They only drop stuff when recently hit by a player currently.
Ah, okay, guess I'll have to find another way to generate infinite blaze rods for my Endoflames...
Is having NPCs drop their items even if they die of something like fire planned?
Rollback Post to RevisionRollBack
My avatar is Ei (I mean, it kinda says so), drawn by Pyon!
Here's reviews by others about me:
"They're a collective of at least six fairies, obviously" - SparkytheHellcat
"They're lazy" - Zyngard
"They're trash" - ScorpionXR64
"Without them none of us would be here" - StarlightGlimmer
"They're not a good patriot" - AppleEater01
Hey Noppes, how do you add custom sounds to the current 1.7.10 version? I know there's some fancy new way of doing it but I can never find any recent tutorials regarding the latest version.
Noppes I've been wanting to use your mod but it causes me to crash. I posted it earlier this week but no one helped me with this crash so I decided to ask you. Here it is...
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 15/04/15 4:14 PM
Description: Initializing game
java.lang.IllegalArgumentException: Duplicate enchantment id!
at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:52)
at noppes.npcs.enchants.EnchantInterface.<init>(EnchantInterface.java:22)
at noppes.npcs.enchants.EnchantDamage.<init>(EnchantDamage.java:9)
at noppes.npcs.enchants.EnchantInterface.load(EnchantInterface.java:39)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:52)
at noppes.npcs.enchants.EnchantInterface.<init>(EnchantInterface.java:22)
at noppes.npcs.enchants.EnchantDamage.<init>(EnchantDamage.java:9)
at noppes.npcs.enchants.EnchantInterface.load(EnchantInterface.java:39)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Noppes I've been wanting to use your mod but it causes me to crash. I posted it earlier this week but no one helped me with this crash so I decided to ask you. Here it is...
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 15/04/15 4:14 PM
Description: Initializing game
java.lang.IllegalArgumentException: Duplicate enchantment id!
at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:52)
at noppes.npcs.enchants.EnchantInterface.<init>(EnchantInterface.java:22)
at noppes.npcs.enchants.EnchantDamage.<init>(EnchantDamage.java:9)
at noppes.npcs.enchants.EnchantInterface.load(EnchantInterface.java:39)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:52)
at noppes.npcs.enchants.EnchantInterface.<init>(EnchantInterface.java:22)
at noppes.npcs.enchants.EnchantDamage.<init>(EnchantDamage.java:9)
at noppes.npcs.enchants.EnchantInterface.load(EnchantInterface.java:39)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
- Every time the ground is clicked with the pather tool the GUI opens
Hasn't it always done that?
- NPC's with the "follower" "Job", aren't reset if "reset all" is used in the NPC Wand air click menu, nor if they are manually edited
You expect it to stop following you when you reset it?
- "Mailman" role says "Successfully send your mail to XYX", it should say "sent" instead of "send"
English is not my native language if you find more spelling errors do let me know. Why is it sent and not send though? So confusing.
- All dialogues and quests made in previous versions are gone
They are still there for me? Got a quests.dat or dialogs.dat from a backup?
The pather, I should have specified that I had it linked to an NPC. I recall being able to set points for NPC's without it doing that everytime.
The follower "Job", the one where NPC's follow each other. I made a pack of wolves, and when I tried to reset them all, only the leader (the one without the job) went back to its spawn point.
I've no clue. It seems we're only taught what order to put words in, not why. Your English is almost flawless though.
They where there to start with, but after I quit and reloaded the world they disappeared. I'll edit this post in a minute to add the data, got to find the backup save I made.
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Hey Noppes, how do you add custom sounds to the current 1.7.10 version? I know there's some fancy new way of doing it but I can never find any recent tutorials regarding the latest version.
You have to create a sound .json file, then you've got to put it somewhere. Sadly, I've no clue how to make one, nor the knowledge of where to put it.
