Also Does anyone know of an updated tutorial showcasing the new features? I need to learn how to make mobs spawn naturally.
You mean for the 1.7.10c? Spawn naturally should still work the same as in the b release. I just rewrote the entire backend for it. No added functionality yet. So you can just watch the 1.7.10b update video.
I noticed that only file needs to spawn the ncps is "clonednpcs.dat" but if I load a NEW world all my server side npcs disappears then i can't summon again my ncp ...
Now is it possible to allow the T commads to spanw npcs just from only client side ncp list? or at least update the server list with the client list on load worlds.
Tried on 1.7.10b and 1.7.10c vers.
Thank you so much
Server sided clones are saved in the world folder itself
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but you mean that when you create a new world, You must copy EVERYSINGLETIME the clone npc server-side files into the new folder? It's very annoying for me...
the best solution would be that the Custom Npcs update automatically the client & server side npcs list on load world (new or existing) ...
This because my mod (as well as ALL Custom Npcs mods) use the T command to spawn own npcs, and the T command needs the server side list ...
or there is a way to do it through code?
Please let me know ...
I have no clue what you mean with T command, but no not going to happen. The client sided clones are for all the worlds. Server sided are per world.
It shouldnt be too much work to just manually copy the clones from one world to another. In anycase it would take me much more work to code in a way to load server sided clones from other worlds into newly generated worlds.
Server sided clones are meant to be saved in the world. That way they get distributed with world for like adventure maps and servers. Otherwise the clone command would break if somebody else used it.
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@Noppes When I use the scripter tool, there are no coding languages for me to select.
I evenm tried putting the js.jar in my mods folder and still nothing comes up.
@Noppes When I use the scripter tool, there are no coding languages for me to select.
I evenm tried putting the js.jar in my mods folder and still nothing comes up.
PLEASE HELP
Ah yea Ive heard that too that putting in the js.jar doesnt work. Updating your java does work though.
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@Noppes But I did update Java and it still doesnt work :/
Also, with scripting, if I ever get it working, is it possible to make an npc enter a pokemon battle with you?
Because right now I'm working on creating Hoenn map, and I'm trying to code the first time you battle your rival May.
But in this way I cant distribuite easily my mod that dont uses adventure maps but adds only new npcs ...
And ALL npcs client side are into Custom Npcs main directory ".minecraft/customnpcs", then How can you break the clone command when uses from other worlds? at most You can display all exisiting npcs ...
I mean in this way you can freeing from the need to create compulsorily a map
OR otherwise allow to the T command to spawn npc from just client side list ...
When you run the mod on a server, it doesnt have acces to the .minecraft/customnpcs folder as that is a client sided folder
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Not using openjdk I hope? What version are you on?
When you run the mod on a server, it doesnt have acces to the .minecraft/customnpcs folder as that is a client sided folder
I don't know what openjdk is?
And when I look in my snooper setting on Minecraft it says Java_version: 1.8.0_25
I just went to the oracle page and installed Java 8
Also, I added you on skype if you don't mind. I have a lot of questions.
These are my Java program files if this tells you anything.
I don't know what openjdk is?
And when I look in my snooper setting on Minecraft it says Java_version: 1.8.0_25
I just went to the oracle page and installed Java 8
Also, I added you on skype if you don't mind. I have a lot of questions.
These are my Java program files if this tells you anything.
Oh thats odd. It should work than. Java should have javascript by default.
And sure feel free to add me I dont mind. Its on my profile for a reason. I dont see your request though.
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I really like this mod and I would really like to know how to use the scripts command to program NPC behavior. I searched all over the place and I cannot find a simple tutorial that shows me the basic.
I am using 1.7.10
Someone could point me out to a simple tutorial that would show the basic of the NPC Mod Scripting? I could figure out the rest by myself as soon as I get the basic.
I was not able to find anything good on Google ... maybe I am not looking for the correct terms.
well, to script stuff you 'kinda' need to know basics of javascript (or the language you will use). There's this video , look at the description, there's the basic of scripting on the npcs, and noppes point out where to get basic methods, hooks and stuff o3o
I have an issue. When I try to do /noppes faction scarycreepa Cultist add 1500 it returns with unknown command 'SCARYCREEPA'. Is there something I am doing wrong?
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There is no forge for 1.7.9
Also Does anyone know of an updated tutorial showcasing the new features? I need to learn how to make mobs spawn naturally.
You mean for the 1.7.10c? Spawn naturally should still work the same as in the b release. I just rewrote the entire backend for it. No added functionality yet. So you can just watch the 1.7.10b update video.
Server sided clones are saved in the world folder itself
Want to support me? Become one of my patrons:
I have no clue what you mean with T command, but no not going to happen. The client sided clones are for all the worlds. Server sided are per world.
It shouldnt be too much work to just manually copy the clones from one world to another. In anycase it would take me much more work to code in a way to load server sided clones from other worlds into newly generated worlds.
Server sided clones are meant to be saved in the world. That way they get distributed with world for like adventure maps and servers. Otherwise the clone command would break if somebody else used it.
Want to support me? Become one of my patrons:
I evenm tried putting the js.jar in my mods folder and still nothing comes up.
PLEASE HELP
Ah yea Ive heard that too that putting in the js.jar doesnt work. Updating your java does work though.
Want to support me? Become one of my patrons:
Also, with scripting, if I ever get it working, is it possible to make an npc enter a pokemon battle with you?
Because right now I'm working on creating Hoenn map, and I'm trying to code the first time you battle your rival May.
Not using openjdk I hope? What version are you on?
When you run the mod on a server, it doesnt have acces to the .minecraft/customnpcs folder as that is a client sided folder
Want to support me? Become one of my patrons:
I don't know what openjdk is?
And when I look in my snooper setting on Minecraft it says Java_version: 1.8.0_25
I just went to the oracle page and installed Java 8
Also, I added you on skype if you don't mind. I have a lot of questions.
These are my Java program files if this tells you anything.
Oh thats odd. It should work than. Java should have javascript by default.
And sure feel free to add me I dont mind. Its on my profile for a reason. I dont see your request though.
Want to support me? Become one of my patrons:
There is no forge for 1.7.9 so impossible. You should update to 1.7.10
Want to support me? Become one of my patrons:
:
I need to make interesting bosses with different skills.
Search for a tutorial
What will happen when I installed both npc and Biomes o Plenty?
你们好 Hello
论坛里有中国人吗?Are there any Chinese on the forum?
I really like this mod and I would really like to know how to use the scripts command to program NPC behavior. I searched all over the place and I cannot find a simple tutorial that shows me the basic.
I am using 1.7.10
Someone could point me out to a simple tutorial that would show the basic of the NPC Mod Scripting? I could figure out the rest by myself as soon as I get the basic.
I was not able to find anything good on Google ... maybe I am not looking for the correct terms.
If you want a quicker reply from me then be sure to hit the
Reply button.