The Meaning of Life, the Universe, and Everything.
Join Date:
11/19/2011
Posts:
84
Minecraft:
Bydon
Member Details
is there any way to make logistics and tele cooperate? ex i have a basic logistic pipe and then a tele pipe, then on another block a tele pipe and another logistic pipes. And if i like the two teleporters together items can be requested from each end?
I am trying to use this with the logistics pipe mod, as some of its functions are invaluable. However, they seem to always crash when used together, and neither have conflicting ids as far as I can tell. The crash either occurs during the mojang screen or with just a brown dirt background. If more information is needed, please respond.
I am trying to use this with the logistics pipe mod, as some of its functions are invaluable. However, they seem to always crash when used together, and neither have conflicting ids as far as I can tell. The crash either occurs during the mojang screen or with just a brown dirt background. If more information is needed, please respond.
Dec 15, 2011 8:46:24 PM ModLoader init
FINE: ModLoader 1.0.0 Initializing...
Dec 15, 2011 8:46:24 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Jake Henry\AppData\Roaming\.minecraft\bin\minecraft.jar
Dec 15, 2011 8:46:24 PM ModLoader readFromClassPath
FINER: Zip found.
Dec 15, 2011 8:46:24 PM ModLoader addMod
FINE: Mod Initialized: "mod_ModLoaderMp 1.0.0" from mod_ModLoaderMp.class
Dec 15, 2011 8:46:24 PM ModLoader addMod
FINE: Mod Initialized: "mod_TooManyItems 1.0.0 2011-11-29" from mod_TooManyItems.class
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Jake Henry\AppData\Roaming\.minecraft\mods\buildcraft-client-A-core-2.2.8.zip
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Zip found.
Dec 15, 2011 8:46:24 PM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftCore 2.2.8" from mod_BuildCraftCore.class
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Jake Henry\AppData\Roaming\.minecraft\mods\buildcraft-client-B-builders-2.2.8.zip
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Zip found.
Dec 15, 2011 8:46:24 PM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftBuilders 2.2.8" from mod_BuildCraftBuilders.class
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Jake Henry\AppData\Roaming\.minecraft\mods\buildcraft-client-B-energy-2.2.8.zip
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Zip found.
Dec 15, 2011 8:46:24 PM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftEnergy 2.2.8" from mod_BuildCraftEnergy.class
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Jake Henry\AppData\Roaming\.minecraft\mods\buildcraft-client-B-factory-2.2.8.zip
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Zip found.
Dec 15, 2011 8:46:24 PM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftFactory 2.2.8" from mod_BuildCraftFactory.class
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Jake Henry\AppData\Roaming\.minecraft\mods\buildcraft-client-B-transport-2.2.8.zip
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Zip found.
Dec 15, 2011 8:46:24 PM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftTransport 2.2.8" from mod_BuildCraftTransport.class
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Jake Henry\AppData\Roaming\.minecraft\mods\buildcraft-logisticspipes0.1.1A.zip
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Zip found.
Dec 15, 2011 8:46:24 PM ModLoader addMod
FINE: Mod Initialized: "mod_LogisticsPipes 0.1.1 (Minecraft 1.0.0, Buildcraft 2.2.7, Forge 1.2.0)" from mod_LogisticsPipes.class
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Jake Henry\AppData\Roaming\.minecraft\mods\EquivalentExchangeForge.zip
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Zip found.
Dec 15, 2011 8:46:24 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/interdictiontorch.png,30). 44 left.
Dec 15, 2011 8:46:24 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/novaside.png,153). 43 left.
Dec 15, 2011 8:46:24 PM ModLoader addMod
FINE: Mod Initialized: "mod_EE EEv5.7.3" from mod_EE.class
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Jake Henry\AppData\Roaming\.minecraft\mods\zAdditionalPipesv31-1.zip
Dec 15, 2011 8:46:24 PM ModLoader readFromModFolder
FINER: Zip found.
