I had this idea (congrats for me) where you could add some npc items for certain races, such as weapons or armors.
I have some samples here, they can be edited if you like but i just kinda threw these together. here they are:
Elven Sword
Orcish Sword
Dwarven/Bronze Sword
I'd like to hear what y'all think,
Hotshot127, signing off
I had this idea (congrats for me) where you could add some npc items for certain races, such as weapons or armors.
I have some samples here, they can be edited if you like but i just kinda threw these together. here they are:
Elven Sword
Orcish Sword
Dwarven/Bronze Sword
I'd like to hear what y'all think,
Hotshot127, signing off
I had this idea (congrats for me) where you could add some npc items for certain races, such as weapons or armors.
I have some samples here, they can be edited if you like but i just kinda threw these together. here they are:
Elven Sword
Orcish Sword
Dwarven/Bronze Sword
I'd like to hear what y'all think,
Hotshot127, signing off
It would be awesome if those were added, but I don't think they should only be usable by certain player models. Frankly, I don't think it's even possible, at least without a ton of work
It would be awesome if those were added, but I don't think they should only be usable by certain player models. Frankly, I don't think it's even possible, at least without a ton of work
Maybe I used the wrong words, I meant for weapons and armor "made" for/by the races (Kinda like in Skyrim) But can be used all around as loot and or bring your characters or adventure maps to life, More or less. Thank you for your concerns however.
Maybe I used the wrong words, I meant for weapons and armor "made" for/by the races (Kinda like in Skyrim) But can be used all around as loot and or bring your characters or adventure maps to life, More or less. Thank you for your concerns however.
2 quest items i'd like to see be added.
Parchment/Quest paper/whateveryouwanttocallit
Reserved Space (For a quest, you can set it to TAKE this away and give an item, removing the need for the player to stop and clear space, this will act as a reserved space.) If possible, maybe set it to not be removable from player inventory? or is this impossibru?
I want to report 2 bugs from the 1.4.4 version of the mod
1st off whenever I put a item in the first weapon slot of an NPC it becomes completely black.
2nd when I chose the player name skin thing It only worked when I put my name , but with other people it dosen't work
Also I really want this mod to be updated to 1.4.5 , Its my favorite mod (Sorry if I sound stupid im just so impatient when it
some to mods updating)
~Gortezmax
Have you looked at the follower behavior yet? Like defending you from what attacked you and fighting stuff you attack, like a wolf. I think i mentioned it awhile ago.
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If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
I want to report 2 bugs from the 1.4.4 version of the mod
1st off whenever I put a item in the first weapon slot of an NPC it becomes completely black.
2nd when I chose the player name skin thing It only worked when I put my name , but with other people it dosen't work
Also I really want this mod to be updated to 1.4.5 , Its my favorite mod (Sorry if I sound stupid im just so impatient when it
some to mods updating)
~Gortezmax
please, the black items etc bug has been reported about 20 times already, as for the other bug, its not a bug as you can only choose the skin of someone already playing
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If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
the 2nd isnt a bug and also.you can select everyone.but it needs to update.save an quit and relogin on that world and it should work
by already playing i meant someone who has played, therefore mc knows who the player is (player has to of played at least once so it has reference)
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If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
by already playing i meant someone who has played, therefore mc knows who the player is (player has to of played at least once so it has reference)
Tobbiusness, Your skinpack on kodevelopment.nl/minecraft/customnpcs/packs/ was updated. Because it has a readme in the zip, people who want to download it must read it first. See for yourself.
If you would like for me to change it back, simply ask
NOTE TO OTHER SKINPACK AUTHORS:
You may also have your skinpack set up like this. Simply include a readme of sorts and I'll get it in there.
I found that that kill quest donsn't work correctly without the language which is english base.
I tried RU_RU and ZH_TW
and I found that no matter how much mob I killed , It won't count correctly and keep displaying 0/1.
Will you fix the bug?
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I hate anyone asking questions without trying to find answer by himself. It does not only waste our time,but also waste his.
Tobbiusness, Your skinpack on kodevelopment.nl/minecraft/customnpcs/packs/ was updated. Because it has a readme in the zip, people who want to download it must read it first. See for yourself.
If you would like for me to change it back, simply ask
NOTE TO OTHER SKINPACK AUTHORS:
You may also have your skinpack set up like this. Simply include a readme of sorts and I'll get it in there.
cool
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
I Have Some Ideas For You: Make It So That The "Magic Wand" Can Actually Shoot The Different "Spells" (lightning spell ect), and make it so that you can hold 2 items in you hand (sword and shield)
I found that that kill quest donsn't work correctly without the language which is english base.
I tried RU_RU and ZH_TW
and I found that no matter how much mob I killed , It won't count correctly and keep displaying 0/1.
2 quest items i'd like to see be added.
Parchment/Quest paper/whateveryouwanttocallit
Reserved Space (For a quest, you can set it to TAKE this away and give an item, removing the need for the player to stop and clear space, this will act as a reserved space.) If possible, maybe set it to not be removable from player inventory? or is this impossibru?
There is already a paper and the other thing is too complicated.
I had this idea (congrats for me) where you could add some npc items for certain races, such as weapons or armors.
I have some samples here, they can be edited if you like but i just kinda threw these together. here they are:
Elven Sword
Orcish Sword
Dwarven/Bronze Sword
I'd like to hear what y'all think,
Hotshot127, signing off
I dont feel its really necessary to add swords for each of the races.
I'm also wondering if there's a way to make hostile mobs take interest in my Custom NPCs. I want to make a group of guards for my survival city, but it feels cheat-y to me if the monsters don't go after the guards at all.
Also, if you could add a scale that explains attack speed and walking speed in the FAQ, I think that would be very helpful for balancing, i.e. Player walk speed = 5, run speed = 7, Spider speed = 6, etc.
1) There currently isnt, without editing base classes
2) Hmm im not too sure what all the speeds are. Ill see if I can add this.
Thanks for this awesome mod. You made my day sir. We spent all day making a My Little Pony village, bandits, guards, and even a quest to bring back the head of a world-boss. This thing keeps on giving.
Bugs found:
1)When you enter a dialog, it seems to steal my mouse to handle the Bioware-style dialogue options, but it doesn't give it back afterwards.
2)When choosing Dialog in the Advanced tab, it seems like redraws don't always happen at the right times, or items get misplaced, so when I click on the top button to add or change a Dialog, they'll show up in the wrong place or not at all. Likewise, sometimes hitting the 'X' delete button doesn't show the deletion but backing out and going back into the menu usually straightens things out.
3)I notice that it's possible to add skins but not models (I get it; without adding a whole new model-rendering library, that would mean compiling in more files generated by Techne). What are the chances of getting the rest of the existing entity models? (spider, creeper, iron golem, etc) I know it's not on your To-Do list but it seems like after the boss role that'd be the next logical step.
4)Is there any chance I could get a look at the source? There's a good possibility I can tear through some of these bugs and fire back a patch, and I'm not too shabby at behavioral/AI code either. (Although you might inadvertently wind up with a 'threat' system... I'm an old WoW veteran and, well, it just *works* for deciding who to attack)
1) I cant seem to reproduce this. Could you prehaps find out when this happens.
2) Dont quite understand the problem, nor can I reproduce this. Could you provide a screenshot.
3) More models is on the todo list. Other vanilla mobs will be added at some point.
4) Well Im still using the old AI from before John improved it. Havent really had the time to rewrite it. Currently mostly just adding small features and working out the bugs. I agree a threat mechanism would be nice, but for now in the next update it will just attack the last person it was attacked by. Im totally fine with people going through my source though. If you want access to my svn repository feel free to pm me.
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i was in 3d person, and a dead npc set to respawn randomly started to fly across the level? it might just be a one off
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
I had this idea (congrats for me) where you could add some npc items for certain races, such as weapons or armors.
I have some samples here, they can be edited if you like but i just kinda threw these together. here they are:
Elven Sword
Orcish Sword
Dwarven/Bronze Sword
I'd like to hear what y'all think,
Hotshot127, signing off
Best. Idea. Ever
It would be awesome if those were added, but I don't think they should only be usable by certain player models. Frankly, I don't think it's even possible, at least without a ton of work
Maybe I used the wrong words, I meant for weapons and armor "made" for/by the races (Kinda like in Skyrim) But can be used all around as loot and or bring your characters or adventure maps to life, More or less. Thank you for your concerns however.
Noppes knows about it and has been fixed for the next update. Just go with it for now.
In that case, I support this idea 100%
Parchment/Quest paper/whateveryouwanttocallit
Reserved Space (For a quest, you can set it to TAKE this away and give an item, removing the need for the player to stop and clear space, this will act as a reserved space.) If possible, maybe set it to not be removable from player inventory? or is this impossibru?
I want to report 2 bugs from the 1.4.4 version of the mod
1st off whenever I put a item in the first weapon slot of an NPC it becomes completely black.
2nd when I chose the player name skin thing It only worked when I put my name , but with other people it dosen't work
Also I really want this mod to be updated to 1.4.5 , Its my favorite mod (Sorry if I sound stupid im just so impatient when it
some to mods updating)
~Gortezmax
If possible then we can make npcs moves as a group. (several npcs follows one npc)
Tobbiusness, Your skinpack on kodevelopment.nl/minecraft/customnpcs/packs/ was updated. Because it has a readme in the zip, people who want to download it must read it first. See for yourself.
If you would like for me to change it back, simply ask
NOTE TO OTHER SKINPACK AUTHORS:
You may also have your skinpack set up like this. Simply include a readme of sorts and I'll get it in there.
I found a bug
I found that that kill quest donsn't work correctly without the language which is english base.
I tried RU_RU and ZH_TW
and I found that no matter how much mob I killed , It won't count correctly and keep displaying 0/1.
Will you fix the bug?
Thanks for the report. I will look into this.
There is already a paper and the other thing is too complicated.
I dont feel its really necessary to add swords for each of the races.
1) There currently isnt, without editing base classes
2) Hmm im not too sure what all the speeds are. Ill see if I can add this.
1) I cant seem to reproduce this. Could you prehaps find out when this happens.
2) Dont quite understand the problem, nor can I reproduce this. Could you provide a screenshot.
3) More models is on the todo list. Other vanilla mobs will be added at some point.
4) Well Im still using the old AI from before John improved it. Havent really had the time to rewrite it. Currently mostly just adding small features and working out the bugs. I agree a threat mechanism would be nice, but for now in the next update it will just attack the last person it was attacked by. Im totally fine with people going through my source though. If you want access to my svn repository feel free to pm me.
Want to support me? Become one of my patrons: