ok, now i get this:1 mod loaded
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_MinecraftForge : Loaded (Minecraft.jar)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 14bba95d --------
Generated 6/23/12 8:46 AM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.6.8
Java: 1.6.0_33, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: [1-5/mod_MineAndBlade
at cpw.mods.fml.common.Loader.load(Loader.java:436)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Thread.java:680)
Caused by: cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: [1-5/mod_MineAndBlade
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
at cpw.mods.fml.common.Loader.load(Loader.java:419)
... 5 more
Caused by: java.lang.ClassNotFoundException: [1-5/mod_MineAndBlade
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:247)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
... 7 more
--- END ERROR REPORT 5ab00a41 ----------
im pretty sure this is different. right now im only using this mod.
Woo~! Quivers!
...now if only I could use them and still use Rope++ and it's elemental arrows, I'd be in heaven!
Just use Risugami's elemental arrows! I have it and it works fine, I don't get what you're all going on about. For proof, see my imgur link on page 204.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/11/2011
Posts:
120
Member Details
I'm getting this, and I can't change the slot id, because minecraft isn't generating the .ini file...
Oh, and the arrows mod works perfectly fine with the previous version by the way. I don't know about this version, since I haven't tried yet.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT df711cfe --------
Generated 6/23/12 9:24 AM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.7.4
Java: 1.6.0_33, Apple Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine version 2.1 NVIDIA-7.18.18, NVIDIA Corporation
java.lang.IllegalArgumentException: Slot 211 is already occupied by uberkat.obsidian.BlockIronMain@7297e3a5 when adding mine_and_blade.heraldry.BlockBanner_Forge@51e2a069
at pb.<init>(Block.java:249)
at pb.<init>(Block.java:281)
at agy.<init>(BlockContainer.java:13)
at mine_and_blade.heraldry.BlockBanner.<init>(BlockBanner.java:29)
at mine_and_blade.heraldry.BlockBanner_Forge.<init>(BlockBanner_Forge.java:13)
at mine_and_blade.heraldry.HeraldryForgeInitialiser.initlaliseBanner(HeraldryForgeInitialiser.java:17)
at mod_MineAndBlade.load(mod_MineAndBlade.java:376)
at ModLoader.init(ModLoader.java:891)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at we.<clinit>(we.java:1155)
at ahu.<init>(RenderManager.java:58)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 79fc92fe ----------
They're really cool. I like them, good job.
They're a bit wide though, and it looks a bit weird when you have your bow and quiver on your back, but it's cool nonetheless.
Also, would you mind posting that archer skin here, I'd like to make some sort of alternate version for myself.
I have a problem , every time when I am opening the inventory/battlegear inventory , my game crashes.
Got any ideas?
*looking for a fix*
Nevermind , map problem...sorry
The Meaning of Life, the Universe, and Everything.
Join Date:
4/10/2012
Posts:
40
Member Details
Hello, love the mod, have some suggestions though, could you work on bows and arrows more please, like adding in more bows than just: bow? Like a Recurve Bow, Longbow, ect? They could do different damage, draw-speed and range. And instead of wood, stone, iron, diamond, make craftsmanship levels, like from poorly-made to master-made? Also, more arrows! But instead of arrows like "thunder arrows," make real arrows like Armor piercing and Pitch-covered? Plus, you could make a whole accuracy system. With, wind, arrow weight and bow power? Also, you could make different armor take different damage, like leather is useless against a most arrows, or chain-mail would, for example take block all damage a long range, and no damage at short range and when an arrow doesn't damage the player, it doesn't do any damage to the armor, but when the arrow damages the player the armor gets damaged, but doesn't block any damage. Finally, a length-to-damage ratio? Anyway, just "a few" suggestions, good luck!
Besides SMP, what is your next planned addition now that quivers have been added?
Next feature will be a wall mount for weapons and shields. After that I will be working on more feature for a bow (iron tiped (piercing) arrows, poison arrows, maybe fire arrows)
Just use Risugami's elemental arrows! I have it and it works fine, I don't get what you're all going on about. For proof, see my imgur link on page 204.
I already warned you once, stop spreading false information, both Elemental arrows and Forge both edit the itemBow calss, making them incompatible. True, depending on the order of instaltion it may not crash or even be apparent but they are still incompatibe. The quiver requires a forge hook in there to prevent a potential save corruption. Additionally I intend to use another Forge ItemBow hook for a future feature.
Next time you spread this information I will report you. This is your final warning.
Hi, I have just downloaded the actual version via dropbox and tried it out. I removed the old config file before, of course.
The new config file was not created either.
It would be ok for me if you might place one for download at the OP
Read the announcement concerning the config file (which you should have done before downloading). It has changed locations.
I'm getting this, and I can't change the slot id, because minecraft isn't generating the .ini file...
Oh, and the arrows mod works perfectly fine with the previous version by the way. I don't know about this version, since I haven't tried yet.
--- snip ---
You didn't read the announcement about the config. Reading the any new announcements for important information is part of the installation instructions
As I have said to you before stop telling people it is compatible it a mod that it is not. As I said before this is your final warning. If you want comparability, take it up with Risugami to make a Forge compatible version
They're really cool. I like them, good job.
They're a bit wide though, and it looks a bit weird when you have your bow and quiver on your back, but it's cool nonetheless.
Also, would you mind posting that archer skin here, I'd like to make some sort of alternate version for myself.
Yeah I really wasn't too sure what to do with the bow on your back. Anything I did made it look strange.
As for the width, reducing it by 1 pixal made it look to narrow and made it very difficult to place the arrows in there.
Here is a link to all my old battlegear skins, the archer is a in the ranger skins. You will have to edit over the straps thoughbecause they go the wrong way
It works!!! (Thanks for the quivers.) Any plans to update the Misa-like TP to 2.8.0?
Rollback Post to RevisionRollBack
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
Yeah I really wasn't too sure what to do with the bow on your back. Anything I did made it look strange.
As for the width, reducing it by 1 pixal made it look to narrow and made it very difficult to place the arrows in there.
Here is a link to all my old battlegear skins, the archer is a in the ranger skins. You will have to edit over the straps thoughbecause they go the wrong way
I guess it's fine the way it is. I really like it.
Thanks for the link.
Yeah you add quives you are a modmaster also i may sugestion:
-new weapon:
* crossbows
* dagger
* javelin throw
* throwing knife
- new decoration:
* training dolly/dummy
( train fight in contact )
* training target
( training fight in distance and accuracy ) uh this look likę circual/round shield with three circle: first circle be a yellow in this circle be smaller circle orange in this circle be a red circle .
* armor stand
* weapon stand ( for five weapon on line )
Nerd boy please write answer. I build barack :-)
oh and new question why you don't made a army and stronhold mod?
Yeah you add quives you are a modmaster also i may sugestion:
-new weapon:
* crossbows
* dagger
* javelin throw
* throwing knife
- new decoration:
* training dolly/dummy
( train fight in contact )
* training target
( training fight in distance and accuracy ) uh this look likę circual/round shield with three circle: first circle be a yellow in this circle be smaller circle orange in this circle be a red circle .
* armor stand
* weapon stand ( for five weapon on line )
Nerd boy please write answer. I build barack :-)
oh and new question why you don't made a army and stronhold mod?
These, while good ideas, are not really what mine and blade is about; Nerd-Boy clearly states that this is not intended to be a primarily weapon mod.
You should make it to where you can layer shields and weapons to make coat of arms looking mounts!Also, does anyone know of a good wizard/magic mod that would complement this mod well?
Hey Nerd-boy, I tried installing the newest update of your mod, and it crashes with a slot 211 is already used. Normally I can solve this myself, but the config file in the config folder is only generating this:
#MLProperties: name (type:default) min:max -- information
#
#Sat Jun 23 12:09:25 EDT 2012
Can I just copy the old config setting into the new file, or has the config itself changed?
I also tried editing the other mod's ids but that didn't change the id values in game (I know that you cant change that)
Edit: tried to copy old config (the code not the whole file) into new file, mod still doesn't read the ids I have set.
Rollback Post to RevisionRollBack
Quote from matty79321 »
-sigh- If only [forum n00bs] would read. Then the web would be a better place.
Would it work to extract the files to minecraft.jar, or does it have to be placed in the mods folder (as a zip)? So far ive installed it once before, but I crashed trying to install a hunger games mod. After that, I couldn't do it again. Which is a bummer, dual wielding and battle axes should be in the game as default.
Oh, the first time I did put the zip in the mod folder
Hey, I'm reporting an incompatibility.
The mods I have installed are Modloader, Modloader MP, Minecraftforge3.3.7.135, Player API, Player API Render, Codechicken Core, Not Enough Items, Somnia, Rei's Minimap, Smartmoving, Mob Amputation, and Terrafirmacraft. Battlegear works if I don't have Terrafirmacraft installed, when I have them both Minecraft crashes. I also use magic launcher and when I install Battlegear after Terrafirmacraft it says that Battlegear is a duplicate mod (one that I already installed) but I haven't. Here's the crash log,
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT cc6f7382 --------
Generated 6/23/12 11:18 AM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.6.8
Java: 1.6.0_33, Apple Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce GT 330M OpenGL Engine version 2.1 NVIDIA-1.6.40, NVIDIA Corporation
java.lang.IllegalArgumentException: Slot 211 is already occupied by TFC_Core.Blocks.BlockTerraIgEx@521ba1d9 when adding mine_and_blade.heraldry.BlockBanner_Forge@141ed7ac
at pb.<init>(Block.java:251)
at pb.<init>(Block.java:284)
at agy.<init>(BlockContainer.java:13)
at mine_and_blade.heraldry.BlockBanner.<init>(BlockBanner.java:29)
at mine_and_blade.heraldry.BlockBanner_Forge.<init>(BlockBanner_Forge.java:13)
at mine_and_blade.heraldry.HeraldryForgeInitialiser.initlaliseBanner(HeraldryForgeInitialiser.java:17)
at mod_MineAndBlade.load(mod_MineAndBlade.java:376)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:324)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT c820f8b6 ----------
Not sure if anyone reported this yet but when you go out of first person view (i.e. opening your inventory, hitting f5) while wearing knight armor chestplate the game crashes. I think it might be one of my other mods (one of them is smart moving so I'll check that one first) but I'm not positive.
update ur smart moving >_<
Rollback Post to RevisionRollBack
Yea my username is a collaberation of my real names, deal with it.
i know this isnt a weaponmod but have been hoping for boomerang shields were the shield bash throws ur shield sorry for quite possibly
wasting ur time thanx nerd-boy -Npatterson11
EDIT: nerdboy PPSSSST in the OP quivers are still in planned features
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_MinecraftForge : Loaded (Minecraft.jar)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 14bba95d --------
Generated 6/23/12 8:46 AM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.6.8
Java: 1.6.0_33, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: [1-5/mod_MineAndBlade
at cpw.mods.fml.common.Loader.load(Loader.java:436)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Thread.java:680)
Caused by: cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: [1-5/mod_MineAndBlade
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
at cpw.mods.fml.common.Loader.load(Loader.java:419)
... 5 more
Caused by: java.lang.ClassNotFoundException: [1-5/mod_MineAndBlade
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:247)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
... 7 more
--- END ERROR REPORT 5ab00a41 ----------
im pretty sure this is different. right now im only using this mod.
Just use Risugami's elemental arrows! I have it and it works fine, I don't get what you're all going on about. For proof, see my imgur link on page 204.
Oh, and the arrows mod works perfectly fine with the previous version by the way. I don't know about this version, since I haven't tried yet.
Mods loaded: 24
ModLoader 1.2.5
mod_UpdateManager by Vazkii. Version 1.2.2
mod_CodeChickenCore 0.5.3
mod_Arrows 1.2.5
mod_AutoSwitch AutoSwitch v1.9.0 for Minecraft 1.2.5
mod_Backpack 1.2.5_v2.5 FML
mod_BE MC: 1.2.3 ; BE: 1.2.3
mod_ElementalCreepers 1.2.5
mod_Jaryt23iJevinsNDongeons 1.2.5
mod_LittleBlocks 1.13
mod_MinecraftForge 3.1.3.105
mod_ModLoaderMp 1.2.5v1
mod_NotEnoughItems 1.2.2.4
mod_RecipeBook 1.2.5
mod_ReiMinimap v3.0_06 [1.2.5]
mod_Shelf 1.2.5
mod_SinglePlayerCommands 6.0 for SPC 3.2.2
mod_SmartMoving 9.3
mod_SpawnerGUI 1.2.5
mod_Stackables 1.2.5
mod_Timber 1.2.4
mod_mocreatures v3.6.2 (MC 1.2.5)
mod_ObsidianIngots 3.1.1
Mine & Blade- Battlegear 2.8.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT df711cfe --------
Generated 6/23/12 9:24 AM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.7.4
Java: 1.6.0_33, Apple Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine version 2.1 NVIDIA-7.18.18, NVIDIA Corporation
java.lang.IllegalArgumentException: Slot 211 is already occupied by uberkat.obsidian.BlockIronMain@7297e3a5 when adding mine_and_blade.heraldry.BlockBanner_Forge@51e2a069
at pb.<init>(Block.java:249)
at pb.<init>(Block.java:281)
at agy.<init>(BlockContainer.java:13)
at mine_and_blade.heraldry.BlockBanner.<init>(BlockBanner.java:29)
at mine_and_blade.heraldry.BlockBanner_Forge.<init>(BlockBanner_Forge.java:13)
at mine_and_blade.heraldry.HeraldryForgeInitialiser.initlaliseBanner(HeraldryForgeInitialiser.java:17)
at mod_MineAndBlade.load(mod_MineAndBlade.java:376)
at ModLoader.init(ModLoader.java:891)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at we.<clinit>(we.java:1155)
at ahu.<init>(RenderManager.java:58)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 79fc92fe ----------
EDIT:
They're really cool. I like them, good job.
They're a bit wide though, and it looks a bit weird when you have your bow and quiver on your back, but it's cool nonetheless.
