Well, the DL links are broken, because AdFly and MediaFire don't like each other anymore for whatever reason. However, I will outsource the DLs to SourceForge.
for the ETA: I'll update my other mods (including this one) to 1.2.3, if I've finished my TurretMod.
Well, the DL links are broken, because AdFly and MediaFire don't like each other anymore for whatever reason. However, I will outsource the DLs to SourceForge.
for the ETA: I'll update my other mods (including this one) to 1.2.3, if I've finished my TurretMod.
Well, the DL links are broken, because AdFly and MediaFire don't like each other anymore for whatever reason. However, I will outsource the DLs to SourceForge.
for the ETA: I'll update my other mods (including this one) to 1.2.3, if I've finished my TurretMod.
Wow, this looks amazing. There are some modders who make meh things, and some who make AMAZING things. You're definetly in the later catagory. Are there any plans to make this smp? I've been trying to get some pretty mods to add to my server (everything I've got so far is mostly functional, like redpower and buildcraft) and this would be a beautiful addition to it! And even if it isn't going to be smp, I'll still probably download it for my own world. Good luck to thee, modmaker!
Do you just need ModLoader to play SP, are all the other requirements for multiplayer?
I got an error:
Apr 8, 2012 9:47:37 PM ModLoader init
FINE: ModLoader 1.2.5 Initializing...
Apr 8, 2012 9:47:37 PM ModLoader readFromClassPath
FINER: Adding mods from /Users/tsterbush/Library/Application Support/minecraft/bin/minecraft.jar
Apr 8, 2012 9:47:37 PM ModLoader readFromClassPath
FINER: Zip found.
Apr 8, 2012 9:47:37 PM ModLoader readFromModFolder
FINER: Adding mods from /Users/tsterbush/Library/Application Support/minecraft/mods/ParticleDeco_v1.2_04.zip
Apr 8, 2012 9:47:37 PM ModLoader readFromModFolder
FINER: Zip found.
Apr 8, 2012 9:47:37 PM ModLoader addMod
FINE: Failed to load mod from "mod_ParticleDeco.class"
Apr 8, 2012 9:47:37 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: forge/ITextureProvider
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Class.java:2291)
at java.lang.Class.getDeclaredFields(Class.java:1743)
at ModLoader.setupProperties(ModLoader.java:1763)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromModFolder(ModLoader.java:1276)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: forge.ITextureProvider
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 24 more
Apr 8, 2012 9:47:48 PM ModLoader addAllRenderers
FINE: Initialized
lol no, ALL of these mods are required for SP. If there would be a MP version, it would be mentioned in the title / thread and also there would be 2 downloads for this!
Awesome Mod !
One more suggestion for this mod. You should add like a particle generator controller.
I'll explain my idea. It's something simmilar to Wireless Redstome Mod.
You should add the controller which can be activated via redstone wire and when the controller gets powered it transmits the signal to a spacified frequency and when the reciever gets the signal it starts firing the particles.
Like this.
Sends a signal to
When powred, Controller set to frequency 1 ) ) ) ) ) ) ) ) ) ) ) ) ) > Particle generator set also to frequency 1 and the generator turns on
That's my suggestion for this mod. Hope you'll add this to your awsum mod !
Awesome Mod ! One more suggestion for this mod. You should add like a particle generator controller. I'll explain my idea. It's something simmilar to Wireless Redstome Mod. You should add the controller which can be activated via redstone wire and when the controller gets powered it transmits the signal to a spacified frequency and when the reciever gets the signal it starts firing the particles. Like this.
Sends a signal to When powred, Controller set to frequency 1 ) ) ) ) ) ) ) ) ) ) ) ) ) > Particle generator set also to frequency 1 and the generator turns on
That's my suggestion for this mod. Hope you'll add this to your awsum mod or elsSSSssssSSSSSsssse lol
Use in conjunction with Wireless Redstone.. your idea very simple.
Yea, I'm using it like that, but Wireless Redstone blocks, emitter and transmitter, get destroyed by water, so I can't really make like a hot spring or hot tub. I like that the Paricle Generators don't get destroyed, but hate Wireless Redstone blocks geting destroyed... Can't do anyting underwater like wirelessly controling bubbles in a tub..
Yea, I'm using it like that, but Wireless Redstone blocks, emitter and transmitter, get destroyed by water, so I can't really make like a hot spring or hot tub. I like that the Paricle Generators don't get destroyed, but hate Wireless Redstone blocks geting destroyed... Can't do anyting underwater like wirelessly controling bubbles in a tub..
Mod is awesome btw
for the ETA: I'll update my other mods (including this one) to 1.2.3, if I've finished my TurretMod.
Great! Thanks!
Oh great!So when will you update the DL?
When I have updated the TurretMod (probably tomorrow)
Woo I can use it in my school project! (Planes trailing smoke for carbon emissions?)
lol no, ALL of these mods are required for SP. If there would be a MP version, it would be mentioned in the title / thread and also there would be 2 downloads for this!
Click on the image to visit my Soundcloud profile! Alternatively, visit my site: http://www.aquanova-mp.com/
One more suggestion for this mod. You should add like a particle generator controller.
I'll explain my idea. It's something simmilar to Wireless Redstome Mod.
You should add the controller which can be activated via redstone wire and when the controller gets powered it transmits the signal to a spacified frequency and when the reciever gets the signal it starts firing the particles.
Like this.
Sends a signal to
When powred, Controller set to frequency 1 ) ) ) ) ) ) ) ) ) ) ) ) ) > Particle generator set also to frequency 1 and the generator turns on
That's my suggestion for this mod. Hope you'll add this to your awsum mod !
One more suggestion for this mod. You should add like a particle generator controller.
I'll explain my idea. It's something simmilar to Wireless Redstome Mod.
You should add the controller which can be activated via redstone wire and when the controller gets powered it transmits the signal to a spacified frequency and when the reciever gets the signal it starts firing the particles.
Like this.
Sends a signal to
When powred, Controller set to frequency 1 ) ) ) ) ) ) ) ) ) ) ) ) ) > Particle generator set also to frequency 1 and the generator turns on
That's my suggestion for this mod. Hope you'll add this to your awsum mod or elsSSSssssSSSSSsssse lol
Use in conjunction with Wireless Redstone.. your idea very simple.
Well, this should work:
__
where:
-> water
-> particle box
-> redstone torch
-> WirelessRedstone receiver
__ -> redstone wire