Hello, i'm having problems trying to make an economy in my personal server, its a small server i have with some friends so id like to keep it simple, Im using Minecraft 1.6.4. the thing im trying to do is make a recipe for the coins this mod adds, for example i want to make this:
In the vanilla crafting table
64 wooden coins = 1 stone coin
64 stone coins = 1 bronze coin
and so forth, but for some reason whenever i try to craft a stone coin using 64 wooden coins, it only takes 1 wooden coin. from the crafting table, so it makes it like 1 wooden coin = 1 stone coin
do u guys know any way i can make this work?? thanks and sorry for my english, im from Argentina
EDIT: Ps: I would like to NOT have to download any other mod please, i want to do it with the features of this one
Hello, i'm having problems trying to make an economy in my personal server, its a small server i have with some friends so id like to keep it simple, Im using Minecraft 1.6.4. the thing im trying to do is make a recipe for the coins this mod adds, for example i want to make this:
In the vanilla crafting table
64 wooden coins = 1 stone coin
64 stone coins = 1 bronze coin
and so forth, but for some reason whenever i try to craft a stone coin using 64 wooden coins, it only takes 1 wooden coin. from the crafting table, so it makes it like 1 wooden coin = 1 stone coin
do u guys know any way i can make this work?? thanks and sorry for my english, im from Argentina
EDIT: Ps: I would like to NOT have to download any other mod please, i want to do it with the features of this one
Minecraft can't have a stack as requirment. Input can only be 1, so maximal 9 wooden coins for 1 stone coin. Has nothing to do with the mod.
Hello, i'm having problems trying to make an economy in my personal server, its a small server i have with some friends so id like to keep it simple, Im using Minecraft 1.6.4. the thing im trying to do is make a recipe for the coins this mod adds, for example i want to make this:
In the vanilla crafting table
64 wooden coins = 1 stone coin
64 stone coins = 1 bronze coin
and so forth, but for some reason whenever i try to craft a stone coin using 64 wooden coins, it only takes 1 wooden coin. from the crafting table, so it makes it like 1 wooden coin = 1 stone coin
do u guys know any way i can make this work?? thanks and sorry for my english, im from Argentina
EDIT: Ps: I would like to NOT have to download any other mod please, i want to do it with the features of this one
Minecraft can't have a stack as requirment. Input can only be 1, so maximal 9 wooden coins for 1 stone coin. Has nothing to do with the mod.
Oh, well then its my bad sorry for the inconvenience, Then any ideas on how to use the coins as currency??
I want to have use this mod to make traders spawn randomly, and so far it's worked okay. The only problem is the spawn rates. I have it weighted to 1 and they still spawn all over in groups. Is there a way to avoid that? Also, do the NPC's that spawn using the natural spawning settings despawn if you get too far away? If not how would I set it up so that they do despawn? I don't want too many at once and I don't want them being permanent. I want them to act like farm animals and despawn if they are not contained in a 20 x 20 area or so.
I want to have use this mod to make traders spawn randomly, and so far it's worked okay. The only problem is the spawn rates. I have it weighted to 1 and they still spawn all over in groups. Is there a way to avoid that? Also, do the NPC's that spawn using the natural spawning settings despawn if you get too far away? If not how would I set it up so that they do despawn? I don't want too many at once and I don't want them being permanent. I want them to act like farm animals and despawn if they are not contained in a 20 x 20 area or so.
Im still working on adjusting the spawn rates.
There is a natural despawning option in 1.7.10 in the respawn menu.
I almost finished a HD texture pack for the NPC mod, but sadly i have a very hardproblem:
After i edited a new Gui the gray text on it almost invisible.
Is there a way that i can change the NPC mod's textcolor to white? (I can easily open class files but i don't know where can i find the one with the textcolor)
Pls when someone can help me... I really want to upload/share this texture pack.
Text color I made changeable through the lang/en_US.lang file.
(Crashes because one of the mod renders the other incorrectly, would be cool if you could spawn an NPC on a Little Block and have that being compatible. Because Right now I'm using both mods to create a Mini-World.
Set a selected Area as a HomePoint to have villages and whatnot. {i.e.. Homepoint: [Name} and the selected HomePoint could be given to specific npcs. So you could make a homepoint in [Thisrange] and add it to npcs.
You can tp npcs using scripting
Unless you can supply a crash report Im going to have to say the mod works fine with little blocks and you are doing something wrong.
regarding the vote on page 1, I vote for yes, but i think it should be optional, and a per npc based thing.
Yea the features has already been implemented and can be disabled in the config. With the new forum layout I have no clue how to remove the poll though. There doesnt seem to be a remove poll button.
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Please can someone ,(who has the time) give me an example of the scripting format , for each category?
Please! I am a really fast learner , but i cant figure out what goes where. All I can do is what was showcased in Noppes 1.7.2 Changelog Vid!
There is literally no examples on the javascript site. I even went to site that has plain javascript, but since noppes made his own version the formats on that site is no good to me either. I really need help,,At this point i'll take 1 example and ill try to play around with it form there,
Please i am begging here. learning how to do custom npc script, is my bday wish, that sadly hasn't come true.I feel so ashamed that I can't figure out petty javascript, that I am ready to stop my minecraftmap, which ive been working on 4 months now. I wish i never saw this mod, cause now I can't stop thinking of all the things i can do with it, its infuriating.
Please i really need help! I am making an adventure map and I cannot for the life of me ,figure anything out!
And i cannot get the day/night modes to work. I set the modes then change the time to day/night and they don't change what they do at all.....or am I doing it wrong?
If I use an NBT editor to remove persistence from the template mob in the 1.7.2 version, then use the clone tool on it, will that persistence carry over to mobs that spawn naturally?
There is a problem on my server, when I make a bard play music and another player walks into the "range" of the bard they freeze and crash.
Please post the crash report of the player here in spoiler tags, if one was produced. A copy of the server log after the crash may help as well.
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If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
If I use an NBT editor to remove persistence from the template mob in the 1.7.2 version, then use the clone tool on it, will that persistence carry over to mobs that spawn naturally?
I got a couple of questions regarding this mod, I've been using it for a couple of days now and I really enjoy it, but I'm stuck at a couple of options.
First off, whenever I use '/lagg killmobs' command, the NPC's I created are also deleted. I'd like to disable this by adding them to the 'immune' list in the ClearLagg config files, however, I don't how know I would define an NPC? I mean, cow is defined as cow, simple as that... but how do I define a custom NPC? Thanks
Second, you've probably already had this asked to you before, but I'm also running Pixelmon on my server next to CustomNPC, and I'd like to be able to spawn in Pixelmon models as an NPC. Now, this problem might lie at the Pixelmon developers more than at your side, but I'd still like to know what you think about it; It's not possible to load in a Pixelmon model, as the only options I'm getting for a model are these(Minecraft actually crashes whenever I click on one of those options)
Do you know of its possible to bypass this somehow and make it work? Would mean a lot to me if it were to be possible ^^
Third, but not least;
I've been looking for a shop plugin for ages now, and none of them have really been satisfying enough.Do you think it would be possible to add a shop function to the NPC's that works with Vault, so that people can buy stuff with actual currency instead of items? That's all I'm really missing at the moment, but I know this is not a small feat to implement so it's just a long term suggestion ^^.
Thanks for your help, I love your mod!
1) try EntityCustomNpc as name. Might work I dont know
2) Im going to add some more support in the next release or pixelmon models
3) Nope, cant really like traders which use hard currency to something which uses a digital currency.
Quote from dunem666»Well, I just spent about 9 hours today writing quests and creating NPCs.
Server restarted.... all was lost....
How can this be stable?
That should not be possible. Quests are saved inside yourworld/customnpcs/quests.dat. Are you sure you didnt overwrite that?
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How do i get day and night to work? They don't switch modes at all when the times changes, how do i change that?
Make sure you uncheck the edit mode.
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
In the vanilla crafting table
64 wooden coins = 1 stone coin
64 stone coins = 1 bronze coin
and so forth, but for some reason whenever i try to craft a stone coin using 64 wooden coins, it only takes 1 wooden coin. from the crafting table, so it makes it like 1 wooden coin = 1 stone coin
do u guys know any way i can make this work?? thanks and sorry for my english, im from Argentina
EDIT: Ps: I would like to NOT have to download any other mod please, i want to do it with the features of this one
Minecraft can't have a stack as requirment. Input can only be 1, so maximal 9 wooden coins for 1 stone coin. Has nothing to do with the mod.
Oh, well then its my bad sorry for the inconvenience, Then any ideas on how to use the coins as currency??
Im still working on adjusting the spawn rates.
There is a natural despawning option in 1.7.10 in the respawn menu.
Text color I made changeable through the lang/en_US.lang file.
You can tp npcs using scripting
Unless you can supply a crash report Im going to have to say the mod works fine with little blocks and you are doing something wrong.
Yea the features has already been implemented and can be disabled in the config. With the new forum layout I have no clue how to remove the poll though. There doesnt seem to be a remove poll button.
Want to support me? Become one of my patrons:
Please! I am a really fast learner , but i cant figure out what goes where. All I can do is what was showcased in Noppes 1.7.2 Changelog Vid!
There is literally no examples on the javascript site. I even went to site that has plain javascript, but since noppes made his own version the formats on that site is no good to me either. I really need help,,At this point i'll take 1 example and ill try to play around with it form there,
Please i am begging here. learning how to do custom npc script, is my bday wish, that sadly hasn't come true.I feel so ashamed that I can't figure out petty javascript, that I am ready to stop my minecraftmap, which ive been working on 4 months now. I wish i never saw this mod, cause now I can't stop thinking of all the things i can do with it, its infuriating.
Please i really need help! I am making an adventure map and I cannot for the life of me ,figure anything out!
And i cannot get the day/night modes to work. I set the modes then change the time to day/night and they don't change what they do at all.....or am I doing it wrong?
I'm a bird flying higher than the sun. I am not the same or different.
I am Unique.
change that / give an option for it?
Please post the crash report of the player here in spoiler tags, if one was produced. A copy of the server log after the crash may help as well.
It should yes
1) try EntityCustomNpc as name. Might work I dont know
2) Im going to add some more support in the next release or pixelmon models
3) Nope, cant really like traders which use hard currency to something which uses a digital currency.
That should not be possible. Quests are saved inside yourworld/customnpcs/quests.dat. Are you sure you didnt overwrite that?
Want to support me? Become one of my patrons:
I'm a bird flying higher than the sun. I am not the same or different.
I am Unique.
change that / give an option for it?
Make sure you uncheck the edit mode.
Using cauldron? Sounds like an issue with some plugin
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I feel ignored
Somebody ignored you? No way! Who is this evil person?!
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