Oh Boy! I worked on an adv map with some friends and this mod helped us allot. We had wandering nomads, quest-giving kings and sneaky thieves. We had joyful taverns with talented bards and fighting drunkards . Majestic Highlands and Fantastic floating islands. Oh Boy! If the mod update takes so long, I can see that there will be allot of stuff in the 1.6.2 update
Hey good to hear that you are working on a map If you could would you lend me that map when your done because it sounds Awsome!!!!!!!!
would it be possible to have triggers? by that i mean a set area that when you leave, enter, or stand in for a certain amount of time, or a certain dialogue prompting an event like a nearby idle npc to approach you and initiate a dialogue, attack you, or something of the like.
i have an idea for a zombie apocalypse map, but there is a part where after a story-line twist i want the player to be chased away by a group of 10+ zombies and have them all fall in lava after an Indiana Jones style escape.
i also have an idea for a thieving system, if a certain npc sees you in a certain area (like its house), it attacks you or calls the guards, depending on the personality you thought up for said npc
an easy to use area set system is something like the schematica mod
would it be possible to have triggers? by that i mean a set area that when you leave, enter, or stand in for a certain amount of time, or a certain dialogue prompting an event like a nearby idle npc to approach you and initiate a dialogue, attack you, or something of the like.
i have an idea for a zombie apocalypse map, but there is a part where after a story-line twist i want the player to be chased away by a group of 10+ zombies and have them all fall in lava after an Indiana Jones style escape.
i also have an idea for a thieving system, if a certain npc sees you in a certain area (like its house), it attacks you or calls the guards, depending on the personality you thought up for said npc
an easy to use area set system is something like the schematica mod
You can already do triggers with the redstone blocks since it gives of a redstone signal when you get close to it.
We are actually thinking of thieves, but have nothing concrete yet.
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
Hi peeps. Just tried some testing on the beta & when I tried to use the cloner tool > entities > Horse entity > Mobspawner, the world crashed & cannot be re-opened, even after removing the mod.
I appollogise for posting this in full here, as I can't seem to find the option to create a spoiler & hide it, here here's my crash report:
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 19/08/13 17:23
Description: Rendering Tile Entity
java.lang.NullPointerException
at net.minecraft.tileentity.MobSpawnerBaseLogic.func_98265_a(SourceFile:110)
at net.minecraft.tileentity.MobSpawnerBaseLogic.func_98281_h(SourceFile:234)
at net.minecraft.client.renderer.tileentity.TileEntityMobSpawnerRenderer.func_98144_a(SourceFile:22)
at net.minecraft.client.renderer.tileentity.TileEntityMobSpawnerRenderer.func_76905_a(SourceFile:17)
at net.minecraft.client.renderer.tileentity.TileEntityMobSpawnerRenderer.func_76894_a(SourceFile:12)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:106)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:98)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:536)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1160)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1002)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
That's a shame, Thanks for the help, though after I used MCedit to remove the faulty spawner (which, you should prolly remove access to until it's fixed, so noobs like me can't screw up. ), my NPCs I had place prior, disappeared. They were saved to the cloner though, so I was able to respawn them again thank god, but would have been a pain in the ass if I had to remake them all over again.
Again, thanks for the help, & as a suggestion, remove access to those spawners that may be troublesome until the bug is fixed.
If you redownload the beta you cant create horse spawners anymore. Thanks for letting me know that its a problem.
You make spoilers by press the third button, when edting your text, and selecting spoiler btw. Posting a wall of text is kind of against forum rules.
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
The Meaning of Life, the Universe, and Everything.
Join Date:
12/17/2011
Posts:
264
Minecraft:
SilverDarkBlade
Xbox:
SilverDarkBlade
PSN:
N/A
Member Details
I had an idea that you could add to the To Do list possibly? I think it would be a cool idea for npcs to add a function where they can climb walls like spiders, Explode like creepers, or teleport during battle like Endermen (plus an option for neutral NPCs that if you look at them they attack.) and able to set like the teleport range, explosion damage, block damage, if it kills the NPC when he explodes or not. and so on
Turning off the GUI because it's breaking survival mode inventory isn't exactly fixing it, considering doing that removes the functions of those tabs implemented which makes it pointless.
Have you tried hitting L? It brings up quests, where you can access the other tabs.
I had an idea that you could add to the To Do list possibly? I think it would be a cool idea for npcs to add a function where they can climb walls like spiders, Explode like creepers, or teleport during battle like Endermen (plus an option for neutral NPCs that if you look at them they attack.) and able to set like the teleport range, explosion damage, block damage, if it kills the NPC when he explodes or not. and so on
I was thinking of a battle style where, after getting their health down to about 1/4 of the max, they will start teleporting away. If you get within the range of them while they heal, they teleport.
Have you tried hitting L? It brings up quests, where you can access the other tabs.
I was thinking of a battle style where, after getting their health down to about 1/4 of the max, they will start teleporting away. If you get within the range of them while they heal, they teleport.
That would be a bit OP xD but i do think there should be some more battle options like get to a certain health point and flee. ^^ or a way to make a chase level
i accidentally made an npc walk into a nether portal, and it got deleted. i couldn't find it on either portals area, even with the 'air click' function of the wand
could you shift the location of the remove button on the cloner? maybe into the corner or the opposite side of the spawn one. i frequently find myself deleting npcs i want :S
npc's reset their faction to that of when they first spawned if you change their model
when delete is pressed in the 'air click' menu of the wand, then cancelled there are no npcs listed
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Hmmm... I think, i'm found source of problem - my moderator says, all NPCs will be removed from server after //butcher command from WorldEdit. And, after this step, i'm start see this error on right-click with NPC wand - http://pastebin.com/zKAmMgmd
Hmmm... I think, i'm found source of problem - my moderator says, all NPCs will be removed from server after //butcher command from WorldEdit. And, after this step, i'm start see this error on right-click with NPC wand - http://pastebin.com/zKAmMgmd
Butcher indeed removes npcs. There is nothing I can do about that. thats 100% worldedits fault.
under KB resistance, could the be a KB multiplier? say you have a big npc, and their 'heavy' they wouldn't get knocked back as much as a smaller npc. unless this is how it already works (don't think so, as my npcs just get knocked back less frequently)
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Hey good to hear that you are working on a map If you could would you lend me that map when your done because it sounds Awsome!!!!!!!!
i have an idea for a zombie apocalypse map, but there is a part where after a story-line twist i want the player to be chased away by a group of 10+ zombies and have them all fall in lava after an Indiana Jones style escape.
i also have an idea for a thieving system, if a certain npc sees you in a certain area (like its house), it attacks you or calls the guards, depending on the personality you thought up for said npc
an easy to use area set system is something like the schematica mod
You can already do triggers with the redstone blocks since it gives of a redstone signal when you get close to it.
We are actually thinking of thieves, but have nothing concrete yet.
Want to support me? Become one of my patrons:
can you have a npc initiate dialogue first with the redstone blocks?
Apparently you shouldnt make horse mobspawner. Its a minecraft bug the bug report is here
You will probably have to download mcedit and remove the spawner that way
Want to support me? Become one of my patrons:
If you redownload the beta you cant create horse spawners anymore. Thanks for letting me know that its a problem.
You make spoilers by press the third button, when edting your text, and selecting spoiler btw. Posting a wall of text is kind of against forum rules.
Want to support me? Become one of my patrons:
Is now 1.6.2 beta.
Have you tried hitting L? It brings up quests, where you can access the other tabs.
I was thinking of a battle style where, after getting their health down to about 1/4 of the max, they will start teleporting away. If you get within the range of them while they heal, they teleport.
could you shift the location of the remove button on the cloner? maybe into the corner or the opposite side of the spawn one. i frequently find myself deleting npcs i want :S
npc's reset their faction to that of when they first spawned if you change their model
when delete is pressed in the 'air click' menu of the wand, then cancelled there are no npcs listed
Butcher indeed removes npcs. There is nothing I can do about that. thats 100% worldedits fault.
Thanks should be fixed if you redownload
Want to support me? Become one of my patrons:
Can you add function for remove/restore all NPC's in world? I'm can't spawn new NPC's (
PS: I'm send report about this issue to WE dev team.
under KB resistance, could the be a KB multiplier? say you have a big npc, and their 'heavy' they wouldn't get knocked back as much as a smaller npc. unless this is how it already works (don't think so, as my npcs just get knocked back less frequently)