Besides, here's a selling point for Thaumcraft 3 to all the uninformed: in the next update, taint is coming back, for those of you who like the taint zones. Not only that, it'll be better than before.
Al lot of the old TC2 mechanics will be making it back in one form or another. They were always meant to. Unfortunately for the duration of TC3 development I had loads of real life stuff that kept getting in the way.
That is all thankfully behind me and I can start doing to things I had planned for TC3.
In any case, I write the mod for my own entertainment - if people don't want to play it for whatever reason then more power to them. *shrug*
Al lot of the old TC2 mechanics will be making it back in one form or another. They were always meant to. Unfortunately for the duration of TC3 development I had loads of real life stuff that kept getting in the way.
That is all thankfully behind me and I can start doing to things I had planned for TC3.
In any case, I write the mod for my own entertainment - if people don't want to play it for whatever reason then more power to them. *shrug*
I never played TC2 sadly
But from what i saw in direwolf's singleplayer series i only really hope for one single thing from TC2
Teleportals
I really want cool teleportation between long distances without command blocks
I never played TC2 sadly
But from what i saw in direwolf's singleplayer series i only really hope for one single thing from TC2
Teleportals
I really want cool teleportation between long distances without command blocks
Azanor hinted that mirrors able to teleport players would eventually be a thing in TC3. That may or may not still hold true.
Not sure where the revival of the thread came from, but I'll add my comment here. I just recently went back to playing some old 1.2.5 mods, in large part due to how much I enjoyed this one. Thaumcraft 4 is pretty, and has some cool stuff in it, but I really love how this second iteration plays. I know it's not likely to happen, but I would love to see a revival of this system as an alternative to the newer mechanics, for current versions of Minecraft. Most of the time, the new "Scan everything, fail to get anything from half of it, repeat..." approach of the new version leaves me too bored to ever get into the good parts. I don't think I've ever made practical use of anything beyond simple transmutations in 3, or even gotten anywhere in 4. With this one, I actually got to sink my teeth into what the mod had to offer, get a taste for it all, and properly enjoy it.
yeah, I,ve never gotten far in thaumcraft 4, just because I really dislike the research mechanics. I did actually enjoy thaumcraft 3, however, and I was able to finish all of the research, but it was way to much of a resource sink, much more so than thaumcraft 2's system. thaumcraft 2 also has the awesome pipes, which are a jillion times cooler than the ones from thaumcraft 4, and I think it has a slight steampunky vibe to it, which I love. Although I do like some of the features of the newer versions, I just cant think of any right now.
Yeah, I just recently played through a thaumcraft 2 survival world, with just a few old, unupdated mods. the awesomeness of thaumcraft 2 made up for the fact that I had to use such an old minecraft version
Damn... This mod has a few things removed I wish were in thaumcraft 4... The seals for one...
Anyone fancy making a nostalgia thaumcraft 4 addon mod that adds in a few items from back in the day?
That necro, search the wip mods section, there is one currently being made.
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There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
Hello, in the Technic Launcher modpacks, I know Industrial Aether has many mods like Thermal Expansion 1 for 1.2.5, the exact ThaumCraft2.1.6d, Buildcraft, IC2, Factorization, EE2, Aether 1, railcraft, NEI for its time (when carrying the files to test if Codechicken and NEI work in other ways its a bit useless so just adding other 1.2.5 so than removing them isn't smart, I was just testing it a long while ago to see if they work outside the mudpack. But their are also other mods like the airship, ender storage, bees, redpower 2, ic2 addons, Wireless Redstone, nether ores, sneaky pipes, twilight forest, tubestuff and more. Try that. Technic has been my go too for any 1.2.5-1.7.10 modpack instances even if Java doesn't go for 1.7.10 on the standard launcher for me anymore. Try that out. I even made videos of mod versions content features using the 1.2.5 mods in it because a history of mods idea came to me at the time.
Or you could, use Lost Thaumaturgy for newer Minecraft versions, but its differences in areas compared to the original and its addon mod, isn't completely Thaumcraft 2 so Lost Thaumaturgy isn't for everyone.
Your welcome Thaumcraft 2 fans.
Also there are mods like Intermediary which do 1.2.5 mods for 1.7.10, but its messy and less useful.
'Niche Community Content Finder' for fun and support of creators. I just swim through my 'Experimentation Pond' of content that intrigues me or really needs a bit of acknowledgement or bug fix testing/reporting.
Creator/Maintainer of Fabric, Rift & Tesla Mod Discussion Threads/Niche Mod Youtuber.
That is all thankfully behind me and I can start doing to things I had planned for TC3.
In any case, I write the mod for my own entertainment - if people don't want to play it for whatever reason then more power to them. *shrug*
I never played TC2 sadly
But from what i saw in direwolf's singleplayer series i only really hope for one single thing from TC2
Teleportals
I really want cool teleportation between long distances without command blocks
Ask Mr. Toots
Azanor hinted that mirrors able to teleport players would eventually be a thing in TC3. That may or may not still hold true.
Profile pic by Cheshirette c:
Anyone fancy making a nostalgia thaumcraft 4 addon mod that adds in a few items from back in the day?
That necro, search the wip mods section, there is one currently being made.
I love thaumcraft, tc2 in particular. I just wish the mask of cruelty was added back in...
I haven't tried the link nor looked through older posts on this thread, but the link should be working.
All hail Ro-Naza!
Hello, in the Technic Launcher modpacks, I know Industrial Aether has many mods like Thermal Expansion 1 for 1.2.5, the exact ThaumCraft2.1.6d, Buildcraft, IC2, Factorization, EE2, Aether 1, railcraft, NEI for its time (when carrying the files to test if Codechicken and NEI work in other ways its a bit useless so just adding other 1.2.5 so than removing them isn't smart, I was just testing it a long while ago to see if they work outside the mudpack. But their are also other mods like the airship, ender storage, bees, redpower 2, ic2 addons, Wireless Redstone, nether ores, sneaky pipes, twilight forest, tubestuff and more. Try that. Technic has been my go too for any 1.2.5-1.7.10 modpack instances even if Java doesn't go for 1.7.10 on the standard launcher for me anymore. Try that out. I even made videos of mod versions content features using the 1.2.5 mods in it because a history of mods idea came to me at the time.
Here is the link to the pack:
https://www.technicpack.net/modpack/industrial-aether-pack.151616
Or you could, use Lost Thaumaturgy for newer Minecraft versions, but its differences in areas compared to the original and its addon mod, isn't completely Thaumcraft 2 so Lost Thaumaturgy isn't for everyone.
Your welcome Thaumcraft 2 fans.
Also there are mods like Intermediary which do 1.2.5 mods for 1.7.10, but its messy and less useful.
'Niche Community Content Finder' for fun and support of creators.
I just swim through my 'Experimentation Pond' of content that intrigues me or really needs a bit of acknowledgement or bug fix testing/reporting.
Creator/Maintainer of Fabric, Rift & Tesla Mod Discussion Threads/Niche Mod Youtuber.
Fabric Discussion Section: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/mods-discussion/2938388-fabric-1-14-mod-loader-mod-discussion-section
Rift Discussion Section: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/mods-discussion/2925529-rift-1-13-mods-discussion-section
Tesla Discussion Thread:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/mods-discussion/2937710-tesla-mod-listings-help-discussion-section
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