Can someone make a new thread for updates (albiet maybe unoffocial updates) on this CUI? It's immensely useful, but I'm wary of all the "other" links being posted in the comment.s
Can someone make a new thread for updates (albiet maybe unoffocial updates) on this CUI? It's immensely useful, but I'm wary of all the "other" links being posted in the comment.s
yetanotherx hasn't officially stopped developing the mod so it seems somewhat presumptive to do so; and besides, even a tiny amount of thread-savvy will service all but the terminally hard-of-thinking with legitimate links to updates so I don't really see that a new thread would actually make things easier, since people will still come here looking for updates and be posting stuff like "omg plz updt to x.x version" and people will still need to respond with a pointer to any new thread, so re-linking an update posted ITT is hardly a chore.
If yetanotherx declares that he no longer wants to develop the mod, or if he doesn't show for a protracted period, then I or another developer will "officially" take over further development, but in the meantime myself and people like Mystou1 will "keep the seat warm" for yetanotherx should he choose to come back, don't forget this mantle-passing has already happened once in the past with no great upset so I'm sure it can be handled gracefully.
yetanotherx hasn't been idle for a particularly long period, so I think it's worth waiting rather than creating more fragmentation by creating another "official" thread which would possibly confuse people just as much. You say you're wary of the links posted in this thread? What would make something posted in a new thread be any more reliable? In this thread people can at least share their experiences with the unofficial updates in a structured way in a central place, and that to my mind is a good thing.
Anyway, there's an easter egg in my version which formats your hard drive on christmas eve.... oops, probably shouldn't mention that. Forget I said anything.
I feel so dumb, didn't look for it and spent the day in front of Eclipse IDE, MCP & JD-GUI porting the 1.5.1 litemod to 1.5.2. Only once I got a functional build ready did I find the link (was too into it) on the forum xS
Anyway.. I thought I should share a few pics from my testing. Hope you like them :3
Rest assured I always update this pretty much immediately since it goes in The Voxel ModPack and we have a very tight update schedule. Also I put my revised source code on GitHub so that people can see the changes I've made vs. yetanotherx's version. It's mainly a bunch of code cleanup and a few performance tweaks though.
How Can I use this with magiclauncher? I also have forge modlloader installed via magic loader which gives me the Coremods folder but placing either of the 1.5 files listed above crashes MC or doesnt do anything ;/
You are amazing!
Click Here To Check Out The Server Forums
Server IP: play.pokemonserver.net
yetanotherx hasn't officially stopped developing the mod so it seems somewhat presumptive to do so; and besides, even a tiny amount of thread-savvy will service all but the terminally hard-of-thinking with legitimate links to updates so I don't really see that a new thread would actually make things easier, since people will still come here looking for updates and be posting stuff like "omg plz updt to x.x version" and people will still need to respond with a pointer to any new thread, so re-linking an update posted ITT is hardly a chore.
If yetanotherx declares that he no longer wants to develop the mod, or if he doesn't show for a protracted period, then I or another developer will "officially" take over further development, but in the meantime myself and people like Mystou1 will "keep the seat warm" for yetanotherx should he choose to come back, don't forget this mantle-passing has already happened once in the past with no great upset so I'm sure it can be handled gracefully.
yetanotherx hasn't been idle for a particularly long period, so I think it's worth waiting rather than creating more fragmentation by creating another "official" thread which would possibly confuse people just as much. You say you're wary of the links posted in this thread? What would make something posted in a new thread be any more reliable? In this thread people can at least share their experiences with the unofficial updates in a structured way in a central place, and that to my mind is a good thing.
Anyway, there's an easter egg in my version which formats your hard drive on christmas eve.... oops, probably shouldn't mention that. Forget I said anything.
I have tried a few of those in previous posts but they didn't work.
Also, completely agree with mumfrey, this thread badly needs a rework.
http://eq2.co.uk/minecraft/mods/thirdparty/mod_worldeditcui_1.5.2_01_lite_mc1.5.2.litemod
YOU WILL NEED LITELOADER
http://eq2.co.uk/minecraft/mods/thirdparty/mod_worldeditcui_1.5.2_01_lite_mc1.5.2.litemod
EDIT: It works!
Thank you. Our server is planning to update to 1.5.2 by next week, and I needed an updated version of WorldEditCUI.
There's a modloader version, a liteloader version and forge version linked in the posts above, pick one.
SCORE !!!
EDIT ! - Spoke too soon, BETA : WorldEdit CUI ModLoader and Forge for Minecraft 1.5.2: Crashed.
The liteloader version will work with forge quite happily.
http://eq2.co.uk/minecraft/mods/thirdparty/mod_worldeditcui_1.5.1_02_lite_mc1.5.1.litemod
Any particular reason rather than linking directly to the files?
It's no problem I just wondered why you didn't link direct. Glad it was useful for you.
Try this version: download link. I pulled it out of the 1.2.5 version of the voxel mod pack so it should work.
Rest assured I always update this pretty much immediately since it goes in The Voxel ModPack and we have a very tight update schedule. Also I put my revised source code on GitHub so that people can see the changes I've made vs. yetanotherx's version. It's mainly a bunch of code cleanup and a few performance tweaks though.