Also, would you mind posting that archer skin here, I'd like to make some sort of alternate version for myself.
Got any ideas?
*looking for a fix*
Nevermind , map problem...sorry
Next feature will be a wall mount for weapons and shields. After that I will be working on more feature for a bow (iron tiped (piercing) arrows, poison arrows, maybe fire arrows)
I already warned you once, stop spreading false information, both Elemental arrows and Forge both edit the itemBow calss, making them incompatible. True, depending on the order of instaltion it may not crash or even be apparent but they are still incompatibe. The quiver requires a forge hook in there to prevent a potential save corruption. Additionally I intend to use another Forge ItemBow hook for a future feature.
Next time you spread this information I will report you. This is your final warning.
Read the announcement concerning the config file (which you should have done before downloading). It has changed locations.
Yeah I really wasn't too sure what to do with the bow on your back. Anything I did made it look strange.
As for the width, reducing it by 1 pixal made it look to narrow and made it very difficult to place the arrows in there.
Here is a link to all my old battlegear skins, the archer is a in the ranger skins. You will have to edit over the straps thoughbecause they go the wrong way
I guess it's fine the way it is. I really like it.
Thanks for the link.
These, while good ideas, are not really what mine and blade is about; Nerd-Boy clearly states that this is not intended to be a primarily weapon mod.
You should make it to where you can layer shields and weapons to make coat of arms looking mounts!Also, does anyone know of a good wizard/magic mod that would complement this mod well?
Can I just copy the old config setting into the new file, or has the config itself changed?
I also tried editing the other mod's ids but that didn't change the id values in game (I know that you cant change that)
Edit: tried to copy old config (the code not the whole file) into new file, mod still doesn't read the ids I have set.
Oh, the first time I did put the zip in the mod folder
The mods I have installed are Modloader, Modloader MP, Minecraftforge3.3.7.135, Player API, Player API Render, Codechicken Core, Not Enough Items, Somnia, Rei's Minimap, Smartmoving, Mob Amputation, and Terrafirmacraft. Battlegear works if I don't have Terrafirmacraft installed, when I have them both Minecraft crashes. I also use magic launcher and when I install Battlegear after Terrafirmacraft it says that Battlegear is a duplicate mod (one that I already installed) but I haven't. Here's the crash log,
12 mods loaded
Optifine OptiFine_1.2.5_HD_MT_C3
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_UpdateManager : Initialized ([1.2.5] Mine & Blade Battlegear - 2.8.0.zip)
mod_UpdateManager : Initialized (TFCraft-client-core-B2pre38.zip)
mod_CodeChickenCore : Initialized (CodeChickenCore-Client 0.5.3.zip)
Mine & Blade- Battlegear : Pre-initialized ([1.2.5] Mine & Blade Battlegear - 2.8.0.zip)
mod_TFC_Core : Pre-initialized (TFCraft-client-core-B2pre38.zip)
mod_Gibbing : Pre-initialized (MobAmputation1.2.5v2.zip)
mod_SmartMoving : Pre-initialized (Smart Moving Client for ModLoader.zip)
mod_ReiMinimap : Pre-initialized ([1.2.5]ReiMinimap_v3.2.zip)
mod_Somnia : Pre-initialized ([1.2.5] Somnia v24.zip)
mod_NotEnoughItems : Pre-initialized (NotEnoughItems-Client 1.2.2.4.zip)
mod_MinecraftForge : Pre-initialized (minecraftforge-client-3.3.7.135.zip)
mod_ModLoaderMp : Pre-initialized (ModLoaderMP 1.2.5 v1.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT cc6f7382 --------
Generated 6/23/12 11:18 AM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.6.8
Java: 1.6.0_33, Apple Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce GT 330M OpenGL Engine version 2.1 NVIDIA-1.6.40, NVIDIA Corporation
java.lang.IllegalArgumentException: Slot 211 is already occupied by TFC_Core.Blocks.BlockTerraIgEx@521ba1d9 when adding mine_and_blade.heraldry.BlockBanner_Forge@141ed7ac
at pb.<init>(Block.java:251)
at pb.<init>(Block.java:284)
at agy.<init>(BlockContainer.java:13)
at mine_and_blade.heraldry.BlockBanner.<init>(BlockBanner.java:29)
at mine_and_blade.heraldry.BlockBanner_Forge.<init>(BlockBanner_Forge.java:13)
at mine_and_blade.heraldry.HeraldryForgeInitialiser.initlaliseBanner(HeraldryForgeInitialiser.java:17)
at mod_MineAndBlade.load(mod_MineAndBlade.java:376)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:324)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT c820f8b6 ----------
update ur smart moving >_<
wasting ur time thanx nerd-boy -Npatterson11
EDIT: nerdboy PPSSSST in the OP quivers are still in planned features