Minecraft has stopped running because it encountered a problem; Exception in world tick
A full error report has been saved to C:\Users\ilya\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-25_23.14.52-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT b39fa625 --------
Full report at:
C:\Users\ilya\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-25_23.14.52-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 25.01.13 23:14
-- Head --
Stacktrace:
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at rq.a(SourceFile:88)
at rq.a(SourceFile:277)
at ayh.a(NetClientHandler.java:1141)
at df.a(SourceFile:45)
at cg.b(TcpConnection.java:458)
at ayh.d(NetClientHandler.java:240)
java.lang.IndexOutOfBoundsException: Index: 64, Size: 64
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at rq.a(SourceFile:88)
at rq.a(SourceFile:277)
at ayh.a(NetClientHandler.java:1141)
at df.a(SourceFile:45)
at cg.b(TcpConnection.java:458)
at ayh.d(NetClientHandler.java:240)
at ayp.b(WorldClient.java:92)
at net.minecraft.client.Minecraft.l(Minecraft.java:1872)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4156b7e7 ----------
No its not. That just a simple small mod. Im currently rewriting all the AI for custom npcs. Thats a lot of work and I cant just do that 1 hour a day, that would result in bad AI and me confusing myself. I need atleast 4-6 hour programming sessions for that and I dont have that much free time atm. So when I have a free hour I work on something small like that mod. I need atleast 8 programming sessions so feel free to calculate how long that would atleast take me. AI is quite complicated.
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
No its not. That just a simple small mod. Im currently rewriting all the AI for custom npcs. Thats a lot of work and I cant just do that 1 hour a day, that would result in bad AI and me confusing myself. I need atleast 4-6 hour programming sessions for that and I dont have that much free time atm. So when I have a free hour I work on something small like that mod. I need atleast 8 programming sessions so feel free to calculate how long that would atleast take me. AI is quite complicated.
Good Luck Noppes, can't wait to see the new AI System take your time
The thing why i asked is because the changelog on the site is at 1.4.5, and so many people write about it's compatibility to the new minecraft version ^^(By the Way i hope he will add Walking paths in a new update ^^)
i do to, have some things planed for that already
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
No its not. That just a simple small mod. Im currently rewriting all the AI for custom npcs. Thats a lot of work and I cant just do that 1 hour a day, that would result in bad AI and me confusing myself. I need atleast 4-6 hour programming sessions for that and I dont have that much free time atm. So when I have a free hour I work on something small like that mod. I need atleast 8 programming sessions so feel free to calculate how long that would atleast take me. AI is quite complicated.
AI is very complicated, my bro creates halo ce (custom edition) levels with ai, and he showed me a script for a wandering grunt. it was pretty long, and he said it is difficult to change even though he knows most of it. yes i know this is mc so its not as compicated
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Hi i love your mod and i have been using it before, but i have a problem i thought it was equivalent exchange 3 's fault but they told me its a problem in custom npcs when i asked them
hi i have a problem please help me to fix it
2013-01-24 11:20:50 [SEVERE] [ForgeModLoader] FML has detected item discrepancies
2013-01-24 11:20:50 [SEVERE] [ForgeModLoader] Missing items : {}
2013-01-24 11:20:50 [SEVERE] [ForgeModLoader] Mismatched items : {27003=(Item 27003, Type noppes.npcs.items.ItemShield, owned by CustomNpcs, ordinal 8, name null, claimedModId null, Item 27003, Type com.pahimar.ee3.item.ItemPhilosopherStone, owned by EE3, ordinal 0, name null, claimedModId null), 27002=(Item 27002, Type noppes.npcs.items.ItemShield, owned by CustomNpcs, ordinal 7, name null, claimedModId null, Item 27002, Type com.pahimar.ee3.item.ItemMiniumStone, owned by EE3, ordinal 0, name null, claimedModId null), 27001=(Item 27001, Type noppes.npcs.items.ItemRotatedShield, owned by CustomNpcs, ordinal 5, name null, claimedModId null, Item 27001, Type com.pahimar.ee3.item.ItemInertStone, owned by EE3, ordinal 0, name null, claimedModId null), 27000=(Item 27000, Type noppes.npcs.items.ItemRotatedShield, owned by CustomNpcs, ordinal 4, name null, claimedModId null, Item 27000, Type com.pahimar.ee3.item.ItemMiniumShard, owned by EE3, ordinal 0, name null, claimedModId null), 27005=(Item 27005, Type noppes.npcs.items.ItemRotatedShield, owned by CustomNpcs, ordinal 7, name null, claimedModId null, Item 27005, Type com.pahimar.ee3.item.ItemAlchemyBag, owned by EE3, ordinal 0, name null, claimedModId null), 27004=(Item 27004, Type noppes.npcs.items.ItemShield, owned by CustomNpcs, ordinal 9, name null, claimedModId null, Item 27004, Type com.pahimar.ee3.item.ItemAlchemyDust, owned by EE3, ordinal 0, name null, claimedModId null)}
2013-01-24 11:20:56 [INFO] [STDERR] Someone is closing me!
If you read it, you'll notice that the error report also contains customNPCs. It's probably their problem.
Also,
Missing class member: public B c, class: ahn, mod: minecraftforge-universal-1.4.7-6.6.0.499.zip
Class member is not public: private I ct, class: iq, mod: SinglePlayerCommands-MC1.4.7_V4.5.zip
Class member is not public: private ()V cg, class: iq, mod: SinglePlayerCommands-MC1.4.7_V4.5.zip
Hi there, i downloaded the mod and it is awesome! Although, I want to know if you can make one Custom NPC fight another. You know, like if i were to make an arena. So i want to know if you can do that or maybe just add it? Thanks.
Hi there, i downloaded the mod and it is awesome! Although, I want to know if you can make one Custom NPC fight another. You know, like if i were to make an arena. So i want to know if you can do that or maybe just add it? Thanks.
this is quite simple compared to other thing, but here's a detailed walk-through.
Create npc 1 and npc 2 (the ones you want to fight)
Open one of them up with the npc wand and click the global tab- from there click faction
Now you will have an open like gui
From here you will either press "Add" or press on one of the three pre-made factions in the largest grayed out box (Friendly - Neutral - Agressive) --- recomend creating new as this will teach you how it all works anyway
=== instructions change according to what you press here
(For add) Once you press the add button you will see a faction entitled new appear in the grayed out box
--notice that more options appear now that a faction is selected, selected faction is marked by a white outline around the name
--to select a different faction simply click it
Now find another smaller grayed out box that has hostile factions above it - click the faction(s) in this box if you want your new faction to attack them, also marked by a white outline (outline = attack this faction)
--right about here you will be creating another new faction for them to fight, following above steps for this new faction as well- remember to set each faction to be hostile towards each other by clicking them in this box
now you should have 2 factions, one named new and one named new_ if you wish to changed this select the faction and click the black box next to name.
Now you should have 2 factions set to attack each other-- now click the advanced tab
from here click faction
now you click one of the new factions you created- exit this npc and open the other one
click the advanced tab again, then factions and select the other faction you made
when you exit the npc the two shall be fighting if you did this properly has fun and create chaos!
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Edit: It actually seems to be that I cant edit a follower if I am far away from where I spawned them. I cant test with other roles, seeing as its hard to get them to leave the area enough, but every time I take someone more then maybe 100-200 blocks away, I cant edit or it crashes.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Loading entity NBT
A full error report has been saved to C:\Users\Kevin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-26_17.50.02-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 9965a19e --------
Full report at:
C:\Users\Kevin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-26_17.50.02-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 26/01/13 5:50 PM
-- Head --
Stacktrace:
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at by.b(SourceFile:74)
-- Entity being loaded --
Details:
Entity Type: npchumanfemale (noppes.npcs.entity.EntityNPCHumanFemale)
Entity ID: 56
Name: Annie
Exact location: -349.87, 99.00, -123.61
Block location: World: (-350,99,-124), Chunk: (at 2,6,4 in -22,-8; contains blocks -352,0,-128 to -337,255,-113), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Momentum: 0.07, -0.08, -0.06
Stacktrace:
at lq.e(Entity.java:1565)
at noppes.npcs.PacketHandler.server(PacketHandler.java:183)
at noppes.npcs.PacketHandler.onPacketData(PacketHandler.java:61)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at iv.a(NetServerHandler.java:1109)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_24, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 380639200 bytes (363 MB) / 656670720 bytes (626 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 1087 (60872 bytes; 0 MB) allocated, 955 (53480 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.510 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 715 (40040 bytes; 0 MB) allocated, 608 (34048 bytes; 0 MB) used
Player Count: 1 / 8; [iq['eceto'/31, l='Averia', x=-352.34, y=99.00, z=-122.69]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at by.b(SourceFile:74)
at lq.e(Entity.java:1565)
at noppes.npcs.PacketHandler.server(PacketHandler.java:183)
at noppes.npcs.PacketHandler.onPacketData(PacketHandler.java:61)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at iv.a(NetServerHandler.java:1109)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
--- END ERROR REPORT 486cf921 ----------
Thankyou so much for this great mod!
Have it running on my 1.4.7 server, thus far mainly using the NPC's as guards for the spawn area, and a couple simple quests / dialogue strings introducing players to the other mods we are using.
Oh, and an ingot exchange shop. Iron is rare for some reason, but we have an over abundance or copper and tin.
Just with there was a way to make the crafting from this mod compatable with the buildcraft advanced auto crafting table.
when you adjust your minecraft window the npc inventory (if your in it) resets and very rarely a newly spawned npc will sink if you tell it to walk around
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
first, NPC sometimes disappear,with no reason. ( when i suicide,some of them revived)
second,there is some kind of chunkloading bug, that if npcs moves they dropped into the ground ( dig down can be more correct )
third,they can't speak Attack lines and killed lines,don't know how to figure it.
plz,someone help me
No its not. That just a simple small mod. Im currently rewriting all the AI for custom npcs. Thats a lot of work and I cant just do that 1 hour a day, that would result in bad AI and me confusing myself. I need atleast 4-6 hour programming sessions for that and I dont have that much free time atm. So when I have a free hour I work on something small like that mod. I need atleast 8 programming sessions so feel free to calculate how long that would atleast take me. AI is quite complicated.
Want to support me? Become one of my patrons:
Good Luck Noppes, can't wait to see the new AI System
EDIT: I
Hate LoveHATE My new laptop...Have you though at all of a way to get custom NPC textures working on multiplayer servers?
Kinda rude question,If i had an great model,Is there way to add it to custom NPC?
hi i have a problem please help me to fix it
2013-01-24 11:20:50 [SEVERE] [ForgeModLoader] FML has detected item discrepancies
2013-01-24 11:20:50 [SEVERE] [ForgeModLoader] Missing items : {}
2013-01-24 11:20:50 [SEVERE] [ForgeModLoader] Mismatched items : {27003=(Item 27003, Type noppes.npcs.items.ItemShield, owned by CustomNpcs, ordinal 8, name null, claimedModId null, Item 27003, Type com.pahimar.ee3.item.ItemPhilosopherStone, owned by EE3, ordinal 0, name null, claimedModId null), 27002=(Item 27002, Type noppes.npcs.items.ItemShield, owned by CustomNpcs, ordinal 7, name null, claimedModId null, Item 27002, Type com.pahimar.ee3.item.ItemMiniumStone, owned by EE3, ordinal 0, name null, claimedModId null), 27001=(Item 27001, Type noppes.npcs.items.ItemRotatedShield, owned by CustomNpcs, ordinal 5, name null, claimedModId null, Item 27001, Type com.pahimar.ee3.item.ItemInertStone, owned by EE3, ordinal 0, name null, claimedModId null), 27000=(Item 27000, Type noppes.npcs.items.ItemRotatedShield, owned by CustomNpcs, ordinal 4, name null, claimedModId null, Item 27000, Type com.pahimar.ee3.item.ItemMiniumShard, owned by EE3, ordinal 0, name null, claimedModId null), 27005=(Item 27005, Type noppes.npcs.items.ItemRotatedShield, owned by CustomNpcs, ordinal 7, name null, claimedModId null, Item 27005, Type com.pahimar.ee3.item.ItemAlchemyBag, owned by EE3, ordinal 0, name null, claimedModId null), 27004=(Item 27004, Type noppes.npcs.items.ItemShield, owned by CustomNpcs, ordinal 9, name null, claimedModId null, Item 27004, Type com.pahimar.ee3.item.ItemAlchemyDust, owned by EE3, ordinal 0, name null, claimedModId null)}
2013-01-24 11:20:56 [INFO] [STDERR] Someone is closing me!
http://dl.dropbox.co...91020/EElog.txt
-GenesectlvlX (Co-owner of Crazee Inc.)
Open one of them up with the npc wand and click the global tab- from there click faction
Now you will have an open like gui
From here you will either press "Add" or press on one of the three pre-made factions in the largest grayed out box (Friendly - Neutral - Agressive) --- recomend creating new as this will teach you how it all works anyway
=== instructions change according to what you press here
(For add) Once you press the add button you will see a faction entitled new appear in the grayed out box
--notice that more options appear now that a faction is selected, selected faction is marked by a white outline around the name
--to select a different faction simply click it
Now find another smaller grayed out box that has hostile factions above it - click the faction(s) in this box if you want your new faction to attack them, also marked by a white outline (outline = attack this faction)
--right about here you will be creating another new faction for them to fight, following above steps for this new faction as well- remember to set each faction to be hostile towards each other by clicking them in this box
now you should have 2 factions, one named new and one named new_ if you wish to changed this select the faction and click the black box next to name.
Now you should have 2 factions set to attack each other-- now click the advanced tab
from here click faction
now you click one of the new factions you created- exit this npc and open the other one
click the advanced tab again, then factions and select the other faction you made
when you exit the npc the two shall be fighting if you did this properly
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Loading entity NBT
A full error report has been saved to C:\Users\Kevin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-26_17.50.02-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 9965a19e --------
Full report at:
C:\Users\Kevin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-26_17.50.02-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 26/01/13 5:50 PM
-- Head --
Stacktrace:
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at by.b(SourceFile:74)
-- Entity being loaded --
Details:
Entity Type: npchumanfemale (noppes.npcs.entity.EntityNPCHumanFemale)
Entity ID: 56
Name: Annie
Exact location: -349.87, 99.00, -123.61
Block location: World: (-350,99,-124), Chunk: (at 2,6,4 in -22,-8; contains blocks -352,0,-128 to -337,255,-113), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Momentum: 0.07, -0.08, -0.06
Stacktrace:
at lq.e(Entity.java:1565)
at noppes.npcs.PacketHandler.server(PacketHandler.java:183)
at noppes.npcs.PacketHandler.onPacketData(PacketHandler.java:61)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at iv.a(NetServerHandler.java:1109)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_24, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 380639200 bytes (363 MB) / 656670720 bytes (626 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 1087 (60872 bytes; 0 MB) allocated, 955 (53480 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.510 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 715 (40040 bytes; 0 MB) allocated, 608 (34048 bytes; 0 MB) used
Player Count: 1 / 8; [iq['eceto'/31, l='Averia', x=-352.34, y=99.00, z=-122.69]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at by.b(SourceFile:74)
at lq.e(Entity.java:1565)
at noppes.npcs.PacketHandler.server(PacketHandler.java:183)
at noppes.npcs.PacketHandler.onPacketData(PacketHandler.java:61)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at iv.a(NetServerHandler.java:1109)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
--- END ERROR REPORT 486cf921 ----------
My Npc are invisible,:o please help!
Have it running on my 1.4.7 server, thus far mainly using the NPC's as guards for the spawn area, and a couple simple quests / dialogue strings introducing players to the other mods we are using.
Oh, and an ingot exchange shop. Iron is rare for some reason, but we have an over abundance or copper and tin.
Just with there was a way to make the crafting from this mod compatable with the buildcraft advanced auto crafting table.