I have been searching through my files all day but so far all I have been able to do successfully is decompress Blood.zip and move about
half of the contents from Cardiovascular_system.jar to my desktop. And my laptop. And my counter top. And my carpe, OH GOD THE LIGHT!!!!!! ROSEBUD!!!!!!!
I love this mod so much. That I didnt want smart moving because it didnt work with battlegear. Anyway... Im really seeing foreward having this mod on multiplayer. and there also needs to come more armor... for archers because I logged in today and i had knight armor and a bow and I started to think: knights do not have armor. so make some archer armor and meaby assassin armor (because there cool) and if your putting assassin armor and your putting this awsome mod into multiplayer than you have to do that if somebody wears assassin armour, you cant see his name! however GO ON TO MAKE THIS MOD EXTREEM AWSOME!!!! (or is it allready extreem awsome?)
1. Like most people on the inervtnet, u sukk @ spling, but I will move past that.
2. While I too wish that Nerd-Boy made all the mods for minecraft, as well as my breakfast, he most likely has quite a bit on his plate to work on (and if he doesn't then I will change that shortly with my +10 Keyboard of Nagging) that is an original concept, rather than making suits of armor, which somewhere in the vast amateur art studio that is the MCforums probably exists, albeit not made well, but exists. In fact I think I know of a mod that has several qualities you are looking for; let me try to find the link.
Don't Stop Believin'!
Oh, and 3. This mod is already extreem awesome, everybody knows the next tier of awesome is Scarlett Johansson action scene awesome.
The feathered-helmet seemed quite fruity when I saw it. Doesn't help I had a pink one. Haha.
Also. I would have figured Nerdboy had implemented a cloak/cape slot by now with the introduction of Banners; I know if you put on a decorated chest armour you get one, for those who are about to tell me about it =P
Awesome mod, regardless.
EDIT: I made this comment so it would be saved in threads I've put content in for ease-of-assess, otherwise I wouldn't have posted and continued lurking.
DId you change the install instructions? before i just put the mod files in the minecraft.jar and it still works. but now you need to put it in the mods directory. it worked for previous versions but haven't tried with the new version yet.
I loved this mod, untill the patch with quivers, love quivers, but hate how the weapons show on the side, i look so stupid now, and not badass anymore D:
Couple minor bugs I have noticed:
1: When picking up arrows without the quiver equiped, the arrows still go into the relative slot, after placing and removing the quiver they pop into inventory
2: if a sheild is placed in the right hand slot, and then a bow is placed in the left, they are both equiped, however if the shield is placed after the bow it will not go
3: I am unable to get the config file to generate, I very clearly understand where it should be, and where the old one was, have done a clean install with only this mod,Forge(3.3.7.135) , Player API and Render Player API
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT c8d681c8 --------
Generated 6/24/12 7:49 AM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4570 version 2.1.8784, ATI Technologies Inc.
java.lang.NoClassDefFoundError: PlayerBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1763)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.a(Unknown Source)
at magic.launcher.j.a(Unknown Source)
at magic.launcher.q.println(Unknown Source)
at ModLoader.init(ModLoader.java:883)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at we.<clinit>(we.java:1192)
at ahu.<init>(RenderManager.java:58)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: PlayerBase
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 35 more
--- END ERROR REPORT cdfa0200 ----------
What about having choosing whether to have a cape or a quiver?
That would work too, but it is his mod, he'll do whatever he wants in terms of content.
Plus, the only people who would see it would be yourself 3rd person, pretty much everything right now are things what look fancy, when the ModAPI comes around in 1.4 (Got pushed back). The whole mod's going to be a base to build upon, where a lot of RPG servers are going to use it for it's variety of stuff.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT c8d681c8 --------
Generated 6/24/12 7:49 AM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4570 version 2.1.8784, ATI Technologies Inc.
java.lang.NoClassDefFoundError: PlayerBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1763)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.a(Unknown Source)
at magic.launcher.j.a(Unknown Source)
at magic.launcher.q.println(Unknown Source)
at ModLoader.init(ModLoader.java:883)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at we.<clinit>(we.java:1192)
at ahu.<init>(RenderManager.java:58)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: PlayerBase
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 35 more
--- END ERROR REPORT cdfa0200 ----------
I loved this mod, untill the patch with quivers, love quivers, but hate how the weapons show on the side, i look so stupid now, and not badass anymore D:
there more realistic in real life ppl don't draw there sword from the back because they would stab themselves when they sheathed them and sliced themselves when they drawn them they did however put the shield on there back because it wouldn't fit on there waist
and SHUT UP quivers are way to badarse for anything(almost) to make this a bad patch >:\
hey, if its possible, can u please make the quiver compatible with bows and arrows with this mod? Socrazy10's Super Bows. That would be awesome, but if not, please let me know, thanks.
