nerd-boy so there will be a version for 1.3.2? I REALLY want it please y just wanti it for the dual wielding please answer
oi oi! Duel wielding will be in armory. Battlegear is probably already dead by now. If you wanted it so badly, get the 1.2.5 version and play on that version 1.2.5
Anyways, to anyone who haven't read the news yet, this topic will be locked and carried over to a forge forum for all of his sub mods. Just going to say this now if you didn't bother reading it. (Yes, i'm talking about the ones who are completely new here and only register just to post something here without reading anything about it.)
Anyways, to anyone who haven't read the news yet, this topic will be locked and carried over to a forge forum for all of his sub mods. Just going to say this now if you didn't bother reading it. (Yes, i'm talking about the ones who are completely new here and only register just to post something here without reading anything about it.)
I am officially announcing the discontinuation of this mod. The fact is, I have just lost interest in the mod. This is partly due to the fact that the changes in 1.3 required me to essentially go back and start from scratch with many of the features, and even drop some of those features you guys have come to love. I am not blaming the 1.3 update, I just feel it is time to move on.
But fear not, there is an alternative. Please go over and have a look at JadeKnightblazer's Asguard Shield Mod. Over the coming weeks Jade and I will be working close together to integrate some of the code from this mod (mainly how I render shields in the offhand) into his mod. I see this is a win/win/win. A win for me because a small part of Battlegear can live on in Jade's mod while having the free time to work on my new project. A win for Jade as he can use some of this code to help make his mod really stand out and possibly also learn some of the rendering code. And a win for you guys as you still get a very functional and aesthetically pleasing shield mod.
I would also like to thank you guys, my fans for helping make what this mod what it is today. There are some of you who have been following this topic for a very long time (some from when the mod was just a shielding mod) and some who have only been following recently. But through your comments, suggestions and bug reports you have helped me turn the mod into something I never expected when I began coding it all those months ago. So I would like to say thank you.
Finally, for any of those who would like to continue following my work. I have created a new topic for Mine & Blade: Commander. For those that do not know, Mine & Blade: Commander is a new mod I am creating (or re-creating) that will allow you to create, customize and order an army made by NPCs. I will be using some of the features developed for this mod for the NPCs in M&B:Commander (eg sheathing & shield rendering). Right now I have only the basic rendering, customization and spawning of the 1st unit (The militia) which has over a mind boggling 20,000 different customization combinations. At the time of writing there is currently no download avaliable as the soldiers do little more than just stand there. However I will provide one if there is a high demand of people wanting to use the bots to populate a world simply for atmosphere. Also expect a video demonstration soon showing off the Spawing interface as well as the customization in action.
dual wielding will not be in armory as it is, due to the way it worked is not allowed in mp...
you will be able to use shield with a weapon, but not dual wield weapons
Well, thanks for correcting me. I knew something was not right about what i said.
Well, is there another mod where I can get a quiver? D:
Not that I know of, although I would be more than happy to provide my model/textures to anyone who wants to make one.They will have to implement the functions differently due to 1.3/1.4 changes, but I am happy to provide the model.
though. adding an inventory to an itemstack seems possible(i was going to work on something similar)
so i could add quivers but theyd have to be equipped in a pre-existing slot
The other, possibly more simple option is to store the amount of arrows as a damage value on the quiver Item. Also why would it have to be a pre-existing slot, couldn't you just scan the inventory for the 1st quiver item that was found?
Huh, that's news to me
I am officially announcing the discontinuation of this mod. The fact is, I have just lost interest in the mod. This is partly due to the fact that the changes in 1.3 required me to essentially go back and start from scratch with many of the features, and even drop some of those features you guys have come to love. I am not blaming the 1.3 update, I just feel it is time to move on.
But fear not, there is an alternative. Please go over and have a look at JadeKnightblazer's Asguard Shield Mod. Over the coming weeks Jade and I will be working close together to integrate some of the code from this mod (mainly how I render shields in the offhand) into his mod. I see this is a win/win/win. A win for me because a small part of Battlegear can live on in Jade's mod while having the free time to work on my new project. A win for Jade as he can use some of this code to help make his mod really stand out and possibly also learn some of the rendering code. And a win for you guys as you still get a very functional and aesthetically pleasing shield mod.
I would also like to thank you guys, my fans for helping make what this mod what it is today. There are some of you who have been following this topic for a very long time (some from when the mod was just a shielding mod) and some who have only been following recently. But through your comments, suggestions and bug reports you have helped me turn the mod into something I never expected when I began coding it all those months ago. So I would like to say thank you.
Finally, for any of those who would like to continue following my work. I have created a new topic for Mine & Blade: Commander. For those that do not know, Mine & Blade: Commander is a new mod I am creating (or re-creating) that will allow you to create, customize and order an army made by NPCs. I will be using some of the features developed for this mod for the NPCs in M&B:Commander (eg sheathing & shield rendering). Right now I have only the basic rendering, customization and spawning of the 1st unit (The militia) which has over a mind boggling 20,000 different customization combinations. At the time of writing there is currently no download avaliable as the soldiers do little more than just stand there. However I will provide one if there is a high demand of people wanting to use the bots to populate a world simply for atmosphere. Also expect a video demonstration soon showing off the Spawing interface as well as the customization in action.
Thankyou all again
nerd-boy
Not that I know of, although I would be more than happy to provide my model/textures to anyone who wants to make one.They will have to implement the functions differently due to 1.3/1.4 changes, but I am happy to provide the model.
(and the texture was from the items.png)
Why do people keep saying this?
NO ONE WILL PICK IT UP BECAUSE 1.3 IS SO VASTLY DIFFERENT THEY WOULD HAVE TO START FROM SQUARE 1 ANYWAY!
The main salvageable part (shields) is going to be integrated into Asguard Shield Mod, as stated in the announcement.
so i could add quivers but theyd have to be equipped in a pre-existing slot