hm.. when it comes to difficulty saving new inventory slots to the player's NBT. have you tried extending the size of the players inventory(because that likely saves the NBT depending on it's sise). so increasing the itemStack[] from 36 to 37 would add 1 more remembered slot
Nah that screws with the armour slots in the inventory. Also I am not sure if that will still be synced across servers or not. What I did for battlegear was to create a subclass of PlayerInventory where I created a 3rd array for the extra slots in battlecraft. I would then replace the inventory instance using playerAPI when the PlayerEntity was created (which will mean that my readFromNBT would be called).
I am not 100% sure if it would be updated through servers (I actually have a feeling it would be). But there were many other problems with the mod then just that.
it's probably worth a try. the armour slots would still be the same number in the array;but the additional slots should go well without. as long as they still have the same id.
Extending the armour slot may be a better Idea. However I just realised the other problem that I saw for the quiver (as well as everything else). In multiplayer the only items that are synced player-player is the item you currently have in your hand and the items in your 4 armour slots. So the other thing you will have to do is make the mod send a packet to a players that either come into contact with the player in question as well as to everyone close by when a player equips a quiver (or adds/uses arrows if you also want to have arrows in the quiver based on your total arrows).
P.s. I am actually quite happy this discussion is going on here just to show the "Im gunna take your source and update it myself" people that it really isn't that simple.
You shouldn't stop doing something you liked to do just because there's and obstacle. I loved the mod, and I probably speak for maybe hundreds of other people, including the Yogscast, when I say that you should continue this project.
this was one of the, NO the best mod I have ever used, I am sad it is not going to be updated but it is not gone at least, I do wish that the super cool duel weilding would get an update, that is the only thing I think I will truely miss.
as horrible and as self centered as this is, i agree with geko, don't stop the mod, if your tired of it see if another modder can take it up.
this is one of the "great" minecraft mods it would be a shame to let it die becuase it is really unique, it is more than a sheild mod, it completly changes combat in minecraft and adds dual wielding, your not the only modder to have trouble converting to 1.3.2 mo creatures had it thread locked for inactivity and update spam, everyone thought it would die, guess what mo creatures should be 1.4.2 on friday.i am not 100% sure but i think i have heard rumors of someone picking up evil minecraft.
like i said your not the first you would be disapointing your fans by letting the mod die, i have taken a look at what you have said about your other mod and i feel as if it will always be overshadowed by this unique mod.
alternatives like what? and if you didn't know minecraft is a right old buggy mess, i am not asking him to be the one to keep going just to find some way to keep the whole mod going, if he doesn't he will always be in the shadow of this, this mod is like his claim to fame, and it's the only mod of it's kind i have ever found, it just another tools mod, it just another weapon mod, but you can't say oh it just another dual weilding mod with amazing 3d effects and .............. well you my point there is only 1 battle gear
well if it were to continue now. the new slot itemStacks wont remember. (as the data doesn't sync) so continuing will not work.
(meaning. you would equip an item but it won't save to the player. simply: the client would show you equipped it in but the next tick it will reset)
dude that other sheild mod doesnt come close to yours ... it also doesnt have dual wield and the shielding looks strange ... why'd you have to discontinue this mod ... it was like the most useful mod i had
I am not 100% sure if it would be updated through servers (I actually have a feeling it would be). But there were many other problems with the mod then just that.
P.s. I am actually quite happy this discussion is going on here just to show the "Im gunna take your source and update it myself" people that it really isn't that simple.
this is one of the "great" minecraft mods it would be a shame to let it die becuase it is really unique, it is more than a sheild mod, it completly changes combat in minecraft and adds dual wielding, your not the only modder to have trouble converting to 1.3.2 mo creatures had it thread locked for inactivity and update spam, everyone thought it would die, guess what mo creatures should be 1.4.2 on friday.i am not 100% sure but i think i have heard rumors of someone picking up evil minecraft.
like i said your not the first you would be disapointing your fans by letting the mod die, i have taken a look at what you have said about your other mod and i feel as if it will always be overshadowed by this unique mod.
(meaning. you would equip an item but it won't save to the player. simply: the client would show you equipped it in but the next tick it will reset)