Dec 15, 2011 8:46:24 PM ModLoader addMod
FINE: Mod Initialized: "mod_zAdditionalPipes Rev31.1-D" from mod_zAdditionalPipes.class
Dec 15, 2011 8:46:24 PM ModLoader init
FINE: Mod Loaded: "mod_ModLoaderMp 1.0.0"
Dec 15, 2011 8:46:24 PM ModLoader init
FINE: Mod Loaded: "mod_TooManyItems 1.0.0 2011-11-29"
Dec 15, 2011 8:46:24 PM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftCore 2.2.8"
Dec 15, 2011 8:46:24 PM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftBuilders 2.2.8"
Dec 15, 2011 8:46:24 PM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftEnergy 2.2.8"
Dec 15, 2011 8:46:24 PM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftFactory 2.2.8"
Dec 15, 2011 8:46:24 PM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftTransport 2.2.8"
Dec 15, 2011 8:46:24 PM ModLoader init
FINE: Mod Loaded: "mod_LogisticsPipes 0.1.1 (Minecraft 1.0.0, Buildcraft 2.2.7, Forge 1.2.0)"
Dec 15, 2011 8:46:24 PM ModLoaderMp Log
FINE: ModLoaderMP 1.0.0 Initialized
Dec 15, 2011 8:46:24 PM ModLoader init
FINE: Mod Loaded: "mod_EE EEv5.7.3"
Dec 15, 2011 8:46:24 PM ModLoader init
FINE: Mod Loaded: "mod_zAdditionalPipes Rev31.1-D"
Dec 15, 2011 8:46:24 PM BuildCraftCore initialize
FINE: Starting BuildCraft 2.2.8
Dec 15, 2011 8:46:24 PM BuildCraftCore initialize
FINE: Copyright (c) SpaceToad, 2011
Dec 15, 2011 8:46:24 PM BuildCraftCore initialize
FINE: http://www.mod-buildcraft.com
Dec 15, 2011 8:46:24 PM mod_LogisticsPipes ModsLoaded
FINE: LogisticsPipes: got texture id 144 for base texture
Dec 15, 2011 8:46:24 PM mod_LogisticsPipes ModsLoaded
FINE: LogisticsPipes: got texture id 145 for provider texture
Dec 15, 2011 8:46:24 PM mod_LogisticsPipes ModsLoaded
FINE: LogisticsPipes: got texture id 146 for requester texture
Dec 15, 2011 8:46:24 PM mod_LogisticsPipes ModsLoaded
FINE: LogisticsPipes: got texture id 147 for crafter texture
Dec 15, 2011 8:46:24 PM mod_LogisticsPipes ModsLoaded
FINE: LogisticsPipes: got texture id 148 for routed texture
Dec 15, 2011 8:46:24 PM mod_LogisticsPipes ModsLoaded
FINE: LogisticsPipes: got texture id 149 for non-routed texture
Dec 15, 2011 8:46:24 PM mod_LogisticsPipes ModsLoaded
FINE: LogisticsPipes: got texture id 150 for satellite texture
Dec 15, 2011 8:46:24 PM ModLoader AddAllRenderers
FINE: Initialized
SAME thing happened to me, go to ur mods folder. there u need to make sure the mods are in this EXACT order (organized by abc order)
Buildcraft zips
Tele pipes
Logical pipes
Their order is the order they load and if their un-organized they crash. EX: if logical pipes loads first than buildcraft, its an addon for buildcraft so without it it would not work
Yes, i fixed both textures and have both mods fully compatible. I made a 16x version as well for those who want to use the vanilla textures. Took me about an hour, i havent played around with mods since Fallout3 & Oblivion. Im actually the modder who made the FOOK/FWE compilation which has over 200k downloads and still counting. My patch is still available on the nexus forums. I mod for TS2&3 as well. But if anyone needs the textures i modified if permission granted ill upload them, as i stated: I have Logistics Pipes, Buildcraft, Additional Pipes & Forestry all working in unison. No crashes or texture issues with and without Optifine, with/without HD patcher and im using Sphax 128x128 TP with most addons. Im running about 75 mods on 1.0 with 250 FPS a second. BOSS!
SAME thing happened to me, go to ur mods folder. there u need to make sure the mods are in this EXACT order (organized by abc order)
Buildcraft zips
Tele pipes
Logical pipes
Their order is the order they load and if their un-organized they crash. EX: if logical pipes loads first than buildcraft, its an addon for buildcraft so without it it would not work
Thank you so much. I was on windows 7 so it auto sorted, but renaming it as buildcraft-f-addtionalpipes worked.
Rollback Post to RevisionRollBack
Quote from FlashCrashBash »
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lol jus put dimonds and it wont go lol duh all know sum gai la just chest and /cprotect lol [Sheep]
Hi!
I'm having a weird bug. Playing on a friends server, no ID conflicts and teleport pipes are enabled. But we can't craft teleport pipes, all other pipes work just fine. It just pops back to the crafting table when i try to grab it. Anyone else have the same problem?
IIRC - Seems like a server side issue...make sure the mod is installed correctly both client & server
I have another problem, for some reason the pipes arent working properly. The chunks load cause I can see that they are connected but items dont go through to the other side. any ideas? Thanks
any one got a bukkit port for this mod as im runing the bukkit ports of forestry and buildcraft on my 1.0 server and this would make things so much easier
Impossible - in SSP, the Nether is only loaded when you are there.
So improbable for SMP.
Nothing is impossible. Infact you can pump lava from the nether and teleport it to the overwold - i just watch a 1.8.1 let's play where i guy built a base in the nether.
Nothing is impossible. Infact you can pump lava from the nether and teleport it to the overwold - i just watch a 1.8.1 let's play where i guy built a base in the nether.
That was either a nice editing job, a total lie on his part and he had another pump set up somewhere in the overworld, or he was using Mine Up!, a mod that fuses all 3 worlds into one and removes the need to use portals.
And just release the fixed textures, you aren't claiming them as your own, making profit on them, taking away from their downloads or anything, you are fixing a bug. AKA, helping them out....krapht already gave everyone permission to do what you did on the BC forums, Zeldo isn't managing this mod at the moment, temporarily of course. So, the guy who ported this to 1.0 did the same thing you did, did it and didn't ask because he knew it would be appreciated.
That was either a nice editing job, a total lie on his part and he had another pump set up somewhere in the overworld, or he was using Mine Up!, a mod that fuses all 3 worlds into one and removes the need to use portals.
And just release the fixed textures, you aren't claiming them as your own, making profit on them, taking away from their downloads or anything, you are fixing a bug. AKA, helping them out....krapht already gave everyone permission to do what you did on the BC forums, Zeldo isn't managing this mod at the moment, temporarily of course. So, the guy who ported this to 1.0 did the same thing you did, did it and didn't ask because he knew it would be appreciated.
Is SSP the nether is not loaded unless the user is in the nether just as shindoukun said, Either used Mine UP! or did a nice edit job. This might be possiable in SMP due to the nether being loaded along side the over world but I haven't investigated making the pipes work between them.
and concerning this port and such I did receive zeldo's permission, his copyright is very specific when it comes to releasing this mod. Now, Something we could possibly do is have me release it under my authorization from him with you tagged for credit. If you interested in this let me know. I usually hang out in the Forge, Redpower, etc channels on esper.net if you want to discuses it real-time.
I'm so glad you've taken the time to update this to 1.0 but this conflicts with Exanadu's Elevator Mod and was wondering if anything could be done about that?
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT c3d12743 --------
Generated 12/18/11 2:13 PM
Minecraft: Minecraft 1.0.0
OS: Windows Vista (x86) version 6.0
Java: 1.6.0-oem, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GT 240/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.IllegalArgumentException: Slot 254 is already occupied by elevator@16a8823 when adding buildcraft.zeldo.ChunkLoader.BlockChunkLoader@10fb9bd
at yy.<init>(Block.java:212)
at yy.<init>(Block.java:239)
at ba.<init>(BlockContainer.java:22)
at buildcraft.zeldo.ChunkLoader.BlockChunkLoader.<init>(BlockChunkLoader.java:18)
at mod_zAdditionalPipes.ModsLoaded(mod_zAdditionalPipes.java:358)
at ModLoader.init(ModLoader.java:838)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 58f7468c ----------
Mods loaded: 19
*edit: decided to just remove the elevator mod but now several of my textures are missing( the bed, rails, and some wool)
*edit2: herp derp forgot I didn't have the bulidcraft energy package, works perfectly thanks again
By the way, for those of you who use BuildCraft, RedPower and IndustrialCraft, the highest number you'll be able to set the ChunkLoader Block ID to is now 218. Everything above that is taken up by the core IDs for those three mods.
A little trial and error, and a lot of double checking the IDs in the configs, this is the closest result I can get.
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
EX
request logic/tele /tele/logic/chest
i request something from the chest on other end.
Modloader.cfg:
Modloader.txt:
SAME thing happened to me, go to ur mods folder. there u need to make sure the mods are in this EXACT order (organized by abc order)
Buildcraft zips
Tele pipes
Logical pipes
Their order is the order they load and if their un-organized they crash. EX: if logical pipes loads first than buildcraft, its an addon for buildcraft so without it it would not work
Thank you so much. I was on windows 7 so it auto sorted, but renaming it as buildcraft-f-addtionalpipes worked.
IIRC - Seems like a server side issue...make sure the mod is installed correctly both client & server
Hahaha - by the way...those are volleyball shorts. No rules in volleyball for shorts length :smile.gif:
Ah, thanks for clarifying. No matter the sport, that picture is epic!
Back on topic, please let me know if you get permission to distribute the file with all the pipes.
OK - but its like the modders havent respond and/or dont care i dont know. Ive been using them for days now on my 1.8.1 and 1.0 setup
So improbable for SMP.
Nothing is impossible. Infact you can pump lava from the nether and teleport it to the overwold - i just watch a 1.8.1 let's play where i guy built a base in the nether.
That was either a nice editing job, a total lie on his part and he had another pump set up somewhere in the overworld, or he was using Mine Up!, a mod that fuses all 3 worlds into one and removes the need to use portals.
And just release the fixed textures, you aren't claiming them as your own, making profit on them, taking away from their downloads or anything, you are fixing a bug. AKA, helping them out....krapht already gave everyone permission to do what you did on the BC forums, Zeldo isn't managing this mod at the moment, temporarily of course. So, the guy who ported this to 1.0 did the same thing you did, did it and didn't ask because he knew it would be appreciated.
Is SSP the nether is not loaded unless the user is in the nether just as shindoukun said, Either used Mine UP! or did a nice edit job. This might be possiable in SMP due to the nether being loaded along side the over world but I haven't investigated making the pipes work between them.
and concerning this port and such I did receive zeldo's permission, his copyright is very specific when it comes to releasing this mod. Now, Something we could possibly do is have me release it under my authorization from him with you tagged for credit. If you interested in this let me know. I usually hang out in the Forge, Redpower, etc channels on esper.net if you want to discuses it real-time.
mod_Elevator Minecraft 1.0
mod_InvTweaks 1.34b (1.0.0)
mod_LightSensor 1.0.0
mod_ModLoaderMp 1.0.0
mod_RecipeBook 1.0.0
mod_TF2Teleporter 1.0.0
mod_Timber 1.0.0
mod_TooManyItems 1.0.0 2011-11-29
mod_WirelessRedstone 1.5
mod_Somnia v17 [1.0.0]
mod_BuildCraftCore 2.2.8
mod_BuildCraftBuilders 2.2.8
mod_BuildCraftFactory 2.2.8
mod_BuildCraftTransport 2.2.8
mod_EE EEv5.7.3
mod_WeaponMod 1.0.0 v8.1.0 Standard Edition
mod_zAdditionalPipes Rev31.1-D
mod_CustomRecipes MC 1.0.0, mod subversion 0.1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT c3d12743 --------
Generated 12/18/11 2:13 PM
Minecraft: Minecraft 1.0.0
OS: Windows Vista (x86) version 6.0
Java: 1.6.0-oem, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GT 240/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.IllegalArgumentException: Slot 254 is already occupied by elevator@16a8823 when adding buildcraft.zeldo.ChunkLoader.BlockChunkLoader@10fb9bd
at yy.<init>(Block.java:212)
at yy.<init>(Block.java:239)
at ba.<init>(BlockContainer.java:22)
at buildcraft.zeldo.ChunkLoader.BlockChunkLoader.<init>(BlockChunkLoader.java:18)
at mod_zAdditionalPipes.ModsLoaded(mod_zAdditionalPipes.java:358)
at ModLoader.init(ModLoader.java:838)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 58f7468c ----------
Mods loaded: 19
*edit: decided to just remove the elevator mod but now several of my textures are missing( the bed, rails, and some wool)
*edit2: herp derp forgot I didn't have the bulidcraft energy package, works perfectly thanks again
A little trial and error, and a lot of double checking the IDs in the configs, this is the closest result I can get.