Just right click with the talisman on the void symbol you want to link it to.
OMG!! YES!! Thank you so much XD
BTW great mod! Im having lot of fun on it :smile.gif:
By chance, is there anyway to put traveling trunks back into inventory? I hate that they are just... sitting there taking up space. If not then I might make a special basement just for them lol
BTW great mod! Im having lot of fun on it :smile.gif:
By chance, is there anyway to put traveling trunks back into inventory? I hate that they are just... sitting there taking up space. If not then I might make a special basement just for them lol
I second this. I would like a way to pick them up. Maybe a special bag you could right-click on trunks and it will store them inside. Right-click on air or anything else opens the inventory and you could drag trunks back to your personal inventory or hotbar. Could even tier the bags so you start out with 4 slots and then upgrade for more
Maybe even a function to click on chests will dump the contents of the trunks into it? :cool.gif:
I second this. I would like a way to pick them up. Maybe a special bag you could right-click on trunks and it will store them inside. Right-click on air or anything else opens the inventory and you could drag trunks back to your personal inventory or hotbar. Could even tier the bags so you start out with 4 slots and then upgrade for more
Maybe even a function to click on chests will dump the contents of the trunks into it? :cool.gif:
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT ea04e5fa --------
Generated 2/11/12 9:40 AM
Minecraft: Minecraft 1.1
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6700 Series version 4.1.11251 Compatibility Profile Context, ATI Technologies Inc.
java.lang.ArrayIndexOutOfBoundsException: -2
at aal.a(Chunk.java:315)
at aal.d(Chunk.java:594)
at vq.b(World.java:2030)
at thaumcraft.TileEntityCrucible.k_(TileEntityCrucible.java:144)
at vq.m(World.java:1574)
at net.minecraft.client.Minecraft.k(SourceFile:1594)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 206a02b2 ----------
Every time I place a condenser, my save becomes corrupted.
Edit: Here's the log:
That is a very sloppy bug on my part. I'll have it fixed for the next patch, but for now try and place crucibles and condensers at least 6 or more blocks above bedrock level.
The Woodsman's Axe is Awesome. The sounds , well some are just nifty but the ones I keep hearing around my altar are just creepy. They remind me of a good horror movie. Great job :smile.gif: I do how ever have one request if it isn't to much trouble. Would it be possible to make the living vis crystal aggression an option a player can modify in the config? I myself prefer them aggressive but I can see why others wouldn't. If it too much of a pain no worries. I can deal , I think it adds to the flavour of the mod myself. Thanks again for all the hard work
Been using the mod for a while. Mucking around in the background while I'm building a resident evil mansion. But for the life of me I can not figure out how to get the frozen and veridian vis crystals. Any help?
*shivers* i love that sound for some reason :cool.gif:
looks awesome, though you might need to consider putting in a bit of blending of the corrupted area next to the non-corrupted area, its rather abrupt, good job anyway, i cant wait to see what all those awesome looking things do
:blink.gif:
What are those purple things? Will it affect mobs? How cool is that 2x2 tree with pro texture work?
Also, I like the idea of pet wisps, but I'd rather they be something slightly larger. Maybe one could craft a buddy by infusing a flavored viz crystal with purified souls? Elemental guardians!
Rollback Post to RevisionRollBack
Currently working on random projects. Have any coding problems? Feel free to PM!
Have you heard about the new save format that is coming? Biome information is going to be stored in the chunks, meaning you can actually change it with the right hooks!
There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
When I spawn a flatland (as of 1.1) and build my giant Vis collector arrays, I try to place down a Vis Condenser and minecraft says "saving chunks" and goes into the error screen. The log is pasted below (for convenience). P.S This ONLY happens on a flatland world. It works fine in all of the other worlds.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 80e846d5 --------
Generated 2/11/12 6:43 PM
Minecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.1892, Intel
java.lang.ArrayIndexOutOfBoundsException: -2
at aal.a(Chunk.java:315)
at aal.d(Chunk.java:594)
at vq.b(World.java:2030)
at thaumcraft.TileEntityCrucible.k_(TileEntityCrucible.java:144)
at vq.m(World.java:1574)
at net.minecraft.client.Minecraft.k(SourceFile:1594)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c1e3bf15 ----------
When I spawn a flatland (as of 1.1) and build my giant Vis collector arrays, I try to place down a Vis Condenser and minecraft says "saving chunks" and goes into the error screen. The log is pasted below (for convenience). P.S This ONLY happens on a flatland world. It works fine in all of the other worlds.
*snip*
i actually had the same thing a few weeks ago,and this error was actually reported not to long ago in a different form
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT ea04e5fa --------
Generated 2/11/12 9:40 AM
Minecraft: Minecraft 1.1
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6700 Series version 4.1.11251 Compatibility Profile Context, ATI Technologies Inc.
java.lang.ArrayIndexOutOfBoundsException: -2
at aal.a(Chunk.java:315)
at aal.d(Chunk.java:594)
at vq.b(World.java:2030)
at thaumcraft.TileEntityCrucible.k_(TileEntityCrucible.java:144)
at vq.m(World.java:1574)
at net.minecraft.client.Minecraft.k(SourceFile:1594)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 206a02b2 ----------
That is a very sloppy bug on my part. I'll have it fixed for the next patch, but for now try and place crucibles and condensers at least 6 or more blocks above bedrock level.
/see2
flatland maps are very low, EXTREAMLY low
as in 3 blocks higher then solid bedrock, thats even lower then bedrock spawns on a normal map
collectors aparently have a bug in the code that causes a crash when placed lower then about 6-12 blocks above the void
advice, use mcedit to remove your condenser, then build them up a little higher
:ohmy.gif:
OMG!! YES!! Thank you so much XD
BTW great mod! Im having lot of fun on it :smile.gif:
By chance, is there anyway to put traveling trunks back into inventory? I hate that they are just... sitting there taking up space. If not then I might make a special basement just for them lol
I second this. I would like a way to pick them up. Maybe a special bag you could right-click on trunks and it will store them inside. Right-click on air or anything else opens the inventory and you could drag trunks back to your personal inventory or hotbar. Could even tier the bags so you start out with 4 slots and then upgrade for more
Maybe even a function to click on chests will dump the contents of the trunks into it? :cool.gif:
Portable hole? Chests in Chests in Chests?
Edit: Here's the log:
ModLoader 1.1
mod_ModLoaderMp 1.0.0
mod_NotEnoughItems 1.1.1
mod_shieldGUI Nerd-boy's Shield Mod (GUI) - 1.3.2 [1.1.0]
mod_shields Nerd-boy's Shield Mod - 1.3.2 [1.1.0]
mod_Somnia v18 [1.0.0]
mod_ReiMinimap v3.0_01 [1.1]
mod_BalkonInfiWeapons 0.10.4 InfiTools Edition
mod_betterDungeons 0.92
mod_DustMod v0.3.2
mod_EE EE2 v1.0.0
mod_InfiBlocks v0.5.4 Blocky
mod_InfiTools v2.2.3 Twi
mod_InfiHybrids v1.0.5 Freedom
mod_Invasion 0.9.1
mod_SmartMovingMp 6.10
mod_ThaumCraft 1.2.5
Balkon's WeaponMod 1.1.0 v8.4.0 SMP Edition
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT ea04e5fa --------
Generated 2/11/12 9:40 AM
Minecraft: Minecraft 1.1
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6700 Series version 4.1.11251 Compatibility Profile Context, ATI Technologies Inc.
java.lang.ArrayIndexOutOfBoundsException: -2
at aal.a(Chunk.java:315)
at aal.d(Chunk.java:594)
at vq.b(World.java:2030)
at thaumcraft.TileEntityCrucible.k_(TileEntityCrucible.java:144)
at vq.m(World.java:1574)
at net.minecraft.client.Minecraft.k(SourceFile:1594)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 206a02b2 ----------
generation. Social experiment.
That is a very sloppy bug on my part. I'll have it fixed for the next patch, but for now try and place crucibles and condensers at least 6 or more blocks above bedrock level.
Looks creepy cool... The idea of it taking over an existing biome is awesome. Just give us some way to keep it in check.
... I WANTS IT NOW
does the taint affect the colour of mossy stuff too
but again AWESOME
heres a hint verdent you find in swamps
twords the end -
*squish squish squish footsteps*
*shivers* i love that sound for some reason :cool.gif:
looks awesome, though you might need to consider putting in a bit of blending of the corrupted area next to the non-corrupted area, its rather abrupt, good job anyway, i cant wait to see what all those awesome looking things do
:blink.gif:
What are those purple things? Will it affect mobs? How cool is that 2x2 tree with pro texture work?
Also, I like the idea of pet wisps, but I'd rather they be something slightly larger. Maybe one could craft a buddy by infusing a flavored viz crystal with purified souls? Elemental guardians!
Currently working on random projects. Have any coding problems? Feel free to PM!
Jebs Tweet
When I spawn a flatland (as of 1.1) and build my giant Vis collector arrays, I try to place down a Vis Condenser and minecraft says "saving chunks" and goes into the error screen. The log is pasted below (for convenience). P.S This ONLY happens on a flatland world. It works fine in all of the other worlds.
Mods loaded: 4
ModLoader 1.1
mod_ModLoaderMp 1.0.0
mod_TooManyItems 1.1 2012-01-12a
mod_ThaumCraft 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 80e846d5 --------
Generated 2/11/12 6:43 PM
Minecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.1892, Intel
java.lang.ArrayIndexOutOfBoundsException: -2
at aal.a(Chunk.java:315)
at aal.d(Chunk.java:594)
at vq.b(World.java:2030)
at thaumcraft.TileEntityCrucible.k_(TileEntityCrucible.java:144)
at vq.m(World.java:1574)
at net.minecraft.client.Minecraft.k(SourceFile:1594)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c1e3bf15 ----------
i actually had the same thing a few weeks ago,and this error was actually reported not to long ago in a different form
see:
/see
which got this responce from Azanor
see again:
/see2
flatland maps are very low, EXTREAMLY low
as in 3 blocks higher then solid bedrock, thats even lower then bedrock spawns on a normal map
collectors aparently have a bug in the code that causes a crash when placed lower then about 6-12 blocks above the void
advice, use mcedit to remove your condenser, then build them up a little higher
Azanor, see what you've started by being lazy? :tongue.gif:
Currently working on random projects. Have any coding problems? Feel free to PM!
for those of you looking for the logs for the tree in the code.... stop (its a mob) (the fruit suck)