but if you don't want to search, you could also craft some :wink.gif:
Have fun ^^
... or use an item spawner like CJB's lol.
One thing though, on a creative world with the built in item chooser, only the bunch of bacteria shows up for this mod. The jammer, must, and bacteria colony don't show up, unless I missed them, which is entirely possible.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
Create a Super-Flat World > Place a bacteria > Set it to eat dirt only > PROFIT: Epic Bedrock flat world :biggrin.gif:My Suggestion, make the Bacteria completely automatic, that can be very useful
Just a suggestion... could you make a like block which totally cancels all bacteria and not just those in 500 block radiius? It could have a simple gui with one button like 'kill all bacteria'... cause my com keeps crashing every time i misuse it :tongue.gif:
ummm can i have the link plz :huh.gif: ? o and pm me the link cause ill make the link on this forum bcause i wont check it again most likely sice i can remember most things.
ummm can i have the link plz :huh.gif: ? o and pm me the link cause ill make the link on this forum bcause i wont check it again most likely sice i can remember most things.
Huh? Try making sense next time.
no because when it comes in contact with anything (a.k.a. diamond ore) it will eat it up so that wouldnt be a profit
The replacer bacteria would do that. I tried it with a bunch of different blocks, had it replace dirt with diamond ore, even spawners.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
K. I'm usually good at figuring it out myself, but for the record:
I grabbed Modloader and your mod, deleted my old bin to get a fresh one, deleted META-INF like always, then dragged the class files and the WHOLE MOD FOLDER into the .jar
Minecraft opens at blackscreen. Also, I'm guessing since the blackscreen happens, there is no .properties file that has formed yet. Anything I did wrong?
(used to modding, but somehow derping on this one)
Rollback Post to RevisionRollBack
"Tell me your stories, I'll lend you my ear. Tell me your horror, I'll make it disappear." ~ Fault Line by August Burns Red
Nice mod! I suggest adding another virus. A lazy virus that will get weak and die. Old age from X amount of transformations. Slower success rate to spread too.
K. I'm usually good at figuring it out myself, but for the record:
I grabbed Modloader and your mod, deleted my old bin to get a fresh one, deleted META-INF like always, then dragged the class files and the WHOLE MOD FOLDER into the .jar
Minecraft opens at blackscreen. Also, I'm guessing since the blackscreen happens, there is no .properties file that has formed yet. Anything I did wrong?
(used to modding, but somehow derping on this one)
Add modloader to the jar as normal, then simply move the bacteria mod zip to the mods folder, don't install in the jar.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
Add modloader to the jar as normal, then simply move the bacteria mod zip to the mods folder, don't install in the jar.
K. ONLY added ModLoader (Risugami), and Minecraft only goes past the Mojang title. No title screen. I haven't even added the mod yet, so ML must be breaking something... Which is odd because this is a fresh bin folder.
Also, so I don't ask later, which mod folder do you mean? The one that comes with the Bact Mod? That one, where it's a mod folder plus class files, or does the ModLoader create a "mod folder" outside the .jar? Inside the .jar? I'm just trying to be clear the first time so I don't have to, uhh, bug you any more than necessary...
Rollback Post to RevisionRollBack
"Tell me your stories, I'll lend you my ear. Tell me your horror, I'll make it disappear." ~ Fault Line by August Burns Red
K. ONLY added ModLoader (Risugami), and Minecraft only goes past the Mojang title. No title screen. I haven't even added the mod yet, so ML must be breaking something... Which is odd because this is a fresh bin folder.
Also, so I don't ask later, which mod folder do you mean? The one that comes with the Bact Mod? That one, where it's a mod folder plus class files, or does the ModLoader create a "mod folder" outside the .jar? Inside the .jar? I'm just trying to be clear the first time so I don't have to, uhh, bug you any more than necessary...
Once you download the bacteria file from the OP, you don't have to do anything with it but drop it into the mods folder under your minecraft folder, which I presume you already know the location of.
\AppData\Roaming\.minecraft\mods
Or some such. If there's not a mods folder there, it will be created once you get modloader correctly installed. The easiest way to do that is with the texture patcher.
