Poll could contain:
-Improving volcano algorithm
-Multiplayer support
-Improving natural spawning volcano generation
-Creating more diverse kind of volcanoes
You could maybe get way from adding blocks by just externally checking lava blocks and turning them to stone.
I am whit you on people just bashing mods with non-improving way but I just don't generally like writing whit caps on as I read it as shouting. No hard feeling though :cool.gif:
My caps are messed up so sometimes they go full caps others none so i was really paying attention to typing so that happened
I really want to fix this mod now, but unfortunately, Minecraft won't download on my new OS(Win 7, prev. Win Vista) and I can't proceed to fix the mod :sad.gif:
Any ideas? It stops at 4% while downloading LWJGL...
First I need a list of what people want, I'm not that good at coming up with more stuff :tongue.gif:
Note though, I'm not a fan of creating new blocks and materials(it's easy, but uses and ID and makes conflicts much easier) :smile.gif:
And, I'll see if I can get into modding this thing to 1.1, I've been busy lately with my driving licence...
Can you make the volcanoes a bit more organized instead of random blocks
What do you refer to as "random blocks"?
The volcano rips off the blocks from the ground, makes a blockentity out of it and then sends it flying outwards. The sideways velocity is greater the closer to the center of the volcano the block are, this is to prevent blocks from being put in the volcano and the algorithm is used to concentrate blocks near the hole to make a wall. If they all had same velocity they would make an ugly looking landscape and nothing else.
That's a weird one... It doesn't say more than that? Check the ModLoader log and see if there's anything more to it! :smile.gif:
22 janv. 2012 11:41:20 ModLoader addMod
PLUS FIN: THROW
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:264)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
22 janv. 2012 11:41:20 ModLoader addMod
PLUS FIN: THROW
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:264)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
I can't recall ModloaderMp in the new version, just re-download the mod. I've forgotten the download link in the installation guide. Just make sure it's 1.3 you're downloading.
I can't recall ModloaderMp in the new version, just re-download the mod. I've forgotten the download link in the installation guide. Just make sure it's 1.3 you're downloading.
My caps are messed up so sometimes they go full caps others none so i was really paying attention to typing so that happened
Any ideas? It stops at 4% while downloading LWJGL...
-New Volcanic rock
-more types of Volcanoes
-Earthquake features
-Dormant Volcanoes
-SMP
-Lava Hardens "U shouldn't do this"
-Upgrading to 1.1
CUZ its not updated! look at the thread title 1.0.0 not 1.1 :mellow.gif:
Edit 1: Adding dormant volcanoes, they got to sleep and has a slight chance of waking up.
Edit 2: Volcanoes made on superflat landscape are different than the normal ones, you'll see it when it's released :smile.gif:
Epic1 I want to get this mod so bad!
What do you refer to as "random blocks"?
The volcano rips off the blocks from the ground, makes a blockentity out of it and then sends it flying outwards. The sideways velocity is greater the closer to the center of the volcano the block are, this is to prevent blocks from being put in the volcano and the algorithm is used to concentrate blocks near the hole to make a wall. If they all had same velocity they would make an ugly looking landscape and nothing else.
Edit: Sorry for this triple post >.<
That would be awesome if you did! :smile.gif:
Make sure to catch both volcano types :tongue.gif:
thinks it good!
but can u make it a bit more of aa cone shape if you can (:any way ur awesome
They exist in the normal world too(meaning they are a volcano type!) :smile.gif:
That's a weird one... It doesn't say more than that? Check the ModLoader log and see if there's anything more to it! :smile.gif:
I can't recall ModloaderMp in the new version, just re-download the mod. I've forgotten the download link in the installation guide. Just make sure it's 1.3 you're downloading.
Ah, I had the 1.1 version, thanks. :smile.gif: