I actually did that beforehand, apparently, in one of my attempts, but I tried again to double check. It crashes the same way, it seems, and outputs the same error log.
Where exactly are you downloading the mod? I just tested with just customnpcs no other mods installed and I can make moving paths just fine in singleplayer.
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I want to thank you profusely for getting rid of this aggravating crashing. Now the pathing is just a bit finicky on the server-side, but it's nothing I can't get around. Still, I'm curious, what was the problem?
I want to thank you profusely for getting rid of this aggravating crashing. Now the pathing is just a bit finicky on the server-side, but it's nothing I can't get around. Still, I'm curious, what was the problem?
The start point being null, because the data was still being loaded in. Pathing in general is a little bit finicky :P.
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java.lang.NullPointerException: Ticking memory connection
at net.minecraft.nbt.NBTTagCompound.func_74737_b(SourceFile:289)
at net.minecraft.item.ItemStack.func_77946_l(ItemStack.java:333)
at net.minecraft.inventory.Container.func_75142_b(SourceFile:80)
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:889)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.nbt.NBTTagCompound.func_74737_b(SourceFile:289)
at net.minecraft.item.ItemStack.func_77946_l(ItemStack.java:333)
at net.minecraft.inventory.Container.func_75142_b(SourceFile:80)
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:889)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@15f6df7
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 219156680 bytes (209 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 44, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 Optifine OptiFine_1.7.10_HD_U_A4 9 mods loaded, 9 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MapMakingTools{v2.2.2a} [Map Making Tools] ([1.7.10] Map Making Tools - v2.2.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{2.0.0} [Backpack] (backpack-2.0.0-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.8.1} [BiblioCraft] (BiblioCraft[v1.8.1][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{1.7.10b} [CustomNpcs] (CustomNPCs_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
props{1.11} [Decocraft] (Decocraft-v1.11_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PaintingsMod{1.7.2} [Paintings++] (Paintings++-1.7.2_1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['HowlingZoroark'/225, l='Baylune', x=-160.48, y=64.00, z=407.10]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
3) yes I do with the creative GUI crash.i don't have it here (i will surelly put here when i'm able to) , but all it says is OPEN GL ERROR (or something like that) all over the crash report. It only happens if i turn off the extra blocks/items on the config. But no crash is made (the console doesn't show anything too) when i'm browsing through the npc creation gui and it forcefully take me back to title screen.
4) ok, i will figure out by myself...kind of...
5) a question on the mount tool, is it possible to spawn an npc with another one already mounted on it? or only through commands/script?
For npcs,their attack animation is missing.Only "Customnpc" model does a attack animation. "NpcGolem" model, "PigZombie" model, etc etc dosent swing their arms.I've noticed other people don't have that problem.
Curious question Noppes, is there a way to make a resource pack that adds in the tails and ears from the Tails mod and make custom npc's with them? I ask because on the server i'm making, i'm working on creating different factions, one of which is a Kitsune faction and the Tails mod has fox tails and ears along with a 9 tailed tail.
I have a problem (Don't know whether this has been reported or not), for some reason, if I make a NPC scale 1, it won't walk, no matter the settings, if I set it to 2 or higher, it will however walk. In older versions they would walk no matter the size, could you please fix this? Thanks in advance.
1- i'm a bit confused now about something in the mod. i've went into the spawn settings in the Global tab and made an npc and put it in to spawn at a weight of 100, and the npc i have set to respawn at night every 1200 seconds or once a day. problem being is that in the 6-7 biomes i have set for it to spawn, it never spawns at all.
2- is there a way to make a mounted unit follow a path with the paving tool because every time i had a unit on a mount and used the pathing tool to make a simple 4 point backtracking path, it never moved an inch but if the horse was killed then the npc would move on the path like it should.
Curious question Noppes, is there a way to make a resource pack that adds in the tails and ears from the Tails mod and make custom npc's with them? I ask because on the server i'm making, i'm working on creating different factions, one of which is a Kitsune faction and the Tails mod has fox tails and ears along with a 9 tailed tail.
1- i'm a bit confused now about something in the mod. i've went into the spawn settings in the Global tab and made an npc and put it in to spawn at a weight of 100, and the npc i have set to respawn at night every 1200 seconds or once a day. problem being is that in the 6-7 biomes i have set for it to spawn, it never spawns at all.
2- is there a way to make a mounted unit follow a path with the paving tool because every time i had a unit on a mount and used the pathing tool to make a simple 4 point backtracking path, it never moved an inch but if the horse was killed then the npc would move on the path like it should.
1) Natural spawning is still a work in progress
2) No that is the problem when mounting. The mount controlls the path.
I have a problem (Don't know whether this has been reported or not), for some reason, if I make a NPC scale 1, it won't walk, no matter the settings, if I set it to 2 or higher, it will however walk. In older versions they would walk no matter the size, could you please fix this? Thanks in advance.
Seems to work fine for me.
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Weird, could it be that one of my mods does that? I'd post the names of all my mods in a spoiler, but I don't know how to make a spoiler with the newer version of the forums/post editor....
Weird, could it be that one of my mods does that? I'd post the names of all my mods in a spoiler, but I don't know how to make a spoiler with the newer version of the forums/post editor....
No that cant be caused by other mods I think. What version are you on? What exactly are the stats of the npcs? How are you trying to make him walk?
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Noppes, I absolutely love this mod. It gave me dozens of possibilities for my adventure map and I really greatly appreciate the work that has been put in this.
But, I just wanted to know when the next update is going to come out eventually, because it has been over three months we haven't heard from this mod, and there are just too many amazing things on the to do list.
Don't get me wrong, I just think you did some awesome work on this.
I guess you dont check the forums often enough. Ive been releasing alpha version these last few weeks
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Hello I'm wondering on how to add sound effects for the npcs ( ex: death sounds, hurt sounds, etc.) I am currently playing on 1.6.4. I read the info page but I'm still confused on what to do. I figured to add music its just drag and drop, but that doesnt work for sounds.Also what does npc pather do?
1) Natural spawning is still a work in progress
2) No that is the problem when mounting. The mount controlls the path.
ok, can the Pather give a normal minecraft horse a path or does it only work on the custom npcs? and how come they dont attack while on the horse? i had a zombie spawned right next to a mounted archer and it didn't fire or anything. and i did have it set to the guard job.
ok, can the Pather give a normal minecraft horse a path or does it only work on the custom npcs? and how come they dont attack while on the horse? i had a zombie spawned right next to a mounted archer and it didn't fire or anything. and i did have it set to the guard job.
Oh it doesnt attack when mounted? Hmm that Ill need to look into.
Normal minecraft horse probably wont work, but you can ofcourse just give an npc the model of the horse.
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Oh it doesnt attack when mounted? Hmm that Ill need to look into.
Normal minecraft horse probably wont work, but you can ofcourse just give an npc the model of the horse.
i should probably let you know that i'm using Minecraft: 1.7.10, CustomNPCs: 1.7.10b. and i'm an idiot. i keep forgetting that i can make an npc horse x.x also, can the banners be dyed? i noticed in the the screenshots you gave that they were all different colors and they all had the stone bases, but the stone base in game only gives a single color along with the other bases, yet when i try to make a resource pack to chance the colors i cant find a texture for the banners but rather a banner texture that's just plain white o.0
Where exactly are you downloading the mod? I just tested with just customnpcs no other mods installed and I can make moving paths just fine in singleplayer.
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I DO have other mods installed, it's a modpack I made which I got into working order rather neatly. (No id conflicts or major errors thankfully.)
Would you mind testing if this version fixes the crash?
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The start point being null, because the data was still being loaded in. Pathing in general is a little bit finicky :P.
Want to support me? Become one of my patrons:
Crash report below. ( I hope.)
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 11/6/14 3:22 PM
Description: Ticking memory connection
java.lang.NullPointerException: Ticking memory connection
at net.minecraft.nbt.NBTTagCompound.func_74737_b(SourceFile:289)
at net.minecraft.item.ItemStack.func_77946_l(ItemStack.java:333)
at net.minecraft.inventory.Container.func_75142_b(SourceFile:80)
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:889)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.nbt.NBTTagCompound.func_74737_b(SourceFile:289)
at net.minecraft.item.ItemStack.func_77946_l(ItemStack.java:333)
at net.minecraft.inventory.Container.func_75142_b(SourceFile:80)
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:889)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@15f6df7
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 219156680 bytes (209 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 44, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 Optifine OptiFine_1.7.10_HD_U_A4 9 mods loaded, 9 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MapMakingTools{v2.2.2a} [Map Making Tools] ([1.7.10] Map Making Tools - v2.2.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{2.0.0} [Backpack] (backpack-2.0.0-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.8.1} [BiblioCraft] (BiblioCraft[v1.8.1][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{1.7.10b} [CustomNpcs] (CustomNPCs_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
props{1.11} [Decocraft] (Decocraft-v1.11_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PaintingsMod{1.7.2} [Paintings++] (Paintings++-1.7.2_1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['HowlingZoroark'/225, l='Baylune', x=-160.48, y=64.00, z=407.10]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
4) ok, i will figure out by myself...kind of...
5) a question on the mount tool, is it possible to spawn an npc with another one already mounted on it? or only through commands/script?
Note:I have 1.7.2.
1- i'm a bit confused now about something in the mod. i've went into the spawn settings in the Global tab and made an npc and put it in to spawn at a weight of 100, and the npc i have set to respawn at night every 1200 seconds or once a day. problem being is that in the 6-7 biomes i have set for it to spawn, it never spawns at all.
2- is there a way to make a mounted unit follow a path with the paving tool because every time i had a unit on a mount and used the pathing tool to make a simple 4 point backtracking path, it never moved an inch but if the horse was killed then the npc would move on the path like it should.
Nope you wont be able to use her models.
1) Natural spawning is still a work in progress
2) No that is the problem when mounting. The mount controlls the path.
Seems to work fine for me.
Want to support me? Become one of my patrons:
Weird, could it be that one of my mods does that? I'd post the names of all my mods in a spoiler, but I don't know how to make a spoiler with the newer version of the forums/post editor....
No that cant be caused by other mods I think. What version are you on? What exactly are the stats of the npcs? How are you trying to make him walk?
Want to support me? Become one of my patrons:
Minecraft: 1.7.10, CustomNPCs: 1.7.10b, NPC Stats: Default, size = 1, and I'm telling him to wander a distance of 5.
I guess you dont check the forums often enough. Ive been releasing alpha version these last few weeks
Want to support me? Become one of my patrons:
ok, can the Pather give a normal minecraft horse a path or does it only work on the custom npcs? and how come they dont attack while on the horse? i had a zombie spawned right next to a mounted archer and it didn't fire or anything. and i did have it set to the guard job.
Oh it doesnt attack when mounted? Hmm that Ill need to look into.
Normal minecraft horse probably wont work, but you can ofcourse just give an npc the model of the horse.
Want to support me? Become one of my patrons:
i should probably let you know that i'm using Minecraft: 1.7.10, CustomNPCs: 1.7.10b. and i'm an idiot. i keep forgetting that i can make an npc horse x.x also, can the banners be dyed? i noticed in the the screenshots you gave that they were all different colors and they all had the stone bases, but the stone base in game only gives a single color along with the other bases, yet when i try to make a resource pack to chance the colors i cant find a texture for the banners but rather a banner texture that's just plain white o.0