I have a couple of desirable features, one just a straight add, another perhaps a researchable item.
"Shift Q" for dropping an entire stack rather than just "Q" dropping a single item. I am typically dropping entire stacks of miscellaneous stuff into my crucible. Having to hit "Q" 64 times for each stack is tedious let alone not good for carpal. 'Shift" Q seems to do nothing, so there would be no harm in mapping it to drop the whole thing, and it would be much appreciated.
"Nightwalker's Bed" being the same thing as the regular bed, except that it brings you to nightfall rather than dawn. This would be useful if wanting to go out mob hunting, which I find myself doing often.
I have a thought which might combine both the Calcifire 'meta-tag' research system and the Gravitas 'blatant 4x ripoff' systems.
*snips out significant section of awesome*
My only reservation with these ideas is this: in the real world, say you are learning about geology. You accumulate a significant amount of knowledge, which satisfies whatever reason you were researching it in the first place. Then you start learning about gemology. It's a related field, but not exactly the same. However, what you learned about geology before impacts your study of gemology, and so you aren't starting from scratch.
The same ideas would apply to thaumian researches. If you keep all research from each branch completely separate, it doesn't really make sense, since there would be some overlap. For example, if you are researching Forbidden Knowledge and metal, when you go to research Lost Knowledge, the study of metal you previously did should start you out with a bit of knowledge already that applies. In my opinion anyway.
I don't know how much harder it would be to code, but perhaps if one is researching specifics in one branch, such as metal, or crystals, it should add a small percentage of points to each of the other branches as well. Say, if you earn 10 points in Forbidden researching metals, 1 point would also go in each of Eldritch, Lost and Tainted toward research of metals there.
Does that make sense? I'm just saying, don't keep research in one branch totally without effect in the other branches. There should be a bit of overlap.
"Shift Q" for dropping an entire stack rather than just "Q" dropping a single item. I am typically dropping entire stacks of miscellaneous stuff into my crucible. Having to hit "Q" 64 times for each stack is tedious let alone not good for carpal.
Open inventory.
Pick up stack of items.
Drag outside inventory window.
Drop items into the world.
...
Wizards.
Having played with this amazing mod I only have two small questions. Firstly, is the duplicator's inability to duplicate Silverwood logs and Shimmerleaf intended functionality, or did I goof up somewhere? Secondly, the changelog mentions flying carpets. Is that a research item? *wants an excuse to play A Whole New World while playing Minecraft*
Having played with this amazing mod I only have two small questions. Firstly, is the duplicator's inability to duplicate Silverwood logs and Shimmerleaf intended functionality, or did I goof up somewhere? Secondly, the changelog mentions flying carpets. Is that a research item? *wants an excuse to play A Whole New World while playing Minecraft*
Yes, there's a lot of stuff you can't duplicate, that's intended.
Yes, it's a research item, Lost research I believe.
Having played with this amazing mod I only have two small questions. Firstly, is the duplicator's inability to duplicate Silverwood logs and Shimmerleaf intended functionality, or did I goof up somewhere?
Secondly, the changelog mentions flying carpets. Is that a research item? *wants an excuse to play A Whole New World while playing Minecraft*
New sig, Check it out *head-strut*
We need calcifire to write an epic paragraph about us.
edit: OMG, FORGOT RAA!
Edit2: Sage has kinda become one of the forgotten as well.
edit3: look what i found
edit4: and maximo...
edit5(really?): and haette has started the apprenticeship... Maybe ill just dump the sig
edit6: AnrDeamon...
edit7: and darkthought was one of the originals............ why do i end every day on a sand note, first post 13455, now this...
edit8: sad*
edit9:cos i feel like it...
edit10: Guess who i remembered... Flamedance...
Glad to see I'm part of the "in" crowd.
Now I just need to figure out if we're the kids licking the windows on the shortbus...
I've been playing Vanilla MC on a server with a friend, so I'm a bit rusty with the new TC2 stuff. I'll be starting a new world using the Direwolf20 list, though. May as well try some new mods, and get back to some old ones.
Whether that means I'll be here more, or less... I have no idea.
