The Meaning of Life, the Universe, and Everything.
Join Date:
10/5/2010
Posts:
43
Member Details
I see you fixed those little graphical issues i reported a while back, Noppes. And the head rotate feature seems to be back as well, now.
Thank you.
There's a couple other minor things I'd like to mention from working with the pony models thus far.
The lying stance, which I know used to work, is currently bugged. Setting a pony npc to 'lying' causes it to stand on its tail-end and sink in to the ground instead of lie flat on a surface properly. Hopefully that is a simple fix, and it would be much appreciated.
Also, possibly because the game is trying to use an animation that doesn't exist for that particular model, setting a pony npc to 'sitting' just makes the model sink in to the ground slightly, and a couple other options (dancing and aiming) just don't have any effect.
I don't know if you have planned to add new animations to accomadate them in the future, otherwise perhaps they could be removed from the list for the pony models to eliminate any confusion.
This one is hardly new, and not particularly significant, since you can easily avoid the dead-end settings with some experimentation. I just figured I would mention it, at the risk of stating the obvious.
With that said another pre-release. This pre-release should have more compatability with older npcs, Ive also redone the global dialog guis let me know what you think.
Thanks for the frequent releases, but I'm getting the same problem with sitting NPCs. First, NPCs that used to be wandering are now defaulted to sitting when I open their interface with the wand. Exiting without changing any settings leaves them flashing between a standing/sitting position, floating in the air.
Secondly, they are still getting moved a block over. I can't make a sitting NPC at all now - they flash back and forth between sitting and standing.
It also seems weird to have the wandering and sitting/lying be two separate buttons - could they really be wandering and lying at the same time? Strange.
I do like the new interface - except that longer dialogue titles go off the window. But I like how you can see dialogue options right away. One suggestion is that when you link a dialogue option (the current "edit" buttons), it should show the name of that dialogue option it's linked to, so you know what to type for the player to "say".
Hi! I'm really interested at your mod! =D
I would like to know if your models of woman, dwarf and others support better resolutions(64x, 128x).
Do you can say to me if it is and if I need to change something to can use this new skins?
(Besides installing the optifine. =P)
(sorry by the bad english... XD)
[Pt-Br]
Ola, gostei muito seu mod! =D
Gostaria de saber sobre se os modelos de mulher, anão e os outros suportam resoluções maiores(64x,128x).
Você pode me dizer se é e se eu preciso alterar alguma coisa para poder usar essas novas skins.
(Além de instalar o Optifine. =P)
(referência caso ficar incompreensível o texto em inglês. XD)
I see you fixed those little graphical issues i reported a while back, Noppes. And the head rotate feature seems to be back as well, now.
Thank you.
There's a couple other minor things I'd like to mention from working with the pony models thus far.
The lying stance, which I know used to work, is currently bugged. Setting a pony npc to 'lying' causes it to stand on its tail-end and sink in to the ground instead of lie flat on a surface properly. Hopefully that is a simple fix, and it would be much appreciated.
Also, possibly because the game is trying to use an animation that doesn't exist for that particular model, setting a pony npc to 'sitting' just makes the model sink in to the ground slightly, and a couple other options (dancing and aiming) just don't have any effect.
I don't know if you have planned to add new animations to accomadate them in the future, otherwise perhaps they could be removed from the list for the pony models to eliminate any confusion.
This one is hardly new, and not particularly significant, since you can easily avoid the dead-end settings with some experimentation. I just figured I would mention it, at the risk of stating the obvious.
Lying for ponies should be fixed now.
I want to make animations for all the models, but animating takes a lot of time, which I would currently rather spend on adding more features.
Thanks for the frequent releases, but I'm getting the same problem with sitting NPCs. First, NPCs that used to be wandering are now defaulted to sitting when I open their interface with the wand. Exiting without changing any settings leaves them flashing between a standing/sitting position, floating in the air.
Secondly, they are still getting moved a block over. I can't make a sitting NPC at all now - they flash back and forth between sitting and standing.
It also seems weird to have the wandering and sitting/lying be two separate buttons - could they really be wandering and lying at the same time? Strange.
I do like the new interface - except that longer dialogue titles go off the window. But I like how you can see dialogue options right away. One suggestion is that when you link a dialogue option (the current "edit" buttons), it should show the name of that dialogue option it's linked to, so you know what to type for the player to "say".
