The Meaning of Life, the Universe, and Everything.
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12/17/2011
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SilverDarkBlade
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SilverDarkBlade
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I had an idea that you could add to the To Do list possibly? I think it would be a cool idea for npcs to add a function where they can climb walls like spiders, Explode like creepers, or teleport during battle like Endermen (plus an option for neutral NPCs that if you look at them they attack.) and able to set like the teleport range, explosion damage, block damage, if it kills the NPC when he explodes or not. and so on
Turning off the GUI because it's breaking survival mode inventory isn't exactly fixing it, considering doing that removes the functions of those tabs implemented which makes it pointless.
Have you tried hitting L? It brings up quests, where you can access the other tabs.
I had an idea that you could add to the To Do list possibly? I think it would be a cool idea for npcs to add a function where they can climb walls like spiders, Explode like creepers, or teleport during battle like Endermen (plus an option for neutral NPCs that if you look at them they attack.) and able to set like the teleport range, explosion damage, block damage, if it kills the NPC when he explodes or not. and so on
I was thinking of a battle style where, after getting their health down to about 1/4 of the max, they will start teleporting away. If you get within the range of them while they heal, they teleport.
Have you tried hitting L? It brings up quests, where you can access the other tabs.
I was thinking of a battle style where, after getting their health down to about 1/4 of the max, they will start teleporting away. If you get within the range of them while they heal, they teleport.
That would be a bit OP xD but i do think there should be some more battle options like get to a certain health point and flee. ^^ or a way to make a chase level
i accidentally made an npc walk into a nether portal, and it got deleted. i couldn't find it on either portals area, even with the 'air click' function of the wand
could you shift the location of the remove button on the cloner? maybe into the corner or the opposite side of the spawn one. i frequently find myself deleting npcs i want :S
npc's reset their faction to that of when they first spawned if you change their model
when delete is pressed in the 'air click' menu of the wand, then cancelled there are no npcs listed
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Hmmm... I think, i'm found source of problem - my moderator says, all NPCs will be removed from server after //butcher command from WorldEdit. And, after this step, i'm start see this error on right-click with NPC wand - http://pastebin.com/zKAmMgmd
Hmmm... I think, i'm found source of problem - my moderator says, all NPCs will be removed from server after //butcher command from WorldEdit. And, after this step, i'm start see this error on right-click with NPC wand - http://pastebin.com/zKAmMgmd
Butcher indeed removes npcs. There is nothing I can do about that. thats 100% worldedits fault.
under KB resistance, could the be a KB multiplier? say you have a big npc, and their 'heavy' they wouldn't get knocked back as much as a smaller npc. unless this is how it already works (don't think so, as my npcs just get knocked back less frequently)
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
ive seen some posts that say yes, some that say no so I'll ask again. Don't get mad at me if you're seeing this again
Is there a way with the 1.6.2 beta to add custom mob skins (any race, or possibly only human male/female) to the mod, and the same question except adding sounds and music (for bards)?
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I tested 60% positive for minecraft addiction......hey, my internet wouldn't allow me to see the image so I typed it in....and I'm not very creative, so of course I'm not THAT addicted ;_;
ive seen some posts that say yes, some that say no so I'll ask again. Don't get mad at me if you're seeing this again
Is there a way with the 1.6.2 beta to add custom mob skins (any race, or possibly only human male/female) to the mod, and the same question except adding sounds and music (for bards)?
Skins go into /assets/customnpcs/
Sound goes in /assets/customnpcs/sound
Music goes in /assets/customnpcs/music
They go either in your resource pack(texture pack), minecraft.jar or the customnpcs.zip. Im going to try and get the .minecraft/customnpcs working again, but there is a very likely posibility that I wont get it working again.
Skins go into /assets/customnpcs/
Sound goes in /assets/customnpcs/sound
Music goes in /assets/customnpcs/music
They go either in your resource pack(texture pack), minecraft.jar or the customnpcs.zip. Im going to try and get the .minecraft/customnpcs working again, but there is a very likely posibility that I wont get it working again.
Do you have to create the folders? In the jar for my 1.6.2 vanilla and 1.6.2 forge, both only have "minecraft" folders. I'll try adding the folder and going from there.
I've tried adding them to the mod zip folder, but when I do, it disables the mod in-game. Could I be putting them in wrong (adding a new category of race like the packs worked, adding subfolders to the default race folders, adding zip folders, etc) I'll try adding them to the directory you mentioned though
Resource pack I haven't tried yet but I'm not using one right now
I tested 60% positive for minecraft addiction......hey, my internet wouldn't allow me to see the image so I typed it in....and I'm not very creative, so of course I'm not THAT addicted ;_;
adding another post for specific solution. What Noppes replied was correct, but you don't add folders or zip folders to the customnpc zip. You add the skin image files instead. They should work then, even for other races I believe ^-^
I tested 60% positive for minecraft addiction......hey, my internet wouldn't allow me to see the image so I typed it in....and I'm not very creative, so of course I'm not THAT addicted ;_;
How do you change the sounds for the ranged attack? Where is the folder where the sounds are located? Thanks.
About two hours ago I uploaded a new beta version with a selector. In general sounds go into /assets/customnpcs/sound folder. It might also work if you sounds go into the .minecraft/assets/sound folder, but Im not sure
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Is now 1.6.2 beta.
Have you tried hitting L? It brings up quests, where you can access the other tabs.
I was thinking of a battle style where, after getting their health down to about 1/4 of the max, they will start teleporting away. If you get within the range of them while they heal, they teleport.
could you shift the location of the remove button on the cloner? maybe into the corner or the opposite side of the spawn one. i frequently find myself deleting npcs i want :S
npc's reset their faction to that of when they first spawned if you change their model
when delete is pressed in the 'air click' menu of the wand, then cancelled there are no npcs listed
Butcher indeed removes npcs. There is nothing I can do about that. thats 100% worldedits fault.
Thanks should be fixed if you redownload
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Can you add function for remove/restore all NPC's in world? I'm can't spawn new NPC's (
PS: I'm send report about this issue to WE dev team.
under KB resistance, could the be a KB multiplier? say you have a big npc, and their 'heavy' they wouldn't get knocked back as much as a smaller npc. unless this is how it already works (don't think so, as my npcs just get knocked back less frequently)
Is there a way with the 1.6.2 beta to add custom mob skins (any race, or possibly only human male/female) to the mod, and the same question except adding sounds and music (for bards)?
Skins go into /assets/customnpcs/
Sound goes in /assets/customnpcs/sound
Music goes in /assets/customnpcs/music
They go either in your resource pack(texture pack), minecraft.jar or the customnpcs.zip. Im going to try and get the .minecraft/customnpcs working again, but there is a very likely posibility that I wont get it working again.
Cool if you have any to spare for me to include with the mod, that would be great
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Do you have to create the folders? In the jar for my 1.6.2 vanilla and 1.6.2 forge, both only have "minecraft" folders. I'll try adding the folder and going from there.
I've tried adding them to the mod zip folder, but when I do, it disables the mod in-game. Could I be putting them in wrong (adding a new category of race like the packs worked, adding subfolders to the default race folders, adding zip folders, etc) I'll try adding them to the directory you mentioned though
Resource pack I haven't tried yet but I'm not using one right now
About two hours ago I uploaded a new beta version with a selector. In general sounds go into /assets/customnpcs/sound folder. It might also work if you sounds go into the .minecraft/assets/sound folder, but Im not sure
Want to support me? Become one of my patrons: