Certainly, I posted a link to it on the first page, as per your request.
P.s. To everyone else, I've finally figured out how to code it for multiplayer (ModloaderMp)
Problem is, I'm having problem recompiling it for the server side through MCP. :sad.gif:
I'll hopefully make a release in a day or two. :biggrin.gif:
For anyone who wants to see the mod in action :biggrin.gif:
Props for coming up with the idea. This is desperately needed as an option in MC
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N00bstation - The Home of TheN00bster. Come check out my channel as I take all the n00bs of the world on countless adventures in many different worlds.
Special thanks to LifeUpStudios and TheN00bster for submitting spotlights.
The latter was certainly the most entertaining review of those so far
but I added a like point to both :biggrin.gif:.
P.s. Sorry for not modding for so long; I got distracted, playing too much on a friend's server.
Thanks to people, like you, who enjoy my work; I'm going to keep modding...
in fact I have another mod coming up soon:
an alternative enchantment system. :biggrin.gif:
I don't see the point of this... Isn't death supposed to cause some sort of negative effect? If you're gonna keep your items every time you die, you might as well just use godmode.
This mod is for people who like to take more risks, without the time overhead of travelling back and forth between their base to protect their inventory.
I made this because some players value combat and exploration, over having to spend alot of time managing their inventory.
Besides you still lose all your xp and have to go all the way back to your spawn point/last bed you slept in.
I don't see the point of this... Isn't death supposed to cause some sort of negative effect? If you're gonna keep your items every time you die, you might as well just use godmode.
You don't lose any of your equipment in bioshock or demon souls whenever you die, does that mean you should turn on God mode in those games? No because the time involved in getting back to where you were/losing XP was a penalty in itself. keeping your hard earned inventory meant that you could quickly rejoin the action.
Certainly, I posted a link to it on the first page, as per your request.
P.s. To everyone else, I've finally figured out how to code it for multiplayer (ModloaderMp)
Problem is, I'm having problem recompiling it for the server side through MCP. :sad.gif:
I'll hopefully make a release in a day or two. :biggrin.gif:
http://www.cognitiveforge.com/
The mod is now available for multiplayer (modloadermp servers):
:biggrin.gif:
http://dl.dropbox.com/u/53535022/Mod_Keep_Items_SMP_open_source_1_1___ModloaderMp.zip
http://www.cognitiveforge.com/
Or anyone with just ModloaderMP on their client with make it work as long as the Mod is on the server?
Anyone with ModloaderMp on their client will be able to join your server.
:biggrin.gif:
http://www.cognitiveforge.com/
Sweet, Thanks.
If not than it won't work, as it's made to work for modloadermp servers.
http://www.cognitiveforge.com/
Props for coming up with the idea. This is desperately needed as an option in MC
The latter was certainly the most entertaining review of those so far
but I added a like point to both :biggrin.gif:.
P.s. Sorry for not modding for so long; I got distracted, playing too much on a friend's server.
Thanks to people, like you, who enjoy my work; I'm going to keep modding...
in fact I have another mod coming up soon:
an alternative enchantment system. :biggrin.gif:
http://www.cognitiveforge.com/
The single player port has been updated to 1.2.3.
They haven't updated modloadermp yet, so the server port is still 1.1
http://www.cognitiveforge.com/
The ModLoaderMP have been updated! I would like if you update your mod to servers. I need it for a video. Thanks.
Just as soon as I finish and release a crucial update for my other mod:
http://www.cognitiveforge.com/
I'll work on another version, which will require you to overwrite the inventoryPlayer class in the server.jar in the meantime.
http://www.cognitiveforge.com/
UPDATED FOR MULTIPLAYER:
(I'll make a version for modloadermp, that doesn't require this, later).
http://www.cognitiveforge.com/
Thank you very much! I'm going to start my video now!
I made this because some players value combat and exploration, over having to spend alot of time managing their inventory.
Besides you still lose all your xp and have to go all the way back to your spawn point/last bed you slept in.
You don't lose any of your equipment in bioshock or demon souls whenever you die, does that mean you should turn on God mode in those games?
No because the time involved in getting back to where you were/losing XP was a penalty in itself.
keeping your hard earned inventory meant that you could quickly rejoin the action.
http://www.cognitiveforge.com/