Most of those things should be fixed in this new pre-release
Hi! I'm really interested at your mod! =D
I would like to know if your models of woman, dwarf and others support better resolutions(64x, 128x).
Do you can say to me if it is and if I need to change something to can use this new skins?
(Besides installing the optifine. =P)
(sorry by the bad english... XD)
With 1.4.7 you have to HD patch your client. In 1.5 minecraft should support HD textures by default.
I need help. I installed the mod as directed by the video exactly in every step and when I opened minecraft to use it it looked like it was working but nothing was added and the mod was not active when I looked at the active mods. How do I make the mod active?
check if u got the npc tab in the creative menu. if this isnt the case. tell me how u installed it exactly
There is no tab. I installed the mod step by step exactly as in the installation guide instructed.
I downloaded forge and the mod and put them on the desktop in compressed form. I deleted the META.INF in the .minecraft and put the forge in the folder, made a folder for mods, and put the mod in the folder. I saw a small window open before playing like in the video so I thought it had worked but none of the mod content was added.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/22/2012
Posts:
60
Member Details
Thanks, the latest pre-release seems to fix all lying/sitting issues!
But... there's a new issue! There are none of the new items (NPC wand, cloner, coins, scythes, etc. etc.) available in the creative inventory! The items still exist (they are still in my inventory from before, and are on my NPCs), but they are not there in the creative inventory to select! Or am I missing something?
Thanks, the latest pre-release seems to fix all lying/sitting issues!
But... there's a new issue! There are none of the new items (NPC wand, cloner, coins, scythes, etc. etc.) available in the creative inventory! The items still exist (they are still in my inventory from before, and are on my NPCs), but they are not there in the creative inventory to select! Or am I missing something?
Yep, I was missing something. There's a separate tab for everything! Found it, sorry!
Before updating back up your world. This release will reset all your npcs to wandering. After you update the first thing you need todo is set your factions points in the global -> factions menu read Factions Setup.
Changelog 1.5beta
update to 1.5
redone dialog setup gui
added faction points (not entirely done yet)
bunch of bug fixes
more attack options(more to come)
immunities
moving paths
gave the items their own tabs
more translatable things
ai improvements
- better pathing
- opening doors/breaking doors
- proper togglable swimming
- seeking shelter
This release has a lot of AI improvements, which were quite overdue.
Ive added the moving paths. Note though paths need to be within 16 blocks of eachother and Im not sure if I can fix this any time soon.
Please note that this is a beta release, the new ai needs more testing and the faction points isnt entirely done yet. And we plan to make the GUIs a bit friendlier, because they are quite cluttered at the moment.
Also a lot of thanks to darksignal who has started helping me code and has been a lot of help with the new AI.
I hate to be "that guy", but I'm going to be stuck on 1.4.7 for some time to come, and your NPC mod is pretty important part of my server.
Any chance you could backport some fixes to 1.4.7, maybe? Faction points and quests, so I can at least keep developing my "beta" server without having to put it in hiatus?
I hate to be "that guy", but I'm going to be stuck on 1.4.7 for some time to come, and your NPC mod is pretty important part of my server.
Any chance you could backport some fixes to 1.4.7, maybe? Faction points and quests, so I can at least keep developing my "beta" server without having to put it in hiatus?
Hate to be "that guy" either, but backporting fixes would be an unnescessary waste of effort. From my standpoint, updating from 1.4.7 to 1.5 shouldn't have a problem. They also have the latest version of forge out already, and so far it looks compatable with the Noppes Mod.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/22/2012
Posts:
60
Member Details
Is the "give quest" option for a dialogue missing or has it been moved? Also, I love how you can see dialogue options in the new dialogue GUI, but it is a bit cluttered. Almost all of my dialogues and dialogue options are long enough to go outside of the box.
did 1.5 come out yesti? i was busy with work. anyway, the new ai seems to able to path and fight much better than before so thats a tick
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
I found something that I don't no if it was indented or if its a bug:
Whenever a Mob is set to hold a bow, whenever you hold right click to charge the gun, the animation for the bow getting charged appears on the bow the Custom Npc is holding. I just thought you should know.
Rollback Post to RevisionRollBack
Generation 27: The next time you see this, copy this as your sig on any forum and add one to the generation. Social experiment.
Thank you.
There's a couple other minor things I'd like to mention from working with the pony models thus far.
