Where would one go to make a suggestion if not commenting in this thread? I've had a few and if there's a form or something I'd love to fill it out.
Forgive my somewhat sarcasm. You would indeed ask/request a feature in this thread, not say something to the skies in hopes it comes true... (anyway, thats my whole spin on the 3 dots some people tend to leave) It would appear though that Noppes is busy with real life events, though I've the feeling he still checks up on the thread.
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
when i updated the latest 1.7.10 version my dialogues remained but all of my quests vanished. I have a backup world but I was wondering if there was a way to get around this issue
I have a problem. I have an aggressive NPC which fights against me. When it manages to kill me and I get back to their location when I respawn here is what happens:
-I cannot see the NPC
-The NPC is still present, technically, the wand can register it.
-It can hurt me, but I cannot hurt it.
-When I reset it nothing happens, still invisible.
Hey I love this mod it is abosolutly amazing and I am making an Adventure map for my friends to play on right now and I'm doing pretty well... I basically figured out how to do pretty much everything but I don't know how to make an Npc sit/lay down/crouch! I know that's probably the easiest thing, but how do you make an npc sit/crouch/lay down?
Hey I love this mod it is abosolutly amazing and I am making an Adventure map for my friends to play on right now and I'm doing pretty well... I basically figured out how to do pretty much everything but I don't know how to make an Npc sit/lay down/crouch! I know that's probably the easiest thing, but how do you make an npc sit/crouch/lay down?
I think it is in the AI tab under the name of"movement"
Please somebody help me with the script in Interact Hook :
// begin
var fr_eve = new javax.swing.JFrame{}
var k_prs = java.awt.event.KeyEvent.KEY_PRESSED;
var k_spc = java.awt.event.KeyEvent.VK_SPACE;
var k_sys = java.lang.System.currentTimeMillis();
var k_mod = 2;
var k_sp = new java.awt.event.KeyEvent{source:fr_eve, int:k_prs, long:k_sys, int:k_mod, int:k_spc};
npc.say(k_sp);
// end
The script causing the error:
TypeError: Can not construct java.awt.event.KeyEvent with the passed arguments; they do not match any of its constructor signatures. in <eval> at line number 7
I can not understand in what an error? I'm not a java programmer but I really want to make the script work.
net.minecraft.client.renderer.StitcherException: Unable to fit: rail_normal_turned - size: 512x512 - Maybe try a lowerresolution resourcepack?
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:74)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:242)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:537)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:74)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:242)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:537)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
still awaiting an answer/suggestions for my post....
what version? are you on a server? was it working ok before? what mods are you using? is it just NPC with the aggressive faction? when you say keeling over do you mean they are standing over there and you approach and they die when your within a certain range?
net.minecraft.client.renderer.StitcherException: Unable to fit: rail_normal_turned - size: 512x512 - Maybe try a lowerresolution resourcepack?
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:74)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:242)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:537)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:74)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:242)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:537)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [[1.8.3]_R3D.CRAFT_SR-512x_v0.2.2.zip, A Brush More Colour - Week 23.zip, 1.8._Smooth.Operator-256x_v0.4.0.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Everything worked fine until I added Custom NPCs. Could it be a conflict with Minecraft Comes Alive?
Thanks!
I see your using 1.7.10. There was an issue then were older versions of Forge couldn't run CNPC's. Update your Forge version and see if that helps.
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Please somebody help me with the script in Interact Hook :
// begin
var fr_eve = new javax.swing.JFrame{}
var k_prs = java.awt.event.KeyEvent.KEY_PRESSED;
var k_spc = java.awt.event.KeyEvent.VK_SPACE;
var k_sys = java.lang.System.currentTimeMillis();
var k_mod = 2;
var k_sp = new java.awt.event.KeyEvent{source:fr_eve, int:k_prs, long:k_sys, int:k_mod, int:k_spc};
npc.say(k_sp);
// end
The script causing the error:
TypeError: Can not construct java.awt.event.KeyEvent with the passed arguments; they do not match any of its constructor signatures. in <eval> at line number 7
I can not understand in what an error? I'm not a java programmer but I really want to make the script work.
I was wondering what you are doing with this - it looks interesting? I really liked your rider direction control. Didn't know that javascript used radians in the sine function until then!
So recently I've been having problems with the skins. The normal Steve and stuff like those work, but when I try to use one of the villager ones I get this abomination, it also happens with a few of the ones I put in there, but not all. I am using CustomNPC_1.7.10c, and I do have other mods but the skins used to work even with the other mods. Any ideas as to why the skins are messing up?
Where would one go to make a suggestion if not commenting in this thread? I've had a few and if there's a form or something I'd love to fill it out.
Forgive my somewhat sarcasm. You would indeed ask/request a feature in this thread, not say something to the skies in hopes it comes true... (anyway, thats my whole spin on the 3 dots some people tend to leave) It would appear though that Noppes is busy with real life events, though I've the feeling he still checks up on the thread.
when i updated the latest 1.7.10 version my dialogues remained but all of my quests vanished. I have a backup world but I was wondering if there was a way to get around this issue
Hey Noppes
I checked the Frequently Asked Questions before posting.
I am currently having some issues with Aggressive NPCs just keeling over in the presence of a player in survival mode. Any reason for this?
I have a problem. I have an aggressive NPC which fights against me. When it manages to kill me and I get back to their location when I respawn here is what happens:
-I cannot see the NPC
-The NPC is still present, technically, the wand can register it.
-It can hurt me, but I cannot hurt it.
-When I reset it nothing happens, still invisible.
-Npc cloner does not register it.
So is there any way to make it so a NPC is only shown at night?
Hey I love this mod it is abosolutly amazing and I am making an Adventure map for my friends to play on right now and I'm doing pretty well... I basically figured out how to do pretty much everything but I don't know how to make an Npc sit/lay down/crouch! I know that's probably the easiest thing, but how do you make an npc sit/crouch/lay down?
I think it is in the AI tab under the name of"movement"
Please somebody help me with the script in Interact Hook :
// begin
var fr_eve = new javax.swing.JFrame{}
var k_prs = java.awt.event.KeyEvent.KEY_PRESSED;
var k_spc = java.awt.event.KeyEvent.VK_SPACE;
var k_sys = java.lang.System.currentTimeMillis();
var k_mod = 2;
var k_sp = new java.awt.event.KeyEvent{source:fr_eve, int:k_prs, long:k_sys, int:k_mod, int:k_spc};
npc.say(k_sp);
// end
The script causing the error:
TypeError: Can not construct java.awt.event.KeyEvent with the passed arguments; they do not match any of its constructor signatures. in <eval> at line number 7
I can not understand in what an error? I'm not a java programmer but I really want to make the script work.
One last question how do you add custom skins from the internet (that I've downloaded and such) and put it into the game to use?
(I'm on 1.7.10... by the way, my PC wont let me update because of security reasons)
Oh my gosh thank you so much! I've been fiddling with this for so long, also yes I checked it is there.
DanTDM mentions Custom NPC as a favorite MOD at Minecon!
still awaiting an answer/suggestions for my post....
I find crash reports confusing.
---- Minecraft Crash Report ----
// There are four lights! (Could that be a TNG reference?)
Time: 7/6/15 5:58 PM
Description: Registering texture
net.minecraft.client.renderer.StitcherException: Unable to fit: rail_normal_turned - size: 512x512 - Maybe try a lowerresolution resourcepack?