there more realistic in real life ppl don't draw there sword from the back because they would stab themselves when they sheathed them and sliced themselves when they drawn them they did however put the shield on there back because it wouldn't fit on there waist
and SHUT UP quivers are way to badarse for anything(almost) to make this a bad patch >:\
You went around phrasing this extremely violently, blindly hating someone on their opinion isn't cool. [/SonicSez]
Ok this is very awkward, the mod updater said that this mod was updated, but when I press the "dropbox" button and downloaded it. But when I installed it again, it still said there was an update? What am I doing wrong? Did I miss a link somewhere to download the update?Oh wait, nvm. I installed it into my minecraft.jar, not my mods folder. My bad x3
Why u so scared of tah Creeper?
Indeed!
Why u so scared of tah Creeper?
I have been searching through my files all day but so far all I have been able to do successfully is decompress Blood.zip and move about
half of the contents from Cardiovascular_system.jar to my desktop. And my laptop. And my counter top. And my carpe, OH GOD THE LIGHT!!!!!! ROSEBUD!!!!!!!
*System Crash*
1. Like most people on the inervtnet, u sukk @ spling, but I will move past that.
2. While I too wish that Nerd-Boy made all the mods for minecraft, as well as my breakfast, he most likely has quite a bit on his plate to work on (and if he doesn't then I will change that shortly with my +10 Keyboard of Nagging) that is an original concept, rather than making suits of armor, which somewhere in the vast amateur art studio that is the MCforums probably exists, albeit not made well, but exists. In fact I think I know of a mod that has several qualities you are looking for; let me try to find the link.
Don't Stop Believin'!
Oh, and 3. This mod is already extreem awesome, everybody knows the next tier of awesome is Scarlett Johansson action scene awesome.
dont forget the wool :3
I'm prolbly bored and tired when I post so plz excuse me if I am bieng entirely stooped ty
Also. I would have figured Nerdboy had implemented a cloak/cape slot by now with the introduction of Banners; I know if you put on a decorated chest armour you get one, for those who are about to tell me about it =P
Awesome mod, regardless.
EDIT: I made this comment so it would be saved in threads I've put content in for ease-of-assess, otherwise I wouldn't have posted and continued lurking.
1: When picking up arrows without the quiver equiped, the arrows still go into the relative slot, after placing and removing the quiver they pop into inventory
2: if a sheild is placed in the right hand slot, and then a bow is placed in the left, they are both equiped, however if the shield is placed after the bow it will not go
3: I am unable to get the config file to generate, I very clearly understand where it should be, and where the old one was, have done a clean install with only this mod,Forge(3.3.7.135) , Player API and Render Player API
Mods loaded: 3
ModLoader 1.2.5
mod_MinecraftForge 3.1.3.105
mod_TooManyItems 1.2.5 2012-04-10
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT c8d681c8 --------
Generated 6/24/12 7:49 AM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4570 version 2.1.8784, ATI Technologies Inc.
java.lang.NoClassDefFoundError: PlayerBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1763)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.a(Unknown Source)
at magic.launcher.j.a(Unknown Source)
at magic.launcher.q.println(Unknown Source)
at ModLoader.init(ModLoader.java:883)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at we.<clinit>(we.java:1192)
at ahu.<init>(RenderManager.java:58)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: PlayerBase
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 35 more
--- END ERROR REPORT cdfa0200 ----------
That would work too, but it is his mod, he'll do whatever he wants in terms of content.
Plus, the only people who would see it would be yourself 3rd person, pretty much everything right now are things what look fancy, when the ModAPI comes around in 1.4 (Got pushed back). The whole mod's going to be a base to build upon, where a lot of RPG servers are going to use it for it's variety of stuff.
Did you install PlayerAPI & RenderPlayerAPI? Your logs say you didn't.
there more realistic in real life ppl don't draw there sword from the back because they would stab themselves when they sheathed them and sliced themselves when they drawn them they did however put the shield on there back because it wouldn't fit on there waist
and SHUT UP quivers are way to badarse for anything(almost) to make this a bad patch >:\
this mod is amazing, i love it.
You went around phrasing this extremely violently, blindly hating someone on their opinion isn't cool. [/SonicSez]