, playerAPi, forge etc). I believe there are instructions on the mcpatcher page.
I beg you pardon good sir but mine has TONS of mods not to mention that I've been using Smart Moving ever since it's on the forum and it works perfectly fine with Battlegear. I suggest to take a look at the other mods that are incompatible with Smart Moving AND Battlegear.
A little late back to the party, but yeah, I was replying to a lengthy "bug report" where he's saying stuff that everyone already knows.
If you had read back a few pages there you'd note that I was imporing Nerd boy to update the first post to reflect that it has "known issues" rather than "incompatibility" -- which is why I put it in quotes. ;-)
Rollback Post to RevisionRollBack
You know, it occurs to me that the French are, in general, a highly melancholy people. On every street they rue something.
I've installed Modloader, playerAPI and forge (all for 1.2.5). Minecraft works perfectly, it even has the extra box for this mod in the at the bottom of my screen, but if I press "I", the screen just goes grey and has, "saving chunks" on it instead of loading the weapon equip screen. Help?
"Mods loaded: 6
ModLoader 1.2.5
mod_Armor 1.2.5
mod_Biosphere 1.2.5
mod_Shelf 1.2.5
mod_TooManyItems 1.2.5 2012-04-10
mod_MCA Minecraft Comes Alive v1.3.7
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT a4f9fe64 --------
Generated 4/15/12 8:37 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6320 series Graphics version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.RuntimeException: java.lang.Exception: Image not found: /MCA/ItemTombstone.png
at ModLoader.registerAllTextureOverrides(ModLoader.java:1356)
at ModLoader.onTick(ModLoader.java:1074)
at net.minecraft.client.Minecraft.x(SourceFile:752)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Exception: Image not found: /MCA/ItemTombstone.png
at ModLoader.loadImage(ModLoader.java:1015)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1348)
... 5 more
--- END ERROR REPORT a71dcf50 ----------"
It always occurs when I download this mod. Is it the other mods (Make it compatible?) or is it this mod? The ItemTombstone one occurs often, but it still allows me to play.
I have done a little of investigating about how I would do this. I think it is possible but I would have to change Forge from an optional dependency to a hard dependency. I intend to use the new FML system bundled with forge to do it. I am not saying that it will be any time soon (I am very busy at the moment, 10-12 hours a day at work busy), just that I am looking into the possibility.
I know that a hard forge dependency might make some people angry, but i really don't see another way around it. It will also make a few other things (eg shield rendering) much simpler. This is the reason for the new poll. So please let me know your opinion.
On to answering questions.
The maces actually used to be warhammers, I however could never get the textures to look right so changed them to maces. In saying that there is no immediate plans to add more weapons. Also I think the same as a pickaxe would be a bit overpowered. If anything I would make it only work on stone & cobblestone (not ores) and reduce the timing by a bit. I may add this feature to the mace?
Sorry don't have it on me. You will have to update your minecrtaft (or wait patiently for other mods to update)
This should be fixed in the newest version
Thanks for letting us know (and admitting your own fault)
I have never come across this. What other mods do you have running?
The only error thats comming up is the one from Minecraft Comes alive. Looks like they forgot to add an Image.
Send me a crash log and I may be able to help. If you deleted the mods folder and it is still crashing it is likely you installed one of the dependencies wrong.
Generated 4/16/12 3:35 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (amd64) version 6.0
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel 965/963 Graphics Media Accelerator version 2.0.0 - Build 7.15.10.5218, Intel
java.lang.NoClassDefFoundError: forge/ITextureProvider
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_MineAndBlade.load(mod_MineAndBlade.java:161)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: forge.ITextureProvider
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 19 more
--- END ERROR REPORT 6e495e6a ----------
one download location is here
http://www.minecraftdl.com/mcpatcher-hd-fix/
(it automatically loads the patches/mods FOR YOU and alerts you to any conflicts-enjoy!)
Mods loaded: 3
ModLoader 1.2.5
mod_SinglePlayerCommands 6.0 for SPC 3.2.2
mod_TooManyItems 1.2.5 2012-04-10
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 408b0f2 --------
Generated 4/16/12 4:44 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6320 series Graphics version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: PlayerBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_SinglePlayerCommands.modsLoaded(mod_SinglePlayerCommands.java:13)
at ModLoader.init(ModLoader.java:899)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: PlayerBase
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 19 more
--- END ERROR REPORT 34fc32f7 ----------
Deleted the whole file, that sort of stuff. I did it all over again, this time without Commands and TooManyItems. Works fine now, it just disturbs me that I have to remove this and redownload the other mods and etc. to play some of my maps that require one of these mods to play on it. TooManyItems, I was going to use that for a quick way into checking out the shield since honestly, I don't like ingame player commands, most of the time crashes my game. Would you mind if we were able to add suggestions on which mod this should be compatible with? I know you could go only so far until it wouldn't work... but it would be nice for that. But still, this is a very nice mod.
Nevermind, it was compatible with TooManyItems.
No idea, never tried it
I can't tell without an error report. Try the modloader.txt file or the .bat file avaliable in the announcement section of the main post.
I can't see any reason my mod would cause this, do you have other mods installed? Also are you sure all the mob pngs are there?
Ok 1st thing, its a little rude just to post the error log without any explination (or even a hi). Secondly you really should use the latest version of the mod before posting crashes. Re-download and try again.
I need a crash report before I can help. Try using the .bat file linked in the main post.
You need to install the player-API/SPC commands patch
install order should be
Also if you ever do have to have 2 sets of mods installed in the jar. I recomend making a couple of backup copys of the jar with different sets of mods and rename whichever you want to "minecraft.jar"
This was fixed in the newest release
Rememeber it may take me a while to get it all working. Also its nearing winter here
It shouldn't matter, Although I would recomemnd using mcpatcher to install any mods that are placed into the jar (eg modloader, playerAPi, forge etc). I believe there are instructions on the mcpatcher page.
Well not simply, but it looks to be the onlt feasable way.
A little late back to the party, but yeah, I was replying to a lengthy "bug report" where he's saying stuff that everyone already knows.
If you had read back a few pages there you'd note that I was imporing Nerd boy to update the first post to reflect that it has "known issues" rather than "incompatibility" -- which is why I put it in quotes. ;-)