Thanks but too bad I have been grounded for 3 days now for punching my bro.
:sad.gif:
BTW
Incubator is almost done it likely will be done when I next hop on.
Thanks but too bad I have been grounded for 3 days now for punching my bro.
:sad.gif:
BTW
Incubator is almost done it likely will be done when I next hop on.
If i make an Api mod pack may i include this? I will ofc give a link to this thread and give you cred. Also i would like to know if this is incompatible with anything. Plz Pm me the answer. /Ottoguy
Sure you can but could you let me know when.
Thanks
Nice to hear that and are asking if I could help code well if so I will help with some when I can.
Thanks
Yea i'm not great at GUI's but im good at simple mobs advanced blocks, items and foods. I would love it if you could help me with a crafting bench that has it's own 'special' recipes and a new furnace. The compressor only needs one recipe so far but the crafting bench needs a few! Can you PM me??
Yea i'm not great at GUI's but im good at simple mobs advanced blocks, items and foods. I would love it if you could help me with a crafting bench that has it's own 'special' recipes and a new furnace. The compressor only needs one recipe so far but the crafting bench needs a few! Can you PM me??
Nice idea I actually thought of adding in something like that where you can choose to exclude normal recipes and etc.
I can do that once I go on. Plus I am thinking of adding methods like ModLoader..
eg
GuiApiBase.AddWorkbench("Example", "/gui/example.png", 350, "/GuiApi/Top.png", "GuiApi/LeftRight.png", "GuiApi/FrontBack.png");
GuiApiBase.AddWorkbench(What it reads and the items name, The guis texture, The blockID, The top texture, The left and right texture, The front and back texture);
Please note that I will try to simplify this and this way you do not need to a block at all.
I can do that once I go on. Plus I am thinking of adding methods like ModLoader..
eg
GuiApiBase.AddWorkbench("Example", "/gui/example.png", 350, "/GuiApi/Top.png", "GuiApi/LeftRight.png", "GuiApi/FrontBack.png");
GuiApiBase.AddWorkbench(What it reads and the items name, The guis texture, The blockID, The top texture, The left and right texture, The front and back texture);
Please note that I will try to simplify this and this way you do not need to a block at all.
Thanks
Sounds Great!! I'll definitely be using this!! Yea i tried to make a Gem Workbench for my gems mod it worked but anything could be crafted in it so i tried making a copy of CraftingManager and changing it to GemCraftingManager then linking my mod_Gems to it for the crafting but it didn't work so im glad you made this API!
If so then I will add it straight away.
Could try to make a banner but not a vid because my PC failed and I'm using my mac (which I like more than my PC).
Rules posted here: http://rules.mcf.li/ or click signature.
All I have to do is now turn it from a mod to an api for this.
Thanks
ClumsyRecon
how would you override terrain.png with this, does normal work?
clumsyrecon, i c u r auzzie like me! LOL to ur user pic 2.
:sad.gif:
BTW
Incubator is almost done it likely will be done when I next hop on.
Thanks
ClumsyRecon
XD Fail. Too bad.... :angry.gif:
Hey guys i'm from across the ditch!! Great mod!! Here's my mods that are begining coding with this!Click my sig to go there!!
Sure you can but could you let me know when.
Thanks
Nice to hear that and are asking if I could help code well if so I will help with some when I can.
Thanks
Yea i'm not great at GUI's but im good at simple mobs advanced blocks, items and foods. I would love it if you could help me with a crafting bench that has it's own 'special' recipes and a new furnace. The compressor only needs one recipe so far but the crafting bench needs a few! Can you PM me??
Nice idea I actually thought of adding in something like that where you can choose to exclude normal recipes and etc.
That will be in V3.
So can you make a bench GUI like that?? If so Private Message me!!
or if you can make a furnace please PM me!! We could be a team!!
eg
GuiApiBase.AddWorkbench("Example", "/gui/example.png", 350, "/GuiApi/Top.png", "GuiApi/LeftRight.png", "GuiApi/FrontBack.png");
GuiApiBase.AddWorkbench(What it reads and the items name, The guis texture, The blockID, The top texture, The left and right texture, The front and back texture);
Please note that I will try to simplify this and this way you do not need to a block at all.
Thanks
Sounds Great!! I'll definitely be using this!! Yea i tried to make a Gem Workbench for my gems mod it worked but anything could be crafted in it so i tried making a copy of CraftingManager and changing it to GemCraftingManager then linking my mod_Gems to it for the crafting but it didn't work so im glad you made this API!