And another bug: When I try to put one dialogue in slot one and another in slot two, it doesn't work. They shuffle around (the one in slot 1 moved to slot 3), and erase each other.
Hey Noppes is it possible to have npc's attack specific players?
when noppes implements faction point this will be possible (you will have to set it up of course
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
hey noppes i found a bug:
im trying to make a walking dead map with the mod just it!
but i made a npc and i tried to hit him and i can't
i trued to select him with the wand and i can't
just with the option of the air i can select him!
So whats rong with him???
note: its hostile faction already and the npc and its invulnerable with the bug!
hey noppes i found a bug:
im trying to make a walking dead map with the mod just it!
but i made a npc and i tried to hit him and i can't
i trued to select him with the wand and i can't
just with the option of the air i can select him!
So whats rong with him???
note: its hostile faction already and the npc and its invulnerable with the bug!
Make sure you set the faction it is to allow players to attack them, and if you have and it doesn't work, then reload the world. It happens to me sometimes. Also, Noppes are you working on something big? Or is it something personal, 'cause you haven't been replying as much as you normally would.
EDIT: Read a few pages back, school things that's why.
so many random posts... people need to read FAQ's when they cant install the mod, they need to read the TO DO LIST when making suggestions, and they need to add spoiler tags when making bug reports... ( [ Spoiler ] text [ /spoiler ] ) I cant help but feel sorry for noppes who does so much for us by doing this mod.. At least we could make his life a little easier by following these 3 things ive just listed.
Sorry to spam, but I would really like this question answered.
Hello,
I'm sorry to bother you with this again, but is there no possible way to fix the occasional "clipping" through the floor when the npc's attack and first spawn.
That was my point in the first place. The condition "show dialog AFTER quest completion" doesn't function correctly. The dialog is shown right after the quest is accepted. Regardless, I found a work around. Setting the dialog to only show when the "quest is inactive" and AFTER the same quest is completed produces the same results only showing the dialog after turning in the quest. Noppes, you may want to look into this. I spent quite a bit of time making sure I wasn't doing anything wrong, but I think this may be a bug.
I have the same problem, dialog that is supposed to be show after quest completion is show at quest acceptance.
Hi, I'm making an adventure map with your mod, but first I wanted to know if you let me use it, you know you want xD
Seriusly, if someone reads this message send me a message or aprove my map in it's page.
sorry for bad english. http://www.minecraftforum.net/topic/1605670-the-walking-dead-145-map/
that's my map
Noppes, I am working on a zombie apocalypse survival map with you're mod but i ran in to something. Is it normal that zombies and other monsters only push npc's and do not really attack them? if it is normal can you please add an option like ''can be attacked by mobs'' or ''can't'' i would really appreciate it if you reply . Awsome mod btw! Aether mod and custom npc's are my favorite mods! (And maybe if my map is done you can have a look and place it on this Thread?)
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hey i really love this mod...but i dont understand to add quest...can you give me tutorial for making quest in new version?
i was searched for tutorial video but its on old version
Thanks for the mod Noppes, this is by far the 2nd most awesome mod I've tried (1st is Aether), This mod deserves a million s. Amazing job Noppes
Suggestions:
-There should be an cloned npc spawner
-We can set which npcs come out at day/night and how common. (Like mobs)
-We can see health bars on top of npcs or at least we can check an npc's health. (Without making it a follower)
thank you noppes i love this mod so much and ive been making maps left and right but most of them still need tweaking anyways i just wanted to thank you for the mod and if need any help i might be able to help so yea thanks.
i love this mod for single player, i have it working perfectly on there but when i try to use it on my server, to create and npc with the wand it just places a block of dirt, or a normal villager, and then replaces the wand itself in my inventory with either a block of dirt or a villager egg.
do you have any ideas of what i may have done wrong?
i saw you can create your recipes.but can you add custom furnace and brewing(if not too hard to add)?
I agree. For instance one of your other mods allows Rotten Flesh to be 'cooked' into leather. If we could make a recipe like that, or brew our own edited potions that would open up even more possibilities. ..and as always, Thanks so much for your mods and the work you do!
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im trying to make a walking dead map with the mod just it!
but i made a npc and i tried to hit him and i can't
i trued to select him with the wand and i can't
just with the option of the air i can select him!
So whats rong with him???
note: its hostile faction already and the npc and its invulnerable with the bug!
Make sure you set the faction it is to allow players to attack them, and if you have and it doesn't work, then reload the world. It happens to me sometimes.
Also, Noppes are you working on something big? Or is it something personal, 'cause you haven't been replying as much as you normally would.EDIT: Read a few pages back, school things that's why.
Minecraft bug.
Hmm they dont? Ill check it out
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I have the same problem, dialog that is supposed to be show after quest completion is show at quest acceptance.
Seriusly, if someone reads this message send me a message or aprove my map in it's page.
sorry for bad english.
http://www.minecraftforum.net/topic/1605670-the-walking-dead-145-map/
that's my map
Yea zombies dont fight back. I believe this is a minecraft bug and Ive reported it. Feel free to upvote the bug report at https://mojang.atlassian.net/browse/MC-729
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Crash Report:
*** MagicMinecraftLauncher 1.0.0 ***
Disable inactive mods
2012-12-17 19:09:31 [INFO] [ForgeModLoader] Forge Mod Loader version 4.5.2.459 for Minecraft 1.4.5 loading
2012-12-17 19:09:31 [INFO] [ForgeModLoader] Downloading file http://files.minecra...s/argo-2.25.jar
2012-12-17 19:09:33 [INFO] [ForgeModLoader] Download complete
2012-12-17 19:09:33 [INFO] [ForgeModLoader] Downloading file http://files.minecra...uava-12.0.1.jar
2012-12-17 19:09:41 [INFO] [ForgeModLoader] Download complete
2012-12-17 19:09:41 [INFO] [ForgeModLoader] Downloading file http://files.minecra...asm-all-4.0.jar
2012-12-17 19:09:41 [INFO] [ForgeModLoader] Download complete
2012-12-17 19:09:48 [INFO] [STDERR] java.lang.reflect.InvocationTargetException
2012-12-17 19:09:48 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2012-12-17 19:09:48 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2012-12-17 19:09:48 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2012-12-17 19:09:48 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2012-12-17 19:09:48 [INFO] [STDERR] at magic.launcher.Launcher.main(Unknown Source)
2012-12-17 19:09:48 [INFO] [STDERR] Caused by: java.lang.RuntimeException: java.lang.NoClassDefFoundError: com/google/common/collect/Multimap
2012-12-17 19:09:48 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:175)
2012-12-17 19:09:48 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchClient(FMLRelauncher.java:92)
2012-12-17 19:09:48 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.handleClientRelaunch(FMLRelauncher.java:26)
2012-12-17 19:09:48 [INFO] [STDERR] at net.minecraft.client.Minecraft.main(Minecraft.java:2219)
2012-12-17 19:09:48 [INFO] [STDERR] ... 5 more
2012-12-17 19:09:48 [INFO] [STDERR] Caused by: java.lang.NoClassDefFoundError: com/google/common/collect/Multimap
2012-12-17 19:09:48 [INFO] [STDERR] at java.lang.Class.getDeclaredConstructors0(Native Method)
2012-12-17 19:09:48 [INFO] [STDERR] at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
2012-12-17 19:09:48 [INFO] [STDERR] at java.lang.Class.getConstructor0(Unknown Source)
2012-12-17 19:09:48 [INFO] [STDERR] at java.lang.Class.newInstance0(Unknown Source)
2012-12-17 19:09:48 [INFO] [STDERR] at java.lang.Class.newInstance(Unknown Source)
2012-12-17 19:09:48 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.registerTransformer(RelaunchClassLoader.java:64)
2012-12-17 19:09:48 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:237)
2012-12-17 19:09:48 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:155)
2012-12-17 19:09:48 [INFO] [STDERR] ... 8 more
2012-12-17 19:09:48 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: com.google.common.collect.Multimap
2012-12-17 19:09:48 [INFO] [STDERR] at java.net.URLClassLoader$1.run(Unknown Source)
2012-12-17 19:09:48 [INFO] [STDERR] at java.net.URLClassLoader$1.run(Unknown Source)
2012-12-17 19:09:48 [INFO] [STDERR] at java.security.AccessController.doPrivileged(Native Method)
2012-12-17 19:09:48 [INFO] [STDERR] at java.net.URLClassLoader.findClass(Unknown Source)
2012-12-17 19:09:48 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:109)
2012-12-17 19:09:48 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2012-12-17 19:09:48 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2012-12-17 19:09:48 [INFO] [STDERR] ... 16 more
i was searched for tutorial video but its on old version
Suggestions:
-There should be an cloned npc spawner
-We can set which npcs come out at day/night and how common. (Like mobs)
-We can see health bars on top of npcs or at least we can check an npc's health. (Without making it a follower)
do you have any ideas of what i may have done wrong?
I agree. For instance one of your other mods allows Rotten Flesh to be 'cooked' into leather. If we could make a recipe like that, or brew our own edited potions that would open up even more possibilities. ..and as always, Thanks so much for your mods and the work you do!