Just add modloader to the list of mods to install. Be sure it's at the top. If you don't want the MC Patcher stuff, just uncheck the boxes for those items. Sorta like this, though I have a lot more mods installed with it, but you get the idea:
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
Thanks... Actually, since I had moved my files from an old computer, I had placed all my mods I wanted to keep in a folder in /.minecraft and named that folder "mods". Because of that, when I put in Mod Loader, it started grabbing ALL those mods and couldn't start minecraft. I removed the other trash mods, and now only have the Bact Mod in there, so now all's well. Thanks.
Rollback Post to RevisionRollBack
"Tell me your stories, I'll lend you my ear. Tell me your horror, I'll make it disappear." ~ Fault Line by August Burns Red
OK, never mind, looked around a brand new world and did find some, they are a bit rare I guess.
Do they spawn in new chunks in an existing world?
D_B
To tell them how to live is to prevent them living.
... or use an item spawner like CJB's lol.
One thing though, on a creative world with the built in item chooser, only the bunch of bacteria shows up for this mod. The jammer, must, and bacteria colony don't show up, unless I missed them, which is entirely possible.
D_B
To tell them how to live is to prevent them living.
Easy mining? Thats what I used it for, i just put dirt and a cobblestone block on top and bam!All the ores reveal themselves.
an explosion bacteria maybe? that when stop eating blocks they will explode
It is slightly inconvenient.
We are not able to use the bacteria in Specific range. (Jammer cannot appoint bacteria work place.)
I hope that bring back the function of the brick.
sorry, I forgot to say an important thing.
This MOD is very splendid.
no because when it comes in contact with anything (a.k.a. diamond ore) it will eat it up so that wouldnt be a profit
SWOG
Huh? Try making sense next time.
The replacer bacteria would do that. I tried it with a bunch of different blocks, had it replace dirt with diamond ore, even spawners.
D_B
To tell them how to live is to prevent them living.
I grabbed Modloader and your mod, deleted my old bin to get a fresh one, deleted META-INF like always, then dragged the class files and the WHOLE MOD FOLDER into the .jar
Minecraft opens at blackscreen. Also, I'm guessing since the blackscreen happens, there is no .properties file that has formed yet. Anything I did wrong?
(used to modding, but somehow derping on this one)
"Tell me your stories, I'll lend you my ear. Tell me your horror, I'll make it disappear." ~ Fault Line by August Burns Red
Add modloader to the jar as normal, then simply move the bacteria mod zip to the mods folder, don't install in the jar.
D_B
To tell them how to live is to prevent them living.
K. ONLY added ModLoader (Risugami), and Minecraft only goes past the Mojang title. No title screen. I haven't even added the mod yet, so ML must be breaking something... Which is odd because this is a fresh bin folder.
Also, so I don't ask later, which mod folder do you mean? The one that comes with the Bact Mod? That one, where it's a mod folder plus class files, or does the ModLoader create a "mod folder" outside the .jar? Inside the .jar? I'm just trying to be clear the first time so I don't have to, uhh, bug you any more than necessary...
"Tell me your stories, I'll lend you my ear. Tell me your horror, I'll make it disappear." ~ Fault Line by August Burns Red
Post modloader.txt (in your minecraft folder) or use this to get an error report:
http://dl.dropbox.com/u/22096331/debug/minecrafterrortest.bat
or this
http://www.minecraftforum.net/topic/533027-tool-minecrafterror/
Once you download the bacteria file from the OP, you don't have to do anything with it but drop it into the mods folder under your minecraft folder, which I presume you already know the location of.
\AppData\Roaming\.minecraft\mods
Or some such. If there's not a mods folder there, it will be created once you get modloader correctly installed. The easiest way to do that is with the texture patcher.
http://www.minecraftforum.net/topic/232701-100-11w49aupdate-128-mcpatcher-hd-fix-223/
Just add modloader to the list of mods to install. Be sure it's at the top. If you don't want the MC Patcher stuff, just uncheck the boxes for those items. Sorta like this, though I have a lot more mods installed with it, but you get the idea:
D_B
To tell them how to live is to prevent them living.
Thanks... Actually, since I had moved my files from an old computer, I had placed all my mods I wanted to keep in a folder in /.minecraft and named that folder "mods". Because of that, when I put in Mod Loader, it started grabbing ALL those mods and couldn't start minecraft. I removed the other trash mods, and now only have the Bact Mod in there, so now all's well. Thanks.
"Tell me your stories, I'll lend you my ear. Tell me your horror, I'll make it disappear." ~ Fault Line by August Burns Red