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
So, I found a very interesting thing... The recipes for the guns and bullets like to switch! XD So to make a stone bullet, I need three stones, two sticks, a button and a lever but for a gun I just need one stone! Luckily I have TMI installed so it's easy to make the material trades fair, but I'm curious as to why this happens? Also, for the life of me, I cannot find the recipe for the musket... =(
So, I found a very interesting thing... The recipes for the guns and bullets like to switch! XD So to make a stone bullet, I need three stones, two sticks, a button and a lever but for a gun I just need one stone! Luckily I have TMI installed so it's easy to make the material trades fair, but I'm curious as to why this happens? Also, for the life of me, I cannot find the recipe for the musket... =(
O_O
Rollback Post to RevisionRollBack
(It's "VMod" when used in a title or beginning of a sentence, and "vmod" otherwise. LEARN IT)
Maker of multiple vanilla mods, like these:
True Survivalism - Overhauls survival with steeper difficulty curve
So, I found a very interesting thing... The recipes for the guns and bullets like to switch! XD So to make a stone bullet, I need three stones, two sticks, a button and a lever but for a gun I just need one stone! Luckily I have TMI installed so it's easy to make the material trades fair, but I'm curious as to why this happens? Also, for the life of me, I cannot find the recipe for the musket... =(
There isn't a recipe for muskets by default, you'll have to make on instead.
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
I've been experimenting with scripting but I cannot for the life of me find out how to script the following scene:
NPC gives dialog. You click option to close. NPC then moves to coordinates (x,y,z). New dialog is now available.
And also this one:
NPC gives dialog. You click option to close. NPC then moves to coordinates (x,y,z), waits a specific number of seconds, moves again. New dialog is available after NPC reaches the last set of coordinates. (Kind of like the end of Escape from Cidhna Mine, if you've played Skyrim.)
Anyone who's good at scripting and can figure this out - help would be really appreciated!
First part is just checking the dialog closed event and changing its home position. His dialog changing should be done using dialog availablity options.
If all else fails create two npcs and make the first one invisible and the second one visible when the dialog is read.
The pather, I should have specified that I had it linked to an NPC. I recall being able to set points for NPC's without it doing that everytime.
The follower "Job", the one where NPC's follow each other. I made a pack of wolves, and when I tried to reset them all, only the leader (the one without the job) went back to its spawn point.
I've no clue. It seems we're only taught what order to put words in, not why. Your English is almost flawless though.
They where there to start with, but after I quit and reloaded the world they disappeared. I'll edit this post in a minute to add the data, got to find the backup save I made.
However, I do have one query - is it possible to add additional ranged attacks to a monster? Such as having it fire out another one on a random time between 10 and 20 seconds which is stronger than the normal one?
I need help please with dialog and role. I have this NPC who has a trade role as a money changer. You only have access to his role after some dialog. I have dialog A which he and multiple other NPCs use to force the player to interact with a certain NPC, the mayor. After the player interacts with the mayor all the dialogs open up for the villagers. So now money changer has dialog B and a quest available. After you run through that he has dialog C which is for his role and close.
So up to this point everything works great. However, I have a quest line where the player has to make choices. And I need Dialog D for the money changer available when a player chooses a special dialog with the mayor. I need dialog C for if the player does not choose the special mayor dialog and before the special dialog with the mayor. I need dialog C also available for after dialog D but not preventing me from getting D which currently the role is preventing me from getting dialog D.
Its really confusing but if you guys need clarification I can elaborate.
- Redstone block's availability settings are sticking, but the on and off distances are not
- In the model menu, the colour selector cannot be exited without using the escape key
- The "Claws" are not showing up
- The white scroll bar for "part" cannot be dragged, however using a mouse wheel works
- "Config" button does nothing, or something that I can't tell it's doing
- "Reset to player" option only highlights the player option, it doesn't select it. Thus if it is clicked, then the screen is exited the model will stay what it was before
- Visability option "No" is partially visable, instead of completely invisible
- "Knockback Resistance" is still a bit out, -100% doubles knockback as it should, but 0-100% is still immume to it
- "Pather" tools is still opening the GUI each time a point is assigned to a linked NPC
- "Item Giver" 's are still not giving items
- NPC's with "standing" animations (for example, sitting) do not change to a walking animation if they are moving, unless they are attacking or fleeing from a target. Their nameplates also don't move to the walking position
- Firearms (guns) are held like items are, not like weapons. Same applies to the crossbow
- Nearly all custom NPC's items and block in worlds from previous versions have been changed into different things. (Shouldn't the conversion of numerical ID's have stopped this?)
- Both types of shuriken's and the kunai are flying through the air at the wrong angle when thrown
- Crossbow doesn't fire in creative until its loaded in survival or adventure mode
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
When will you update this to 1.8, and what features do you plan on including? I've took the poll about what you should work on next, and based on the results (so far, they might differ later), you are going to work on flying NPCs next, so I can see it might take a while. Also natural spawning isn't working for me, anyone might know what's wrong with it? I'm pretty sure I'm doing everything right...
Ah, okay, guess I'll have to find another way to generate infinite blaze rods for my Endoflames...
Is having NPCs drop their items even if they die of something like fire planned?
My avatar is Ei (I mean, it kinda says so), drawn by Pyon!
Here's reviews by others about me:
"They're a collective of at least six fairies, obviously" - SparkytheHellcat
"They're lazy" - Zyngard
"They're trash" - ScorpionXR64
"Without them none of us would be here" - StarlightGlimmer
"They're not a good patriot" - AppleEater01
Hey Noppes, how do you add custom sounds to the current 1.7.10 version? I know there's some fancy new way of doing it but I can never find any recent tutorials regarding the latest version.
http://kerian-halcyon.deviantart.com/journal/#/d5s1d3c
Noppes I've been wanting to use your mod but it causes me to crash. I posted it earlier this week but no one helped me with this crash so I decided to ask you. Here it is...
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 15/04/15 4:14 PM
Description: Initializing game
java.lang.IllegalArgumentException: Duplicate enchantment id!
at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:52)
at noppes.npcs.enchants.EnchantInterface.<init>(EnchantInterface.java:22)
at noppes.npcs.enchants.EnchantDamage.<init>(EnchantDamage.java:9)
at noppes.npcs.enchants.EnchantInterface.load(EnchantInterface.java:39)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:52)
at noppes.npcs.enchants.EnchantInterface.<init>(EnchantInterface.java:22)
at noppes.npcs.enchants.EnchantDamage.<init>(EnchantDamage.java:9)
at noppes.npcs.enchants.EnchantInterface.load(EnchantInterface.java:39)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_76, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 601438464 bytes (573 MB) / 1266679808 bytes (1208 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2048m -XX:PermSize=128M -XX:MaxPermSize=1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 Optifine OptiFine_1.7.2_HD_D3 96 mods loaded, 96 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized
Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized
AppliedEnergistics2-Core{rv0-stable-9} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.2.10} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
gasesCore{1.5.2} [Glenn's Gases Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
gasesFrameworkCore{1.0.6} [Gases Framework Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.2.14} [Not Enough Items] (NotEnoughItems-1.7.2-1.0.2.14-universal.jar) Unloaded->Constructed->Pre-initialized
PlayerAPI{1.4} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized
SmartCore{1.0} [Smart Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
