I recently downloaded 1.8.0 version to build my Quest, (i choose 1.8 since its the latest none Beta version, and no i can't use 1.7)
mainly in the Model editor.
i don't see any Particle effects to choose from, (yet they are still on the enderchibi NPC model)
and i also don't see the how to turn off the headwear "2nd layer rendered 3D thing" on the head, 1.7 had the option to do that.
am i missing something? or is the editor missing these options?
i really need these Options for my quest, specially since certain skins just doesn't work in 3D rendering,
The skins changed in 18 to 64x64 from 64x32 - there are converting programs, websites. Yes particles were taken out of the editor. There are ways to do particles with scripts.
move on interact is fine, it's a pixelmon model. The specific I'm using is wooper. It rocks it's head left to right endlessly. No matter what I do I can't get it to stop/
That might simply be an issue with the Pixelmon model then, making there nothing anyone here can do. It's likely that the way Custom NPC's stops a living animation doesn't pickup on the head rocking.
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If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
move on interact is fine, it's a pixelmon model. The specific I'm using is wooper. It rocks it's head left to right endlessly. No matter what I do I can't get it to stop/
Ah pixelmon -- well I tried a few like altaria and they do seem to float and move their heads when frozen other wise (don't have wooper - must have an older copy) nothing jumped out at me in the pixelmon.cfg -- need to take this to pixelmon mod and come back and tell us how to do it .
Have seen converters that go both way - haven't used any - you can chop off the bottom half with a image editor.
1.8 64x64
1.7 64x32
i've been doing that. but if the mod is adding in new models anyways, there is no reason why it shouldn't be able to implement 1.8 skins. it would be handy because 1.7.10 skins use have mirrored arms. and legs, but 1.8+ skins dont and you can make skins look so much better with 1.8+ using the jackets and such
i've been doing that. but if the mod is adding in new models anyways, there is no reason why it shouldn't be able to implement 1.8 skins. it would be handy because 1.7.10 skins use have mirrored arms. and legs, but 1.8+ skins dont and you can make skins look so much better with 1.8+ using the jackets and such
All I can say is go to Noppes Patreon site donate $50 a month and get 9 of your friends to do the same and he just mightupdate 1.7.10 for you -- otherwise its done.
All I can say is go to Noppes Patreon site donate $50 a month and get 9 of your friends to do the same and he just mightupdate 1.7.10 for you -- otherwise its done.
i wasn't asking for a mod update. i was simple asking if anyone knew if a 1.8 model would be compatible.
thank you for your attempt at being helpful
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is there a way to use 1.8+ skins in the 1.7.10 version? maybe using a different model?
...i was simple asking if anyone knew if a 1.8 model would be compatible...
As is currently, there isn't a way to use 1.8+ skins in 1.7.10, unless you add the model yourself. Noppes stopped updating and bug fixing 1.7.10 a while ago, so him doing it isn't gonna be a thing.
How you'd go about that though if you were to, is up to you. You could pull the player model out of the 1.8 .jar and put it in the 1.7.10 mod as a model option (or attach it to a custom mob in a "mini mod", but only if the model catching feature is present in 1.7.10).
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Or you can just go to a photo editing program and set cavas size from 64x 64x to 32x 64x, or the other way around?
In this particular case, a skin conversion isn't what Sylis was after. They wanted to be able to use the 1.8+ player model in 1.7.10 for NPC's to take advantage of the extra layers and separate arms+legs (From what I could make out, anyway).
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
In this particular case, a skin conversion isn't what Sylis was after. They wanted to be able to use the 1.8+ player model in 1.7.10 for NPC's to take advantage of the extra layers and separate arms+legs (From what I could make out, anyway).
thats exactly what I'm trying to do, (i hate being in 1.7.10, but thats where a lot of the really good mods are)
Rollback Post to RevisionRollBack
If Someone Is Helpful, Please Remember To Thank Them By Hitting The Green Up Arrow
Is there a way without script to teleport an npc around based on dialogs and quests
Dialogs have a command option at the bottom (extra...) and also each dialog "option" can be set to run a command - quest can be set to run commands under advanced and use something like this:
/tp @e[name=Thing1] ~4 ~ ~
best to set him return to home NO
No its very much an alive mod
The skins changed in 18 to 64x64 from 64x32 - there are converting programs, websites. Yes particles were taken out of the editor. There are ways to do particles with scripts.
That might simply be an issue with the Pixelmon model then, making there nothing anyone here can do. It's likely that the way Custom NPC's stops a living animation doesn't pickup on the head rocking.
Ah pixelmon -- well I tried a few like altaria and they do seem to float and move their heads when frozen other wise (don't have wooper - must have an older copy) nothing jumped out at me in the pixelmon.cfg -- need to take this to pixelmon mod and come back and tell us how to do it .
Awesome mod, love it
is there a way to use 1.8+ skins in the 1.7.10 version? maybe using a different model?
If Someone Is Helpful, Please Remember To Thank Them By Hitting The Green Up Arrow
Have seen converters that go both way - haven't used any - you can chop off the bottom half with a image editor.
1.8 64x64
1.7 64x32
i've been doing that. but if the mod is adding in new models anyways, there is no reason why it shouldn't be able to implement 1.8 skins. it would be handy because 1.7.10 skins use have mirrored arms. and legs, but 1.8+ skins dont and you can make skins look so much better with 1.8+ using the jackets and such
If Someone Is Helpful, Please Remember To Thank Them By Hitting The Green Up Arrow
I use a converter program called Skinconvertingsheep
All I can say is go to Noppes Patreon site donate $50 a month and get 9 of your friends to do the same and he just might update 1.7.10 for you -- otherwise its done.
i wasn't asking for a mod update. i was simple asking if anyone knew if a 1.8 model would be compatible.
thank you for your attempt at being helpful
If Someone Is Helpful, Please Remember To Thank Them By Hitting The Green Up Arrow
As is currently, there isn't a way to use 1.8+ skins in 1.7.10, unless you add the model yourself. Noppes stopped updating and bug fixing 1.7.10 a while ago, so him doing it isn't gonna be a thing.
How you'd go about that though if you were to, is up to you. You could pull the player model out of the 1.8 .jar and put it in the 1.7.10 mod as a model option (or attach it to a custom mob in a "mini mod", but only if the model catching feature is present in 1.7.10).
thank you. ill dig into that a little deeper
If Someone Is Helpful, Please Remember To Thank Them By Hitting The Green Up Arrow
Or you can just go to a photo editing program and set cavas size from 64x 64x to 32x 64x, or the other way around?
In this particular case, a skin conversion isn't what Sylis was after. They wanted to be able to use the 1.8+ player model in 1.7.10 for NPC's to take advantage of the extra layers and separate arms+legs (From what I could make out, anyway).
thats exactly what I'm trying to do, (i hate being in 1.7.10, but thats where a lot of the really good mods are)
If Someone Is Helpful, Please Remember To Thank Them By Hitting The Green Up Arrow
Dialogs have a command option at the bottom (extra...) and also each dialog "option" can be set to run a command - quest can be set to run commands under advanced and use something like this:
/tp @e[name=Thing1] ~4 ~ ~
best to set him return to home NO
*Fingers crossed*
^^^^^^^^
This is the greatest mod ever
Are we sure? The last activity on Github was in May.
Noppes uses Discord. Ive talked to him there many many times.