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:74)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:242)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:537)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:74)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:242)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:537)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 344167984 bytes (328 MB) / 901582848 bytes (859 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1240 Minecraft Forge 10.13.2.1240 56 mods loaded, 56 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1240} [Forge Mod Loader] (forge-1.7.10-10.13.2.1240.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1240} [Minecraft Forge] (forge-1.7.10-10.13.2.1240.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
OldModelLoader{1.0} [OldModelLoader] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.4.79} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.79-universal.jar) Unloaded->Constructed->Pre-initialized
FamiliarsAPI{1.7.10} [Familiars API] (FamiliarsAPI-1.7.10.jar) Unloaded->Constructed->Pre-initialized
oresheepmod{v2.6} [Ore Sheep] (1.7.10-OreSheepMod-v2.6.jar) Unloaded->Constructed->Pre-initialized
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar.zip) Unloaded->Constructed->Pre-initialized
Amberoguia{1.4} [Amberoguia] ([1.7.10]AmberoguiaMod_v1.4.jar) Unloaded->Constructed->Pre-initialized
bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar) Unloaded->Constructed->Pre-initialized
DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar) Unloaded->Constructed->Pre-initialized
Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar) Unloaded->Constructed->Pre-initialized
animalbikes{1.7.10} [Animal Bikes] (AnimalBikes_1.7.10.jar) Unloaded->Constructed->Pre-initialized
ArmorStatusHUD{1.27} [ArmorStatusHUD] (ArmorStatusHUD-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
thexfactor117_ascension{b1.2.3} [Ascension] (Ascension-b1.2.3.jar) Unloaded->Constructed->Pre-initialized
AutoSapling{1.0} [AutoSapling] (AutoSapling-1.1.jar) Unloaded->Constructed->Pre-initialized
Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) Unloaded->Constructed->Pre-initialized
BattleTowers{1.5.2} [Battle Towers] (BattleTowers-1.7.10.jar) Unloaded->Constructed->Pre-initialized
BiblioCraft{1.10.3} [BiblioCraft] (BiblioCraft[v1.10.3][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized
CarpentersBlocks{3.3.4.2} [Carpenter's Blocks] (Carpenter's Blocks v3.3.4.2 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized
customnpcs{1.7.10c} [CustomNpcs] (CustomNPCs_1.7.10c.jar) Unloaded->Constructed->Pre-initialized
doggystyle{1.0.4.77} [Doggy Style] (DoggyStyle-1.0.4.77.jar) Unloaded->Constructed->Pre-initialized
DLDungeonsJBG{1.7.5} [Doomlike Dungeons] (DoomlikeDungeons-1.7.5-MC1.7.10.jar) Unloaded->Constructed->Pre-initialized
dungeonpack{1.7.10-1.0} [Dungeon Pack] (dungeonpack-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized
emeraldmod{3.5.2} [EmeraldMod] (EmeraldMod 1.7.10 Forge V3.5.2.jar) Unloaded->Constructed->Pre-initialized
eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized
exoticbirds{1.0} [Exotic Birds] (Exotic Birds for 1.7.10 by Pavocado.jar) Unloaded->Constructed->Pre-initialized
ExtrabiomesXL{3.16.2} [ExtrabiomesXL] (extrabiomesxl_1.7.10-3.16.2.jar) Unloaded->Constructed->Pre-initialized
ExtendedFamPack{1.7.10} [ExtendedFamPack] (FamiliarsExtendedFamPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized
farlanders{1.2b} [The Farlanders] (farlanders-1.7.10-v1.2b.jar) Unloaded->Constructed->Pre-initialized
GraveStone{2.10.2} [GraveStone] (GraveStone 2.10.2.jar) Unloaded->Constructed->Pre-initialized
GrimoireOfGaia{1.0.0} [Grimoire of Gaia 3] (GrimoireOfGaia3-1.7.10-1.1.1.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{4.1.3} [iChunUtil] (iChunUtil-4.1.3.jar) Unloaded->Constructed->Pre-initialized