malisiscore{1.7.10-0.10.5+unknown-b0.git-unknown} [Malisis Core] (malisiscore-1.7.10-0.10.5.jar) Unloaded->Constructed->Pre-initialized
FamiliarsAPI{1.7.2} [Familiars API] (FamiliarsAPI-1.7.2.jar) Unloaded->Constructed->Pre-initialized
battlegear2{1.0.5.5} [Mine & Blade Battlegear 2 - Bullseye] (1.7.2-MB_Battlegear2-Bullseye-1.0.5.5.jar) Unloaded->Constructed->Pre-initialized
AnimationAPI{1.2.2} [AnimationAPI] (AnimationAPI-1.7.2-1.2.2.jar) Unloaded->Constructed->Pre-initialized
arsmagica2{1.3.0.008} [Ars Magica 2] (1.7.2_AM2-1.3.0.008.jar) Unloaded->Constructed->Pre-initialized
lasermod{v1.1.0a} [Laser Mod] ([1.7.10] Laser Mod - v1.1.0a.zip) Unloaded->Constructed->Pre-initialized
Sentries{1.7.2} [Sentries] ([1.7.10]Sentries.jar) Unloaded->Constructed->Pre-initialized
weaponsplus{v1.1 Pre-Release} [Weapons+ Mod] ([1.7.2] Weapons+ v1.5 Beta.jar) Unloaded->Constructed->Pre-initialized
bspkrsCore{6.11} [bspkrsCore] ([1.7.2]bspkrsCore-universal-6.11.jar) Unloaded->Constructed->Pre-initialized
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded->Constructed->Pre-initialized
IC2{2.1.483-experimental} [IndustrialCraft 2] (industrialcraft-2-2.1.483-experimental.jar) Unloaded->Constructed->Pre-initialized
AdvancedSolarPanel{1.7.2-3.5.0} [Advanced Solar Panels] (AdvancedSolarPanel-1.7.2-3.5.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{6.0.16} [BuildCraft] (buildcraft-6.0.16.jar) Unloaded->Constructed->Pre-initialized
appliedenergistics2{rv0-stable-9} [Applied Energistics 2] (appliedenergistics2-rv0-stable-9.jar) Unloaded->Constructed->Pre-initialized
ArchimedesShips{1.7.2 v1.7.0} [Archimedes' Ships] (ArchimedesShips.jar) Unloaded->Constructed->Pre-initialized
BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft[v1.8.2][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized
Forestry{2.4.1.28} [Forestry for Minecraft] (forestry_1.7.2-2.4.1.28.jar) Unloaded->Constructed->Pre-initialized
BiblioWoodsForestry{1.7} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.7].jar) Unloaded->Constructed->Pre-initialized
Botania{r1.2-132} [Botania] (Botania r1.2-132.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{6.0.16} [BC Builders] (buildcraft-6.0.16.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{6.0.16} [BC Energy] (buildcraft-6.0.16.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{6.0.16} [BC Factory] (buildcraft-6.0.16.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{6.0.16} [BC Transport] (buildcraft-6.0.16.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{6.0.16} [BC Silicon] (buildcraft-6.0.16.jar) Unloaded->Constructed->Pre-initialized
CarpentersBlocks{3.2.4} [Carpenter's Blocks] (Carpenter's Blocks v3.2.4 - MC 1.7+.zip) Unloaded->Constructed->Pre-initialized
chisel{1.5.5a} [Chisel] (Chisel-1.7.2-1.5.5a.jar) Unloaded->Constructed->Pre-initialized
ccm{1.1} [§4MrCrayfish's Construction Mod] (ConstructionModv1.1-beta-build7(1.7.2).jar) Unloaded->Constructed->Pre-initialized
craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip) Unloaded->Constructed->Pre-initialized
craftingpillars{1.5.3} [Crafting Pillars Mod] (craftingpillars-1.7.2-1.5.3.jar) Unloaded->Constructed->Pre-initialized
customnpcs{1.7.2-2} [CustomNpcs] (CustomNPCs_1.7.2.jar) Unloaded->Constructed->Errored
baseDefense{1.0.0} [Base Defense] (defense-1.0.1-A2.jar) Unloaded->Constructed->Pre-initialized
DragonMounts{r40-backport-1.7.2} [Dragon Mounts] (DragonMounts-r40-1.7.2.jar) Unloaded->Constructed->Pre-initialized
eplus{1.7.2-2.0.4} [Enchanting Plus] (EnchantingPlus-1.7.2-2.0.4.jar) Unloaded->Constructed->Pre-initialized
EnderGlove{1.2.1} [EnderGlove] (EnderGlove-1.7.2-1.2.1.jar) Unloaded->Constructed->Pre-initialized
EnderStorage{1.4.4.8} [EnderStorage] (EnderStorage-1.7.2-1.4.4.8-universal.jar) Unloaded->Constructed->Pre-initialized
Baubles{1.0.0.13} [Baubles] (Baubles-1.7.2-1.0.0.13.jar) Unloaded->Constructed->Pre-initialized
ExtraUtilities{1.1.0b} [Extra Utilities] (extrautilities-1.1.0b.jar) Unloaded->Constructed->Pre-initialized
eyemod{EyeOS4.02} [EyeMod] (EyeMod-EyeOS402.jar) Unloaded->Constructed->Pre-initialized
factorization.notify{1.0} [Factorization Notification System] (Factorization-1.7.2-0.8.82.jar) Unloaded->Constructed->Pre-initialized
factorization{1.7.2-0.8.82} [Factorization] (Factorization-1.7.2-0.8.82.jar) Unloaded->Constructed->Pre-initialized
factorization.misc{1.7.2-0.8.82} [Factorization Miscellaneous Nonsense] (Factorization-1.7.2-0.8.82.jar) Unloaded->Constructed->Pre-initialized
FamiliarsDefaultMobPack{1.7.2} [DefaultMobPack] (FamiliarsDefaultMobPack-1.7.2.jar) Unloaded->Constructed->Pre-initialized
FamiliarsExtendedFamPack{1.7.2} [ExtendedFamPack] (FamiliarsExtendedFamPack-1.7.2.jar) Unloaded->Constructed->Pre-initialized
FamiliarsHerobrineFamPack{1.7.2} [HerobrineFamPack] (FamiliarsHerobrineFamPack-1.7.2.jar) Unloaded->Constructed->Pre-initialized
flansmod{4.3.0} [Flan's Mod] (Flans Mod-1.7.2-4.3.0.jar) Unloaded->Constructed->Pre-initialized
Steamcraft{0.22.8} [Flaxbeard's Steam Power] (FlaxbeardsSteamPower-1.7.2-0.22.8.jar) Unloaded->Constructed->Pre-initialized
FoodPlus{3.0rS} [§bFood Plus] (FoodPlus-1.7.2-3.0rS.jar) Unloaded->Constructed->Pre-initialized
gasesFramework{1.0.6} [Gases Framework] (gasesFramework-1.0.6-1.7.2.jar) Unloaded->Constructed->Pre-initialized
gases{1.5.2} [Glenn's Gases] (gases-1.5.2-1.7.2.jar) Unloaded->Constructed->Pre-initialized
GollumCoreLib{2.0.0} [Gollum Core Lib] (Gollum_Core_Lib.1.7.2-2.0.0Beta1.0.jar) Unloaded->Constructed->Pre-initialized
hamsterrific{0.2.0} [Hamsterrific] (Hamsterrific-0.2.0.jar.zip) Unloaded->Constructed->Pre-initialized
HopperDuctMod{1.3} [Hopper Ducts] (hopperductmod-1.3.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{3.3.0} [iChunUtil] (iChunUtil-3.3.0.jar) Unloaded->Constructed->Pre-initialized
instantblocks{1.5.4} [Instant Blocks] (InstantBlocks_v1.5.4.jar) Unloaded->Constructed->Pre-initialized
LightBridgesAndDoors{0.2.0} [kris91268's Light Bridges and Doors] (Light Bridges and Doors V 2.0.zip) Unloaded->Constructed->Pre-initialized
LunatriusCore{1.0.2.7} [LunatriusCore] (LunatriusCore-1.7.2-1.0.2.7-universal.jar) Unloaded->Constructed->Pre-initialized
malisisdoors{1.7.10-1.4.3} [Malisis' Doors] (malisisdoors-1.7.10-1.4.3.jar) Unloaded->Constructed->Pre-initialized
mcheli{0.10.6} [MC Helicopter] (mcheli) Unloaded->Constructed->Pre-initialized
minepainter{0.2.6} [MinePainter] (minepainter-0.2.6.jar) Unloaded->Constructed->Pre-initialized
MorePistons{2.0.0 Beta 1.0} [More Pistons] (More_Pistons-1.7.2-2.0.0Beta1.0.jar) Unloaded->Constructed->Pre-initialized
Morph{0.8.1} [Morph] (Morph-Beta-0.8.1.jar) Unloaded->Constructed->Pre-initialized
Waila{1.5.2_1.7.2} [Waila] (Waila-1.5.2a_1.7.2.jar) Unloaded->Constructed->Pre-initialized
cfm{3.4.5} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.5(1.7.2).jar) Unloaded->Constructed->Pre-initialized
tm{1.0} [Tutorial Mod] (MrCrayfishFurnitureModv3.4.5(1.7.2).jar) Unloaded->Constructed->Pre-initialized
NEIAddons{1.11.0.4} [NEI Addons] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized
NEIAddons|ExtraBees{1.11.0.4} [NEI Addons: Extra Bees] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized
NEIAddons|Forestry{1.11.0.4} [NEI Addons: Forestry] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized
NEIAddons|CraftingTables{1.11.0.4} [NEI Addons: Crafting Tables] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized
NEIAddons|ExNihilo{1.11.0.4} [NEI Addons: Ex Nihilo] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized
rpworld{2.8b} [RP World] (redpower_world-2.8.jar) Unloaded->Constructed->Pre-initialized
RedstonePasteMod{1.6.2} [Redstone Paste] (RedstonePasteMod-1.7.10-1.6.2.jar) Unloaded->Constructed->Pre-initialized
RopesPlus{1.6.2} [Ropes+] (RopePlus-1.7.2.jar) Unloaded->Constructed->Pre-initialized
Schematica{1.7.0.79} [Schematica] (Schematica-1.7.2-1.7.0.79-universal.jar) Unloaded->Constructed->Pre-initialized
SlimevoidLib{2.0.4.6} [Slimevoid Library] (SlimevoidLibrary-2.0.4.6.jar) Unloaded->Constructed->Pre-initialized
SmartMoving{15.0.1} [Smart Moving] (SmartMoving-1.7.2-15.0.1.jar) Unloaded->Constructed->Pre-initialized
SmartRender{2.0} [Smart Render] (SmartRender-1.7.2-2.0.jar) Unloaded->Constructed->Pre-initialized
StevesCarts{2.0.0.b15} [Steve's Carts 2] (StevesCarts2.0.0.b15.jar) Unloaded->Constructed->Pre-initialized
Sync{3.0.1} [Sync] (Sync-3.0.1.jar) Unloaded->Constructed->Pre-initialized
TF2Dispenser{1.7.2} [TF2 Dispenser] (TF2Dispenser-1.7.2.jar) Unloaded->Constructed->Pre-initialized
TF2Sentry{1.7.2} [TF2 Sentry] (TF2Sentry-1.7.2.jar) Unloaded->Constructed->Pre-initialized
TF2Teleporter{1.7.2} [TF2 Teleporter] (TF2Teleporter-1.7.2.jar) Unloaded->Constructed->Pre-initialized
torchLevers{1.4.1} [Torch Levers] (TorchLeversV1.4.1.jar) Unloaded->Constructed->Pre-initialized
voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized
weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (weaponmod-1.14.2.jar) Unloaded->Constructed->Pre-initialized
WirelessRedstoneCore{1.8.0.0} [Wireless Redstone] (WirelessRedstoneCore-1.8.0.0.jar) Unloaded->Constructed->Pre-initialized
witchery{0.20.5} [Witchery] (witchery-1.7.2-0.20.5.jar) Unloaded->Constructed->Pre-initialized
AE2 Version: stable rv0-stable-9 for Forge 10.12.1.1060
Launched Version: 1.7.2-Forge10.12.2.1147
LWJGL: 2.9.0
OpenGL: GeForce GTX 860M/PCIe/SSE2 GL version 4.5.0 NVIDIA 347.52, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
Thank you!
It appears that 2 of your mods are mods that add enchantments, and they are overlapping. If you can, use config files to change the ench IDs.
Like them? Post on them! Say your opinion, or suggest more features!
The pather, I should have specified that I had it linked to an NPC. I recall being able to set points for NPC's without it doing that everytime.
The follower "Job", the one where NPC's follow each other. I made a pack of wolves, and when I tried to reset them all, only the leader (the one without the job) went back to its spawn point.
I've no clue. It seems we're only taught what order to put words in, not why. Your English is almost flawless though.
They where there to start with, but after I quit and reloaded the world they disappeared.
