I think something may break the mod use.
(keep in mind, ive only been viewing the mod, i havent been able to play yet, not until the wednesday release)
Wouldn't vis production in the nether cause totally negate the need to purify an area?
Just throw some purification seals in the overworld, and do all you vis production in the nether?
That way all the taints in one world, and the overworld is purfied.
Just wanted to quickly chime in and say that it looks like you've done an absolutely awesome job on this mod man.
I've been hearing the name of it more and more as of late, so decided to check out some vids today, and I was blown away by what I saw. The visual effects in particular are superb.
Anyways, it's on my very short list of mods that I need to play through (currently only consisting of 2) in the near future. Soon as I get the next release of BTW out of the way, I'm definitely giving this a go
I think something may break the mod use.
(keep in mind, ive only been viewing the mod, i havent been able to play yet, not until the wednesday release)
Wouldn't vis production in the nether cause totally negate the need to purify an area?
Just throw some purification seals in the overworld, and do all you vis production in the nether?
That way all the taints in one world, and the overworld is purfied.
Just wonderin
How do you think the Nether got the way it is? ;P
Rollback Post to RevisionRollBack
Cure for 'Summertime Blues' found! Entails painful injections to scrotum.
How about the ability to place a Vis Ore on top of the Crystalizer which will give it the ability to make only that particular crystal? (Tainted would still need that certain modification + taint)
As a bonus this upgraded crystalizer has a Random chance of creating a Free Discharged crystal (And with rare i mean REALLY ****ING RARE, ups capslock). Also depending on the stage of the ore its will give some extra speed to crystal charging
the vis tanks are made of glowy blue enchanted wood, and the vis valve harness the power of redstone to interact with the flow of vis.
Finally, I've been able to craft the misterious Thaumium, a metal unknown to the modern man, that is made of the same maerial of vis itself. It is one of the most beautiful thing that man has ever saw. I hope, as those ****ing carvings tacke a lot of time to do.
the vis tanks are made of glowy blue enchanted wood, and the vis valve harness the power of redstone to interact with the flow of vis.
Finally, I've been able to craft the misterious Thaumium, a metal unknown to the modern man, that is made of the same maerial of vis itself. It is one of the most beautiful thing that man has ever saw. I hope, as those ****ing carvings tacke a lot of time to do.
SIr, if I could, I would vomit rainbows as hard as I could right now. Wonderful!
Some dokucraft support progress: I hope, as those ****ing carvings tacke a lot of time to do.
Did you make those? Seriously. Make more. I like how Vis looks. IT LOOKS LIKE ENERGON! I must make Energon cubes for my kingdom to be complete!
Great job if you did. Just don't make ALL the equipment rainbowy. I want it to be Thaumcraft. Not MLP:Friendship is Liquid Magic. lol
Seriously keep it up!
Rollback Post to RevisionRollBack
BattleTowers + Creeps and Weirdos + The Texturepack of the week + Millenaire + Pokemob + anything else. That's some awesome singleplayer.
Did you make those? Seriously. Make more. I like how Vis looks. IT LOOKS LIKE ENERGON! I must make Energon cubes for my kingdom to be complete!
Great job if you did. Just don't make ALL the equipment rainbowy. I want it to be Thaumcraft. Not MLP:Friendship is Liquid Magic. lol
Seriously keep it up!
got something against liquid magic?
or mlp?
Rollback Post to RevisionRollBack
TG: im not a hero TG: my bro was TG: john is TG: im not
Just wanted to quickly chime in and say that it looks like you've done an absolutely awesome job on this mod man.
I've been hearing the name of it more and more as of late, so decided to check out some vids today, and I was blown away by what I saw. The visual effects in particular are superb.
Anyways, it's on my very short list of mods that I need to play through (currently only consisting of 2) in the near future. Soon as I get the next release of BTW out of the way, I'm definitely giving this a go
Respect man.
wow.....
getting his respect is hard. you really did a great job with this mod. i cant wait for the new pressure mechanics. the current ones seem to have a very small memory leak in them.
EDIT: post number 50! ya. only like 45 of mine on this thread
128px Imagine the swirl that I could pack in...ah, ah, ah...
Sadly, the taint don't really look like anything, considered that the game simply darken the vis image...now if Azanor would make an extra image for the taint...
Yep, pure Vis, and you haven't seen it in motion. Guaranteed 100% awesome, or alternatively ipnotization and subsequent enslaving in my army.
And I don't know how tainted stuff will look like. I'll await for inspiration. But I'll try something strange and unexpected.
Cool, you're good! I see you've tried a more faithful approach, and a lot of people prefer that way.
Cau you post your liquid thaum and blocks png??? =]
OK, i need some understanding on something. are you guys just easier on technic pack users than other threads? or is it ok now that it is "buddy buddy" with yogbox?
Rollback Post to RevisionRollBack
TG: im not a hero TG: my bro was TG: john is TG: im not
... imagine semi hardened cement held together by plant roots made of that type of silly putty that makes a fart noise when you poke it (it's spongy, and comfortably moist)
I am having an annoying crash problem. It works fine until world generation or world load. The game opens for a second then cuts to "Saving World" screen. Here is my report. It seems to be a problem with forge.
27 achievements
177 recipes
Setting user: Rockdude48, -1884052307115534324
ModLoader 1.2.3 Initializing...
Mod Initialized: mod_ModLoaderMp 1.2.3v3
Mod Initialized: mod_MinecraftForge 1.4.1.58
Mod Initialized: mod_NotEnoughItems 1.2.0
Mod Initialized: mod_ThaumCraft 2.0
Mod Loaded: mod_ModLoaderMp 1.2.3v3
Mod Loaded: mod_MinecraftForge 1.4.1.58
ModLoaderMP 1.0.0 Initialized
Mod Loaded: mod_NotEnoughItems 1.2.0
MinecraftForge v1.4.1.58 Initialized
Mod Loaded: mod_ThaumCraft 2.0
Done.
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
[Thaumcraft] Aura file not found.
[Thaumcraft] Research file not found.
[Thaumcraft] Special tiles file not found.
[Thaumcraft] Loaded 253 auras.
[Thaumcraft] Saving data.
java.lang.NoSuchMethodError: forge.MinecraftForgeClient.registerCustomItemRender
er(ILforge/ICustomItemRenderer;)V
at ItemMobSpawner.<init>(ItemMobSpawner.java:46)
at codechicken.nei.ItemInfo.load(ItemInfo.java:55)
at codechicken.nei.NEIConfig.loadConfig(NEIConfig.java:604)
at codechicken.nei.NEIConfig.loadWorld(NEIConfig.java:287)
at mod_NotEnoughItems.onTickInGame(mod_NotEnoughItems.java:264)
at ModLoader.onTick(ModLoader.java:1109)
at EntityRendererProxy.b(EntityRendererProxy.java:22)
at net.minecraft.client.Minecraft.x(Minecraft.java:892)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException: component
argument pData
at sun.java2d.windows.GDIWindowSurfaceData.initOps(Native Method)
at sun.java2d.windows.GDIWindowSurfaceData.<init>(Unknown Source)
at sun.java2d.windows.GDIWindowSurfaceData.createData(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.getGdiSurface(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source)
at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source)
at java.awt.Component.getGraphics(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Stopping!
Yeah, I was trying to sound cryptic ;P
Ah, yeah, got that bit already. Just wasn't understanding how you put it.
'Elmer Fudd Blues' Still tragically lethal.
(keep in mind, ive only been viewing the mod, i havent been able to play yet, not until the wednesday release)
Wouldn't vis production in the nether cause totally negate the need to purify an area?
Just throw some purification seals in the overworld, and do all you vis production in the nether?
That way all the taints in one world, and the overworld is purfied.
Just wonderin
I've been hearing the name of it more and more as of late, so decided to check out some vids today, and I was blown away by what I saw. The visual effects in particular are superb.
Anyways, it's on my very short list of mods that I need to play through (currently only consisting of 2) in the near future. Soon as I get the next release of BTW out of the way, I'm definitely giving this a go
Respect man.
How do you think the Nether got the way it is? ;P
'Elmer Fudd Blues' Still tragically lethal.
As a bonus this upgraded crystalizer has a Random chance of creating a Free Discharged crystal (And with rare i mean REALLY ****ING RARE, ups capslock). Also depending on the stage of the ore its will give some extra speed to crystal charging
*****, that looks Fabulous!
SIr, if I could, I would vomit rainbows as hard as I could right now. Wonderful!
Did you make those? Seriously. Make more. I like how Vis looks. IT LOOKS LIKE ENERGON! I must make Energon cubes for my kingdom to be complete!
Great job if you did. Just don't make ALL the equipment rainbowy. I want it to be Thaumcraft. Not MLP:Friendship is Liquid Magic. lol
Seriously keep it up!
Repost it as JPEG, please.
got something against liquid magic?
or mlp?
TG: john is TG: im not
wow.....
getting his respect is hard. you really did a great job with this mod. i cant wait for the new pressure mechanics. the current ones seem to have a very small memory leak in them.
EDIT: post number 50! ya. only like 45 of mine on this thread
Current # of wood planks: -2147483648.
um, who overflowed my wood farm?
TG: john is TG: im not
My Liquid Partner
honestly, i have to laugh at that, even though it is so bad
TG: john is TG: im not
Cau you post your liquid thaum and blocks png??? =]
TG: john is TG: im not
Fixed.
177 recipes
Setting user: Rockdude48, -1884052307115534324
ModLoader 1.2.3 Initializing...
Mod Initialized: mod_ModLoaderMp 1.2.3v3
Mod Initialized: mod_MinecraftForge 1.4.1.58
Mod Initialized: mod_NotEnoughItems 1.2.0
Mod Initialized: mod_ThaumCraft 2.0
Mod Loaded: mod_ModLoaderMp 1.2.3v3
Mod Loaded: mod_MinecraftForge 1.4.1.58
ModLoaderMP 1.0.0 Initialized
Mod Loaded: mod_NotEnoughItems 1.2.0
MinecraftForge v1.4.1.58 Initialized
Mod Loaded: mod_ThaumCraft 2.0
Done.
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
[Thaumcraft] Aura file not found.
[Thaumcraft] Research file not found.
[Thaumcraft] Special tiles file not found.
[Thaumcraft] Loaded 253 auras.
[Thaumcraft] Saving data.
java.lang.NoSuchMethodError: forge.MinecraftForgeClient.registerCustomItemRender
er(ILforge/ICustomItemRenderer;)V
at ItemMobSpawner.<init>(ItemMobSpawner.java:46)
at codechicken.nei.ItemInfo.load(ItemInfo.java:55)
at codechicken.nei.NEIConfig.loadConfig(NEIConfig.java:604)
at codechicken.nei.NEIConfig.loadWorld(NEIConfig.java:287)
at mod_NotEnoughItems.onTickInGame(mod_NotEnoughItems.java:264)
at ModLoader.onTick(ModLoader.java:1109)
at EntityRendererProxy.b(EntityRendererProxy.java:22)
at net.minecraft.client.Minecraft.x(Minecraft.java:892)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException: component
argument pData
at sun.java2d.windows.GDIWindowSurfaceData.initOps(Native Method)
at sun.java2d.windows.GDIWindowSurfaceData.<init>(Unknown Source)
at sun.java2d.windows.GDIWindowSurfaceData.createData(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.getGdiSurface(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source)
at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source)
at java.awt.Component.getGraphics(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
EDIT: Wait- It is a problem with NEI or codechickenloader