How do i get day and night to work? They don't switch modes at all when the times changes, how do i change that?
Make sure you uncheck the edit mode.
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If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Noppes is it possible to have mountable NPC's by players in the near future or possible right now? Trying to develop a pet system
Edit:
Quote from schrumpfkopf666»
Noppes, Item quests doesn't ignore the Item health, so if you get a sword, use it, and then you can't complete the quest because it's damaged. Can you
Noppes is it possible to have mountable NPC's by players in the near future or possible right now? Trying to develop a pet system
I have that same problem as well.
Mountable by players maybe. Actually controlled by players when mounted, probably not.
I was already looking into that. I was gone for the last 3 days and he asked the same question 3 times. The example he gives with the sword is also a bad one, because even if I allow it to ignore item damage if the player uses the sword enough the sword will break, leaving him with the same problem as before.
So yea I was thinking over what I was going to do with it before responding and I have yet to decide what Ill do.
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I was already looking into that. I was gone for the last 3 days and he asked the same question 3 times. The example he gives with the sword is also a bad one, because even if I allow it to ignore item damage if the player uses the sword enough the sword will break, leaving him with the same problem as before.
So yea I was thinking over what I was going to do with it before responding and I have yet to decide what Ill do.
Sry.. But I was confused, because you answered the others, and not me, so I thought you didn't see / ignore it..
The thing with breaking wasn't really a problem for me, I gave it Unbreaking level 100.
Sry.. But I was confused, because you answered the others, and not me, so I thought you didn't see / ignore it..
The thing with breaking wasn't really a problem for me, I gave it Unbreaking level 100.
I saw it and its easy to add. Im in the middle of adding another feature though and it kinda broke everything atm ( -.-'). Ill add it when Im done with that.
I have to say that your mod is a complete masterpiece, you have done a great work.
I´ve been using Custom NPC´s for more than 1 year, but I´ve always been wondering... could it be possible for you to make an optional levelling system?
For example, as you gain experience while doing a certain activity (ex: attacking mobs with a sword), you level up the skill related to that action (ex: melee).
Also, it would be amazing to add customizable wielding restrinctions (ex: you need "x" level in "x" skill in order to wear/wield this item), not to mention the same with redstone blocks, etc.
Apart from this, could you please add the missing pieces of armor? I think these include:
-Emerald and bronze skirts.
-Tactical leggings and boots.
-Mage boots.
-Demonic/ Frost armors.
-Normal emerald and bronze helms/chestplates.
-(Anything else missing?)
Finally... could you add an option to customize spell resistance?
Well, that´s all, I congratulate you for your outstanding work. Thanks.
Mountable by players maybe. Actually controlled by players when mounted, probably not.
I was already looking into that. I was gone for the last 3 days and he asked the same question 3 times. The example he gives with the sword is also a bad one, because even if I allow it to ignore item damage if the player uses the sword enough the sword will break, leaving him with the same problem as before.
So yea I was thinking over what I was going to do with it before responding and I have yet to decide what Ill do.
No controlling ah well. Guess that will ahve to go. As long as companions can fight for you etc. that will be alright.
For the second thing, the first quest I do on my ADV map im making is to give the player a pickaxe, send him to mine some blocks, and come back, also returning the pickaxe. Problem right there
I´ve been using Custom NPC´s for more than 1 year, but I´ve always been wondering... could it be possible for you to make an optional levelling system?
For example, as you gain experience while doing a certain activity (ex: attacking mobs with a sword), you level up the skill related to that action (ex: melee).
Also, it would be amazing to add customizable wielding restrinctions (ex: you need "x" level in "x" skill in order to wear/wield this item), not to mention the same with redstone blocks, etc.
Apart from this, could you please add the missing pieces of armor? I think these include:
-Emerald and bronze skirts.
-Tactical leggings and boots.
-Mage boots.
-Demonic/ Frost armors.
-Normal emerald and bronze helms/chestplates.
-(Anything else missing?)
Finally... could you add an option to customize spell resistance?
Well, that´s all, I congratulate you for your outstanding work. Thanks.
A leveling system for players does not sound very npcy
For armors I can probably add emerald/bronze skirts myself. All currently added armors and items were created by others. I just added them to the mod and made them work. So if you have textures for these armors I wouldnt mind adding them.
Hey Noppes, how do I make the Spawner spawn something like followers? I've chosen the person to be spawned, but the spawner doesn't seem to spawn them?
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Noppes, just wanted to come in and say thanks for continueing the support of CustomNpcs and making it so great it is today. But, I've got a few errors to report.
The texture for your barrels seems to act a bit odd from time to time. The top lid consists of a square texture, so it sometimes display black edges for whatever is not textured. Also, the lid itself doesen't adapt tot texturepacks, like the body of the barrel.
Make sure you uncheck the edit mode.
Using cauldron? Sounds like an issue with some plugin
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I feel ignored
Somebody ignored you? No way! Who is this evil person?!
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Great, now you make fun of me... Did I say something wrong to you??
Edit:
I have that same problem as well.
[Placeholder]
Mountable by players maybe. Actually controlled by players when mounted, probably not.
I was already looking into that. I was gone for the last 3 days and he asked the same question 3 times. The example he gives with the sword is also a bad one, because even if I allow it to ignore item damage if the player uses the sword enough the sword will break, leaving him with the same problem as before.
So yea I was thinking over what I was going to do with it before responding and I have yet to decide what Ill do.
Want to support me? Become one of my patrons:
Sry.. But I was confused, because you answered the others, and not me, so I thought you didn't see / ignore it..
The thing with breaking wasn't really a problem for me, I gave it Unbreaking level 100.
You, my friend, it's you! You are the evil person. :-P
I saw it and its easy to add. Im in the middle of adding another feature though and it kinda broke everything atm ( -.-'). Ill add it when Im done with that.
A-are you calling me evil? I've never been so offended in my life :P.
Want to support me? Become one of my patrons:
I have to say that your mod is a complete masterpiece, you have done a great work.
I´ve been using Custom NPC´s for more than 1 year, but I´ve always been wondering... could it be possible for you to make an optional levelling system?
For example, as you gain experience while doing a certain activity (ex: attacking mobs with a sword), you level up the skill related to that action (ex: melee).
Also, it would be amazing to add customizable wielding restrinctions (ex: you need "x" level in "x" skill in order to wear/wield this item), not to mention the same with redstone blocks, etc.
Apart from this, could you please add the missing pieces of armor? I think these include:
-Emerald and bronze skirts.
-Tactical leggings and boots.
-Mage boots.
-Demonic/ Frost armors.
-Normal emerald and bronze helms/chestplates.
-(Anything else missing?)
Finally... could you add an option to customize spell resistance?
Well, that´s all, I congratulate you for your outstanding work. Thanks.
My Rifle
Hey but I meant very square skirts, I mean that the skirt is a cube that can put very clear the bottom of the skirt.
As skirts of LittleMaids...
No controlling ah well. Guess that will ahve to go. As long as companions can fight for you etc. that will be alright.
For the second thing, the first quest I do on my ADV map im making is to give the player a pickaxe, send him to mine some blocks, and come back, also returning the pickaxe. Problem right there
[Placeholder]
A leveling system for players does not sound very npcy
For armors I can probably add emerald/bronze skirts myself. All currently added armors and items were created by others. I just added them to the mod and made them work. So if you have textures for these armors I wouldnt mind adding them.
What exactly would spell resistance do?
Feel free to submit a techne model for more skirts
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They spawn the selected NPC's in combat/agrro'd
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The texture for your barrels seems to act a bit odd from time to time. The top lid consists of a square texture, so it sometimes display black edges for whatever is not textured. Also, the lid itself doesen't adapt tot texturepacks, like the body of the barrel.
I'm sorry... :-P
And It will be cool with a option, that makes NPCs flying, you know.