I found a funny "glitch"? in the 1.8.0 version of Custom NPC's, I downloaded the most recent version of it just today.
And when the builders were doing the guild hall (first time using the feature, wanted to check it out! ) I spawned in 8 NPC's. 5 of them were named "Kaoz" because I got lazy and used the cloner tool P: I walked away from the computer, had dinner, watched some TV and came back to this;
I found a funny "glitch"? in the 1.8.0 version of Custom NPC's, I downloaded the most recent version of it just today.
And when the builders were doing the guild hall (first time using the feature, wanted to check it out! ) I spawned in 8 NPC's. 5 of them were named "Kaoz" because I got lazy and used the cloner tool P: I walked away from the computer, had dinner, watched some TV and came back to this;
OH DEAR GOD they have become self-aware and are starting to reproduce!
OH DEAR GOD they have become self-aware and are starting to reproduce!
Well, better delete the world. And then burn the recycle bin afterwards. We don't need another Ultron incident.
Also, the names that those npcs have are strangely appropriate for the situation. It sounds like 'chaos'. No wonder they are reproducing, they are self-referencing!
How do you make a nice stand as still as a statue, no movement?
To make an NPC stand perfectly still, there are two simple steps to follow.
First, right click the NPC with the wand, and on that first tab, there is a "has living animation" button. Just press it and idle animation will be turned off.
Second, go to the AI tab, to movement, and press the "rotation" button until it says "manual". They will no longer look around.
If you want to, you can also turn "stop on interact" off so they won't look at you when you right click them.
I wonder if there's a way to make ranged npcs see through walls.. They'll only rush properly if they are set to "must see target". This doesnt apply to a invasion to a super-large walled city with melee units pushing the ranged units out.... till they die, and the ranged units are like 3 blocks away from the entrance. there's about 300-800 citizens in the city however they're in a reachable sector. Problem is the ranged units sorta....... cant see them through all those walls.
(Using 1.7.10)
P.S glad that my Ranged units can actually rush right now..The Orc Problem will finally be solved
If you want to use it for a modpack, include a link to this thread
If you want to use this mod for an adventure map go ahead. No need to ask for permission
People who do youtube videos on this mod, feel free to post them here
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I made a Feed The Beast modpack! Simply type "Experiment812390" without quotes into the 3rD party codes area and you can see the mods list and install!
Don't be a pedant, or take things out of context on purpose.
"don't quote yourself in your signature it makes you look silly" ~ Oden_The_Fish
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my profile picture is the A-10 thunderbolt II the successor of the first thunderbolt used in WWII by the USAF both excel in air support and ground attacks
the A-10 also sports the GAU-8 Avenger a 30MM hydraulic gatling type autocannon
I Love this mod. BUT I have one question. Is there a way to control npcs?
There are movement and other controls under the AI tab and in the Advanced tab there are different jobs and roles you can give them. For more complex control you can use the javascript in the script interface.
Hey, noppes, i am using your mod customNPCs and having a problem... when i try to load clones data to, for example, Natural Spawn, job Spawner, they just don`t work. I keep selecting them and it goes back to ''select NPC''. Then i tried spawn command, and it says ''Could not find clone file.''
Could you help me somehow? I`m using minecraft 1.7.10, customNpcs version d.
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Does anyone know of an alternative to Damage Indicator? Combined with CNPC it makes the world go....wonky...for the lack of a better term. (picture attached) I tried searching but every keyword I use just brings up Damage Indicator. ^^;
Pretty much yes or you create your own resource pack.
Want to support me? Become one of my patrons:
I am having a problem where sometimes the textures for models from other mods are all messed up any advice? I'm on 1.7.10.
I found a funny "glitch"? in the 1.8.0 version of Custom NPC's, I downloaded the most recent version of it just today.
And when the builders were doing the guild hall (first time using the feature, wanted to check it out!
) I spawned in 8 NPC's. 5 of them were named "Kaoz" because I got lazy and used the cloner tool P: I walked away from the computer, had dinner, watched some TV and came back to this;
Personally I always thought they'd be much more useful if they did * ^*
OH DEAR GOD they have become self-aware and are starting to reproduce!
Well, better delete the world. And then burn the recycle bin afterwards. We don't need another Ultron incident.
Also, the names that those npcs have are strangely appropriate for the situation. It sounds like 'chaos'. No wonder they are reproducing, they are self-referencing!
[Edited] And apparently, they made me make two of the same posts. Ignore this one
I found another error that appears with the same version I posted above. This time the error is when an npc executes a console command via dialogue:
http://pastebin.com/qHwm3g2L
lol tell me exactly EVERYTHING you did! i want to try it out myself!
Also, can we have self replicating/clonning/reproducing npcs, or make builders build "memoriced buildings"?
On the las part I mean building their allowed buildings instead of using a block, just for making npc setlements. nothing more
How do you make a nice stand as still as a statue, no movement?
If you need to contact me pm me.
If you're talking to me quote me so I know why you're talking to me.

To make an NPC stand perfectly still, there are two simple steps to follow.
First, right click the NPC with the wand, and on that first tab, there is a "has living animation" button. Just press it and idle animation will be turned off.
Second, go to the AI tab, to movement, and press the "rotation" button until it says "manual". They will no longer look around.
If you want to, you can also turn "stop on interact" off so they won't look at you when you right click them.
I
Love this mod. BUT I have one question. Is there a way to control npcs?I wonder if there's a way to make ranged npcs see through walls.. They'll only rush properly if they are set to "must see target". This doesnt apply to a invasion to a super-large walled city with melee units pushing the ranged units out.... till they die, and the ranged units are like 3 blocks away from the entrance. there's about 300-800 citizens in the city however they're in a reachable sector. Problem is the ranged units sorta....... cant see them through all those walls.
(Using 1.7.10)
P.S glad that my Ranged units can actually rush right now..The Orc Problem will finally be solved
Can i put this on my modpack named Fall?
I made a Feed The Beast modpack! Simply type "Experiment812390" without quotes into the 3rD party codes area and you can see the mods list and install!
Don't be a pedant, or take things out of context on purpose.
http://en.wikipedia.org/wiki/Oden so what I'm soup? Fish soup?
"don't quote yourself in your signature it makes you look silly" ~ Oden_The_Fish
my profile picture is the A-10 thunderbolt II the successor of the first thunderbolt used in WWII by the USAF both excel in air support and ground attacks
the A-10 also sports the GAU-8 Avenger a 30MM hydraulic gatling type autocannon
OHHH U FELL FOR IT! OOOOOHHH
There are movement and other controls under the AI tab and in the Advanced tab there are different jobs and roles you can give them. For more complex control you can use the javascript in the script interface.
Hey, noppes, i am using your mod customNPCs and having a problem... when i try to load clones data to, for example, Natural Spawn, job Spawner, they just don`t work. I keep selecting them and it goes back to ''select NPC''. Then i tried spawn command, and it says ''Could not find clone file.''
Could you help me somehow? I`m using minecraft 1.7.10, customNpcs version d.
Does anyone know of an alternative to Damage Indicator? Combined with CNPC it makes the world go....wonky...for the lack of a better term. (picture attached) I tried searching but every keyword I use just brings up Damage Indicator. ^^;
If Morph, Looking Glass, and Smart Moving are mods, yes I'm sure. Cuse I dont have them. >w>
I uninstalled everything and only had CNPC and Damage Indicator and it was still happening. But each on their own didn't cause it.