alright, cool. So i was really happy when i saw the latest version had the spawner npcs thinking i could do what I've been wanting to do for some time now, make commandable(?) armies, as in massive bodies of npcs that i could command to attack locations, siege castles, ext. Although the spawner npcs are a step toward this, they lack the full ability to do this. I think if a npc that would be in command of a group of other npcs, or a guide to them (banner carrier, captain, ext.) to a location entered in to the npcs interaction screen (as in X,Y,Z location, or previously determined X,Y,Z locations designated under entered names, such as the name of a city one wishes to attack or garrison.)
alright, cool. So i was really happy when i saw the latest version had the spawner npcs thinking i could do what I've been wanting to do for some time now, make commandable(?) armies, as in massive bodies of npcs that i could command to attack locations, siege castles, ext. Although the spawner npcs are a step toward this, they lack the full ability to do this. I think if a npc that would be in command of a group of other npcs, or a guide to them (banner carrier, captain, ext.) to a location entered in to the npcs interaction screen (as in X,Y,Z location, or previously determined X,Y,Z locations designated under entered names, such as the name of a city one wishes to attack or garrison.)
I plan on making npc followers, which could give you the ability to somewhat do that.
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
man, this is the most epic mod i ever played! i have some side-ideas that you can add to the mod:
*it will be great if npc's could ride on horses, and maybe more animals...
*it will be epic if there will be more kinds of missions, like kill and item mission together.
i thought about more things, but i totaly forgot them...
ho, and more thing- i tried to add skins to npcs textures in mac, and it didnt worked. can you help me?
tx,
superpigaming
Hi Noppes, I love this mod and I thank you for doing it.
I just have a question, how could I have this mod on a server?
Because when I follow the links of the installation guide it brings me to this page: http://www.kodevelop...npcs/downloads/
But here I can't download a Zip file, only a .jar (or maybe i just don't see it ^^).
So can you help me please?
(Sorry for the bad english, from France)
Just drop it in the mods folder like any other zip.
Hey Noppes, I really like the lamp, and especially the way you have made it change to sit on tables, mount on walls and even hang off the roof. Is it possible to make it turn off/on by interacting with it? That way there can be unlit lamps sitting in a dark room for effect.
I really love this mod but theres a problem about it, when i put a hostile npc and a friendly npc then i make them attack others, they hit others then they stop attacking...can you please fix it i really hate this thing happening
By the way, is there any chance of you changing the default interact line to anything else then "Hello {player}"? it can be quite annoying if you are building an adventure map and you forget to change it/remove it...
i am sorry, if this sounds like a dumb question, but maybe you could help me anyways. First: Great Mod! Wonderfull for ftb as extension. So i use the 1.6.2-1.6.4 thing, alreay created some NPC. But i have encountered a problem. The zombies and other ignores the npc and i also cant hit / kill them! When i give an npc the guard role, he attacks the mobs and maybe gets killed, okay.
But how can i make the NPCs generaly vulnerable / killable? How can i let them get attacked by zombies, spiders and so on? I allready searched the whole AI Menu, but i dont get it.
Another, little, problem / question: If i tell them to shelter from darkness, some NPC go out of their homes, ran around and get back in. Is the light level before their home the problem?
Third: As i understand, weapons are only decoration. If i give an NPC a Sword i have to adjust his strengh manualy, right? If not, his power is as high as if he would be fight with his bare fists, right?
thanks,
Lyrao
1. What faction do you have the npc's set to? You should be able to attack any NPC provided the faction is not FRIENDLY. And with the npc's being attacked by zombies etc: At the moment the vanilla mobs do not properly interact with custom npc's because of a fault at the end of the vanilla game, which Noppes has petitioned to have changed - this never used to be a problem.
2. I suppose the shelter from darkness should be considered literally, if the house isnt very light the npc will probably not seek "shelter" in it. Not 100% sure what you meant though.
3. You are correct, whatever you want the npc to use is up to you, and the damage is manually set, as you have suggested.
i encountered an big problem, maybe you can help here again. I fixed it, but i think it can happen again.
My server crashed, an i can say, its one of the following things, what happen (cause i removed them, so it was one of them)
1. I tried a Bard with dancing around - first music played and all went well... i made 5 other npcs as guests for the bar - they were very basic, some got the walk around thing... one was sitting.
The Problem was, after joining i had only a few seconds, then my npc list was clear - after some other seconds game crashed. i deleted the npcs i set an now it works again.
I would post the crash report, but its very long.
PS: Now i look in the report, it was not the bard, it was the cook. Well, here is the java error:
---- Minecraft Crash Report ----
// Don't do that.
Time: 11.04.14 16:37
Description: Ticking entity
java.lang.IllegalArgumentException: n must be positive
at java.util.Random.nextInt(Unknown Source)
at net.minecraft.entity.ai.RandomPositionGenerator.func_75462_c(SourceFile:44)
at net.minecraft.entity.ai.RandomPositionGenerator.func_75464_a(SourceFile:20)
at noppes.npcs.ai.EntityAIWander.getVec(EntityAIWander.java:62)
at noppes.npcs.ai.EntityAIWander.func_75250_a(EntityAIWander.java:37)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:67)
at net.minecraft.entity.EntityLiving.func_70619_bc(EntityLiving.java:613)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1993)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:441)
at noppes.npcs.EntityNPCInterface.func_70636_d(EntityNPCInterface.java:265)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
If you want the "detail" part, let me know it.
PS: I run several tests. It looks like it has something to happen, when i give them less then 5 walking range.
Thanks for reporting. Should be fixed when you redownload
Can you do me a little easy favour?
Can you make a wooden platform like in this
house?
Those tiny things above the door you know, it would really help on building arabian architecture house on my map
Ehh I forgot, Noppes, could you add those platforms?? It could also help other players who want to make Assassin's creed parkour maps like with custom npc
Sorry if i somehow burdens you two..
The Redstone blocks in your mod reset themselves (Back to On: [6, 6, 6] and Off: [10, 10, 10]) when I save and quit. I also have to right-klick them with the NPC wand to even get them to work again once I start up the world.
Should be fixed in the test version
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
I had a weird bug last night, I created a few guards, but sometimes I would select their role as Guard, and then close out of editing them, but later go back and their role was back at "no role" I never touched the night time option of these npcs
Hello, my name is creepermcaliens and i just downloaded this mod. I did as the Video said, but i get this crash report. Im sorry that it might take up space but can you please fix this? This would be my first real mod and it crashes ---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 4/11/14 7:44 PM
Description: Initializing game
java.lang.NoClassDefFoundError: Lcpw/mods/fml/common/network/FMLEventChannel;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredField(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:43)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:205)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:185)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:116)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:487)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:174)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:495)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:849)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.network.FMLEventChannel
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 39 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredField(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:43)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:205)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:185)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:116)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:487)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:174)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:495)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:849)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 63981400 bytes (61 MB) / 156004352 bytes (148 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.48.997 Minecraft Forge 10.12.0.997 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.2.48.997} [Forge Mod Loader] (forge-1.7.2-10.12.0.997.jar) Unloaded->Constructed
Forge{10.12.0.997} [Minecraft Forge] (forge-1.7.2-10.12.0.997.jar) Unloaded->Constructed
customnpcs{1.7.2} [CustomNpcs] (CustomNPCs_1.7.2.jar) Unloaded
Launched Version: 1.7.2-Forge10.12.0.997
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7300 Series Graphics GL version 4.2.12002 Compatibility Profile Context 9.12.6.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Equanimity.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
I tried without other mods... Bug still there. Maybe it would help if you try it on my world. I send you a message with Download link.
I seem to be able to make item quests just fine and after relogging they are still there as well.
I plan on making npc followers, which could give you the ability to somewhat do that.
Want to support me? Become one of my patrons:
I mean the Items in these quests are gone, not the quests.
Yes I understood you the first time. This works fine for me.
Want to support me? Become one of my patrons:
Oh ok... That's a shame...
Thanks for trying to help
*it will be great if npc's could ride on horses, and maybe more animals...
*it will be epic if there will be more kinds of missions, like kill and item mission together.
i thought about more things, but i totaly forgot them...
ho, and more thing- i tried to add skins to npcs textures in mac, and it didnt worked. can you help me?
tx,
superpigaming
Just drop it in the mods folder like any other zip.
thank you
Owner of Mythrea, an unfinished server.
I want to make a feature to put parts to NPCs as long hair tails and effects.
For the next version of the mod.
Thanks in advance
No suggestion?
1. What faction do you have the npc's set to? You should be able to attack any NPC provided the faction is not FRIENDLY. And with the npc's being attacked by zombies etc: At the moment the vanilla mobs do not properly interact with custom npc's because of a fault at the end of the vanilla game, which Noppes has petitioned to have changed - this never used to be a problem.
2. I suppose the shelter from darkness should be considered literally, if the house isnt very light the npc will probably not seek "shelter" in it. Not 100% sure what you meant though.
3. You are correct, whatever you want the npc to use is up to you, and the damage is manually set, as you have suggested.
Thanks for reporting. Should be fixed when you redownload
Ive added your beams to the test version
Want to support me? Become one of my patrons:
Should be fixed in the test version
Want to support me? Become one of my patrons:
Download the newer test version. Should have been fixed last week or so
Want to support me? Become one of my patrons:
// Ooh. Shiny.
Time: 4/11/14 7:44 PM
Description: Initializing game
java.lang.NoClassDefFoundError: Lcpw/mods/fml/common/network/FMLEventChannel;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredField(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:43)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:205)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:185)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:116)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:487)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:174)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:495)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:849)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.network.FMLEventChannel
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 39 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredField(Unknown Source)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:43)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:205)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:185)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:116)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:487)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:174)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:495)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:849)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 63981400 bytes (61 MB) / 156004352 bytes (148 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.48.997 Minecraft Forge 10.12.0.997 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.2.48.997} [Forge Mod Loader] (forge-1.7.2-10.12.0.997.jar) Unloaded->Constructed
Forge{10.12.0.997} [Minecraft Forge] (forge-1.7.2-10.12.0.997.jar) Unloaded->Constructed
customnpcs{1.7.2} [CustomNpcs] (CustomNPCs_1.7.2.jar) Unloaded
Launched Version: 1.7.2-Forge10.12.0.997
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7300 Series Graphics GL version 4.2.12002 Compatibility Profile Context 9.12.6.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Equanimity.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)