I'll edit this post in a minute to add the data, got to find the backup save I made.I think this is the one.
Not quite. The 1.8 skin format is partially working in the beta release, separate arm and leg textures do not appear to be working though.
You have to create a sound .json file, then you've got to put it somewhere. Sadly, I've no clue how to make one, nor the knowledge of where to put it.
for the current custom npcs 1.8 version the command output option for quess, dialogs, etc. does not work however the custom npcs redstone block works
So, I found a very interesting thing... The recipes for the guns and bullets like to switch! XD So to make a stone bullet, I need three stones, two sticks, a button and a lever but for a gun I just need one stone! Luckily I have TMI installed so it's easy to make the material trades fair, but I'm curious as to why this happens? Also, for the life of me, I cannot find the recipe for the musket... =(
O_O
Like them? Post on them! Say your opinion, or suggest more features!
How do I get a white banner (1.7.10c version)
Dyes can be used on banners to change their colours, so for white, use bone meal.
There isn't a recipe for muskets by default, you'll have to make on instead.
Please read the installation guide.
First part is just checking the dialog closed event and changing its home position. His dialog changing should be done using dialog availablity options.
If all else fails create two npcs and make the first one invisible and the second one visible when the dialog is read.
Uploaded a new 1.8. Should fix most of your problems
Want to support me? Become one of my patrons:
Haha good joke. Come back in like 3 months
Want to support me? Become one of my patrons:
LOL
Like them? Post on them! Say your opinion, or suggest more features!
Hey Noppes! Awesome mod. It's really fun to use!
However, I do have one query - is it possible to add additional ranged attacks to a monster? Such as having it fire out another one on a random time between 10 and 20 seconds which is stronger than the normal one?
Thank you so much I can finally use the mod!
I need help please with dialog and role. I have this NPC who has a trade role as a money changer. You only have access to his role after some dialog. I have dialog A which he and multiple other NPCs use to force the player to interact with a certain NPC, the mayor. After the player interacts with the mayor all the dialogs open up for the villagers. So now money changer has dialog B and a quest available. After you run through that he has dialog C which is for his role and close.
So up to this point everything works great. However, I have a quest line where the player has to make choices. And I need Dialog D for the money changer available when a player chooses a special dialog with the mayor. I need dialog C for if the player does not choose the special mayor dialog and before the special dialog with the mayor. I need dialog C also available for after dialog D but not preventing me from getting D which currently the role is preventing me from getting dialog D.
Its really confusing but if you guys need clarification I can elaborate.
Got some more bugs.
- Redstone block's availability settings are sticking, but the on and off distances are not
- In the model menu, the colour selector cannot be exited without using the escape key
- The "Claws" are not showing up
- The white scroll bar for "part" cannot be dragged, however using a mouse wheel works
- "Config" button does nothing, or something that I can't tell it's doing
- "Reset to player" option only highlights the player option, it doesn't select it. Thus if it is clicked, then the screen is exited the model will stay what it was before
- Visability option "No" is partially visable, instead of completely invisible
- "Knockback Resistance" is still a bit out, -100% doubles knockback as it should, but 0-100% is still immume to it
- "Pather" tools is still opening the GUI each time a point is assigned to a linked NPC
- "Item Giver" 's are still not giving items
- NPC's with "standing" animations (for example, sitting) do not change to a walking animation if they are moving, unless they are attacking or fleeing from a target. Their nameplates also don't move to the walking position
- Firearms (guns) are held like items are, not like weapons. Same applies to the crossbow
- Nearly all custom NPC's items and block in worlds from previous versions have been changed into different things. (Shouldn't the conversion of numerical ID's have stopped this?)
- Both types of shuriken's and the kunai are flying through the air at the wrong angle when thrown
- Crossbow doesn't fire in creative until its loaded in survival or adventure mode
When will you update this to 1.8, and what features do you plan on including? I've took the poll about what you should work on next, and based on the results (so far, they might differ later), you are going to work on flying NPCs next, so I can see it might take a while. Also natural spawning isn't working for me, anyone might know what's wrong with it? I'm pretty sure I'm doing everything right...