The lying stance, which I know used to work, is currently bugged. Setting a pony npc to 'lying' causes it to stand on its tail-end and sink in to the ground instead of lie flat on a surface properly. Hopefully that is a simple fix, and it would be much appreciated.
Also, possibly because the game is trying to use an animation that doesn't exist for that particular model, setting a pony npc to 'sitting' just makes the model sink in to the ground slightly, and a couple other options (dancing and aiming) just don't have any effect.
I don't know if you have planned to add new animations to accomadate them in the future, otherwise perhaps they could be removed from the list for the pony models to eliminate any confusion.
This one is hardly new, and not particularly significant, since you can easily avoid the dead-end settings with some experimentation. I just figured I would mention it, at the risk of stating the obvious.
Thanks for the frequent releases, but I'm getting the same problem with sitting NPCs. First, NPCs that used to be wandering are now defaulted to sitting when I open their interface with the wand. Exiting without changing any settings leaves them flashing between a standing/sitting position, floating in the air.
Secondly, they are still getting moved a block over. I can't make a sitting NPC at all now - they flash back and forth between sitting and standing.
It also seems weird to have the wandering and sitting/lying be two separate buttons - could they really be wandering and lying at the same time? Strange.
I do like the new interface - except that longer dialogue titles go off the window. But I like how you can see dialogue options right away. One suggestion is that when you link a dialogue option (the current "edit" buttons), it should show the name of that dialogue option it's linked to, so you know what to type for the player to "say".
Hi! I'm really interested at your mod! =D
I would like to know if your models of woman, dwarf and others support better resolutions(64x, 128x).
Do you can say to me if it is and if I need to change something to can use this new skins?
(Besides installing the optifine. =P)
(sorry by the bad english... XD)
[Pt-Br]
Ola, gostei muito seu mod! =D
Gostaria de saber sobre se os modelos de mulher, anão e os outros suportam resoluções maiores(64x,128x).
Você pode me dizer se é e se eu preciso alterar alguma coisa para poder usar essas novas skins.
(Além de instalar o Optifine. =P)
(referência caso ficar incompreensível o texto em inglês. XD)
thanks
sorry bad english.
Lying for ponies should be fixed now.
I want to make animations for all the models, but animating takes a lot of time, which I would currently rather spend on adding more features.
Most of those things should be fixed in this new pre-release
With 1.4.7 you have to HD patch your client. In 1.5 minecraft should support HD textures by default.
That is already possible?
Want to support me? Become one of my patrons:
I understand. That's actually more than I would have expected. Thank you for letting me know.
There is no tab. I installed the mod step by step exactly as in the installation guide instructed.
I downloaded forge and the mod and put them on the desktop in compressed form. I deleted the META.INF in the .minecraft and put the forge in the folder, made a folder for mods, and put the mod in the folder. I saw a small window open before playing like in the video so I thought it had worked but none of the mod content was added.
But... there's a new issue! There are none of the new items (NPC wand, cloner, coins, scythes, etc. etc.) available in the creative inventory! The items still exist (they are still in my inventory from before, and are on my NPCs), but they are not there in the creative inventory to select! Or am I missing something?
Yep, I was missing something. There's a separate tab for everything! Found it, sorry!
Changelog 1.5 beta
Ive added the moving paths. Note though paths need to be within 16 blocks of eachother and Im not sure if I can fix this any time soon.
Please note that this is a beta release, the new ai needs more testing and the faction points isnt entirely done yet. And we plan to make the GUIs a bit friendlier, because they are quite cluttered at the moment.
Also a lot of thanks to darksignal who has started helping me code and has been a lot of help with the new AI.
Have fun,
~Noppes
Want to support me? Become one of my patrons:
Any chance you could backport some fixes to 1.4.7, maybe? Faction points and quests, so I can at least keep developing my "beta" server without having to put it in hiatus?
Hate to be "that guy" either, but backporting fixes would be an unnescessary waste of effort. From my standpoint, updating from 1.4.7 to 1.5 shouldn't have a problem. They also have the latest version of forge out already, and so far it looks compatable with the Noppes Mod.
I found something that I don't no if it was indented or if its a bug:
Whenever a Mob is set to hold a bow, whenever you hold right click to charge the gun, the animation for the bow getting charged appears on the bow the Custom Npc is holding. I just thought you should know.