Nope, didnt fix the guard issues. I put a friendly guard set to attack hostile factions right next to a hostile unit(yes they are set as factions that should attack each other) and the friendly only attacked once I turned attacking monsters off. :sad.gif:
I just tested it and strangely enough works fine for me. Can somebody else verify whether he can produce this bug too?
I don't understand what are you trying to say to me... sorry... -.-
Is the error message different from last time you posted it? Could you read this and this. Those seem to be italian and having the same error only with different mods.
Ah! It's ok! the problem is that the mod doesn't runs in italian, so i have to play in english... in fact I always chaged the language... sorry... -.-"
No need to be sorry. The problem lies with modloader. Ill see if I can contact Risugami about it.
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I just tested it and strangely enough works fine for me. Can somebody else verify whether he can produce this bug too?
Hmm... It doesn't seem to be working with guards at all anymore. I'm confused. However, I did discover two new bugs about guards while testing it out. First, there are no options for guards that are hostile to the player. Second, if you change a guard from hostile to the player to friendly and then try to change the settings, the game will crash. Will go back to testing the situation more completely now.
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Hmm... It doesn't seem to be working with guards at all anymore. I'm confused. However, I did discover two new bugs about guards while testing it out. First, there are no options for guards that are hostile to the player. Second, if you change a guard from hostile to the player to friendly and then try to change the settings, the game will crash. Will go back to testing the situation more completely now.
Could you turn debug to true in the mod_npcs.cfg? And give me what the .minecraft/errorlog.txt says after a crash?
Could you turn debug to true in the mod_npcs.cfg? And give me what the .minecraft/errorlog.txt says after a crash?
Ok, the two bugs I just told you about are still there, but it seems to be working now(guards attacking hostile units)
now making crash... be back to edit post
Edit: Here it is: java.lang.Exception: Check WorldEdit.jar is in the correct location
at spc_WorldEdit.<init>(spc_WorldEdit.java:76)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at SPCPluginManager.loadPlugin(SPCPluginManager.java:211)
at SPCPluginManager.loadPlugins(SPCPluginManager.java:153)
at PlayerHelper.<init>(PlayerHelper.java:434)
at uh.initPlayerHelper(EntityPlayerSP.java:741)
at uh.<init>(EntityPlayerSP.java:57)
at js.b(SourceFile:80)
at net.minecraft.client.Minecraft.a(SourceFile:1811)
at net.minecraft.client.Minecraft.a(SourceFile:1772)
at net.minecraft.client.Minecraft.a(SourceFile:1660)
at md.c(SourceFile:162)
at md.a(SourceFile:119)
at ug.a(SourceFile:72)
at ug.f(SourceFile:120)
at ug.i(SourceFile:108)
at net.minecraft.client.Minecraft.k(SourceFile:1367)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Thread.java:680)
java.io.IOException: /mob/Enderman\ hunter.png image is null
at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:318)
at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:366)
at yz.b(SourceFile:141)
at yz.a(SourceFile:347)
at ti.a(SourceFile:34)
at ey.a(SourceFile:178)
at ey.a(SourceFile:67)
at noppes.npcs.entity.renderer.RenderNPCInterface.a(RenderNPCInterface.java:226)
at noppes.npcs.entity.renderer.RenderNPCHumanMale.renderPlayer(RenderNPCHumanMale.java:87)
at noppes.npcs.entity.renderer.RenderNPCHumanMale.a(RenderNPCHumanMale.java:258)
at afq.a(afq.java:156)
at afq.a(afq.java:149)
at l.a(SourceFile:315)
at kz.a(EntityRenderer.java:900)
at kz.b(EntityRenderer.java:735)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.x(SourceFile:742)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Thread.java:680)
java.lang.NullPointerException
at noppes.npcs.gui.GuiNPCGuard.c(GuiNPCGuard.java:45)
at ug.a(SourceFile:95)
at net.minecraft.client.Minecraft.a(SourceFile:470)
at ModLoader.OpenGUI(ModLoader.java:1188)
at noppes.npcs.gui.GuiNPCMainMenu.a(GuiNPCMainMenu.java:88)
at ug.a(SourceFile:72)
at noppes.npcs.gui.tools.GuiNPCInterface.a(GuiNPCInterface.java:66)
at ug.f(SourceFile:120)
at ug.i(SourceFile:108)
at net.minecraft.client.Minecraft.k(SourceFile:1367)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Thread.java:680)
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at ei.paint(SourceFile:32)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
at java.awt.Component.dispatchEventImpl(Component.java:4811)
at java.awt.Component.dispatchEvent(Component.java:4565)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:679)
at java.awt.EventQueue.access$000(EventQueue.java:85)
at java.awt.EventQueue$1.run(EventQueue.java:638)
at java.awt.EventQueue$1.run(EventQueue.java:636)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98)
at java.awt.EventQueue$2.run(EventQueue.java:652)
at java.awt.EventQueue$2.run(EventQueue.java:650)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:649)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
---------------------------------------------------------
btw, where do I get the debug after I turn it on in the npc config settings?
Excuse me, if my question had already been answered, but I have a problem. I was playing singleplayer using your mod and I had some NPC's around. Then, for some reason I decided to host the map multiplayer so one of my friends could help me with a project. Fair enough, but when I tried playing single again, all of the NPCs had disappeared. I have a back-up of the save, before I hosted it multiplayer. Is there any way bring back the NPC's?
Thanks in advance!
The mod isnt for multiplayer yet. If the backed up version wasnt loaded without the mod they should be still there, so just restore it.
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I get the saving chunks screen whenever I right click on a bank npc. I have the newest version of your mod 0.9.3. I thought it was supposed to be fixed.
I get the saving chunks screen whenever I right click on a bank npc. I have the newest version of your mod 0.9.3. I thought it was supposed to be fixed.
I get it Too But Only When The Bank NPC Isn't Set to the Default Bank
I get the saving chunks screen whenever I right click on a bank npc. I have the newest version of your mod 0.9.3. I thought it was supposed to be fixed.
I get the saving chunks screen whenever I right click on a bank npc. I have the newest version of your mod 0.9.3. I thought it was supposed to be fixed.
I'd like to make an adventure map using this mod, and my question is:
If people get this mod and then play my saved map, will all the NPCs be saved and work properly on their computers?
They should yes
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I just tested it and strangely enough works fine for me. Can somebody else verify whether he can produce this bug too?
Is the error message different from last time you posted it? Could you read this and this. Those seem to be italian and having the same error only with different mods.
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No need to be sorry. The problem lies with modloader. Ill see if I can contact Risugami about it.
Want to support me? Become one of my patrons:
Hmm... It doesn't seem to be working with guards at all anymore. I'm confused. However, I did discover two new bugs about guards while testing it out. First, there are no options for guards that are hostile to the player. Second, if you change a guard from hostile to the player to friendly and then try to change the settings, the game will crash. Will go back to testing the situation more completely now.
Could you turn debug to true in the mod_npcs.cfg? And give me what the .minecraft/errorlog.txt says after a crash?
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Ok, the two bugs I just told you about are still there, but it seems to be working now(guards attacking hostile units)
now making crash... be back to edit post
Edit: Here it is: java.lang.Exception: Check WorldEdit.jar is in the correct location
at spc_WorldEdit.<init>(spc_WorldEdit.java:76)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at SPCPluginManager.loadPlugin(SPCPluginManager.java:211)
at SPCPluginManager.loadPlugins(SPCPluginManager.java:153)
at PlayerHelper.<init>(PlayerHelper.java:434)
at uh.initPlayerHelper(EntityPlayerSP.java:741)
at uh.<init>(EntityPlayerSP.java:57)
at js.b(SourceFile:80)
at net.minecraft.client.Minecraft.a(SourceFile:1811)
at net.minecraft.client.Minecraft.a(SourceFile:1772)
at net.minecraft.client.Minecraft.a(SourceFile:1660)
at md.c(SourceFile:162)
at md.a(SourceFile:119)
at ug.a(SourceFile:72)
at ug.f(SourceFile:120)
at ug.i(SourceFile:108)
at net.minecraft.client.Minecraft.k(SourceFile:1367)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Thread.java:680)
java.io.IOException: /mob/Enderman\ hunter.png image is null
at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:318)
at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:366)
at yz.b(SourceFile:141)
at yz.a(SourceFile:347)
at ti.a(SourceFile:34)
at ey.a(SourceFile:178)
at ey.a(SourceFile:67)
at noppes.npcs.entity.renderer.RenderNPCInterface.a(RenderNPCInterface.java:226)
at noppes.npcs.entity.renderer.RenderNPCHumanMale.renderPlayer(RenderNPCHumanMale.java:87)
at noppes.npcs.entity.renderer.RenderNPCHumanMale.a(RenderNPCHumanMale.java:258)
at afq.a(afq.java:156)
at afq.a(afq.java:149)
at l.a(SourceFile:315)
at kz.a(EntityRenderer.java:900)
at kz.b(EntityRenderer.java:735)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.x(SourceFile:742)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Thread.java:680)
java.lang.NullPointerException
at noppes.npcs.gui.GuiNPCGuard.c(GuiNPCGuard.java:45)
at ug.a(SourceFile:95)
at net.minecraft.client.Minecraft.a(SourceFile:470)
at ModLoader.OpenGUI(ModLoader.java:1188)
at noppes.npcs.gui.GuiNPCMainMenu.a(GuiNPCMainMenu.java:88)
at ug.a(SourceFile:72)
at noppes.npcs.gui.tools.GuiNPCInterface.a(GuiNPCInterface.java:66)
at ug.f(SourceFile:120)
at ug.i(SourceFile:108)
at net.minecraft.client.Minecraft.k(SourceFile:1367)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Thread.java:680)
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at ei.paint(SourceFile:32)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
at java.awt.Component.dispatchEventImpl(Component.java:4811)
at java.awt.Component.dispatchEvent(Component.java:4565)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:679)
at java.awt.EventQueue.access$000(EventQueue.java:85)
at java.awt.EventQueue$1.run(EventQueue.java:638)
at java.awt.EventQueue$1.run(EventQueue.java:636)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98)
at java.awt.EventQueue$2.run(EventQueue.java:652)
at java.awt.EventQueue$2.run(EventQueue.java:650)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:649)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
---------------------------------------------------------
btw, where do I get the debug after I turn it on in the npc config settings?
The mod isnt for multiplayer yet. If the backed up version wasnt loaded without the mod they should be still there, so just restore it.
Want to support me? Become one of my patrons:
I get it Too But Only When The Bank NPC Isn't Set to the Default Bank
Yeah, I have this too.
It's not rude..? Noppes said he fixed the bank in the last update.
I will edit and add as soon as video is up.
EDIT:
Could you go to .minecraft/config/mod_npcs.cfg and turn debug to true. Make minecraft crash and give me the .minecraft/errorlog.txt.
Im sure I was sleeping :tongue.gif:
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You do that in the factions menu
They should yes
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EDIT: well i havent really played 9.2 too busy playing garys mod anyways i cant post an error log sorry but im using 9.3 now
RvsB forevar!!!
I cant do anything with that information. Give details and/or error reports
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