I noticed it occurred when I had only Custom NPCs. I noticed it again after I installed Bibliocraft, and that it effected the items in that mod too. Here is a screenshot to show the issue:
Just to be clear, it was happening even when Custom NPCs was the only mod I had installed. I noticed that it stopped happening when I removed Custom NPCs. Here are a few other things I noticed:
It happens randomly, and the items appear "normal" at certain angles and distances, which also seem to change.
It appeared on a server, and in client side games.
It did not effect all players equally. For some players, one item rack was buggy, for some it was another.
There is a 2 dimensional black box at the top and bottom of barrels, only visible at certain distances. Not sure if it's related.
There is an issue with banners as well, where the bottom triangle cut out disappears and the bottom edge goes square. It might be related.
I would just like to say that this is an amazing mod, it fills the emptiness that comes when you build an amazing world and there are no NPCs to inhabit your shops and houses. I personally want to use this mod for the rest of my experience with Minecraft. So, thanks for all the hard work, Noppes!
If you need anything else from me to help fix this bug, let me know, and I will provide it.
I noticed it occurred when I had only Custom NPCs. I noticed it again after I installed Bibliocraft, and that it effected the items in that mod too. Here is a screenshot to show the issue:
Just to be clear, it was happening even when Custom NPCs was the only mod I had installed. I noticed that it stopped happening when I removed Custom NPCs. Here are a few other things I noticed:
It happens randomly, and the items appear "normal" at certain angles and distances, which also seem to change.
It appeared on a server, and in client side games.
It did not effect all players equally. For some players, one item rack was buggy, for some it was another.
There is a 2 dimensional black box at the top and bottom of barrels, only visible at certain distances. Not sure if it's related.
There is an issue with banners as well, where the bottom triangle cut out disappears and the bottom edge goes square. It might be related.
I would just like to say that this is an amazing mod, it fills the emptiness that comes when you build an amazing world and there are no NPCs to inhabit your shops and houses. I personally want to use this mod for the rest of my experience with Minecraft. So, thanks for all the hard work, Noppes!
If you need anything else from me to help fix this bug, let me know, and I will provide it.
Well if you really want to help, could you replicate this bug in a new singleplayer world and send this world to me?
Rollback Post to RevisionRollBack
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Oh, I got it to work. The menu was a bit complex for my brain. I've never really done anything like this before so I am a big noob. I figured it out tho
this mid is really fun to play around with
Rollback Post to RevisionRollBack
Yes. cause I totally spread gold bars on my toast...
Well if you really want to help, could you replicate this bug in a new singleplayer world and send this world to me?
Well in my world it shows but then when I made the review video, it didn't so I'm not exactly sure how it happens but it does the same with the pedestals. So you want a copy of the singleplayer world you say?
Well in my world it shows but then when I made the review video, it didn't so I'm not exactly sure how it happens but it does the same with the pedestals. So you want a copy of the singleplayer world you say?
Well I have not been able to replicate the problem. What I cant replicate I cant fix.
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Yes, I can do that. I'll see if I can get to it today after work.
I did notice that when I create a world, it doesn't always show up immediately. I have to play it for a bit, and then sometimes I have to log out and log back in. Also, I noticed that the effect "flickers" between the intended appearance and the bugged appearance for items in weapon racks, and barrels. The flickering happens when you move around the afflicted object, sometimes showing bugged and sometimes showing normal. It also seems like the longer an item rack is in the world, or the more I add to the world, the more the bug shows. It also effects different players at different times.
I will create a new world with only your mod installed, and mess around until I find the bug. Then I will send it to you, along with some screenshots. I'll do this later this evening (-8:00 GMT).
Thanks again for your help on this. You do great work!
Yes, I can do that. I'll see if I can get to it today after work.
I did notice that when I create a world, it doesn't always show up immediately. I have to play it for a bit, and then sometimes I have to log out and log back in. Also, I noticed that the effect "flickers" between the intended appearance and the bugged appearance for items in weapon racks, and barrels. The flickering happens when you move around the afflicted object, sometimes showing bugged and sometimes showing normal. It also seems like the longer an item rack is in the world, or the more I add to the world, the more the bug shows. It also effects different players at different times.
I will create a new world with only your mod installed, and mess around until I find the bug. Then I will send it to you, along with some screenshots. I'll do this later this evening (-8:00 GMT).
Thanks again for your help on this. You do great work!
Oh no longer necesary Klendathy send me his world. Ill release the fix for it tomorrow probably
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
Thank you for the really fun mod, I'm just having a look at the scripting now (in the 1.7.10 version) and I've tried to follow this setup for a dialog from your video:
if (dialog == 7)(
npc.setSize(5);
npc.setFaction(2);
)
and I get an error about a missing ")" every time. it seams related to adding the ";" if I only use npc.setSize alone its fine. Sorry if I'm being a total noob but if you can see the obvious error, please do let me know.
Thanks
Seems that we need a CustomNPC's tutorial with all the new features. One being the .json and then I haven't checked out the scripter
Thank you for the really fun mod, I'm just having a look at the scripting now (in the 1.7.10 version) and I've tried to follow this setup for a dialog from your video:
if (dialog == 7)(
npc.setSize(5);
npc.setFaction(2);
)
and I get an error about a missing ")" every time. it seams related to adding the ";" if I only use npc.setSize alone its fine. Sorry if I'm being a total noob but if you can see the obvious error, please do let me know.
Thanks
Seems that we need a CustomNPC's tutorial with all the new features. One being the .json and then I haven't checked out the scripter
Thank you for the really fun mod, I'm just having a look at the scripting now (in the 1.7.10 version) and I've tried to follow this setup for a dialog from your video:
if (dialog == 7)(
npc.setSize(5);
npc.setFaction(2);
)
and I get an error about a missing ")" every time. it seams related to adding the ";" if I only use npc.setSize alone its fine. Sorry if I'm being a total noob but if you can see the obvious error, please do let me know.
Thanks
the second () should be { } so:
if (dialog == 7){
npc.setSize(5);
npc.setFaction(2);
}
Thank you so much for replying, that works as expected, sorry for the noobishness,
Can I ask one more? is it possible to script and NPC model change like to one featured in the day/night section. It would be really great to have an NPC reveal them self as a monster boss after choosing a specific dialogue tree.
Thanks again for the help!
Currently no its not possible to change the model right now. You can scale the different parts yes, but thats currently it.
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Hey Noppes, rad mod. I also downloaded the More Player Models mod and really like the mermaid tail. I noticed there is a slot for the same mermaid tail in the latest version of Custom NPCs, however, when I select it, nothing happens. All of the other options appear to work just fine. Is it just me or was the tail removed? I'm running version 1.7.10 of everything (forge, shaders, too many items, custom npcs and more player models). Here is my latest log if you need it:
[07:57:36] [main/INFO]: Setting user: g00la
[07:57:36] [Client thread/INFO]: LWJGL Version: 2.9.1
[07:57:40] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:CustomNpcs, FMLFileResourcePack:MorePlayerModels, ChromaHills-128xSEUS1.0.8.zip
[07:57:42] [Sound Library Loader/INFO]: Sound engine started
[07:57:42] [Client thread/WARN]: File customnpcs:sounds/human/girl/villager/What do you need.ogg does not exist, cannot add it to event customnpcs:human.girl.villager.what_do_you_need
[07:57:42] [Client thread/WARN]: File customnpcs:sounds/human/girl/villager/Would you like to trade.ogg does not exist, cannot add it to event customnpcs:human.girl.villager.trade
[07:57:48] [Client thread/INFO]: Created: 4096x2048 textures/blocks-atlas
[07:57:50] [Client thread/INFO]: Created: 2048x2048 textures/items-atlas
[07:57:51] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:CustomNpcs, FMLFileResourcePack:MorePlayerModels, ChromaHills-128xSEUS1.0.8.zip
[07:57:52] [Client thread/INFO]: Created: 2048x2048 textures/items-atlas
[07:57:59] [Client thread/INFO]: Created: 4096x2048 textures/blocks-atlas
[07:58:00] [Sound Library Loader/INFO]: Sound engine started
[07:58:01] [Client thread/WARN]: File customnpcs:sounds/human/girl/villager/What do you need.ogg does not exist, cannot add it to event customnpcs:human.girl.villager.what_do_you_need
[07:58:01] [Client thread/WARN]: File customnpcs:sounds/human/girl/villager/Would you like to trade.ogg does not exist, cannot add it to event customnpcs:human.girl.villager.trade
[07:58:13] [Server thread/INFO]: Starting integrated minecraft server version 1.7.10
[07:58:13] [Server thread/INFO]: Generating keypair
[07:58:14] [Server thread/INFO]: Preparing start region for level 0
[07:58:14] [Server thread/INFO]: Changing view distance to 16, from 10
[07:58:15] [Server thread/INFO]: g00la[local:E:60cd07b5] logged in with entity id 386 at (-266.1312420235473, 62.0, 1084.713403692787)
[07:58:15] [Server thread/INFO]: g00la joined the game
[07:58:16] [Thread-6/INFO]: [CHAT] §2CustomNpcs§f installed. For more info §9§nClick here
[07:58:16] [Thread-8/INFO]: [CHAT] §2MorePlayerModels§f installed. More info at §9§nClick here
[08:01:22] [Server thread/INFO]: Saving and pausing game...
[08:01:22] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:01:22] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:01:22] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:03:54] [Server thread/INFO]: Saving and pausing game...
[08:03:54] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:03:54] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:03:54] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:04:47] [Server thread/INFO]: Saving and pausing game...
[08:04:47] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:04:47] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:04:47] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:06:28] [Server thread/INFO]: Saving and pausing game...
[08:06:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:06:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:06:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:37:32] [Server thread/INFO]: Saving and pausing game...
[08:37:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:37:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:37:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:43:06] [Server thread/INFO]: Saving and pausing game...
[08:43:06] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:43:06] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:43:06] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:44:28] [Server thread/INFO]: Saving and pausing game...
[08:44:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:44:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:44:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:44:32] [Server thread/INFO]: Stopping server
[08:44:32] [Server thread/INFO]: Saving players
[08:44:32] [Server thread/INFO]: Saving worlds
[08:44:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:44:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:44:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:44:34] [Client thread/INFO]: Stopping!
Hey Noppes, rad mod. I also downloaded the More Player Models mod and really like the mermaid tail. I noticed there is a slot for the same mermaid tail in the latest version of Custom NPCs, however, when I select it, nothing happens. All of the other options appear to work just fine. Is it just me or was the tail removed? I'm running version 1.7.10 of everything (forge, shaders, too many items, custom npcs and more player models). Here is my latest log if you need it:
[07:57:36] [main/INFO]: Setting user: g00la
[07:57:36] [Client thread/INFO]: LWJGL Version: 2.9.1
[07:57:40] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:CustomNpcs, FMLFileResourcePack:MorePlayerModels, ChromaHills-128xSEUS1.0.8.zip
[07:57:42] [Sound Library Loader/INFO]: Sound engine started
[07:57:42] [Client thread/WARN]: File customnpcs:sounds/human/girl/villager/What do you need.ogg does not exist, cannot add it to event customnpcs:human.girl.villager.what_do_you_need
[07:57:42] [Client thread/WARN]: File customnpcs:sounds/human/girl/villager/Would you like to trade.ogg does not exist, cannot add it to event customnpcs:human.girl.villager.trade
[07:57:48] [Client thread/INFO]: Created: 4096x2048 textures/blocks-atlas
[07:57:50] [Client thread/INFO]: Created: 2048x2048 textures/items-atlas
[07:57:51] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:CustomNpcs, FMLFileResourcePack:MorePlayerModels, ChromaHills-128xSEUS1.0.8.zip
[07:57:52] [Client thread/INFO]: Created: 2048x2048 textures/items-atlas
[07:57:59] [Client thread/INFO]: Created: 4096x2048 textures/blocks-atlas
[07:58:00] [Sound Library Loader/INFO]: Sound engine started
[07:58:01] [Client thread/WARN]: File customnpcs:sounds/human/girl/villager/What do you need.ogg does not exist, cannot add it to event customnpcs:human.girl.villager.what_do_you_need
[07:58:01] [Client thread/WARN]: File customnpcs:sounds/human/girl/villager/Would you like to trade.ogg does not exist, cannot add it to event customnpcs:human.girl.villager.trade
[07:58:13] [Server thread/INFO]: Starting integrated minecraft server version 1.7.10
[07:58:13] [Server thread/INFO]: Generating keypair
[07:58:14] [Server thread/INFO]: Preparing start region for level 0
[07:58:14] [Server thread/INFO]: Changing view distance to 16, from 10
[07:58:15] [Server thread/INFO]: g00la[local:E:60cd07b5] logged in with entity id 386 at (-266.1312420235473, 62.0, 1084.713403692787)
[07:58:15] [Server thread/INFO]: g00la joined the game
[07:58:16] [Thread-6/INFO]: [CHAT] §2CustomNpcs§f installed. For more info §9§nClick here
[07:58:16] [Thread-8/INFO]: [CHAT] §2MorePlayerModels§f installed. More info at §9§nClick here
[08:01:22] [Server thread/INFO]: Saving and pausing game...
[08:01:22] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:01:22] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:01:22] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:03:54] [Server thread/INFO]: Saving and pausing game...
[08:03:54] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:03:54] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:03:54] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:04:47] [Server thread/INFO]: Saving and pausing game...
[08:04:47] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:04:47] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:04:47] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:06:28] [Server thread/INFO]: Saving and pausing game...
[08:06:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:06:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:06:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:37:32] [Server thread/INFO]: Saving and pausing game...
[08:37:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:37:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:37:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:43:06] [Server thread/INFO]: Saving and pausing game...
[08:43:06] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:43:06] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:43:06] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:44:28] [Server thread/INFO]: Saving and pausing game...
[08:44:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:44:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:44:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:44:32] [Server thread/INFO]: Stopping server
[08:44:32] [Server thread/INFO]: Saving players
[08:44:32] [Server thread/INFO]: Saving worlds
[08:44:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:44:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:44:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:44:34] [Client thread/INFO]: Stopping!
and it doesn't work, am I missing something about the directory setup? numbers are fine, eg npc.setTexture(1) works but obviously its a blank texture, should I be using numbers only, how do these relate to your textures?
Thank you again
Are you perhaps forgetting quotes as in npc.setTexture ("customnpcs:textures/entity/elfmale/Dark_Elf Librarian.png")
Quote from xWizz»Just a quick little question: Is it possible to make the redstone block output a signal after a monster has been slain? (In this case a boss) I've been trying it with the availability options of the redstone block. Setting it to 'is unfriendly agressive' doesn't seem to work
In theory on the boss death you can increase the players faction points making him neutral/friendly to the aggressive faction and triggering the redstoneblock with that.
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
I noticed it occurred when I had only Custom NPCs. I noticed it again after I installed Bibliocraft, and that it effected the items in that mod too. Here is a screenshot to show the issue:
Just to be clear, it was happening even when Custom NPCs was the only mod I had installed. I noticed that it stopped happening when I removed Custom NPCs. Here are a few other things I noticed:
It happens randomly, and the items appear "normal" at certain angles and distances, which also seem to change.
It appeared on a server, and in client side games.
It did not effect all players equally. For some players, one item rack was buggy, for some it was another.
There is a 2 dimensional black box at the top and bottom of barrels, only visible at certain distances. Not sure if it's related.
There is an issue with banners as well, where the bottom triangle cut out disappears and the bottom edge goes square. It might be related.
I would just like to say that this is an amazing mod, it fills the emptiness that comes when you build an amazing world and there are no NPCs to inhabit your shops and houses. I personally want to use this mod for the rest of my experience with Minecraft. So, thanks for all the hard work, Noppes!
If you need anything else from me to help fix this bug, let me know, and I will provide it.
Well if you really want to help, could you replicate this bug in a new singleplayer world and send this world to me?
Want to support me? Become one of my patrons:
Everyone I found a Site that helps with scripting!!
Its not exactly like the mod, but it helps a bit!
I'm a bird flying higher than the sun. I am not the same or different.
I am Unique.
Oh, I got it to work. The menu was a bit complex for my brain. I've never really done anything like this before so I am a big noob. I figured it out tho
this mid is really fun to play around with
Yes. cause I totally spread gold bars on my toast...
Well in my world it shows but then when I made the review video, it didn't so I'm not exactly sure how it happens but it does the same with the pedestals. So you want a copy of the singleplayer world you say?
Well I have not been able to replicate the problem. What I cant replicate I cant fix.
Want to support me? Become one of my patrons:
I'll zip the world file and send it to you
they now are standing up
could you ad a barrel version that is laying on its side (e.g. like wine barrels?)
i dont seem to get the render errors.
however if i place the banjo (or any other npc music instrument) in a weapons rack it gets placed in sideways.
I did notice that when I create a world, it doesn't always show up immediately. I have to play it for a bit, and then sometimes I have to log out and log back in. Also, I noticed that the effect "flickers" between the intended appearance and the bugged appearance for items in weapon racks, and barrels. The flickering happens when you move around the afflicted object, sometimes showing bugged and sometimes showing normal. It also seems like the longer an item rack is in the world, or the more I add to the world, the more the bug shows. It also effects different players at different times.
I will create a new world with only your mod installed, and mess around until I find the bug. Then I will send it to you, along with some screenshots. I'll do this later this evening (-8:00 GMT).
Thanks again for your help on this. You do great work!
Oh no longer necesary Klendathy send me his world. Ill release the fix for it tomorrow probably
Want to support me? Become one of my patrons:
Seems that we need a CustomNPC's tutorial with all the new features. One being the .json and then I haven't checked out the scripter
Seems that we need a CustomNPC's tutorial with all the new features. One being the .json and then I haven't checked out the scripter
Problems I found with mod:
Oh excellent! thanks a lot, your really on top of things!
Yeah, just couple pre-made scripts would do much better thing for understanding.
BTW API contains no information about version requirement. I spent 2 hours before i realised that one o tried was method of 1.7.10 and not of 1.7.2
the second () should be { } so:
Im new to this as well, but you are right I should add in what version functions were added, Ill make sure to do that from now.
Want to support me? Become one of my patrons:
Currently no its not possible to change the model right now. You can scale the different parts yes, but thats currently it.
Want to support me? Become one of my patrons:
[07:57:36] [main/INFO]: Setting user: g00la
[07:57:36] [Client thread/INFO]: LWJGL Version: 2.9.1
[07:57:40] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:CustomNpcs, FMLFileResourcePack:MorePlayerModels, ChromaHills-128xSEUS1.0.8.zip
[07:57:42] [Sound Library Loader/INFO]: Sound engine started
[07:57:42] [Client thread/WARN]: File customnpcs:sounds/human/girl/villager/What do you need.ogg does not exist, cannot add it to event customnpcs:human.girl.villager.what_do_you_need
[07:57:42] [Client thread/WARN]: File customnpcs:sounds/human/girl/villager/Would you like to trade.ogg does not exist, cannot add it to event customnpcs:human.girl.villager.trade
[07:57:48] [Client thread/INFO]: Created: 4096x2048 textures/blocks-atlas
[07:57:50] [Client thread/INFO]: Created: 2048x2048 textures/items-atlas
[07:57:51] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:CustomNpcs, FMLFileResourcePack:MorePlayerModels, ChromaHills-128xSEUS1.0.8.zip
[07:57:52] [Client thread/INFO]: Created: 2048x2048 textures/items-atlas
[07:57:59] [Client thread/INFO]: Created: 4096x2048 textures/blocks-atlas
[07:58:00] [Sound Library Loader/INFO]: Sound engine started
[07:58:01] [Client thread/WARN]: File customnpcs:sounds/human/girl/villager/What do you need.ogg does not exist, cannot add it to event customnpcs:human.girl.villager.what_do_you_need
[07:58:01] [Client thread/WARN]: File customnpcs:sounds/human/girl/villager/Would you like to trade.ogg does not exist, cannot add it to event customnpcs:human.girl.villager.trade
[07:58:13] [Server thread/INFO]: Starting integrated minecraft server version 1.7.10
[07:58:13] [Server thread/INFO]: Generating keypair
[07:58:14] [Server thread/INFO]: Preparing start region for level 0
[07:58:14] [Server thread/INFO]: Changing view distance to 16, from 10
[07:58:15] [Server thread/INFO]: g00la[local:E:60cd07b5] logged in with entity id 386 at (-266.1312420235473, 62.0, 1084.713403692787)
[07:58:15] [Server thread/INFO]: g00la joined the game
[07:58:16] [Thread-6/INFO]: [CHAT] §2CustomNpcs§f installed. For more info §9§nClick here
[07:58:16] [Thread-8/INFO]: [CHAT] §2MorePlayerModels§f installed. More info at §9§nClick here
[08:01:22] [Server thread/INFO]: Saving and pausing game...
[08:01:22] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:01:22] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:01:22] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:03:54] [Server thread/INFO]: Saving and pausing game...
[08:03:54] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:03:54] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:03:54] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:04:47] [Server thread/INFO]: Saving and pausing game...
[08:04:47] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:04:47] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:04:47] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:06:28] [Server thread/INFO]: Saving and pausing game...
[08:06:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:06:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:06:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:37:32] [Server thread/INFO]: Saving and pausing game...
[08:37:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:37:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:37:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:43:06] [Server thread/INFO]: Saving and pausing game...
[08:43:06] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:43:06] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:43:06] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:44:28] [Server thread/INFO]: Saving and pausing game...
[08:44:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:44:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:44:28] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:44:32] [Server thread/INFO]: Stopping server
[08:44:32] [Server thread/INFO]: Saving players
[08:44:32] [Server thread/INFO]: Saving worlds
[08:44:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Overworld
[08:44:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/Nether
[08:44:32] [Server thread/INFO]: Saving chunks for level 'Jupiter'/The End
[08:44:34] [Client thread/INFO]: Stopping!
Mermaid tail should only show in water
Are you perhaps forgetting quotes as in npc.setTexture ("customnpcs:textures/entity/elfmale/Dark_Elf Librarian.png")
In theory on the boss death you can increase the players faction points making him neutral/friendly to the aggressive faction and triggering the redstoneblock with that.
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You just basically add another mod...