Tried that, they still get hurt without oxygen (In Space)
NPCs/custom mobs not getting suffocation in GC has been suggested countless times on GC forums and sometimes here. I don't know if one day that will be implemented.
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When managing the factions on one my maps, I accidentally removed "Aggressive". I added it back again, but for some reason Aggressive npcs will no longer attack me unless I attack first. They attack Friendly npcs just fine, but not me unless provoked. Which is not how it used to work. I made sure I'm in survival, I made the Aggressive faction hostile to the Friendly faction in the Global tab, I set the default "points" for the Aggressive faction to "0", and I set "OnFindEnemy" to "Retaliate" in the AI tab and "Attack hostile factions" to "Yes" in the Advanced tab for all the Aggressive npcs. What am I doing wrong? Does it have anything to do with the fact that the "ID" number seen to the right of the Faction name on this screen is "4" instead of "2" as it was originally?
...Faction name on this screen is "4" instead of "2" as it was originally?
I'm running the 1.8.8/1.8.9 version.
Since you haven't mentioned it, have you changed their faction back to the aggressive on the advanced tab? That's the only non-bug reason I can see for them to not attack who you've set them to. If you make some custom factions and pit them against each other, do they fight or not?
Only clones one time then stops working, or only clones when using the 1.9 version? Your post was in-specific, still, report it over here. Noppes can track and fix the bug easier.
Just wondering... is there a way I can add my own model to Custom NPCs without a mod?
No. Models are picked up by Custom NPC's because they specifically come from another mod. This mod (the one C-NPC's pick the model up from) doesn't have to be a fully functional one however, IIRC, Noppes said it only needs to have an entity with the model attached for Custom NPC's to pick it up and use it.
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Since you haven't mentioned it, have you changed their faction back to the aggressive on the advanced tab? That's the only non-bug reason I can see for them to not attack who you've set them to. If you make some custom factions and pit them against each other, do they fight or not?
I did indeed change the faction back to aggressive on the advanced tab. They attack the custom factions that I pit against them, but not me.
Is there any way for Npcs to not be able to hurt "Allied" Factions? Lets just say this scenario mostly happens: Aliens invade Earth, 3 nations fight them, And Soldier A Accidentally hits Soldier B and thus they fight, and more and more join in, Until the Aliens pick them off one by one and boom. Earth's destroyed.
I did indeed change the faction back to aggressive on the advanced tab. They attack the custom factions that I pit against them, but not me.
Playing on 1.8.9 I created a new faction with points setting them as hostile by default and they reacted as they should, attacking on sight. Assuming your NPC's aren't already targeting something else, check the faction setup again (the faction points), then possibly delete your playerdata for that faction to reset it (Global>PlayerData> etc.).
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
A fair assumption would be after a stable release of 1.8.9 and 1.9.0. Unless Noppes wants to do the versions leading to 1.9.4 first.
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
I've installed the 1.8 version of this mod and it worked perfectly for several days before now. The game crashes immediately after I launch my world and I'm not completely sure what to do. Anyone have suggestions?
Just wondering... is there a way I can add my own model to Custom NPCs without a mod?
NPCs/custom mobs not getting suffocation in GC has been suggested countless times on GC forums and sometimes here. I don't know if one day that will be implemented.
Meanwhile you could try this trick: https://forum.micdoodle8.com/index.php?threads/config-files-for-certain-settings.6106/#post-40075 (ok, you'd be killing a fly with a nuke, use it wisely, back up your worlds)
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NPC Cloner only clones once on the 1.9 version...
When managing the factions on one my maps, I accidentally removed "Aggressive". I added it back again, but for some reason Aggressive npcs will no longer attack me unless I attack first. They attack Friendly npcs just fine, but not me unless provoked. Which is not how it used to work. I made sure I'm in survival, I made the Aggressive faction hostile to the Friendly faction in the Global tab, I set the default "points" for the Aggressive faction to "0", and I set "OnFindEnemy" to "Retaliate" in the AI tab and "Attack hostile factions" to "Yes" in the Advanced tab for all the Aggressive npcs. What am I doing wrong? Does it have anything to do with the fact that the "ID" number seen to the right of the Faction name on this screen is "4" instead of "2" as it was originally?
I'm running the 1.8.8/1.8.9 version.
Yeah I've noticed this too. Worse, it seems that any past clones have all disappeared as well.
Since you haven't mentioned it, have you changed their faction back to the aggressive on the advanced tab? That's the only non-bug reason I can see for them to not attack who you've set them to. If you make some custom factions and pit them against each other, do they fight or not?
Only clones one time then stops working, or only clones when using the 1.9 version? Your post was in-specific, still, report it over here. Noppes can track and fix the bug easier.
No. Models are picked up by Custom NPC's because they specifically come from another mod. This mod (the one C-NPC's pick the model up from) doesn't have to be a fully functional one however, IIRC, Noppes said it only needs to have an entity with the model attached for Custom NPC's to pick it up and use it.
I did indeed change the faction back to aggressive on the advanced tab. They attack the custom factions that I pit against them, but not me.
Is there any way for Npcs to not be able to hurt "Allied" Factions? Lets just say this scenario mostly happens: Aliens invade Earth, 3 nations fight them, And Soldier A Accidentally hits Soldier B and thus they fight, and more and more join in, Until the Aliens pick them off one by one and boom. Earth's destroyed.
And Npcs Smaller than size 2 still wont move bug is still here.(1.7.10)
Playing on 1.8.9 I created a new faction with points setting them as hostile by default and they reacted as they should, attacking on sight. Assuming your NPC's aren't already targeting something else, check the faction setup again (the faction points), then possibly delete your playerdata for that faction to reset it (Global>PlayerData> etc.).
Any ETA on a 1.9.4 version yet?
A fair assumption would be after a stable release of 1.8.9 and 1.9.0. Unless Noppes wants to do the versions leading to 1.9.4 first.
That worked. Thanks a bunch as always!
It's in the old skin format, which is why it won't work. You'll have to convert it to the new style
Here
Hey, guys)))
What's wrong with Custom NPC on 1.9?
When I turn on the farmer, game collapses.
NPC fail in the blocks, builder block don't open preview, and where is texture of this block.
Or you could change to the 32x64 npc, wich supports the old textures ._.
the colored sheep only appears orange! please make it so you can change the color of it pleeassee
Help!
I've installed the 1.8 version of this mod and it worked perfectly for several days before now. The game crashes immediately after I launch my world and I'm not completely sure what to do. Anyone have suggestions?
press where to spawn Human i dont now !!!!!!