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized
HatStand{4.0.0} [HatStand] (HatStand-4.0.0.jar) Unloaded->Constructed->Pre-initialized
ani_koto{v1.6} [Kingdoms of the Overworld Mod] (Kingdoms of the Overworld-1.7.10-1.6.jar) Unloaded->Constructed->Pre-initialized
lmmx{1.0} [lmmx] (littleMaidMobX-1.7.x_0.0.8pre3.jar) Unloaded->Constructed->Pre-initialized
MMMLibX{1.7.x-srg-1} [MMMLibX] (littleMaidMobX-1.7.x_0.0.8pre3.jar) Unloaded->Constructed->Pre-initialized
zabuton{1.0} [zabuton] (littleMaidMobX-1.7.x_0.0.8pre3.jar) Unloaded->Constructed->Pre-initialized
RadixCore{2.0.1} [RadixCore] (RadixCore-2.0.1-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized
MCA{5.0.4} [Minecraft Comes Alive] (MCA-5.0.4-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized
MobAmputation{4.0.0} [MobAmputation] (MobAmputation-4.0.0.jar) Unloaded->Constructed->Pre-initialized
MobDismemberment{4.0.0} [MobDismemberment] (MobDismemberment-4.0.0.jar) Unloaded->Constructed->Pre-initialized
Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized
movillages{1.2.1} [Mo' Villages] (MoVillages-1.3.1.jar) Unloaded->Constructed->Pre-initialized
cfm{3.4.2} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.2(1.7.10).jar) Unloaded->Constructed->Pre-initialized
MSM3{3.0.0d} [More Swords 3] (MSM-SNAP-3.0.0e-For-MC-1.7.10.jar) Unloaded->Constructed->Pre-initialized
PetBat{1.3.6} [Pet Bat] (PetBat-1.7.10.jar) Unloaded->Constructed->Pre-initialized
randomitemod{0.0.1} [Randomite Mod] (randomitemod8872549.zip) Unloaded->Constructed->Pre-initialized
ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
AS_Ruins{14.7} [Ruins Spawning System] (Ruins-1.7.10.jar) Unloaded->Constructed->Pre-initialized
Scenter{1.7.10-3.2.0} [Scenter] (scenter-1.7.10-3.2.0.jar) Unloaded->Constructed->Pre-initialized
thirstmod{1.8.14} [Thirst Mod] (thirstmod-1.8.14.jar) Unloaded->Constructed->Pre-initialized
ucm{1.0} [Useful Carrots Mod] (UsefulCarrotMod-1.3-1.7.10.jar) Unloaded->Constructed->Pre-initialized
MooFluids{1.7.10-1.5.01.19a} [Moo Fluids] (MooFluids-1.7.10-1.5.01.19a.jar) Unloaded->Constructed->Pre-initialized
Launched Version: 1.7.10-Forge10.13.2.1240
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4600 GL version 4.2.0 - Build 10.18.10.3282, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [[1.8.3]_R3D.CRAFT_SR-512x_v0.2.2.zip, A Brush More Colour - Week 23.zip, 1.8._Smooth.Operator-256x_v0.4.0.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Everything worked fine until I added Custom NPCs. Could it be a conflict with Minecraft Comes Alive?
Thanks!
what version? are you on a server? was it working ok before? what mods are you using? is it just NPC with the aggressive faction? when you say keeling over do you mean they are standing over there and you approach and they die when your within a certain range?
try changing:
to
This is a amazing mod and i really would like the assasins job for npc's to be added! Thx and God Bless!
Zombie Defence
Join the fight for survival!
Link: http://www.minecraftforum.net/topic/1882509-zombie-defence-map/#entry23256876
I see your using 1.7.10. There was an issue then were older versions of Forge couldn't run CNPC's. Update your Forge version and see if that helps.
I was wondering what you are doing with this - it looks interesting? I really liked your rider direction control. Didn't know that javascript used radians in the sine function until then!
So recently I've been having problems with the skins. The normal Steve and stuff like those work, but when I try to use one of the villager ones I get this abomination, it also happens with a few of the ones I put in there, but not all. I am using CustomNPC_1.7.10c, and I do have other mods but the skins used to work even with the other mods. Any ideas as to why the skins are messing up?