Hey guys! I have a bug to report. I have a bunch of mods installed, but you guys are the most helpful people I've found on the internet, so I thought I'd ask you guys. So here it is:
Mods loaded: 14
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.1.3.105
mod_NotEnoughItems 1.2.2
mod_EE 1.4.4.0
mod_IC2 v1.95
mod_RedPowerControl 2.0pr5b1
mod_RedPowerCore 2.0pr5b1
mod_RedPowerLighting 2.0pr5b1
mod_RedPowerLogic 2.0pr5b1
mod_RedPowerMachine 2.0pr5b1
mod_RedPowerWiring 2.0pr5b1
mod_RedPowerWorld 2.0pr5b1
mod_ThaumCraft 2.1.4
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT c8e418af --------
Generated 5/5/12 6:58 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 6600 GT/AGP/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.InstantiationError: ft
at md.a(SourceFile:32)
at nm.J_(SourceFile:232)
at xd.a(World.java:2182)
at xd.f(World.java:2153)
at xd.n(World.java:2039)
at net.minecraft.client.Minecraft.k(Minecraft.java:1861)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT bd727af ----------
It crashes at the "Saving Chunks" page whenever I get hit by a mob. Help?
Hey guys! I have a bug to report. I have a bunch of mods installed, but you guys are the most helpful people I've found on the internet, so I thought I'd ask you guys. So here it is:
Mods loaded: 14
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.1.3.105
mod_NotEnoughItems 1.2.2
mod_EE 1.4.4.0
mod_IC2 v1.95
mod_RedPowerControl 2.0pr5b1
mod_RedPowerCore 2.0pr5b1
mod_RedPowerLighting 2.0pr5b1
mod_RedPowerLogic 2.0pr5b1
mod_RedPowerMachine 2.0pr5b1
mod_RedPowerWiring 2.0pr5b1
mod_RedPowerWorld 2.0pr5b1
mod_ThaumCraft 2.1.4
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT c8e418af --------
Generated 5/5/12 6:58 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 6600 GT/AGP/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.InstantiationError: ft
at md.a(SourceFile:32)
at nm.J_(SourceFile:232)
at xd.a(World.java:2182)
at xd.f(World.java:2153)
at xd.n(World.java:2039)
at net.minecraft.client.Minecraft.k(Minecraft.java:1861)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT bd727af ----------
It crashes at the "Saving Chunks" page whenever I get hit by a mob. Help?
Humm. I'm not 100% sure but it might be from forge since i have all of those, and more, mods. Try using the *.94 version of the forge. That's the one im using.
Finally got around to snap backfiring thaumometer.
The portal in front I've traveled quite a few times, and it generated considerable taint charge. But as long as you stay in front of it, you won't notice it. You have to step right into next block to pick up readings from the chunk the portal located in.
This demonstrates, that while Taint being assigned properly, readings go wrong about chunk borders. (Coords -161 and -162 both belong to the same chunk.)
I have a idea for some more Symbols!
~snip out unrelated stuff~
(Biomes) Aura Forest: If ThaumCraft is installed will generate a Forest of Silverwood and Great Wood Trees.
(Biomes) Taint Forest: The World is completely corrupted by the evils of Taint
~snip out unrelated stuff~
My only reservation with these ideas is this: in the real world, say you are learning about geology. You accumulate a significant amount of knowledge, which satisfies whatever reason you were researching it in the first place. Then you start learning about gemology. It's a related field, but not exactly the same. However, what you learned about geology before impacts your study of gemology, and so you aren't starting from scratch.
The same ideas would apply to thaumian researches. If you keep all research from each branch completely separate, it doesn't really make sense, since there would be some overlap. For example, if you are researching Forbidden Knowledge and metal, when you go to research Lost Knowledge, the study of metal you previously did should start you out with a bit of knowledge already that applies. In my opinion anyway.
I don't know how much harder it would be to code, but perhaps if one is researching specifics in one branch, such as metal, or crystals, it should add a small percentage of points to each of the other branches as well. Say, if you earn 10 points in Forbidden researching metals, 1 point would also go in each of Eldritch, Lost and Tainted toward research of metals there.
Does that make sense? I'm just saying, don't keep research in one branch totally without effect in the other branches. There should be a bit of overlap.
It does make sense, yes. My line of thinking goes like this: I see Thaumic research as studying the energy fields in specific items, and in the wider world. If you're studying a block of sand to learn about its glassy properties, you might not pay as much attention to its "flowing" properties. It would be analogous to studying a piece of granite as a geochemist, rather than an architect. One is more concerned with chemical properties and reactions, the other is more concerned with physical properties and aesthetics. Both are looking at the same substance, but both want different data from it. By contrast, gemology would be more like a subset of geology, where it's concerned with a specific subset of a larger unified group. If you already have a lot of data about "rocks" in general, then you've got a good start on studying "shiny rocks" in more detail.
That said, I wouldn't mind doing all research via a single book. The only concern I'd have would be, since you're assigning earned research points at random to all discoveries that use them, it might slow things down a LOT if you're simultaneously trying to fill 25 discoveries that all use the tag "metal."
"Shift Q" for dropping an entire stack rather than just "Q" dropping a single item. I am typically dropping entire stacks of miscellaneous stuff into my crucible. Having to hit "Q" 64 times for each stack is tedious let alone not good for carpal. 'Shift" Q seems to do nothing, so there would be no harm in mapping it to drop the whole thing, and it would be much appreciated.
"Nightwalker's Bed" being the same thing as the regular bed, except that it brings you to nightfall rather than dawn. This would be useful if wanting to go out mob hunting, which I find myself doing often.
I say; What is science, but magic that has been explained?
My only reservation with these ideas is this: in the real world, say you are learning about geology. You accumulate a significant amount of knowledge, which satisfies whatever reason you were researching it in the first place. Then you start learning about gemology. It's a related field, but not exactly the same. However, what you learned about geology before impacts your study of gemology, and so you aren't starting from scratch.
The same ideas would apply to thaumian researches. If you keep all research from each branch completely separate, it doesn't really make sense, since there would be some overlap. For example, if you are researching Forbidden Knowledge and metal, when you go to research Lost Knowledge, the study of metal you previously did should start you out with a bit of knowledge already that applies. In my opinion anyway.
I don't know how much harder it would be to code, but perhaps if one is researching specifics in one branch, such as metal, or crystals, it should add a small percentage of points to each of the other branches as well. Say, if you earn 10 points in Forbidden researching metals, 1 point would also go in each of Eldritch, Lost and Tainted toward research of metals there.
Does that make sense? I'm just saying, don't keep research in one branch totally without effect in the other branches. There should be a bit of overlap.
When you put it that way...
Open inventory.
Pick up stack of items.
Drag outside inventory window.
Drop items into the world.
...
Wizards.
Yes, there's a lot of stuff you can't duplicate, that's intended.
Yes, it's a research item, Lost research I believe.
1. Intended.
2. Yes.
3. Ninja'd.
Glad to see I'm part of the "in" crowd.
Now I just need to figure out if we're the kids licking the windows on the shortbus...
The snozzberries taste like taintacles?!
I disappear occasionally.
I've been playing Vanilla MC on a server with a friend, so I'm a bit rusty with the new TC2 stuff. I'll be starting a new world using the Direwolf20 list, though. May as well try some new mods, and get back to some old ones.
Whether that means I'll be here more, or less... I have no idea.
You screwed up installing something, somewhere.
So... Start with a fresh Minecraft.jar
Humm. I'm not 100% sure but it might be from forge since i have all of those, and more, mods. Try using the *.94 version of the forge. That's the one im using.
BWAHAHAHAHAHAHAHAHAHAAA
The portal in front I've traveled quite a few times, and it generated considerable taint charge. But as long as you stay in front of it, you won't notice it. You have to step right into next block to pick up readings from the chunk the portal located in.
This demonstrates, that while Taint being assigned properly, readings go wrong about chunk borders. (Coords -161 and -162 both belong to the same chunk.)
Glad to be of assistance
I was wondering if something like that would be allowed... owo
That does not work so well when you are trying to drop things into your crucible.
It does make sense, yes. My line of thinking goes like this: I see Thaumic research as studying the energy fields in specific items, and in the wider world. If you're studying a block of sand to learn about its glassy properties, you might not pay as much attention to its "flowing" properties. It would be analogous to studying a piece of granite as a geochemist, rather than an architect. One is more concerned with chemical properties and reactions, the other is more concerned with physical properties and aesthetics. Both are looking at the same substance, but both want different data from it. By contrast, gemology would be more like a subset of geology, where it's concerned with a specific subset of a larger unified group. If you already have a lot of data about "rocks" in general, then you've got a good start on studying "shiny rocks" in more detail.
That said, I wouldn't mind doing all research via a single book. The only concern I'd have would be, since you're assigning earned research points at random to all discoveries that use them, it might slow things down a LOT if you're simultaneously trying to fill 25 discoveries that all use the tag "metal."
Works perfectly fine for me.
Oh Azanor: