I've come across a bug involving the bard job. Deleting an NPC with the wand no longer causes the music to stop, and it continues to play until the map is exited or minecraft is closed.
Hey Noppes, could you help me out here? I've been trying to add custom skins to my save and I've tried it with a whole lot of different ways. Can you possibly give me some random save that has custom skins implemented into the map the right way? I think I need an example or something.
EDIT: Just realized that you don't put the mob folder in a save file. Back in 1.2.5, you had to do that right?
Because now a customnpcs folder is in my .minecraft directory and I tried putting my skins there and it worked.
ANOTHER EDIT: Could you add support for activating the Item Giver through dialog like a role option instead of activating it when you reach a certain distance to it.
Had to change the location of the skins, because putting them in the saves doesnt really work for multiplayer
In 1.4.4 I have added a command dialog option. Which is basically the same as a command block. Just give it the command /give @p <itemid>
I've come across a bug involving the bard job. Deleting an NPC with the wand no longer causes the music to stop, and it continues to play until the map is exited or minecraft is closed.
Had to change the location of the skins, because putting them in the saves doesnt really work for multiplayer
In 1.4.4 I have added a command dialog option. Which is basically the same as a command block. Just give it the command /give @p <itemid>
Must've missed that :/ Only problem is that it shows "Giving mrostrichman 5 stone" or something like that. The gamerule commandBlockOutput doesn't work since the NPC is doing that instead of an actual command block. But thanks for telling me about the location where you put the skins changing, thought I was doing something wrong.
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
could it be possible to make it so sleeping fast forwards the respawn of npcs. say you killed an npcs set to 200 respawn time, you sleep for 180, that takes away 180 from their respawn, or would that be difficult? not sure but would be a nice feature
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If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Must've missed that :/ Only problem is that it shows "Giving mrostrichman 5 stone" or something like that. The gamerule commandBlockOutput doesn't work since the NPC is doing that instead of an actual command block. But thanks for telling me about the location where you put the skins changing, thought I was doing something wrong.
I can probably disable that. Oh I think I forgot to mention the Command Dialog Option. Oh well....
could it be possible to make it so sleeping fast forwards the respawn of npcs. say you killed an npcs set to 200 respawn time, you sleep for 180, that takes away 180 from their respawn, or would that be difficult? not sure but would be a nice feature
Pretty sure that works already. Set your time to 20000 kill an npc and quickly set the time to 0. It wont become alive again until its 20000+npcsrespawntime
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Also, Noppes, is there a way you can change it so that a) the dragon hit box covers the whole dragon and grows with the NPCs when you change the size. Currently, the dragon's hit box is somewhere near it's back legs and it makes it look odd because when it shoots a fireball and it comes out of it's back side. After making it's size to 30 (And yelling "RAID BOSS") it sucks that you have to get between it's legs to hit it.
Hey, do you think it would be possible to add a crate-like block? It doesn't have to hold anything ( although that would be cool ) but it would be purely for show. I think since so many people like to use this mod for adventure maps, like I am, it would be an amazing addition.
Hey, do you think it would be possible to add a crate-like block? It doesn't have to hold anything ( although that would be cool ) but it would be purely for show. I think since so many people like to use this mod for adventure maps, like I am, it would be an amazing addition.
srry that i suggested a thing that whas already planned
can you make an option if an npc hits a player its getting teleported to a set location?(if it isnt already on the to-do list xD )
when i use the spawnpoint command to set my spawnpoint and a npc kills me my minecraft crashes
i get this crash report:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Ticking memory connection
A full error report has been saved to C:\Users\Jodi\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-20_19.37.41-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
(edit:sorry if you cant help me i tested some more and when i use the spawnpoint command and if anything kills me.like lava.it also crashes.still can you help?do you know what it means?)
I think it might be forge related. Not entirely sure. Im looking into it.
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Hey, do you think it would be possible to add a crate-like block? It doesn't have to hold anything ( although that would be cool ) but it would be purely for show. I think since so many people like to use this mod for adventure maps, like I am, it would be an amazing addition.
Create a crate texture.(Look inside the Custom NPCS mod's folder and find the 'slime model's' textures for a reference). Then put that texture in .minecraft/customnpcs/mob
Then create a slime NPC in-game and when you select your texture, hit the /UP button, and look for your texture.
A suggestion for the NPC pathing tool: You can right click a Mob Spawner that spawns an NPC to make the NPC follow the pathing you made with the tool right after it spawns. That'd be really cool.
Please fix the compatibility issue with pixelmon! Survival mode in the inventory you can't do anything. Literally. Its really freezy and you can exit fine but I think there is a gui conflict causing these effects. Please find a way to fix this!
Had to change the location of the skins, because putting them in the saves doesnt really work for multiplayer
In 1.4.4 I have added a command dialog option. Which is basically the same as a command block. Just give it the command /give @p <itemid>
Oh it does? I can fix that
hmm thanks Ill look into it
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Must've missed that :/ Only problem is that it shows "Giving mrostrichman 5 stone" or something like that. The gamerule commandBlockOutput doesn't work since the NPC is doing that instead of an actual command block. But thanks for telling me about the location where you put the skins changing, thought I was doing something wrong.
I can probably disable that. Oh I think I forgot to mention the Command Dialog Option. Oh well....
Pretty sure that works already. Set your time to 20000 kill an npc and quickly set the time to 0. It wont become alive again until its 20000+npcsrespawntime
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Thanks
Only thing thats getting a health bar is the yet todo boss job.
Yea I have no plans to fix that semi transparent thing.
You might have noticed that occasionally when you spawn in normal mobs with eggs they also swim in the ground. Im not entirely sure whats causing it.
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The NPC will attck them, the mob will fight back.
That would require modifying the vanilla files, which he has no intention to
edit: I like the TNT background
Feel free to give a crate skin for the slime.
I think it might be forge related. Not entirely sure. Im looking into it.
Want to support me? Become one of my patrons:
Create a crate texture.(Look inside the Custom NPCS mod's folder and find the 'slime model's' textures for a reference). Then put that texture in .minecraft/customnpcs/mob
Then create a slime NPC in-game and when you select your texture, hit the /UP button, and look for your texture.
A suggestion for the NPC pathing tool: You can right click a Mob Spawner that spawns an NPC to make the NPC follow the pathing you made with the tool right after it spawns. That'd be really cool.
http://www.mediafire.com/?0k9zcjj223rglai