Hey guys, sorry about the lack of my presence in this thread recently - it's been a really hectic and busy holiday time for me. I'm still working on new features and bug fixes for Combat++, but I haven't been able to do anything on the mod since the last update.
Dunno why, but for some reason this mod didn't add much. All the new things I saw were:
Skeletons w/ armor and swords
Zombies with animated attack & arms at side
Slower attacking with changed block
VERY ineffective sweep attack
Uhh, at this point in the mod's life, that's pretty much all the visual stuff it adds - there are some mechanics I've talked about quite a bit that have been added related to types of attacks and mobs responding to what you're doing and attempting to counter, etc that are more behind the scenes. It might seem like the sweep attack is ineffective as the mobs are probably blocking it.
Whenever I load up a world, it goes straight to a "Saving Chunks" error. Any ideas why? If it helps I'm using an older version of MCForge, i.e. 1.2.0
Huh. What error are you getting? I can't do much about it without knowing what error is happening. If you're on windows, download this and run it - it'll give you an error report you can copy and paste.
I checked and reinstalled everything this still happens along with a bug.
When I block my sword appears on the far right side of the screen.
Huh, that's odd... Overwriting the file should make the animations not work at all instead of working odd... must be something odd with SPC and how it modifies files. I'll have to look into it. Is SPC compatible with Forge?
Love the idea of this mod, but I'm using smart moving (and hey, I read this page before posting and see you're aware and trying to fix the conflict) which is awesome. Just have one request, would it be possible to make a non-forge reliant version?
Oh, I've also posted on the Smart moving forum about the conflict.
The reason it's reliant on Forge is that I edit a class that Forge also edits - I don't think I can make my changes using Forge - and since it's a royal pain to maintain two versions of that class file - in order to do that I need two programming environments that I would have to keep identical at all times as I need to have Forge installed in order for it to compile to do anything with the mod if it has the Forge code in it.
As such, it's much simpler for me to make Forge a requirement for Combat++, so unless there are significant issues with Forge, it will most likely stay that way.
Loving this mod! Have you tested it with Coros' zombie awareness mod? They would be amazing together! It would be awesome to have the improved pathing, smell, and hearing added to mobs who also wear armor and fight intelligently! I don't see any .class conflicts, but since they both change AI, I didn't know if they would work together.
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Oh my god! THIS IS AMAZING! My new mod that I wish to be updated is THIS! I love it, I love it, I love it. Especially the swipe attack and all the others. Don't give up! If only you could update this to 1.5..... *SIGH*
Anyways, +1 Rep for you!
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